Old 09-24-2018, 08:18 PM   #1
playtimer
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Default v5.96pre10 - September 24 2018

v5.96pre10 - September 24 2018
  • + ARA: associate audio modifications with underlying source audio rather than individual takes (note, old projects will not load properly)
  • + VST3: support notifying plug-ins of track title, GUID, color, and index via IInfoListener interface
  • # ARA: when loading projects saved with incompatible ARA handling, show an informative error message
Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 09-25-2018, 04:19 AM   #2
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Please note the ARA changes may be frustrating, we apologize for that.

If you have Melodyne ARA2 (beta) projects saved with earlier REAPER prerelease versions, edits will be discarded on loading into the new version. You will get a warning message telling you to go back and render the edits in an old version of REAPER if you want to preserve them.

The major functional change is that audio modifications are now associated with the underlying source audio, rather than individual takes. So ARA edits will be mirrored to all media items that share the same source audio.
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Old 09-25-2018, 05:00 AM   #3
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So does this mean that if we work on let's say a chorus part that's been copied a few times during the song everything we do there will be mirrored on the other copies?
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Old 09-25-2018, 05:07 AM   #4
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Originally Posted by Mercado_Negro View Post
So does this mean that if we work on let's say a chorus part that's been copied a few times during the song everything we do there will be mirrored on the other copies?
Yes. If you want to make different musical edits to different copies, you'll need to copy the underlying media (which you can do by just gluing a media item if you want it to be treated differently from the others).
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Old 09-25-2018, 05:24 AM   #5
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Yes. If you want to make different musical edits to different copies, you'll need to copy the underlying media (which you can do by just gluing a media item if you want it to be treated differently from the others).
Although I don't need Melodyne I believe this decision will backfire. It's counter-intuitive (suddenly all items are pooled items?!) and you have to be aware all the time when working with it (which will be used heavily I guess).
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Old 09-25-2018, 05:47 AM   #6
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For some, we think most, use cases, mirroring edits is probably desired. If you are correcting pitch in one copy of the chorus, you probably want to correct the same pitch in other copies. For other use cases, it's not desired.

If edits are mirrored by default, the user can always glue items to remove them from the edit pool, but if they are not mirrored by default, there's no way for the user to cause them to be mirrored.
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Old 09-25-2018, 06:00 AM   #7
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Amazing!
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Old 09-25-2018, 06:28 AM   #8
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Sorry for my ignorance, in that contect does "glue" mean rendering an item to a new version? For me, glueing always meant glueing two or more items together.
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Old 09-25-2018, 06:34 AM   #9
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Sorry for my ignorance, in that contect does "glue" mean rendering an item to a new version? For me, glueing always meant glueing two or more items together.
You can also glue an item to itself.

edit:
Maybe that's expressed confusingly...
I mean you can also select just a single item and run 'glue' on it.

Last edited by nofish; 09-25-2018 at 06:41 AM.
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Old 09-25-2018, 06:43 AM   #10
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Basically glue renders the selected items into one new audio file. The term "glue" is a little bit misleading when you have only one item selected.
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Old 09-25-2018, 06:56 AM   #11
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Quote:
Originally Posted by schwa View Post
Yes. If you want to make different musical edits to different copies, you'll need to copy the underlying media (which you can do by just gluing a media item if you want it to be treated differently from the others).
Awesome! I think that was a wise decision.
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Old 09-25-2018, 03:15 PM   #12
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Devs, in pre10 something changed in Console 1 (Softube). Now it just displays the first letter of the track name. I just double-checked and it works fine in pre9.
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Old 09-25-2018, 06:58 PM   #13
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Quote:
Originally Posted by Mercado_Negro View Post
Devs, in pre10 something changed in Console 1 (Softube). Now it just displays the first letter of the track name. I just double-checked and it works fine in pre9.
Hmm this looks like a bug in Console 1 -- we added support for a new Steinberg API, IInfoListener, which Console 1 is likely using. Thing is, we export the string as a unicode string via that API, and it sounds like maybe it's treating it as ANSI? (I just doublechecked this by testing the values we return and they are correct according to the spec...)
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Old 09-26-2018, 04:44 AM   #14
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Quote:
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Hmm this looks like a bug in Console 1 -- we added support for a new Steinberg API, IInfoListener, which Console 1 is likely using. Thing is, we export the string as a unicode string via that API, and it sounds like maybe it's treating it as ANSI? (I just doublechecked this by testing the values we return and they are correct according to the spec...)
Should I contact Softube then?
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Old 09-26-2018, 06:13 AM   #15
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I just used melodyne last night (without ARA) and wished for something like this, makes perfect sense. thanks. When I have ARA enabled melodyne, I'm sure this will be welcomed
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Old 09-26-2018, 06:16 AM   #16
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Originally Posted by Mercado_Negro View Post
Should I contact Softube then?
I'll send them an email... I take it you're using the latest version?

Last edited by Justin; 09-26-2018 at 06:22 AM.
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Old 09-26-2018, 07:14 AM   #17
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Quote:
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I'll send them an email... I take it you're using the latest version?
Yes, latest version (2.4.62) VST3 64bits.
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