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05-30-2020, 05:28 PM
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#41
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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Quote:
Originally Posted by Thonex
Hey Amberience,
I came from Nuendo and do a lot of multi-mic recording and was looking for a good comping solution as well. I think I came up with one. Insofar as choosing different takes in sync across multiple mics... I also came up with a solution.
This video was done a long time ago to share with a buddy of mine who was also looking into comping across multiple tracks in Sync. Maybe this will help... 3:15 and on may be what you find of interest.
https://www.dropbox.com/s/fiix8jsbzx...-fade.mp4?dl=0
P.S. This was way before V6... so apologies for the retro skin
Cheers,
Andrew K
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Hey man, that's a cool video. I like your crossfade script idea, I've been doing it manually because I'm a dunce! Other than that, this workflow pretty much is how I am working right now. I think the thing I'd like to speed up is cutting a snippet of audio in order to punch in another take. That's the bit I want to be quicker.
So say I just need to take a snare hit from take 11, but the rest of the take needs to be take 2... what I do right now is place the edit cursor at the start point... slice the group... place it at the end point.. slice the group... then select the newly edited mini-chunk and start cycling through takes... then I do my crossfades manually.
It's a bit of a ballache tbh! But undoubtedly there's some magic to the workflow in Reaper that I am missing.
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05-30-2020, 05:40 PM
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#42
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Human being with feelings
Join Date: May 2018
Location: Los Angeles
Posts: 1,721
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Quote:
Originally Posted by Amberience
Hey man, that's a cool video. I like your crossfade script idea, I've been doing it manually because I'm a dunce! Other than that, this workflow pretty much is how I am working right now. I think the thing I'd like to speed up is cutting a snippet of audio in order to punch in another take. That's the bit I want to be quicker.
So say I just need to take a snare hit from take 11, but the rest of the take needs to be take 2... what I do right now is place the edit cursor at the start point... slice the group... place it at the end point.. slice the group... then select the newly edited mini-chunk and start cycling through takes... then I do my crossfades manually.
It's a bit of a ballache tbh! But undoubtedly there's some magic to the workflow in Reaper that I am missing.
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Hmmm... you may be recording in Lanes mode as opposed to Takes mode?
__________________
Cheers... Andrew K
Reaper v6.80+dev0621 - June 21 2023 • Catalina • Mac Mini 2020 6 core i7 • 64GB RAM • OS: Catalina • 4K monitor • RME RayDAT card with Sync Card and extended Light Pipe.
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05-30-2020, 05:59 PM
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#43
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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Quote:
Originally Posted by Thonex
Hmmm... you may be recording in Lanes mode as opposed to Takes mode?
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I believe I'm recording in regular takes mode - default Reaper settings. I didn't even know there was a lanes mode tbh!
The way this sort of thing works in Studio One (which is my other main daw) is you have a recording preference to put takes on layers. When you do that you can then do swipe comping very easily. It's not perfect though and has problems of its own.
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05-30-2020, 07:37 PM
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#44
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Human being with feelings
Join Date: May 2019
Location: Seattle
Posts: 35
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Quote:
Originally Posted by ashcat_lt
To be clear, I'm perfectly confident and content with the item+time selection method we have now, and don't really need it to change for anything I ever do.
I do however agree that if area selection is going to be a thing, we should be able to do with it anything that we could do to within a time selection. Just cut and copy is nowhere near enough.
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Absolutely. Context-aware actions are a big part of the usefulness of an area selection feature. An area selection aware delete, area selection aware split, and of course, cut, copy, and paste would be, in my mind, the bare minimum for an area selection feature to feel like a completed feature.
What I'd love to see is sort of comprehensive, context-aware/smart actions, something like: Split selected items at edit cursor // Split all items at edges of area selection // add 4 automation points to area-selected automation lane // Split selected MIDI notes at edit cursor
Want to split a selected item? Click it and press S. Want to take one chord from a stereo-miked acoustic guitar and separate it? Area-select the chord's start and endpoints on both audio tracks, press S. Want to split and create a new section during automation? Area-select a section of the automation lane and press S. Etc.
Actions like that, which would behave differently depending on what was most recently selected (and if there's an area selection present or not) would be such a huge blessing for workflow and generally intuitive usability. "S always splits". "Del always deletes", rather than memorizing 4 different variations of the same key command. I can't imagine it'd be tremendously hard to implement either, since there are very similar scripts and actions that already exist for the older time selection feature. Heck, I even built my own smart split script for time selections, and I'm awful at scripting, haha.
