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Old 02-24-2007, 09:05 PM   #1
NIGHTCHILD
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Default OH NO COMPETITION

there is a new music program like ninjam coming out and its a by invite process to be involved but there is aprogram called MUSIGY. and it clams real time jamming no midi necessarry.i dont know how if yet to be invited but all check it out at
www.musigy.com
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Old 02-25-2007, 09:55 AM   #2
sp4miz
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Default Well............?

So NC ya gonna try it?
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Old 02-25-2007, 10:27 AM   #3
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Didnt we already have a thread about how
the rock fantasy is destroyed once we all
see each other playing on video?

Night in his nin-Jammies, we dont need to see that.
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Old 02-25-2007, 11:30 AM   #4
NIGHTCHILD
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damned invite only to the beta i registered no anxiously awaiting to see if i get accepted.being able to play covers well besides improve would be nice
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Old 02-25-2007, 11:35 AM   #5
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Oh and I dont even wear jammies even scarier thought
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Old 02-26-2007, 09:41 PM   #6
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I am curious on the realtime latency issue. eJammng.com claims no latency if you live within a couple of 100 miles of buddy. This one (musigy) claims worldwide. There are some videos demonstrating some success. The only way I can think of, without breaking open deep thought process or perhaps spawning a quantum wormhole ;-), surpassing latency issues is to have specialized 'hops/servers' in between jammers. Minimize the amount of hops with dedicated low latency servers with very low latency leased lines. I have done some tests with servers around the area with ping tool and the fastest latency I can get is around 40ms for 100s of miles away. If my calculations are correct, it takes about 5.4ms for light to travel 1000miles. So, even if the servers and hops are zero-latency, and network topology path is 1000miles you cannot hope for better than 5.4ms at 1000miles if you don't break laws of physics. Also, there is some added latency in computer audio hardware.

Perhaps they have some very ingenious algorithms at play. Maybe more ingenious than our beloved ninjam?

Last edited by DarkG3m; 02-27-2007 at 03:46 AM.
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Old 02-27-2007, 09:27 AM   #7
NIGHTCHILD
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5ms is barely noticable anyways
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Old 02-27-2007, 04:42 PM   #8
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Also signed up for beta - awaiting response.... (tick tick tick tick)
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Old 02-27-2007, 04:59 PM   #9
tbfx
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Another video based system.
This one aimed at pros with visible hair loss...
(note suggested Michael Nesmitt sock cap look)


http://www.macmusic.org/img/SQL/news...jpg?1172620731


site

http://www.digitalmusician.net/

Last edited by tbfx; 02-27-2007 at 05:20 PM.
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Old 03-01-2007, 01:44 AM   #10
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Quote:
Originally Posted by DarkG3m View Post
I am curious on the realtime latency issue. eJammng.com claims no latency if you live within a couple of 100 miles of buddy. This one (musigy) claims worldwide. There are some videos demonstrating some success. The only way I can think of, without breaking open deep thought process or perhaps spawning a quantum wormhole ;-), surpassing latency issues is to have specialized 'hops/servers' in between jammers. Minimize the amount of hops with dedicated low latency servers with very low latency leased lines. I have done some tests with servers around the area with ping tool and the fastest latency I can get is around 40ms for 100s of miles away. If my calculations are correct, it takes about 5.4ms for light to travel 1000miles. So, even if the servers and hops are zero-latency, and network topology path is 1000miles you cannot hope for better than 5.4ms at 1000miles if you don't break laws of physics. Also, there is some added latency in computer audio hardware.

Perhaps they have some very ingenious algorithms at play. Maybe more ingenious than our beloved ninjam?
Only way this is going to work is if you have ALOT of BW at very low latency.

Someone join and report!

Maybe they only accept people who are on FIOS? And I don't even know what the latency is on FIOS. hahahahah, who knows...magic until proven otherwise
Maybe the demo vids are two guys with a cross over cable using GigEtharnet
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Old 03-01-2007, 08:07 AM   #11
Jason Brian Merrill
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wait a sec crypt, now hold on.

how do YOU know they didnt invent warp travel yet?
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Old 03-01-2007, 09:53 AM   #12
tbfx
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Yeah but if they had managed to master time travel why would
they still be in beta?
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Old 03-01-2007, 11:56 AM   #13
DarkG3m
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I was doing some further digging. I think they are using IP broadcasting/multicasting technology. This makes sense for excellent downstream syncing and efficient bandwidth usage for multiple clients. You only have to send data once for class of network as appose to individual streams going on. But, that is the incoming broadcast. As far as sending your jam data in a timely fashion there will be off syncing of some sort.

hmm... I guess we will have to see if any of us get accepted for the beta program with them.
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Old 03-01-2007, 12:21 PM   #14
tbfx
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Yow UDP multicasting sounds like horror movie
from 1984 to me. You have to route networks dont you?
Also doesnt UDP get a lot of its speed from
accepting reasonable packet loss ?
(ie all yur notes dont necessarily make it to
A. the server B. The other users

Anyway not to flog dead horses,
but Im still dazed that this topic comes up.
The truly groove driven moments on ninjam
have EVERYTHING to do with being on the same
metronome. Not +-100 ms. when that happens you
log out and adjust your audio settings dont you?
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Old 03-01-2007, 01:11 PM   #15
DarkG3m
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This is where I found some information. The team "OmniMusic" later formed musigy product.

http://www.microsoft.com/presspass/p...pAwardsPR.mspx

"OmniMusic enables musicians to join a community, find other musicians of complementary skills and interests, perform live in a distributed environment, and share the real-time performance broadly via IP multicasting. Musicians are able to plug their instrument into a computer or a mobile device and be connected to other musicians all over the world. Truly innovative, OmniMusic solves latency problems to enable musicians to stay in synch while performing from different locations."
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