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09-15-2008, 09:52 AM
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#2
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Human being with feelings
Join Date: Sep 2008
Location: Location
Posts: 5,559
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Hi pipelineaudio,
perhaps I overlooked something, but what about MIDI?
Importing MIDI-files works quite well, but you can't export them in the same way. You can save MIDI-files out of the MIDI-Editor, but the time-signature- and tempo-information will be lost. And you can't save a whole project as MIDI-file unless you put everything in one item. This can't be a solution or did I get something wrong?
-Data
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09-21-2008, 10:09 AM
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#3
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Mobile
Join Date: Jan 2006
Location: London & São Paulo. Hardcore commercial REAPERite
Posts: 1,669
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Vegas EDL (*.TXT): Supported Natively as pipelineaudio says, but with room to add support for a few more parameters.
There are some things REAPER currently doesn't read.. I guess mainly because the functionality was added to REAPER after the txt EDL import support!
"Locked" should be read as item lock.
"Mute" should be read as item mute.
If "LockPitch"==TRUE in the Vegas EDL, Preserve Pitch should be unset & vice versa.
REAPER doesn't appear to normalize if a Vegas EDL item's Normalized field is TRUE. Although normalizing works differently in Vegas I'm thinking it would make more sense for REAPER to apply its normalize function to those items on loading. It took me a while to work out why a certain project sounded so different!
At present REAPER does not follow the fade curves from Vegas projects, but some (although not all, I guess) could be mapped..
Here are the Vegas fade types by number (known as CurveIn & CurveOut in the EDL):
Finally it appears Vegas doesn't store "item Invert Phase" state in the EDL and although there's a "Color" field in the txt I don't see a way to set item colors in Vegas so maybe that's not worth mapping!
Hope that's useful!
drew
__________________
Proudly using REAPER exclusively for...
* Media and event music composition & production, sound design + auto-processing at Qsonics.com
* Broadcast branding, promos, education & training and narration voice-overs at DrewWhite.com
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10-03-2008, 03:17 AM
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#4
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Human being with feelings
Join Date: Mar 2007
Location: Mediterrenean Sea
Posts: 977
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as in another tgread...
http://forum.cockos.com/showthread.php?t=26714
Quote:
For what i'v seen, you can only import from Vegas EDL (wich is already a great postpo app).
The problem is MOST video professionals use
- Final Cut (who exports to OMF or AAF),
- Adobe Premiere (who exports only to Premiere EDL).
- Avid (exports to OMF closed format, so no way here)
I'v seen users forum asking for post-po features, but seems odd to ask for new features while you still can't open a single porject. It's crucial to be able to import from most common video softwares.
My request:
-AAF Import .... I think this is an open XML format
-Premiere EDL .... This is a text file also, so seems also an open format
At least this will do for some of the most common video apps (except avid ).
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10-07-2008, 03:12 PM
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#5
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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AntiClick wrote
"The problem is MOST video professionals use
- Final Cut (who exports to OMF or AAF),
- Adobe Premiere (who exports only to Premiere EDL).
- Avid (exports to OMF closed format, so no way here)"
Details wrong but YES, for Reaper to be relevant to PostPro it needs to understand the dominant picture editing app's
IMO in order of "importance"
1 Avid tho FCP is eroding their dominants in the marketplace
2 FCP
3 the rest, from a UK perspective, (& I suspect elsewhere too)progs like Premiere, etc though having merit are not taken seriously at all (hey it's a cruel world. At the risk of pissing off wedding Videographers etc, I suggest forget compatibility with anything other than Avid/FCP
Now Avid/digidesign think the future is AAF, well it may be, but in practice not yet IMO, OMF (the "O" means Open, IE it is an open standard given to the world by Avid)it is by far the most common format to interchange sessions & files.
FCP is snapping at Avid's previously cosy domination of the NLE market. The native session format uses XML,and yes it can convert/ Export (with stuff missing) to AAF & OMF.