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05-30-2020, 08:25 PM
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#45
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,127
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Agreed on all the context-aware stuff...it should at the very least match the Time Selection actions.
I have to say -- I have been FLYING with Area Selection in the past few days. I cannot believe how much faster this has made my production workflow. I've been (possibly by far) the most annoying/persistent person on the forums pushing for Area Selection, and can happily say even in its most infantile form (duplication/deletion) this is BEST thing to happen to Reaper in years.
Excited for it to all come together as a complete feature!
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05-30-2020, 10:31 PM
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#46
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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yes ! it's already very useful but still not pretty pretty pretty and clean
Hope they focus on the user experience and interface, this might take more time to implement really well but it is really worthy
--=============================================
- What you select is droppable if target is visible and if fits when dropping is what you get (no background magic like creating lanes and full flexibility and no limiting - since we know what we are doing when dropping)
--=============================================
- Area selection rows height adapt to existing tcp row height and not the opposite like current implementation, because Messing with TCP tracks height is very clumsy for eyes and brain and looks not right.
--=============================================
- when dragging to a different Y position or drag/drop copying, first make a ghost with transperant content with just the ouline border of the selected area and keep the Area selection in it's original position until we drop, so it let's us see what we are replacing while dragging and still able to see what we dragged in it's original position. And then after drop it, then yes, move the area selection to the new place.
This allows us to focus while dragging on what we will be replacing and still be able to see what we have selected in AS in it's original position.
- in this ghost transperant area content which appears while dragging gives us a sign if the place we are dragging over will be able to hold the content or not (if droppable)
--=============================================
And then keep an eye on integrating AS to substitute TS:
I am outside and this is speculation only but Time Selection will always exist and function like: GetSet_LoopTimeRange accept 2 types:
- loop
- non looped
Since the loop version will always have to exist (loop locators), If API for TS functions always get the looped version of time selection, everything can be back compatible
And so maybe non looped version of Time Selection on the GUI can be deleted and current time selection non looped version functionality can be dealt by Area Selection.
----
Also i don't like right clicking and drag modifier, but i have CTRL Emulates Right Click in modifiers, so i can do CTRL + ALT + Drag and do the AS and CTRL + ALT + Shift Drag to add more Areas to the selection. I think i would prefer has a mode, and so doing just drag and shift drag would accomplish same result while in this mode.
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Last edited by deeb; 05-30-2020 at 11:19 PM.
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05-31-2020, 02:37 AM
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#47
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,827
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And this addition would be great to have in the future, a comp tool with area selection to choose parts of the recorded takes without splitting
https://youtu.be/1S-2x0VdH1Y?t=425
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05-31-2020, 04:37 AM
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#48
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Human being with feelings
Join Date: Jun 2018
Posts: 375
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Quote:
Originally Posted by Vagelis
And this addition would be great to have in the future, a comp tool with area selection to choose parts of the recorded takes without splitting
https://youtu.be/1S-2x0VdH1Y?t=425
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Studio One's comping really is a thing of beauty.
__________________
☐ Area Selection
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05-31-2020, 05:55 AM
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#49
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Human being with feelings
Join Date: Oct 2006
Location: swing on the spiral of our divinity
Posts: 2,242
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Quote:
Originally Posted by Vagelis
And this addition would be great to have in the future, a comp tool with area selection to choose parts of the recorded takes without splitting
https://youtu.be/1S-2x0VdH1Y?t=425
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Yes that's what I'm referring to. It's pretty good. Another good thing is that you can put all those edits inside a container so that you can hide your edits and just look at it as a single item. It's pretty neat for reducing visual clutter.
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06-08-2020, 07:47 PM
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#50
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Human being with feelings
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
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Area Selection Left Drag Option
I'm sure this has probably been mentioned elsewhere, but I just wanted to +1 my support for having the option to be able to map an area selection to a left drag mouse modifier. Thanks!
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06-09-2020, 12:36 AM
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#51
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Human being with feelings
Join Date: Dec 2018
Posts: 503
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Quote:
Originally Posted by Funkybot
I *think* the discussion was about consolidating tools/workflows into a single "marque+area select." Think of Cubase for example: click and drag with the object selection tool just selects things. Those things can be cut, copied, pasted, duplicated or otherwise manipulated various ways.
At least, that's my guess as to what folks are looking for. Unified experience, unified set of actions/behaviors. Maybe a smarter tool.
