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02-18-2018, 12:01 AM
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#1
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Human being with feelings
Join Date: Mar 2010
Location: Melbourne
Posts: 5,646
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SM Drums website revamped
Exactly what it says on the tin, guv.
There was too much clutter, many broken links and a lot of confusion.
This time its simplified.
There are only two versions, Kontakt and Reaper.
All respective links on their respective pages.
smmdrums.wordpress.com
Please let me know if any of the links are still broken.
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Salamat
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02-18-2018, 02:12 AM
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#2
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Checked most of the links and all seems to be OK. Much cleaner look, too.
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Ici on parles Franglais
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02-18-2018, 02:36 AM
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#3
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Human being with feelings
Join Date: Mar 2010
Location: Melbourne
Posts: 5,646
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Quote:
Originally Posted by ivansc
Checked most of the links and all seems to be OK. Much cleaner look, too.
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Thank you Sir !!
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Salamat
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02-20-2018, 07:21 AM
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#4
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Human being with feelings
Join Date: Mar 2010
Location: Melbourne
Posts: 5,646
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If anyone has a sampler format that they want back on the website, pls let me know. Right now its Kontakt and Reaper.
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Salamat
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02-20-2018, 12:52 PM
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#5
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Human being with feelings
Join Date: Jun 2015
Posts: 474
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Quote:
Originally Posted by suleiman
If anyone has a sampler format that they want back on the website, pls let me know. Right now its Kontakt and Reaper.
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Thank you Suleiman!
Finally all my confusions about the best way to use these great sampled Drumkit are gone and I feel so much better now :-)
Sometimes a little less is big time better ;-)
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02-20-2018, 02:23 PM
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#6
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Human being with feelings
Join Date: Aug 2007
Location: Norfolk UK
Posts: 1,351
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Thankyou for this
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Windows 10 Pro. Intel i7 3400ghz. 16GB Ram. Focusrite Scarlett 8i6. Reaper 64.
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02-20-2018, 05:41 PM
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#7
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Human being with feelings
Join Date: Jan 2014
Posts: 5,205
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I grabbed the SFZ format for Sforzando, but it seems all the samples are normalized but the SFZ file does not have velocity > volume ramping.
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02-20-2018, 08:33 PM
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#8
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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what a nice gift to people! may the good lord take a likin' to you
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02-20-2018, 09:15 PM
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#9
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Quote:
Originally Posted by Fergler
I grabbed the SFZ format for Sforzando, but it seems all the samples are normalized but the SFZ file does not have velocity > volume ramping.
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Hi Fergler, where did you get the links for the Sforzando files?
None of the samples have been normalized. Also the Sforzando has worked well, at least it did when I posted it. It aslo has DFD mode which is a big savings on the RAM.
Right now Suleiman is working on the SMDrums website, making it work and look better, and I think it's looking pretty good.
Until he get's things all set up, you can download the Sforzando files from my SMDrums thread.
https://forum.cockos.com/showthread.php?t=150868
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03-08-2018, 11:10 AM
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#10
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Human being with feelings
Join Date: Jan 2010
Location: Canada
Posts: 1,034
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Hi guys,
After dl and registering this is what I see.
No volume controls.
Something I did wrong?
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03-08-2018, 03:28 PM
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#11
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Something must have happened with the install, maybe try installing again.
This is what I get with a fresh install into Sforzando of SMDrums.
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03-08-2018, 08:22 PM
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#12
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Human being with feelings
Join Date: Jan 2014
Posts: 5,205
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I get the same as hwhalen actually. I also thought the black was a bug, it certainly looks strange against the backdrop. Maybe off white?
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03-09-2018, 12:02 AM
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#13
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Human being with feelings
Join Date: Mar 2018
Posts: 18
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I did the Sforzando mappings and graphics, and, well, the background should be black, and controls should be visible. Those of you getting no volume controls - what DAW and OS are you using? Maybe I can figure out what's wrong.
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03-09-2018, 08:27 AM
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#14
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Human being with feelings
Join Date: Mar 2018
Posts: 18
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Found another reference to the volume faders problem here:
https://www.plogue.com/phpBB3/viewtopic.php?f=33&t=7914
Quote:
maybe some on-board graphics cards have a hard time handling large interface elements such as this slider (which is "huuuge" underneath, as one would put it )
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This would not be very good news, as I've reused the same faders with different colors and size in Swirly Drums also. I can redo them with one pixel per frame, and if anybody who has this issue is willing to test that fix, PM me.