So to be credible/ believable to the post comunity I recon Reaper should import:--
1 basic CMX EDL (still used & relevant gives all that OMF v1 can do but with no "issues".
2 AAF would be neat but its a moving target best avoided IMO
3 OMF V2
4 FCP vers of XML
Note to the Reaper developers:
Reaper is getting better all the time & the MIDI capabilities have improved loads But PLEASE consider that Reaper could be the killer app for post. It's nearly there already but it doesn't quite quite cut it ----Yet-----
JL
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02-15-2009, 10:52 AM
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#6
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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Details of Samplitude EDL Format
Any one know how to get a preferably detailed specification of the Samplitude EDL?
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02-20-2009, 06:24 AM
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#7
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Human being with feelings
Join Date: May 2007
Location: Cape Town
Posts: 327
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Quote:
Originally Posted by Mr. Data
Hi pipelineaudio,
perhaps I overlooked something, but what about MIDI?
Importing MIDI-files works quite well, but you can't export them in the same way. You can save MIDI-files out of the MIDI-Editor, but the time-signature- and tempo-information will be lost. And you can't save a whole project as MIDI-file unless you put everything in one item. This can't be a solution or did I get something wrong?
-Data
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Coming in Version 3 (well it's in the betas as of already)
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02-20-2009, 06:25 AM
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#8
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Human being with feelings
Join Date: May 2007
Location: Cape Town
Posts: 327
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Quote:
Originally Posted by Mr. Data
Hi pipelineaudio,
perhaps I overlooked something, but what about MIDI?
Importing MIDI-files works quite well, but you can't export them in the same way. You can save MIDI-files out of the MIDI-Editor, but the time-signature- and tempo-information will be lost. And you can't save a whole project as MIDI-file unless you put everything in one item. This can't be a solution or did I get something wrong?
-Data
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Coming in Version 3 (well it's in the betas as of already) haven't seen V2 since V3beta came out, so can't recall if they slipped it in unnoticed
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02-20-2009, 09:23 AM
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#9
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Human being with feelings
Join Date: May 2006
Location: Saskatoon, Canada
Posts: 2,110
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Quote:
Originally Posted by John Lundsten
Any one know how to get a preferably detailed specification of the Samplitude EDL?
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I don't know if Magix has a published specification but I've managed to suss out the volume and pan envelope information so far and have created an awk script to pull the envelopes out of a Reaper session and inject them into a Samplitude EDL.
Let me know if you want to go this route and I'd be glad to send you the details.
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02-20-2009, 02:27 PM
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#10
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Human being with feelings
Join Date: Sep 2008
Location: Location
Posts: 5,559
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Quote:
Originally Posted by sceyefeye
Coming in Version 3 (well it's in the betas as of already) haven't seen V2 since V3beta came out, so can't recall if they slipped it in unnoticed
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Hi Sceyefeye,
maybe I'm a bit ignorant, but up until now I refused to get the V3betas, because I run Reaper on two machines (one in our rehearsal room and one at home) and I need a rock-solid running system (which 2.55 is to me), because it doesn't drive the delight to the maximum, if it crashes on stage while you're playing live. I don't know which (unknown) issues the pre-releases may or may not have. Also I am the one who will most likely confuse settings of 2.x and 3betas sooner or later if I have two versions, hence my band-mates lose their politeness if I mess everything up, so although reading a lot in the forums and getting more and more inpatient, I have to stick with 2.55 or what comes up before V3 for now.
But I hope, that it won't take too long anymore until there is a full V3 version, so finally this MIDI-thing is solved (amongst other things).
-Data
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02-22-2009, 04:02 PM
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#11
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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Quote:
Originally Posted by plush2
I don't know if Magix has a published specification but I've managed to suss out the volume and pan envelope information so far and have created an awk script to pull the envelopes out of a Reaper session and inject them into a Samplitude EDL.
Let me know if you want to go this route and I'd be glad to send you the details.
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Thanks for the offer Plush
But I've decided to go via AES31 rather than Samlitude EDL.
