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Old 07-04-2019, 08:59 AM   #241
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For those, who need Parameter-Learning-stuff, I've added a first batch of functions to the pre-release, so you can test around with them:

https://forum.cockos.com/showpost.ph...44&postcount=6

Further discussion about them in the pre-release thread, so I can make it round for the public release.
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Old 07-05-2019, 12:04 PM   #242
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Hotfix 8 now available

Changes:
- Markers: GetAllRegions - returned index in allregionsarray[index][3] wasn't 1-based, causing problems with other functions -> fixed
- Render: RenderProject_Regions - caused an error, when using addregionname=true; allows now giving an optional separator between renderfilename_with_path and regionname when addregionname=true, including /-folderseparator. Check docs for that new feature.(reported by reapero)


@reapero
Your code should work now. Thanks for providing it, helped me a lot getting my bugs right
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Last edited by mespotine; 07-05-2019 at 12:24 PM.
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Old 07-06-2019, 08:11 AM   #243
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Works flawlessly now! Thanks a lot mespotine
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Old 07-11-2019, 12:30 PM   #244
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You're welcome
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Old 07-12-2019, 08:56 AM   #245
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Hey mespotine,

I am trying to change the number of channels in the rendering options with your API and i have a few questions. I guess they are mostly related to "ProjectStateChunk". I have been reading a lot about this in other places but i still dont understand what it is (if you have documentation about it, let me know please).

So, the easiest way to do that seems to be SetProject_RenderFreqNChans. I have tried to do something with it and i got this

Code:
dofile(reaper.GetResourcePath().."/UserPlugins/ultraschall_api.lua")

retval = ultraschall.SetProject_RenderFreqNChans(nil, 9, 1, 44100)
So, questions:

1.First parameter "projectfilename_with_path" i set it to nil with hopes that it would use the current project although the documentation says "nil to use Parameter ProjectStateChunk instead". Since i dont know what the ProjectStateChunk is, i am afraid i am pretty lost here.

2. Second paramter "unknown numer". The descriptions just says unknown number again so i have absolutely no clue what to add here. Added a random 9 there, just in case


To be completely clear about this, and in case there´s an easier way i am missing, i just want to set the rendering options to mono/stereo programatically on the project that is currently opened.

Thanks!
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Old 07-12-2019, 09:04 AM   #246
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These functions are for projectfiles only, but you can work alternatively with RenderTables, who have all(!) render-related settings in them.

Introduction about RenderTables:
https://mespotin.uber.space/Ultrasch...t_RenderTables

You can get a RenderTable from the current Project with GetRenderTable_Project:
https://mespotin.uber.space/Ultrasch...rTable_Project

You can alter the the number of channels, by altering the entry:
RenderTable["Channels"]

And you can re-apply the altered RenderTable using ApplyRenderTable_Project:https://mespotin.uber.space/Ultrasch...rTable_Project


You can use the RenderTable directly with Renderfunctions as well. Just look for RenderTable in the RenderProject-functions to see, which would work for you.
Otherwise, if you just applied the altered RenderTable to the current project, you can just run the action
42230 - File: Render project, using the most recent render settings, auto-close render dialog
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Old 07-12-2019, 09:18 AM   #247
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Yeah, i know about the render tables. It just seemed easier to me to target just the channel number parameters than go and save/recall all of the render parameters.

But hey, if you say that´s the way, here i go!
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Old 07-12-2019, 09:21 AM   #248
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Yeah, they are easier, as some of the settings aren't easy to access using Reaper's own API.
Afaik the Offline/Online-render-dropdownlist is only settable using a hack I added to my functions.

So RenderTables are the "no need to hack around"-comfort-solution for rendering
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Old 07-12-2019, 09:27 AM   #249
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Nice to know!

Just out of curiosity, are RenderTables something you added to your API some time after the SetProject_RenderFreqNChans function then?
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Old 07-12-2019, 09:32 AM   #250
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Yes, as I found fiddling with tons of parameters too difficult and meh.
They are easier to get, easier to alter and easier to pass.

Took me a while to come up with that, as all other attempts, like 20+parameters were too difficult to use.
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Old 07-12-2019, 09:35 AM   #251
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Just saw, you can alter the channels using GetSetProjectInfo:
https://mespotin.uber.space/Ultrasch...SetProjectInfo

So if that's the only thing you want to alter, this should help you as well.
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Old 07-15-2019, 08:46 AM   #252
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Thanks man! I completely skipped GetSetProjectInfo
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Old 07-17-2019, 01:23 AM   #253
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After playing a bit exporting regions on my current opened project (all working perfectly!) i see it takes a while for the region to actually start rendering. Like, on an almost empty Reaper project with just one track and no audio, it takes 6 seconds for my script to actually display the rendering window. That happens on every region (6 secs before it renders) so if you are exporting a bunch of sound effects -doing sound design work here- you can easily spend some minutes waiting there.

