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06-25-2015, 12:44 PM
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#1
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Scripts: Items Editing (various)
This thread will be dedicated to various scripts that perform items editing actions.
Strongers items editing actions have their own thread, but here threads for more various action.
So here an action for you:
- X-Raym_Expand first selected item per track to end of last selected ones and delete inbetween ones
I needed this in case of subtitling workflow. Well it is a bit specific, but trust me, it is handy when needed :P
It was a good script for testing Set item edges BR SWS function
Demo:
Tell me is you like it
EDIT 2015-08-23
three new scripts (designed for subtitling): - Expand selected items length to the next item position if close enough
- Expand item under mouse to next item end
- Expand first selected item to next item end
EDIT 2015-09-09- Move selected items to next item on their track
EDIT 2015-09-09- Move selected items to next item on their track
Demo:
EDIT 2015-09-13- Snap selected items to region or marker with same name as their active take
Demo:
EDIT: 2015-11-18- Trim items by common time section in selection columns
EDIT: 2015-12-02
Scripts to delete/extract item section (defined by time selection), and ripple edit the later parts of the item, why leaving the other items of the tracks at the same place. - Delete selected items and ripple edit adjacent items
- Delete selected items sections in time selection if cursor enter time selection and ripple new items
Here is a demo with the Running in background version on the concept, trigger by "mouse entering time selection" as required by Vanhaze:
EDIT: 2015-12-14
For actions that doesn't handle snap offset : - Move selected items position left according to their snap offset
EDIT: 2015-24-12
Two new actions - Quantize selected items to closest region start
- Quantize selected items to closest marker position
EDIT: 2016-01-14- Quantize selected items to next marker position
- Quantize selected items to previous marker position
EDIT: 2016-02-05
Two premium scripts: - Space selected items across tracks in sequence one after the other according to their project position
- Space selected items across tracks in sequence one after the other according to their order in selection
EDIT: 2016-02-29- Stutter edit selected media items
Video demo: https://youtu.be/Uz09ifB7atg
A nice alternative to iZotope Stutter Edit !
EDIT: 2016-04-01
- Create seamless loops from selected items sections inside time selection => Demo
- Set item under mouse start and end to items selection
EDIT: 2016-04-13- Set selected items start and end according to min and max position of other items in their groups
New Release (2016-04-18):
- X-Raym_Split selected items according to items on selected tracks.lua
Useful for splitting items at regions when they are created from tetx items like with heda's script
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Edit 2016-07-20 - X-Raym_Rotate left order of selected items keeping snap offset positions and parent tracks.lua
- X-Raym_Rotate right order of selected items keeping snap offset positions and parent tracks.lua
Now avaible on
ReaScripts: Rotate Items Position
2016-11-09
Two new scripts : - X-Raym_Reposition selected items across tracks in sequence one after the other according to their order in selection from their start.lua
- X-Raym_Reposition selected items across tracks in sequence one after the other according to their project position from their start.lua
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EDIT: 2017-01-16- Import items and regions from CSV
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EDIT: 2017-01-26- Set selected takes playrate keeping snap offset position and adjusting length
Enjoy !
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EDIT: 2018-06-18
New script release:
- Set Items Position and Order,
a multipurpose scripts to change items positon, order, gaps, with shuffle, sort by name, scales, multi unit for gaps etc...
Very useful for sample editing workflow !
2018-10-03: New scripts:
- Explode selected items on tracks below
- Move selected items up to the top visible track
Simple but useful !
Enjoy !
EDIT 2018-12-06
- X-Raym_Shift selected takes source audio content position randomly.lua
3 free:
- X-Raym_Trim selected items at first and last transient.lua
- X-Raym_Trim right edge of selected items to last transient.lua
- X-Raym_Trim left edge of selected items to first transient.lua
This works with Transient setting window. Notice the small offset for smooth cut. Can be set to 0 right fromthe script.
5 premium (for groups)
- X-Raym_Explode selected items on tracks below by groups.lua
- X-Raym_Move selected items to first item position in their group.lua
- X-Raym_Snap selected items to region or marker with same name as their active take (groups).lua
- X-Raym_Trim first and last items in group to first and last transient.lua
- X-Raym_Set text items notes to first take name in their groups.lua
You can find them on my ReaScripts: Items Grouping Pack / ExtremRaym pack !
Last edited by X-Raym; 01-25-2019 at 04:29 PM.
Reason: Update
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06-25-2015, 05:21 PM
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#2
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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Yes I need this! Thanks
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06-25-2015, 06:36 PM
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#3
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@semiquaver
I'm glad you like it !
One of the hardest thing in this script was to find the title. :P
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08-23-2015, 05:53 AM
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#4
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Three new scripts deignes for subtitling :
- Expand selected items length to the next item position if close enough
- Expand item under mouse to next item end
- Expand first selected item to next item end
(demo soon, I plan to make a video tutorial about my sutbtile workflow)
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09-08-2015, 03:45 PM
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#5
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New Script
New script :
- Move selected items to next item on their track
Description : Move item (position) so that its touches the next item on track (if any).