J
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03-14-2009, 03:49 PM
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#12
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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Quote:
Originally Posted by John Lundsten
Thanks for the offer Plush
But I've decided to go via AES31 rather than Samlitude EDL.
J
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Hi Plush, if I could backtrack on that a bit. Yes i would very much like some help with Samplitude EDL, please.
I'm working on a conversion program to get Adobe Audition to talk to other apps like Reaper.
a slight problem is while the latest vers (2008) of AES31-3 does stuff like pans, markers & envelopes; my much loved Pro Convert prog doesn't seem to understand any of this "new stuff".
two questions:
the vers of Reaper I am running is using V1.5 of the Samplitude EDL, which for sure is more capable than the 1999 ver of AES31-3, hence I need it too.
But (1) what xtra things do later vers of Samplitude EDL do & (2) more to the point does the latest Reaper understand > V1.5?
John L
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03-14-2009, 04:43 PM
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#13
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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Samplitude EDL Import why aren't levels reconised?
An export from Reaper in Samplitude EDL format says it is using V1.5 of this format
Now V1.5 supports what i call levels or Envelopes. They call Volume.
They have an overall clip gain/loss & Vol at listed time points (an envelope
in other words)
If I import a V1.5 (or V1.6)edl containing either or both of these it is NOT recognised by Reaper - sob, this most most disappointing!
I,m still on Reaper 2.52, have Samplitude V1.5 features actually been implemented in later versions?
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03-14-2009, 06:10 PM
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#14
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Human being with feelings
Join Date: May 2006
Location: Saskatoon, Canada
Posts: 2,110
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No, it still doesn't support volume or pan envelopes for Samplitude EDLs. I have an awk script that could help over the short term but it would be nice to have this fixed. This awk script is far from any kind of release but it works. PM me if you're interested John.
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03-14-2009, 07:02 PM
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#15
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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Quote:
Originally Posted by plush2
No, it still doesn't support volume or pan envelopes for Samplitude EDLs.
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no, well it's not v 1.5 then is it!? Hmmp
Quote:
Originally Posted by plush2
I have an awk script that could help over the short term but it would be nice to have this fixed. This awk script is far from any kind of release but it works. PM me if you're interested John.
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hi P2
well yes, I'm interested
Er what does "PM" mean?
you can email me at 1st bit of name dot Surname at sky dot com
or ans here
JL
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03-14-2009, 07:09 PM
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#16
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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A slight answer to my own question.
apparently Samplitude V1.7 does surround data
I know no more
JL
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03-14-2009, 08:04 PM
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#17
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Human being with feelings
Join Date: Mar 2007
Posts: 340
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Quote:
Originally Posted by John Lundsten
yes, I'm interested
Er what does "PM" mean?
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PM means "private message".
- K
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03-14-2009, 08:22 PM
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#18
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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oh, cool, thanks
JL
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04-10-2009, 05:40 AM
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#19
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Human being with feelings
Join Date: Nov 2006
Location: Belgium
Posts: 1,462
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Roland RDAC
If you get the rdac files off of a Roland VS harddisk , you can use a special dll to directly import them into Reaper.
Check out http://forum.cockos.com/showthread.php?t=15209
The links in above thread will also detail how to actually get the files off of a VS.
Yves
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04-19-2009, 09:11 AM
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#20
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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Odd feature/bug importing using samplitude EDL
If a clip has gain (Eg via F2, Media properties). all is well the level goes up and if saved as a RPP file the amount of gain rise is shown in dB when the project is re-opened.
But save as a Sam EDL & open saved EDL the values are fine but there is no longer any indication of the clip gain (it's always shown as 0dB.
why does this happen & surely it needs fixing?
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04-19-2009, 04:11 PM
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#21
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Human being with feelings
Join Date: May 2006
Location: Saskatoon, Canada
Posts: 2,110
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The Samplitude EDL export supports item volume which is adjusted right on the item area when the mouse cursor changes to the vertical arrows. If you use them you will find the gain translates. I'm not sure what your work flow is but I find the item volume to be very handy in this application (exporting to Samp EDL and then to omf or pt using edl convert pro).