Just wanted to ask if this was normal. If its something i can tweak here to imporve those times i´d be all for it.

I remember at some point you said you had to do some tricky stuff to make this work without having to create a copy of the project. Can you tell us whats going on under the hood in such a case?

Thanks!
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Old 07-17-2019, 07:56 AM   #254
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I think(!) the problem lies in mostly setting the new render-settings, which takes a moment to do. There's nothing I can do about it.

Another thing is, that my current implementation of region-render restarts a completely new render for each region, so this might take a while too.
Maybe it's possible to improve on that, using region-rendering-matrix and such, but I need to look into that further, as I never really understood the region-render-matrix(at least back then).

There's probably potential for improvement, but it'll take some more time to make it work.

In the meantime, you can use RenderTables so set the render-settings and try to work around with the region-render-matrix. Don't know (yet) how to work them programmatically...but I think, there's a way.
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Old 07-17-2019, 08:26 AM   #255
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New release! Please update your ReaPacks.


Ultraschall Framework - Changelog

4.00 Beta 2.76: - "The Police - Walking on the Moon" - 20th of July 2019

Has now 977 functions with 42 new ones!

New in this release:
  • Parameter Learn
    You can set/get/delete parameter-learning in Statechunks.
    1) get a StateChunk
    2) get its FXStateChunk using GetFXStateChunk
    3) alter this FXStateChunk using the ParmLearn-functions
    4) set this FXStateChunk using SetFXStateChunk
    5) (re-)apply the final StateChunk to the Track/Item
  • Localize
    You can localize your scripts using an external localize-file.
    If that exists, ultraschall.Localize will convert your string into it's localized one, otherwise it uses it's original text.
  • DocEngine
    long time on my list, functions for the DocEngine. With them, you can use my Reaper-internal-sourcefiles (.USDocML) and create your own conversions of them.
  • get_action_context_MediaItemDiff
    a function, which helps you to get the diff of an MediaItem since last time calling this function. Good for RippleDrag-features.
  • AddSelectedItemsToRenderQueue
    this adds MediaItems into the Render-Queued, either as single-queued or multiqueued-project-files(requested by Travesty)
  • GetUserInputs
    allows now setting the length of the captions-fields.
    No more cutting off of longer captions!(requested by Julian Sader)
  • More functions, more bugfixes, updated Reaper-docs, speedups