Edit: as a workaround, I suppose replacing the faders with knobs would work - look pretty ugly and not be as convenient, but it would work. Let's see if we can find a proper solution, though.
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Karoryfer Samples developer, now with Swirly Drums
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03-09-2018, 09:39 AM
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#15
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Quote:
Originally Posted by DSmolken
Found another reference to the volume faders problem here:
https://www.plogue.com/phpBB3/viewtopic.php?f=33&t=7914
This would not be very good news, as I've reused the same faders with different colors and size in Swirly Drums also. I can redo them with one pixel per frame, and if anybody who has this issue is willing to test that fix, PM me.
Edit: as a workaround, I suppose replacing the faders with knobs would work - look pretty ugly and not be as convenient, but it would work. Let's see if we can find a proper solution, though.
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Thanks a lot DSmolken, I would never have imagined this.
We also separated each kit piece into separate instances, I suppose they would also have the same problem?
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03-09-2018, 09:42 AM
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#16
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Human being with feelings
Join Date: Mar 2018
Posts: 18
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Yes, all the kit piece instruments use the exact same fader graphic, so in theory they'd all have the same problem. But I'm sure it's fixable - and hopefully it's fixable without changing how things actually look. And I still have the JKnobMan definitions of all the faders and knobs saved.
__________________
Karoryfer Samples developer, now with Swirly Drums
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03-09-2018, 10:11 AM
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#17
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Quote:
Originally Posted by DSmolken
Yes, all the kit piece instruments use the exact same fader graphic, so in theory they'd all have the same problem. But I'm sure it's fixable - and hopefully it's fixable without changing how things actually look. And I still have the JKnobMan definitions of all the faders and knobs saved.
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I think that Sforzando is the best of the 3 free VSTi kits we have available, especially with it's DFD. If using knobs
would correct the problem, I think it would be worth it.
I use JKnobMan too, it's a great little program.
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03-09-2018, 11:55 AM
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#18
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Human being with feelings
Join Date: Mar 2018
Posts: 18
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Apparently there's no need to use knobs - I was able to recreate the fader without some extra frames - the fader has an 89-pixel range, but had 128 frames, so I recreated it with exactly 89. It seems to solve the problem for at least one of the affected users. I'll PM you a link to an updated version of the GUI folder.
__________________
Karoryfer Samples developer, now with Swirly Drums
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03-09-2018, 12:45 PM
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#19
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Quote:
Originally Posted by DSmolken
Apparently there's no need to use knobs - I was able to recreate the fader without some extra frames - the fader has an 89-pixel range, but had 128 frames, so I recreated it with exactly 89. It seems to solve the problem for at least one of the affected users. I'll PM you a link to an updated version of the GUI folder.
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Got it, I'm uploading it right now. We'll be updating the SMDrums site with a new link and I'll also provide it here for those that would like to get it right away.
Thanks DSmolken.
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03-09-2018, 06:26 PM
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#21
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by Tod
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Do you happen to have a SM Drums note-name (midi map) file for Reaper?
Thanks!
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03-09-2018, 07:02 PM
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#22
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Quote:
Originally Posted by Edgemeal
Do you happen to have a SM Drums note-name (midi map) file for Reaper?
Thanks!
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It's been a while, but I'm sure there's a keymap for the the layout in the manual.
Also I think I probably included the notenames with the Reaper templates that are provided.
If you have any problems Edgemeal, I'll gladly help you out.
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03-09-2018, 07:19 PM
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#23
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by Tod
Also I think I probably included the notenames with the Reaper templates that are provided.
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Yep couple sample templates have the note names in it, was able to make the note name file from that. Thanks!
EDIT Expect they missed one, #65 ? Its some sort of snare?
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03-12-2018, 02:19 AM
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#24
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Human being with feelings
Join Date: Mar 2010
Location: Melbourne
Posts: 5,646
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Links have been updated to v1.2 with the updated GUI.
Thnak you Dsmolken and Tod for your hard work.
https://smmdrums.wordpress.com/for-sfz-sforzando/
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Coming soon :
SM Drums VSTI !!!!!