That said, I think best thing would be to keep to the existing behavior as-is, and build up area selection over time so it can eventually replace the current appraoch so as not to mess with existing workflows/preferences.
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I concur with this.
It should be possible for Area selection to set status of envelope points and items as "selected", for as long as that particular area selection exists.
In case of envelope points, it would apply to points within area selection; in case of items, it would apply to items fully or partially within area selection.
If this is doable, perhaps it could be realized as one of options in Mouse modifier settings:
"Create area selection" > "[v] Set items and points as selected"
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06-11-2020, 10:49 AM
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#52
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Human being with feelings
Join Date: May 2019
Location: Berlin, Germany
Posts: 66
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Not happy that I'm the super-noob here but how the heck do I create an area selection in the first place? I'm on latest dev build (from yesterday) and I can't find anything in prefs, nor mouse modifiers, nor actions list? What am I missing here?
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06-11-2020, 10:58 AM
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#53
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Quote:
Originally Posted by IadAslan
I'm on latest dev build (from yesterday)
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Yesterday (in my timezone) was posted rc1 (i.e. release candidate 1) where AS isn't contained (edit: meaning it will not be in the v6.12 official version).
The build before is +dev0609 where you should see this:
Last edited by nofish; 06-11-2020 at 11:13 AM.
Reason: pic replaced
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06-11-2020, 11:15 AM
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#54
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Human being with feelings
Join Date: May 2019
Location: Berlin, Germany
Posts: 66
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Quote:
Originally Posted by nofish
Yesterday (in my timezone) was posted rc1 (i.e. release candidate 1) where AS isn't contained (edit: meaning it will not be in the v6.12 official version).
The build before is +dev0609 where you should see this:
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Wow thank you!! I'll stay on that build until this is part of the official release!
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06-11-2020, 11:32 AM
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#55
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Quote:
Originally Posted by IadAslan
Wow thank you!! I'll stay on that build until this is part of the official release!
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I'd think that AS will still be in the next dev cycle(s).
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06-17-2020, 03:45 PM
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#56
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Human being with feelings
Join Date: Feb 2018
Location: Corner of an asteroid
Posts: 118
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Quote:
Originally Posted by n997
I concur with this.
It should be possible for Area selection to set status of envelope points and items as "selected", for as long as that particular area selection exists.
In case of envelope points, it would apply to points within area selection; in case of items, it would apply to items fully or partially within area selection.
If this is doable, perhaps it could be realized as one of options in Mouse modifier settings:
"Create area selection" > "[v] Set items and points as selected"
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I just want to drag my mouse over an item to select a part of it, then hit backspace to delete that part. Like in Pro Tools since version 3 Or Cubase.
Then autmatically apply a configurable fade out/in on the remaining bordering items.
This would save me hours of editing time in complex voice production,
along with an easy way to apply one crossfade (or fade in/out, when not overlapping) to all selected items.
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06-17-2020, 05:43 PM
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#57
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 2,011
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Quote:
Originally Posted by jayrope
I just want to drag my mouse over an item to select a part of it, then hit backspace to delete that part. Like in Pro Tools since version 3 Or Cubase.
Then autmatically apply a configurable fade out/in on the remaining bordering items.
This would save me hours of editing time in complex voice production,
along with an easy way to apply one crossfade (or fade in/out, when not overlapping) to all selected items.
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1. select the item, make a time selection
2. use Shift S "Item: Split items at time selection"
3. Hit delete
Also you can join 2 and 3 in one custom action
Dont think it needs an area selection for that....may have misunderstand you
Quote:
Originally Posted by jayrope
along with an easy way to apply one crossfade (or fade in/out, when not overlapping) to all selected items.
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Isn't just select all items and adjust crossfade holding shift?
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06-20-2020, 03:42 AM
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#58
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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So what exactly does area selection do ?
Simple terms here please, because I have never had any issues selecting anything in Reaper before.
So whats the big deal ?
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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06-20-2020, 03:49 AM
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#59
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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Quote:
Originally Posted by gpunk_w
So what exactly does area selection do ?
Simple terms here please, because I have never had any issues selecting anything in Reaper before.
So whats the big deal ?
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TLDR, you can use it to carve a smiley face into a dense project and then move it all at once
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06-20-2020, 04:01 AM
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#60
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Quote:
Originally Posted by gpunk_w
So what exactly does area selection do ?
Simple terms here please, because I have never had any issues selecting anything in Reaper before.
So whats the big deal ?
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You can create complex selections, which are not possible with time selection due to its design limits.