New features in 4.00beta2.76
  • Actions: GetAllActions - gets all actions, actioncommandids and scriptnames of all actions in a specific section
  • DocEngine: Docs_ConvertPlainTextToHTML - converts a plaintext into html
  • DocEngine: Docs_GetAllUSDocBlocsFromString - gets all US_DocBlocs from a string
  • DocEngine: Docs_GetUSDocBloc_ChapterContext - gets the chapters of an US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_Description - gets the description of an US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_Functioncall - gets a functioncall of an US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_NextChapter - gets the slug of the next chapter of the US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_Params - gets the parameters of an US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_PreviousChapter - gets the slug of the previous chapter of the US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_Requires - gets the requires-tag from an US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_Retvals - gets the retvals of an US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_Slug - gets the slug from an US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_SourceDocument - gets the source-document-entry from an US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_TargetDocument - gets the target-document-entry from an US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_Tags - gets the tags-entry from an US_DocBloc
  • DocEngine: Docs_GetUSDocBloc_Title - gets the title from an US_DocBloc
  • DocEngine: Docs_RemoveIndent - removes indentation from a text(usually taken from an US_DocBloc)
  • Docs: Concepts: Localize_001_Introduction - Introduction to Localization
  • Docs: Concepts: Localize_002_LangPack_Fileformat - How to write the translation-file
  • Docs: Concepts: Localize_003_Localize_Functions - usage of Localization functions
  • FXManagement: AutoDetectVSTPlugins - auto-searches for the vst-plugin-folder
  • FXManagement: AddParmAlias_FXStateChunk - adds a parameter-alias-entry to an FXStateChunk
  • FXManagement: AddParmLearn_FXStateChunk - adds a parameter-learn-entry to an FXStateChunk
  • FXManagement: AddParmLFOLearn_FXStateChunk - adds a parameter-lfo-learn-entry to an FXStateChunk
  • FXManagement: CountParmAlias_FXStateChunk - counts parameter-alias-entries in an FXStateChunk
  • FXManagement: CountParmLearn_FXStateChunk - counts parameter-learn-entries in an FXStateChunk
  • FXManagement: CountParmLFOLearn_FXStateChunk - counts parameter-lfo-learn-entries in an FXStateChunk
  • FXManagement: DeleteParmAlias_FXStateChunk - deletes a parameter-alias-entry from a specific fx in an FXStateChunk
  • FXManagement: DeleteParmLFOLearn_FXStateChunk - deletes a parameter-lfo-learn-entry from a specific fx in an FXStateChunk
  • FXManagement: DeleteParmLearn_FXStateChunk - deletes a ParmLearn-entry from a specific fx in an FXStateChunk
  • FXManagement: ScanDXPlugins - rescans all DX(DirectX)-plugins, optionally scans all or just the new ones
  • FXManagement: ScanVSTPlugins - rescans all vst-plugins, optionally clears vst-plugin-cache first
  • FXManagement: SetFXStateChunk - sets an FXStateChunk into a TrackStateChunk or MediaItemStateChunk
  • FXManagement: SetParmAlias_FXStateChunk - sets a parameter-alias-entry from a specific fx in an FXStateChunk
  • FXManagement: SetParmLearn_FXStateChunk - sets a parameter-learn-entry from a specific fx in an FXStateChunk
  • FXManagement: SetParmLFOLearn_FXStateChunk - sets a parameter-lfo-learn-entry from a specific fx in an FXStateChunk
  • GFX-Management: GFX_SetFont - sets a font to be used in a gfx-window; adjust Mac-fonts to match the size of Windows-fonts(unlike Reaper's own gfx.setfont)(code by lokasenna with contributions by Justin and Schwa)
  • HelperFunctions: get_action_context_MediaItemDiff - gets the MediaItemDifference(position, start, end, length, offset) since last time calling this function. Good for ripple-drag-scripts.
  • Localize: Localize - localizes a string, using the texts from a translationfile; can be used with or without ultraschall. at the beginning
  • Localize: Localize_RefreshFile - reloads an already set translation-file, so translations can be updated at runtime
  • Localize: Localize_UseFile - sets a translationfile, that shall be used by function ultraschall.Localize
  • Localize: ultraschall_translation_file_format.USLangPack - has a description of the USLangPack-fileformat for usage with the Localize-functions(see in misc-folder)
  • Misc: Developer_Reaper5965.ReaperLangPack - a language-pack, which displays the sections, in which the caption is located in a langpack
  • ReaMote: AutoSearchReaMoteSlaves - autosearches for new ReaMote-slaves
  • Render: AddSelectedItemsToRenderQueue - adds selected MediaItems to render-queue as either one render-queued-project or individual projects(requested by Travesty)
  • Render: GetRenderingToFileHWND - gets the hwnd of the rendering-to-file-dialog, during rendering
  • Tools: LangPack2Developer_langpack_converter.lua - converts a language-pack into a developer-langpack, which displays the sections, in which every caption is located in the langpack
  • Tools: ultraschall_Add_Developertools_To_Reaper.lua - allows installing developertools into Reaper (requested by X-Raym)
  • Tools: ultraschall_developertool_CheckForNewConfigVars.lu a - checks the individual lines of a string in clipboard for valid config-vars; thought I already had added that...
  • Tools: ultraschall_Remove_Developertools_From_Reaper.lua - allows removing already installed developertools from Reaper
  • Track Management: AnyTrackMute - returns, if any track is muted; optionally includes the master-track as well
Changes from Beta 2.75 to Beta 2.76
  • API: versionscheck - had problems with pre/rc and dev-versions of Reaper -> fixed(reported by X-Raym)
  • Docs: Concepts-RenderTable - layout was totally messed up due Markdown -> fixed
  • Docs: FileType-Description - added missing info to ReaperConfigZip-Filetype-description
  • Docs: Index - index in all docs was missing chapters -> fixed
  • Docs: updated Reaper-docs to 5.980 and JS-extension 0.989
  • Helpers: GetPath - when filename has no path, it returns now "", filename
  • Helpers: GetUserInputs - allows now setting width of the captions-fields(requested by Julian Sader), allows now commas in captions and default-values as well; title is now the one defined by the title-parameter(used to have temporary title previously) (reported by X-Raym)
  • Helpers: SplitStringAtLineFeedToArray - sped up by magnitudes, should now work much faster with megabyte-strings
  • Markers: GetAllRegions - returned index in allregionsarray[index][3] wasn't 1-based, causing problems with other functions -> fixed
  • Render: RenderProject_Regions - produced Lua-error, when passing a filename without extension and if region was <1, returns error-messages now in that case
    allows now giving an optional separator between renderfilename_with_path and regionname when addregionname=true, including /
    check docs for that new feature(reported by reapero)
  • Scripts: HWND-Displayer.lua - reimplemented, much more comfortable now with a lot of more features.
  • Tools - the following scripts renamed to:
    ultraschall_developertool_ActionlistToIni-Converter.lua
    ultraschall_developertool_Display-Altered-ConfigFile-Entries.lua
    ultraschall_developertool_Display-Altered-Config-Vars.lua
    ultraschall_developertool_Env_State_Diffs_Monitor. lua
    ultraschall_developertool_findConfigVarsToggledByA ctions.lua
    ultraschall_developertool_GetPitchShiftModes.lua
    ultraschall_developertool_gfx_deltablit_displayer. lua
    ultraschall_developertool_HWND-Displayer.lua
    ultraschall_developertool_Item_State_Diffs_Monitor .lua
    ultraschall_developertool_Project_State_Diffs_Moni tor.lua
    ultraschall_developertool_StateInspector.lua
    ultraschall_developertool_Track_State_Diffs_Monito r.lua
  • Tools: ultraschall_Remove_ExampleScripts_To_Reaper.lua - renamed to ultraschall_Remove_ExampleScripts_From_Reaper.lua, better name that way
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Old 07-23-2019, 09:00 AM   #256
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Hotfix 2 - 23rd of July 2019