Can be useful in some particular cases :P
Last edited by X-Raym; 09-08-2015 at 03:55 PM.
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09-08-2015, 03:50 PM
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#6
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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Quote:
Originally Posted by X-Raym
New script :
- Move selected items to next item on their track
Description : Move item (position) so that its touches the next item on track (if any).
Can sometimes :P
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Yes yes !!! Hero !!
Just tested: works 100%, Reaper 5.02pre3, oSX 10.10.5 !!
Last edited by vanhaze; 09-08-2015 at 04:01 PM.
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09-09-2015, 02:10 PM
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#7
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Thank you very much for your enthusiasm Vanhaze
I made two new scripts :
- Move selected items to next item on their track
Description: Move group of selected items to next item end on all visible tracks, according to max end of items in selection.
- Move selected items to end of previous items on all visible tracks
Description: Move group of selected items to previous item end on all visible tracks, according to min position of items in selection.
Do you like it ? (Screenshot in first post)
Cheers !
Last edited by X-Raym; 09-09-2015 at 02:35 PM.
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09-13-2015, 02:08 PM
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#8
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Release
New script: - Snap selected items to region or marker with same name as their active take
Title is pretty self explanatory I think :P
Screenshot in first post !
As always, scripts can be found in my script pack (link in signature).
Thanks for your support !
Last edited by X-Raym; 09-13-2015 at 02:14 PM.
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11-18-2015, 03:49 AM
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#9
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New script
New script:
EDIT: 2015-11-18
- Trim items by common time section in selection columns
Screenshot
Enjoy !
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11-18-2015, 07:51 AM
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#10
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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looks useful! thanks
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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11-18-2015, 08:08 AM
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#11
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@musicbynumbers
The basic idea was to use it for trimming multiple mics recording, if yo manually phase align by moving the items,
But I'm sure there is other scenarios.
thanks for the support :P
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12-02-2015, 02:08 AM
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#12
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New releases
EDIT: 2015-12-02
Scripts to delete/extract item section (defined by time selection), and ripple edit the later parts of the item, why leaving the other items of the tracks at the same place.
- Delete selected items and ripple edit adjacent items
- Delete selected items sections in time selection if cursor enter time selection and ripple new items
Screenshots in first posts !
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12-14-2015, 12:44 PM
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#13
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New release
For actions that doesn't handle snap offset :
- Move selected items position left according to their snap offset
Can be used in a custom action after importing an item.
Here is a demo which
- Find item max_peak
- Set snap offset
- Move left
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12-14-2015, 03:18 PM
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#14
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Human being with feelings
Join Date: Nov 2015
Location: Weaverville NC
Posts: 62
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Nice stuff, Ray!
__________________
Write music faster with Tbon. https://github.com/Michael-F-Ellis/tbon
Mac mini, 2.3 Ghz core i7, 16GB Ram, Linnstrument #437, Technics P30
"What survives every change of system is melody." -- Igor Stravinsky
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12-23-2015, 06:41 PM
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#15
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Release
EDIT: 2015-24-12
Two new actions
- Quantize selected items to closest region start
- Quantize selected items to closest marker position
Enjoy !
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12-24-2015, 03:56 AM
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#16
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Human being with feelings
Join Date: Sep 2009
Posts: 14
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Quote:
Originally Posted by X-Raym
EDIT: 2015-24-12
Two new actions
- Quantize selected items to closest region start
- Quantize selected items to closest marker position
Enjoy !
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Thanks again and a million times
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01-13-2016, 05:01 PM
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#17
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New scripts :
- Quantize selected items to next marker position
- Quantize selected items to previous marker position
Have fun !
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02-05-2016, 07:48 AM
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#18
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Space items in sequence
Two scripts (dev sponsored by Vanhaze, thanks man !)
- Space selected items across tracks in sequence one after the other according to their project position
- Space selected items across tracks in sequence one after the other according to their order in selection
- Customizable (check User Config Area when editing the script).
- Support items grouping
- Support snap offset
These are not part of my free script collection for the moment. Let me know if you are interested !
Cheers !
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02-05-2016, 09:13 AM
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#19
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Those two are going to be very useful for sound design thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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02-29-2016, 04:21 PM
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#20
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New script:
- Stutter edit selected media items
Divide selected items length and duplicate.
Video demo: https://youtu.be/Uz09ifB7atg
A nice alternative to iZotope Stutter Edit !
Stutter effects is very used in some music like breakcore.
For more interesting effects, do hesitate to add automation !
Have fun !!
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03-01-2016, 07:47 AM
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#21
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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Quote:
Originally Posted by X-Raym
New script:
- Stutter edit selected media items
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EXCELLENT !!!!
I can visualize a full script with GUI and many more options like the izotope one but more integrated in REAPER.
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04-01-2016, 09:17 AM
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#22
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New Releases
Some new scripts, mostly dedicated to game audio !
- Create seamless loops from selected items sections inside time selection => Demo
- Set item under mouse start and end to items selection
The first script is a script version of musicbynumbers I made a custom action to make crossfade loops very easy! - Cockos Confederated Forums custom action, that works on multiple items.