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04-20-2009, 05:18 AM
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#22
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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Quote:
Originally Posted by plush2
The Samplitude EDL export supports item volume which is adjusted right on the item area when the mouse cursor changes to the vertical arrows. If you use them you will find the gain translates. I'm not sure what your work flow is but I find the item volume to be very handy in this application (exporting to Samp EDL and then to omf or pt using edl convert pro).
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Yes it's a handy feature, but it only gives attenuation. The real oddity I'm concerned with that the level shown in media properties of any "Media item" (I call them clips) that is saved then opened from an EDL shows 0dB. Yes if attenuation were applied a hover over the top edge will show attenuation previous set but with any value greater than unity gain no indication! Sure I can have a look at the EDL in a text editor but inside Reaper i can see track or fader gain/loss but no indication of clip gain.
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04-20-2009, 05:30 AM
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#23
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Human being with feelings
Join Date: Nov 2007
Location: Cologne/Bangkok
Posts: 1,258
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Does no one miss caf-Support?
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04-20-2009, 09:21 AM
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#24
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Human being with feelings
Join Date: May 2006
Location: Saskatoon, Canada
Posts: 2,110
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Quote:
Originally Posted by John Lundsten
Yes it's a handy feature, but it only gives attenuation. The real oddity I'm concerned with that the level shown in media properties of any "Media item" (I call them clips) that is saved then opened from an EDL shows 0dB. Yes if attenuation were applied a hover over the top edge will show attenuation previous set but with any value greater than unity gain no indication! Sure I can have a look at the EDL in a text editor but inside Reaper i can see track or fader gain/loss but no indication of clip gain.
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Under "Media" in the Reaper Preferences is an option labeled "Media item volume adjustment range:" in which you can set the line be inf...6db rather than inf...0db. This would alleviate your problem somewhat I think.
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04-20-2009, 11:24 AM
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#25
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Human being with feelings
Join Date: Mar 2007
Posts: 340
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Quote:
Originally Posted by Kainer
Does no one miss caf-Support?
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I believe CAF is in (it was added along with PAF and SD2) but just hasn't been added to the list above yet.
http://forum.cockos.com/showpost.php...5&postcount=53
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06-07-2009, 11:40 PM
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#26
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Human being with feelings
Join Date: Jun 2009
Location: Sydney, Australia
Posts: 2,510
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Import / Export Utility
Quote:
Originally Posted by pipelineaudio
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AATranslator currently support AES31, Samplitude/Reaper EDLs and Audition v3. The next version of AATranslator (due soon) should include the functionality to import OpenTL, Cubase (probably SX3, v4 & v5 - thanks Lawrence) as well as an 'Append Session' feature. The 'Append Session' function is intended for Adobe Audition but in a round about way you could append any supported daw to any other supported daw.
Vegas, PT5 and a host of others are planned.
This might be helpful until Reaper supports these formats natively.
http://www.aatranslator.com.au
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06-07-2009, 11:46 PM
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#27
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Human being with feelings
Join Date: Nov 2007
Location: Cologne/Bangkok
Posts: 1,258
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Quote:
Originally Posted by kerryg
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Thanks for the hint kerryg, but I´m on a mac.
Would love to see .caf supported.
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06-08-2009, 08:21 AM
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#28
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Human being with feelings
Join Date: Mar 2007
Posts: 340
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Quote:
Originally Posted by Kainer
Thanks for the hint kerryg, but I´m on a mac.
Would love to see .caf supported.
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Ahh, OK, gotcha. Xenakios was mentioning he might port this for the Mac, you could ask him what his current plans are; this would be very useful to see on OSX.
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06-25-2009, 08:13 AM
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#29
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Human being with feelings
Join Date: Jun 2009
Location: Sydney, Australia
Posts: 2,510
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Quote:
Originally Posted by drew
Vegas EDL (*.TXT): Supported Natively as pipelineaudio says, but with room to add support for a few more parameters.