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06-20-2020, 04:04 AM
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#61
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,942
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It’s like Marquee select, except that it only selects the area of items that it encloses, not the whole of any items it touches. Then, when you drag it, it auto splits, and allows drag+drop moving or copying, stretching, etc.
It allows the same manipulation with Envelope items as Media items. The exact functionality bounds and capabilities of this is presently being moulded and tested.
It won’t necessarily give any actual functionality increase (although that is being pushed, here), rather a more direct path between user editing task and its achievement -ie less thinking and more doing. The complaint for existing workflows is that you have to pretty much manually select and cut parts individually rather than the AS ethos which is to “just grab it and move/copy it”. It should result in a more visual, direct, logical and “conventional” editing workflow.
I’m sure I’ve missed some essential aspect in this, which will be corrected in due course
Edit: ^^ before I got there
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06-20-2020, 04:20 AM
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#62
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Quote:
Originally Posted by gpunk_w
So what exactly does area selection do ?
Simple terms here please, because I have never had any issues selecting anything in Reaper before.
So whats the big deal ?
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It's not only about selecting. You should check how it looks like in Cubase or Studio one.
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06-20-2020, 07:13 AM
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#63
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Human being with feelings
Join Date: Feb 2018
Location: Corner of an asteroid
Posts: 118
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Quote:
Originally Posted by daniellumertz
1. select the item, make a time selection
2. use Shift S "Item: Split items at time selection"
3. Hit delete
Also you can join 2 and 3 in one custom action
Dont think it needs an area selection for that....may have misunderstand you
Isn't just select all items and adjust crossfade holding shift?
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Bravo and thank you. #2 had escaped my attention. And: If i can combine #2 and #3, then probably the crossfading fits in there as well. Gosh, i love Reaper.
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06-20-2020, 07:22 AM
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#64
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,689
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The most done action that people are trying to do:
Select multiple envelopes at once and paste or delete or duplicate
Select multiple envelopes across different tracks and do whatever
Select anything and do something in one go without 123123 actions/scripts
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06-20-2020, 07:30 AM
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#65
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Quote:
Originally Posted by planetnine
It’s like Marquee select, except that it only selects the area of items that it encloses, not the whole of any items it touches. Then, when you drag it, it auto splits, and allows drag+drop moving or copying, stretching, etc.
It allows the same manipulation with Envelope items as Media items. The exact functionality bounds and capabilities of this is presently being moulded and tested.
It won’t necessarily give any actual functionality increase (although that is being pushed, here), rather a more direct path between user editing task and its achievement -ie less thinking and more doing. The complaint for existing workflows is that you have to pretty much manually select and cut parts individually rather than the AS ethos which is to “just grab it and move/copy it”. It should result in a more visual, direct, logical and “conventional” editing workflow.
I’m sure I’ve missed some essential aspect in this, which will be corrected in due course
Edit: ^^ before I got there
>
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Ahhh OK, somethimg I would not use often, sounds like it would just slow me down, im very very picky with my editing, so I will stick to how I do it now.
This reminds me of the stretch markers vs slip edit for drums thing, one is much much quicker, the other is old, out of date, not flashy, and sounds a ton better to me personally haha.
I can maybe see a use for pulling a snare or something, but I dont really have an issue doing that right now either.
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Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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06-20-2020, 07:31 AM
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#66
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Quote:
Originally Posted by Sexan
The most done action that people are trying to do:
Select multiple envelopes at once and paste or delete or duplicate
Select multiple envelopes across different tracks and do whatever
Select anything and do something in one go without 123123 actions/scripts
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I only use AI, took me ten years campaigning to get them lol
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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06-20-2020, 08:02 AM
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#67
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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Quote:
Originally Posted by gpunk_w
I only use AI, took me ten years campaigning to get them lol
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same - so it might help you to know that getting AI to move predictably is one of the main reasons i'll be using AS.
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06-20-2020, 08:09 AM
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#68
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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06-21-2020, 05:09 AM
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#69
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Quote:
Originally Posted by mccrabney
same - so it might help you to know that getting AI to move predictably is one of the main reasons i'll be using AS.
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Yeah you must be doing something much more advanced than me, I move AI just fine.
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Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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06-21-2020, 06:20 AM
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#70
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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Quote:
Originally Posted by gpunk_w
Yeah you must be doing something much more advanced than me, I move AI just fine.