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Salamat
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03-06-2020, 04:25 PM
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#25
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Human being with feelings
Join Date: May 2015
Location: Ontario
Posts: 1,676
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If I wanted to add a double kick by copying the present kick samples, how difficult would that be?
__________________
"I've never trusted Klingons and I never will. I can never forgive them for the death of my boy."
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03-06-2020, 09:28 PM
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#26
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Quote:
Originally Posted by kirk1701
If I wanted to add a double kick by copying the present kick samples, how difficult would that be?
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Hi Kirk, I'm not sure what you mean here, why not just double up on the midi notes?
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03-06-2020, 11:54 PM
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#27
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Human being with feelings
Join Date: May 2009
Location: Polandia
Posts: 3,578
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Yeah, aren't the double kicks usually identical
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03-07-2020, 04:49 AM
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#28
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Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 12,769
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Are there any examples of how it sounds? Look's like a very impressive undertaking thanks
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03-07-2020, 11:31 AM
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#29
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Quote:
Originally Posted by Coachz
Are there any examples of how it sounds? Look's like a very impressive undertaking thanks
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I wonder if this is what Kirk means? This is a video of a drum advertisement where I replaced the original drums with the Kontakt version of SMDrums. Is this what you guys are talking about?
https://youtu.be/CELVct47OT0
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03-07-2020, 12:20 PM
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#30
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Human being with feelings
Join Date: Mar 2008
Location: Oakland, CA
Posts: 10,478
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Quote:
Originally Posted by suleiman
Exactly what it says on the tin, guv.
There was too much clutter, many broken links and a lot of confusion.
This time its simplified.
There are only two versions, Kontakt and Reaper.
All respective links on their respective pages.
smmdrums.wordpress.com
Please let me know if any of the links are still broken.
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Nice work Suli. I'm downloading them now, links appear to be working.
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03-08-2020, 07:05 PM
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#31
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Human being with feelings
Join Date: May 2015
Location: Ontario
Posts: 1,676
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Quote:
Originally Posted by zeekat
Yeah, aren't the double kicks usually identical
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No. I'm thinking of Ginger Baker who used a 20" and a 22" with Cream.
You can hear them at the end of Sunshine of Your Love.
https://youtu.be/y_u1eu6Lpds
I was thinking about this and I could probably just set up a second kick send and adjust pan and pitch as needed.
__________________
"I've never trusted Klingons and I never will. I can never forgive them for the death of my boy."
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03-09-2020, 07:16 PM
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#32
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Human being with feelings
Join Date: May 2015
Location: Ontario
Posts: 1,676
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Quote:
Originally Posted by Tod
I wonder if this is what Kirk means? This is a video of a drum advertisement where I replaced the original drums with the Kontakt version of SMDrums. Is this what you guys are talking about?
https://youtu.be/CELVct47OT0
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Yeah, sorta.
I guess what I really would like is the same set of samples/RRs mapped to another MIDI key. It could be called "kick_right." Does this make sense?
__________________
"I've never trusted Klingons and I never will. I can never forgive them for the death of my boy."
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03-09-2020, 08:06 PM
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#33
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Quote:
Originally Posted by kirk1701
Yeah, sorta.
I guess what I really would like is the same set of samples/RRs mapped to another MIDI key. It could be called "kick_right." Does this make sense?
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Absolutely, are you still using the Reaper version? You should be able to duplicate the kik and then put it on "B0" #35. Then lower the pitch a little and you should be good to go.
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03-10-2020, 02:23 AM
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#34
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Human being with feelings
Join Date: May 2015
Location: Ontario
Posts: 1,676
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Quote:
Originally Posted by Tod
Absolutely, are you still using the Reaper version? You should be able to duplicate the kik and then put it on "B0" #35. Then lower the pitch a little and you should be good to go.
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I'm using Sforzando actually.
__________________
"I've never trusted Klingons and I never will. I can never forgive them for the death of my boy."
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03-10-2020, 04:14 AM
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#35
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Human being with feelings
Join Date: Feb 2009
Location: UK
Posts: 1,429
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With Sforzando:
You can map note 35 to 36 with "JS: Key re-mapping utility [IX MIDI Utils II/IX/MIDI_KeyMap II]".
Then both 35 and 36 will trigger the bass drum.
You could then adjust tune and envelope with CCs, but that would be tedious.