There are some things REAPER currently doesn't read.
"Locked" should be read as item lock.
If "LockPitch"==TRUE in the Vegas EDL, Preserve Pitch should be unset & vice versa.
At present REAPER does not follow the fade curves from Vegas projects, but some (although not all, I guess) could be mapped.
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I know this particular post is a bit old but the next version (v1.3) of AATranslator will have things like the Vegas fades mapped as well setting the "Preserve Pitch" based on the "LockPitch" flag plus a heap more.
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06-25-2009, 08:29 AM
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#30
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Mobile
Join Date: Jan 2006
Location: London & São Paulo. Hardcore commercial REAPERite
Posts: 1,669
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Hi Runaway - ItemLock & Lock Pitch should now be fully supported. Do say if they're not!
__________________
Proudly using REAPER exclusively for...
* Media and event music composition & production, sound design + auto-processing at Qsonics.com
* Broadcast branding, promos, education & training and narration voice-overs at DrewWhite.com
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06-25-2009, 11:37 PM
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#31
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Human being with feelings
Join Date: Jun 2009
Location: Sydney, Australia
Posts: 2,510
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I just downloaded the latest Reaper and checked the ItemLock & Lock Pitch are working correctly.
There is however a typo in the EDL header that Reaper writes (a colon rather than a semi colon ) but Vegas v8 doesn't seem to mind - so no big deal. eg ;"CurveOutR":"PlayPitch";"LockPitch"
I note that Invert Phase seems to be reprented in Reaper as a minus value and this value is included in the Vegas EDL as such. This (in v8 of Vegas) doesn't set the 'Invert Phase' switch but rather causes what appears to be a gain envelope line to be drawn in the track below the clip.
In fact I don't see where vegas sends out it's phase info in the EDL?
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07-06-2009, 05:51 AM
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#32
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Human being with feelings
Join Date: Jun 2009
Location: Sydney, Australia
Posts: 2,510
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Vegad EDL - Video Import
Maybe its just me but it seems that Reaper doesn't like the word "VIDEO" in a Vegas EDL (as per the spec) where as it happily loads the video if the word "AUDIO" is used.
Likewise Reaper's Vegas EDL output erroneously writes "AUDIO" to the Vegas EDL rather than correctly writing "VIDEO" for a video track.
If you load this sort of EDL into Vegas then Vegas will load in the audio for that video track and not the video.
This is really frustrating when specs aren't adhered to (and you happen to be writing a translator) - but as I said maybe its me or some Reaper setting?
Can someone check this out for me?
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07-06-2009, 04:45 PM
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#33
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Human being with feelings
Join Date: Mar 2007
Posts: 21,551
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Quote:
Originally Posted by Runaway
Likewise Reaper's Vegas EDL output erroneously writes "AUDIO" to the Vegas EDL rather than correctly writing "VIDEO" for a video track.
If you load this sort of EDL into Vegas then Vegas will load in the audio for that video track and not the video.
This is really frustrating when specs aren't adhered to (and you happen to be writing a translator) - but as I said maybe its me or some Reaper setting?
Can someone check this out for me?
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Confirmed. No video gets loaded into Vegas 8 from Reaper EDL.
Here's the edl...
Code:
"ID";"Track";"StartTime";"Length";"PlayRate";"Locked";"Normalized";"StretchMethod";"Looped";"OnRuler";"MediaType";"FileName";"Stream";"StreamStart";"StreamLength";"FadeTimeIn";"FadeTimeOut";"SustainGain";"CurveIn";"GainIn";"CurveOut";"GainOut";"Layer";"Color";"CurveInR";"CurveOutR":"PlayPitch";"LockPitch"
1; 0; 0.000000; 548175.986395; 1.000000;
FALSE; FALSE; 0; TRUE; FALSE; AUDIO;
"C:\Users\Lawrence\Desktop\video\mediabay.wmv"; 0; 0.000000;
548175.986395; 10.000000; 10.000000; 1.000000; 2;
0.000000; -2; 0.000000; 0; -1; 0; 0;
0.000000; FALSE;
Change AUDIO to VIDEO and it loads the video with no audio.