Changes:
- Docs: Reaper 5.980-logo missing
- Helpers: GetUserInputs - did change the tables passed as default-retvals -> fixed now

Please update your ReaPacks.
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Old 08-01-2019, 10:51 AM   #257
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Default Documentation of parameter_modulation_baseline_slider range in PARAMBASE

While working on a script, I've discovered some info that you might want to add to ParmLearnDocs.txt:

https://github.com/Ultraschall/ultra...mLearnDocs.txt

Currently the parameter_modulation_baseline_slider of PARAMBASE is documented as always being in the range [0, 1]:

Code:
PARAMBASE number parameter_modulation_baseline_slider
        number parameter_modulation_baseline_slider - between 0.0000 and 1.0000; default is 0.2500
I've investigated this for VST, VST3, JS and AudioUnit on macOS. It holds true for VST and VST3, but AU and JS plugins instead have the range that is defined by the parameter itself. One consequence of this is that when using PARAMBASE with AU and JS parameters, I first have to call reaper.TrackFX_GetParamEx() in order to get minval and maxval so that I know the range of parameter_modulation_baseline_slider, and then I need to scale accordingly.

Thought I would mention this in case you want to add it to the documentation.

Thanks for maintaining this documentation, it has been immensely useful while working on a script that I have had the need for for several years, and now it is almost working.
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Old 08-01-2019, 03:02 PM   #258
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I've been busy for a while, but finally got some free time to look over the new beta FX param related stuff.., and WOW!!! It's coming along pretty nicely, looking forward to the reset of the Set functions.

Reading through the docs, I thought I saw something about the possibility of being able to script a "multi-clipboard", if so maybe you could include an example/helper script?

Cheers
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Old 08-02-2019, 08:51 AM   #259
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@lossius
Thanx, will look into it.

@Anton9
Can you point me to the part in my docs you've found? It's been a while, since I've done clipboard-stuff.
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Old 08-03-2019, 06:37 PM   #260
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mespotine,

It looks like I may have read the line wrong.., it was from the Introduction and Concepts doc.

"Clipboard-Management - get items from clipboard, put them to clipboard, even multiple ones."

Reading it a second time I see it probably refers to multiple "items" into single clipboard using array function.

Cheers
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Old 08-05-2019, 09:04 AM   #261
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Hotfix 4 available - 4th of August 2019

Changes:
  • Docs: Doc-Engine - had wrong parameters and retvals in numerous functions...fixed(ooops)
  • FXManagement: GetFXStateChunk - had layoutproblem, when the passed StateChunk was taken from a ProjectStateChunk -> fixed(thanks to Anton9?)


Please update your ReaPacks.

@lossius
This update should fix your problem you had with FXStateChunks taken from projectfiles.
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Old 08-13-2019, 07:33 PM   #262
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Quote:
Originally Posted by mespotine View Post
[*] FXManagement: GetFXStateChunk - had layoutproblem, when the passed StateChunk was taken from a ProjectStateChunk -> fixed(thanks to Anton9?)
Just to be fair to whomever helped with this one.., I can't take credit for it.., at least I don't think so?
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Old 08-14-2019, 05:08 AM   #263
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Yes, I fixed that for the next pre-release already
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