The second script was meant to be used with Heda's Regions from text Items scripts. It is useful when adjusting render regions from items.
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04-01-2016, 01:08 PM
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#23
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by X-Raym
Some new scripts, mostly dedicated to game audio !
- Create seamless loops from selected items sections inside time selection => Demo
- Set item under mouse start and end to items selection
The first script is a script version of musicbynumbers I made a custom action to make crossfade loops very easy! - Cockos Confederated Forums custom action, that works on multiple items.
The second script was meant to be used with Heda's Regions from text Items scripts. It is useful when adjusting render regions from items.
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Awesome!
Let me know when I can download and try it. Unless it's now part of your normal pack?
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-01-2016, 01:19 PM
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#24
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@musicbynumbers
Indeed, these one are on my Free Pack
1st April gift to the community (and it is not a joke !)
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04-02-2016, 02:25 AM
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#25
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by X-Raym
@musicbynumbers
Indeed, these one are on my Free Pack
1st April gift to the community (and it is not a joke !)
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Awesome! I'll go try it out. Will donate a little but anyway as a thank you gesture! (I'm too late for April fools so no joke)
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-04-2016, 02:34 PM
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#26
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Human being with feelings
Join Date: Jun 2009
Location: London, UK
Posts: 423
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Hi Raymond,
Some really cool stuff going on here
I tried to find your scripts for spacing items in sequence: downloaded the latest pack on your website but cannot find them, are they named differently?
Thank you!
Quote:
Originally Posted by X-Raym
Two premium scripts: - Space selected items across tracks in sequence one after the other according to their project position
- Space selected items across tracks in sequence one after the other according to their order in selection
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04-04-2016, 03:16 PM
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#27
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@ADDIKTION
Indeed, I didn't release them for free, I was thinking about release them as premium scripts !
But I need to find the right business model. that is not that easy :P
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04-04-2016, 05:52 PM
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#28
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Human being with feelings
Join Date: Jun 2009
Location: London, UK
Posts: 423
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Oh I see, that makes sense!
Please keep us posted about those premium scripts
Last edited by ADDIKTION; 04-04-2016 at 05:58 PM.
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04-06-2016, 04:05 AM
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#29
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by X-Raym
@musicbynumbers
Indeed, these one are on my Free Pack
1st April gift to the community (and it is not a joke !)
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Just gave you a small donation as a token thanks for the crossfade looper script.
At some point there might be more requests on it (when I get time and you have time to give) at that point I'll probably donate a bit more etc.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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04-06-2016, 05:20 AM
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#30
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@musicbynumbers
Thanks, very appreciated
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04-13-2016, 01:47 PM
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#31
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New script for those who manage their regions with heda Region from text item script, and who have a lot of regions (for sound design game audio...)
- Set selected items start and end according to min and max position of other items in their groups
(coming soon)
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04-18-2016, 03:35 AM
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#32
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New Release (2016-04-18):
- X-Raym_Split selected items according to items on selected tracks.lua
Useful for splitting items at regions when they are created from tetx items like with heda's script
EDIT : now works on multiple tracks.
Last edited by X-Raym; 04-19-2016 at 07:37 AM.
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06-14-2016, 01:22 AM
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#33
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Hi !
My different Space Items in Sequence scripts have been released as Premium scripts here:
ReaScripts: Space Items Pack / ExtremRaym
These are pretty specific but I'm sure some of you can take advantage of them.
Cheers !
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07-20-2016, 03:26 AM
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#34
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New scripts
- X-Raym_Rotate left order of selected items keeping snap offset positions and parent tracks.lua
- X-Raym_Rotate right order of selected items keeping snap offset positions and parent tracks.lua
Now avaible on
ReaScripts: Rotate Items Position
Last edited by X-Raym; 07-20-2016 at 03:46 AM.
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07-20-2016, 01:57 PM
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#35
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Very useful thanks! Will try them out when I get a chance to!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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11-01-2016, 08:08 AM
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#36
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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@TonE
Screen Capture please.
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11-09-2016, 11:25 AM
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#37
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Two new scripts :
- X-Raym_Reposition selected items across tracks in sequence one after the other according to their order in selection from their start.lua
- X-Raym_Reposition selected items across tracks in sequence one after the other according to their project position from their start.lua
These are alternative to Xenakios/SWS Reposition Items (from start) action, which is broken on for Mac, don't preserve grouping relative position, and only have one way to determine the order of items.
They are part of my ReaScripts: Space Items in Sequence Pack (Advanced Reposition Items) scripts pack.
Enjoy !
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11-09-2016, 01:32 PM
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#38
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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Just great, many thanks for the effort !!
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11-26-2016, 07:19 AM
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#39
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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New script:
- Stretch selected items with new length
--
Don't miss the Back Friday discount on my wbsite : all premium scripts at -50% until 28 Nov !
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11-26-2016, 11:18 AM
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#40
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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Just awesome, really useful for my workflow !
Many thanks X-raym !
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