Vegas edl into Reaper seems to work fine though.
Last edited by Lawrence; 07-06-2009 at 04:59 PM.
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07-06-2009, 07:22 PM
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#34
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Human being with feelings
Join Date: Jun 2009
Location: Sydney, Australia
Posts: 2,510
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Thanks for that Lawrence.
I suspect that the trick is to have 2 entries (and I'll confirm this when I get back to the office).
Essentially the first 2 lines of the EDL should be almost identical but have one "AUDIO" & one "VIDEO" - video first and ID = 0 & 1 respectively and I suspect the same video filename. Not sure how it will go with Reaper but I'm pretty positive it will work with Vegas & Audition.
I also note with some mirth that a ProConvert produced Vegas EDL (like a Reaper produced one) both omit the last 2 'channel' entries (maybe not updated versions) but also have what appears to be the same programming error. That is the header contains a ":" instead of a ";" in the same one place.
Who's been copying off whom? :-)
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11-16-2009, 02:07 AM
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#35
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Human being with feelings
Join Date: Nov 2009
Posts: 3
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Import/Export Formats
If Im trying out an exportprocedure with ZScript-recording I get this ZScript text back:
FileNameSetNext,"ZBRUSH_ZScripts_realignmask.psd"
IPress,Alpha:Export
But if I use this ZScrip text inside a new plugin that Im developing, the _realignmask.psd does NOT appaear inside my ZScripts folder.
And ofcourse when I try to import some time later with:
FileNameSetNext,"ZBRUSH_ZScripts_realignmask.psd"
IPress,Alpha:Import
I get an Error-message from ZB.
Maybe thats because I do not give the Full Path C:Program FilesPixologyZBrush3etc....._realingmask.psd ?
I would really appreciate some help with this File import/export-stuff.
Greetings, EddyL
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05-28-2010, 11:14 AM
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#36
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Human being with feelings
Join Date: Jan 2008
Location: Padova, Italy
Posts: 471
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Gentlemen,
may I get your attention on a thread regarding AATranlator, that started in the Lounge ?
user Runaway (AAT author) is getting it to convert ProTools' playlists into Reaper tracks/takes...
http://forum.cockos.com/showpost.php...&postcount=204
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11-16-2010, 04:08 AM
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#37
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Human being with feelings
Join Date: Aug 2010
Posts: 17
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There doesn't seem to be CAF and SD2 support on Mac. Shouldn't be too hard to add, would really appreciate having support for that.
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11-16-2010, 10:24 AM
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#38
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Human being with feelings
Join Date: Mar 2007
Posts: 340
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Sd2 and caf support
Is done via libsndfile and that's been enabled courtesy of Xenakios' excellent libsndfile wrapper extension. Although it's currently PC only, he's graciously made the source code available; it's wide open for anyone who wants to take on the job of porting it to OSX.
One of the increasing number of users on the PARIS forums who have added Reaper to their workflow has recently been looking at expanding the wrapper to add write capability, so it's back in the active pile at the moment although I don't have any idea of project roadmaps or timelines.
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11-16-2010, 10:33 AM
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#39
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Human being with feelings
Join Date: Aug 2010
Posts: 17
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Quote:
Originally Posted by kerryg
Is done via libsndfile and that's been enabled courtesy of Xenakios' excellent libsndfile wrapper extension. Although it's currently PC only, he's graciously made the source code available; it's wide open for anyone who wants to take on the job of porting it to OSX.
One of the increasing number of users on the PARIS forums who have added Reaper to their workflow has recently been looking at expanding the wrapper to add write capability, so it's back in the active pile at the moment although I don't have any idea of project roadmaps or timelines.
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I can't find the source code of his wrapper, I could have a look at it, any ideas?
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05-05-2013, 06:02 PM
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#40
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Human being with feelings
Join Date: Nov 2008
Location: madrid/spain
Posts: 1,035
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some time will be import acid projects???
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