Old 01-19-2017, 10:36 PM   #41
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I've never metered LUFS before, is there a plugin for that?
There is an action built in possibly, I think, there is also Orban Loudness Meter which I found helpful for measuring them online and offline. Also YouLean Loundness Meter is pretty sweet.

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Downloading now! A client pushed a deadline back so they could march on Saturday, so I have no rush...
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Old 01-20-2017, 07:06 AM   #42
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There is an action built in possibly, I think, there is also Orban Loudness Meter which I found helpful for measuring them online and offline. Also YouLean Loundness Meter is pretty sweet.
Derrr... I took the "no plugs other than reaper plugs" too literally
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Old 01-20-2017, 08:02 AM   #43
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16bit or 24bit master?
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Old 01-20-2017, 08:18 AM   #44
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16bit or 24bit master?
I'm not sure, we were doing MP3 masters last time I participated.
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Old 01-20-2017, 08:21 AM   #45
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OT: Some of these source files have been hacked a little.
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Old 01-20-2017, 08:21 AM   #46
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I'm not sure, we were doing MP3 masters last time I participated.
I'll go with 16bit then, just for bandwidth's sake.
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Old 01-20-2017, 08:25 AM   #47
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If you have problems with bandwith you can render in 16 bit, otherwise I would prefer 24 bit.
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Old 01-20-2017, 08:28 AM   #48
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OT: Some of these source files have been hacked a little.
what do you mean Karbo by saying the files were hacked?
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Old 01-20-2017, 08:36 AM   #49
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If you have problems with bandwith you can render in 16 bit, otherwise I would prefer 24 bit.
Okay, got to me just in time before I zipped up and sent the 16bit version!
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Old 01-20-2017, 08:36 AM   #50
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what do you mean Karbo by saying the files were hacked?
I didn't mean it negatively, just that there are a number of edits and oversights before gluing these into what they are now. One is significant level changes that appear to be due to different takes, the other is the doubled vocal is only doubled to a particular place in the song, then it just becomes a copy of the other track a number of items like that. I'm assuming everyone else has already found all of this.

It's all good, just noting that I found these last night when I started my mix and was sort of 'shame on you tracking person'.
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Old 01-20-2017, 08:39 AM   #51
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I didn't mean it negatively, just that there are a number of edits and oversights before gluing these into what they are now. One is significant level changes that appear to be due to different takes, the other is the doubled vocal is only doubled to a particular place in the song, then it just becomes a copy of the other track a number of items like that. I'm assuming everyone else has already found all of this.

It's all good, just noting that I found these last night when I started my mix and was sort of 'shame on you tracking person'.
ooh ok I see
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Old 01-20-2017, 09:02 AM   #52
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I've discovered through this mixing contest that both ReaEQ and ReaComp are completely inadequate tools. They're OK as far as stock plugins usually go, but damn. I found EQing way more difficult than it needed to be, and the compressor seems to lack makeup gain headroom, with auto-gain also seeming to add unwanted distortion. I dunno, this is the first time I've used any Cockos plugins seriously, and I was pretty underwhelmed.
I get on okay with ReaComp, but I agree about ReaEQ. It's been a while since I used those old bog standard digital curves. It was a bit of a struggle trying to get it not to sound like a wah-wah pedal!

Did you use the anti-aliasing on ReaComp?

I just upsampled the whole thing to 96kHz so I wouldn't have to worry about aliasing or EQ cramping.
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Old 01-20-2017, 09:39 AM   #53
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When you say limited to -14 LUFS, I'm not peaking above -0.3 dbs on my limiter, but I do get a momentary max of -10 LUFS.

How do I change only the LUFS, and what are they exactly?

With a quick Google search, it seems to be roughly dynamic range or something? Like the loudness of my track? But, if that's correct, then shouldn't that be the prerogative of the engineer in this case?
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Old 01-20-2017, 09:42 AM   #54
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When you say limited to -14 LUFS, I'm not peaking above -0.3 dbs on my limiter, but I do get a momentary max of -10 LUFS.

How do I change only the LUFS, and what are they exactly?

With a quick Google search, it seems to be roughly dynamic range or something? Like the loudness of my track? But, if that's correct, then shouldn't that be the prerogative of the engineer in this case?
I went with the integrated LUFS value. No idea if that was right.
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Old 01-20-2017, 09:52 AM   #55
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I went with the integrated LUFS value. No idea if that was right.
You are correct.
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Old 01-20-2017, 09:54 AM   #56
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You are correct.
Even a stopped clock tells the right time twice a day!
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Old 01-20-2017, 10:02 AM   #57
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Mine was -14.4. What does that mean exactly, it just peaks too high?
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Old 01-20-2017, 10:09 AM   #58
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Mine was -14.4. What does that mean exactly, it just peaks too high?
LUFS is an average measurement. I think my mix got to -14.8 LUFS. 1 LU is equal to 1dB.
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Old 01-20-2017, 10:11 AM   #59
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LUFS is an average measurement. I think my mix got to -14.8 LUFS. 1 LU is equal to 1dB.
Thx, ya I'm watching this video right now, which explains it pretty well. What I understand so far, is that it's essentially a more clever RMS sort of thing to measure perceived loudness.

So, basically my peaks are ok, but I need to back off my limiting slightly.

EDIT: I had that backwards because of the minus thing. So, If I understand correctly, I cannot, at any point of the song, have the integrated LUFS exceed -14.0.