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i doubt it, i've seen you 'round the watering hole
moving AI has improved in the last year, but you may remember issues where AI that trailed off the end of items (usecase: controlling reverb, delay, etc) didn't move predictably with underlying items. TLDR too much hinged on the "env points move with items" option and not "is the object selected?"
AS sidesteps a lot of that. if i remember, next time i am testing and have a really good AS demo licecap, i'll send you a PM link to it
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06-22-2020, 07:35 AM
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#71
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Human being with feelings
Join Date: Jul 2018
Posts: 55
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Just discovered the latest dev-builds and GOD do I love AS already!
One Thing that hasn't been mentioned yet:
AS should also work together with the nudge tool. This would be extremely handy for quickly editing tightness of multi-miked instruments.
Also lots of love for the contextual all-knowing split tool!
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06-22-2020, 07:50 AM
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#72
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Quote:
Originally Posted by joshxtra
AS should also work together with the nudge tool. This would be extremely handy for quickly editing tightness of multi-miked instruments.
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Ask for it in dev builds threads and take part in pre-release testing.
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06-22-2020, 01:04 PM
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#73
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Human being with feelings
Join Date: Sep 2009
Location: Virginia
Posts: 2,068
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Quote:
Originally Posted by Sexan
The most done action that people are trying to do:
Select multiple envelopes at once and paste or delete or duplicate
Select multiple envelopes across different tracks and do whatever
Select anything and do something in one go without 123123 actions/scripts
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Yes.
And some stuff mentioned in this request.
https://forum.cockos.com/project.php?issueid=843
Or envelope groups.
https://forum.cockos.com/showthread....143#post752143
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06-23-2020, 04:34 AM
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#74
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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Dont know if this is already asked but could be a good solution.
Making auto area selection when using the Auto trim /split for a visualization of the area that is going to be removed / splitted from the media item. I would see great use for this implementation.
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06-25-2020, 09:46 PM
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#75
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Human being with feelings
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
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AREA ITEMS
Using mouse modifiers, I learned there was a way you could create multiple areas, but eventually, they go away. It would be amazing if you could lock, or leave behind area selections. Similar to "automation items" they could be "area items" and could be similar in function to protools "clip groups". As I use clip groups quite a bit in protools, it think this could be a very useful feature!
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07-01-2020, 07:51 AM
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#76
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Human being with feelings
Join Date: Jan 2019
Location: Brazil
Posts: 115
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Fade inserted at the end of copied area !?!
Hi,
It is supposed that when you copy an area that has no fade-in or fade-out inside it your copy will be exactly what you are seeing, but...if at the end or start of that item(s) there is some fade, that fade is applied to your copy, it is very strange. (Those fades are outside your selected area, why should they be applied ?)
Otherwise if you split that area before make the copy everything happens as expected.
This is a very old issue.
Using Sexan Area Selection that behaviour is not happening, wyswyg !
Thanks for any comments.
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07-01-2020, 08:16 AM
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#77
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by anomar
Hi,
It is supposed that when you copy an area that has no fade-in or fade-out inside it your copy will be exactly what you are seeing, but...if at the end or start of that item(s) there is some fade, that fade is applied to your copy, it is very strange. (Those fades are outside your selected area, why should they be applied ?)
Otherwise if you split that area before make the copy everything happens as expected.
This is a very old issue.
Using Sexan Area Selection that behaviour is not happening, wyswyg !
Thanks for any comments.
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Maybe you could post a licecap ! It seems not desired
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07-01-2020, 08:29 AM
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#78
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Human being with feelings
Join Date: Mar 2011
Location: London
Posts: 1,211
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Quote:
Originally Posted by sonictim
Using mouse modifiers, I learned there was a way you could create multiple areas, but eventually, they go away. It would be amazing if you could lock, or leave behind area selections. Similar to "automation items" they could be "area items" and could be similar in function to protools "clip groups". As I use clip groups quite a bit in protools, it think this could be a very useful feature!
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Is it not easier to simply use grouped items for that? That's very much what clip groups are in protools.
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07-01-2020, 01:03 PM
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#79
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Human being with feelings
Join Date: Jan 2019
Location: Brazil
Posts: 115
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LiceCap - Fade inserted at the end of copied area !?!
Quote:
Originally Posted by deeb
Maybe you could post a licecap ! It seems not desired
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Follows a licecap.
In the area to be copied there is no fade !
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07-01-2020, 01:07 PM
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#80
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by anomar
Follows a licecap.
In the area to be copied there is no fade !
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Obrigado! Please Post it in the pre , I guess it will be fixed .
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