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Old 01-20-2017, 10:22 AM   #60
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In the last contest (I participated in) I ended up using Orban Loudness Meter because I could drag my render into it and analyze instead of waiting for the entire song to play through in Reaper - Saves a lot of time - the point of LUFS integrated is to take the /entire/ song into account. You probably want to check the rendered file to confirm the LUFs.
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Old 01-20-2017, 10:25 AM   #61
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guys if you don't meet the loudness requirements you'll be required to give me a buck for every decibel
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Old 01-20-2017, 10:25 AM   #62
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guys if you don't meet the loudness requirements you'll be required to give me a buck for every decibel
And that's in addition to any favoritism payments you are already making.
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Old 01-20-2017, 10:27 AM   #63
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In the last contest (I participated in) I ended up using Orban Loudness Meter because I could drag my render into it and analyze instead of waiting for the entire song to play through in Reaper - Saves a lot of time - the point of LUFS integrated is to take the /entire/ song into account. You probably want to check the rendered file to confirm the LUFs.
I just went for "close enough". Didn't have time to get it exact.
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Old 01-20-2017, 10:28 AM   #64
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And that's in addition to any favoritism payments you are already making.
I want to make a living with these contests!
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Old 01-20-2017, 10:36 AM   #65
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In the last contest (I participated in) I ended up using Orban Loudness Meter because I could drag my render into it and analyze instead of waiting for the entire song to play through in Reaper - Saves a lot of time - the point of LUFS integrated is to take the /entire/ song into account. You probably want to check the rendered file to confirm the LUFs.
Ok, I'll try that. What I was doing was rendering the song with the meter open, or checking the loud part of the song.

If it's an average over the whole song, that's good, because my track will be louder then.

So, whatever it reads on integrated over an entire playthrough, is what I'm looking at then I guess.
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Old 01-20-2017, 10:55 AM   #66
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So, whatever it reads on integrated over an entire playthrough, is what I'm looking at then I guess.
Unless my memory has failed me that sounds exactly correct. This is why I used an offline process once I felt I was pretty darn close. The algorithm discards the bottom 10% and top 5% in volume FYI (or the reverse I forget).

It's a fairly fancy and neat process once I read up on how it actually works and what it is trying to achieve - which I had to do because no one in the November contest knew either LOL so I studied up a little. You want to get it close because David will need to readjust your master if it is out of spec so that all entries are the exact same loudness for voting.
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Old 01-20-2017, 11:21 AM   #67
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guys if you don't meet the loudness requirements you'll be required to give me a buck for every decibel
I might owe you 80c
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Old 01-20-2017, 11:23 AM   #68
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I might owe you 80c
very good keep with the bad work!
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Old 01-20-2017, 11:51 AM   #69
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Are you guys leaving in that 16 seconds or so of dead air before it starts?
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Old 01-20-2017, 11:51 AM   #70
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Are you guys leaving in that 16 seconds or so of dead air before it starts?
Nope.
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Old 01-20-2017, 11:53 AM   #71
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Are you guys leaving in that 16 seconds or so of dead air before it starts?
do as you want, I'll fix it
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Old 01-20-2017, 12:11 PM   #72
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OT: Some of these source files have been hacked a little.
Thanks karbo, heh heh, I didn't notice that.

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do as you want, I'll fix it
Hey Dave, I mixed mine at a -0.3dB instead of -0.2dB, I think you're going to have to make some adjustments anyway to convert to mp3s.
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Old 01-20-2017, 12:32 PM   #73
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Thanks karbo, heh heh, I didn't notice that.



Hey Dave, I mixed mine at a -0.3dB instead of -0.2dB, I think you're going to have to make some adjustments anyway to convert to mp3s.
no worries mate
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Old 01-20-2017, 12:41 PM   #74
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Nope.
But that was my favorite part. Actually a nice sounding song, has a certain csny/almond bros feel to it.
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Old 01-20-2017, 04:35 PM   #75
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Just an idea.

Maybe take advantage of the sticky november thread changing:

1st Edit the title to "REAPER MIXING CONTEST" instead of "REAPER Contest - November 2016 (RESULTS + DISCUSSIONS)".

2nd edit the first message by adding at the beggining a link very visible to the current thread that at this moment is the January Thread.
I don't know if it's a good idea or not... I'm still trying to understand how to make the most out of the forum for these contests.
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Old 01-20-2017, 06:07 PM   #76
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I don't know if it's a good idea or not... I'm still trying to understand how to make the most out of the forum for these contests.
I think all you have to do is to provide the sticky with the links to the actual contest threads, that way the sticky don't get cluttered and each contest is easy to find.
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Old 01-20-2017, 06:12 PM   #77
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The lead vocal microphone grill, housing, or something is ringing.

Nothing to see here, just rambling.
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Old 01-20-2017, 07:07 PM   #78
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The lead vocal microphone grill, housing, or something is ringing.

Nothing to see here, just rambling.
Heh heh, maybe that was the nasally sound I couldn't get rid of.
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Old 01-20-2017, 07:39 PM   #79
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Heh heh, maybe that was the nasally sound I couldn't get rid of.
Probably, it's like you can't unhear it.
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Old 01-20-2017, 08:51 PM   #80
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The lead vocal microphone grill, housing, or something is ringing.

Nothing to see here, just rambling.
There's a crazy resonance going on with the first acoustic guitar. I dipped it as much as I could with EQ, but it's too wideband to get rid of.

There are also a load of production decisions about drum rhythms and bass arpeggios that I would have done differently, but hey ho!
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