Better to have another instance of Sforzando on another track for the second bass drum. Bear in mind that with the 'REAPER' version you can have different instances of ReaSamplomatic on the same track but you can't do that in the same way with Sforzando beacause it doesn't pass MIDI through.
So, E.G.
Input and record MIDI to Track 1.
Send MIDI from Track 1 to Track 2 with Sforzando-full kit.
Send MIDI from Track 1 to Track 3 with Sforzando-kick bus, but put the JS re-mapper before Sforzando.
All MIDI will go to both Tracks 2 and 3, but Track 2 won't read note 35, and Track 3 can be set up to only read note 35.
And then you can of course make the kicks sound different with track controls and FX etc.
Or for ultimate control, do as above but use separate tracks/instances for all the kit pieces.
I haven't done all this recently but I'm pretty sure it should work.
Last edited by Goldreap; 03-10-2020 at 07:16 PM.
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03-10-2020, 10:53 AM
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#36
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Human being with feelings
Join Date: May 2015
Location: Ontario
Posts: 1,676
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Quote:
Originally Posted by Goldreap
With Sforzando:
You can map note 35 to 36 with "JS: Key re-mapping utility [IX MIDI Utils II/IX/MIDI_KeyMap II]".
Then both 35 and 36 will trigger the bass drum.
You could then adjust tune and envelope with CCs, but that would be tedious.
Better to have another instance of Sforzando on another track for the second bass drum. Bear in mind that with the 'REAPER' version you can have different instances of ReaSamplomatic on the same track but you can't do that in the same way with Sforzando beacause it doesn't pass MIDI through.
So, E.G.
Input and record MIDI to Track 1.
Send MIDI from Track 1 to Track 2 with Sforzando-full kit.
Send MIDI from Track 1 to Track 3 with Sforzando-kick bus, but put the JS re-mapper before Sforzando.
All MIDI will go to both Tracks 2 and 3, but Track 2 won't read note 35, and Track 3 will only read note 35.
And then you can of course make the kicks sound different with track controls and FX etc.
Or for ultimate control, do as above but use separate tracks/instances for all the kit pieces.
I haven't done all this recently but I'm pretty sure it should work.
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I'm going to try the remapping. I use separate tracks for all kit pieces already.
__________________
"I've never trusted Klingons and I never will. I can never forgive them for the death of my boy."
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03-10-2020, 03:04 PM
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#37
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Human being with feelings
Join Date: May 2015
Location: Ontario
Posts: 1,676
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I still don't understand. I don't seem to have that particular JS you mention.
Also I don't use the "full kit." I have the individual busses.
I'm using Tod's setup as laid out in the folder.
MIDI: Kik/Snr/Toms (I write all notes in MIDI item here.)
MIDI: Send: Hat/Ride/Crash (Again.)
To
Send/Receive for Sforzando (Receives MIDI notes, sends to busses)
Kik Buss
Snr Buss
Hat Buss
Ride Buss
Crash Buss
Toms Buss
I generally print audio through the busses and mix those as if they were "real" drums.
In this case, it seems like I could set up a second send to the SEND/RECEIVE track, but then I'd get sound through both Kik Busses.
I get stuck here. I'm sure it's in the aforementioned JS: Key remapping thing, but I'm not certain I have that as I said.
__________________
"I've never trusted Klingons and I never will. I can never forgive them for the death of my boy."
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03-10-2020, 06:00 PM
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#38
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Human being with feelings
Join Date: Feb 2009
Location: UK
Posts: 1,429
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Ah, sorry, I forgot that it's not part of the factory install. Search for 'IX MIDI Utils II' in the stash.
REAPER does have other re-mapping things but they are more complicated. This one is dead simple and all you need.
To install just place the unzipped folder in \AppData\Roaming\REAPER\Effects. (There's a few other utilities in the downloaded folder as well, might as well have them too).
It shows up in REAPER as "JS: Key re-mapping utility [IX MIDI Utils II/IX/MIDI_KeyMap II]"
I'll have a look at Tod's setup in the manual and get back to you here, but I think that essentially you'll need another instance of Sforzando (with the re-mapper in front of it) on another track just for the second kick.
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03-10-2020, 06:29 PM
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#39
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Human being with feelings
Join Date: May 2015
Location: Ontario
Posts: 1,676
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Thanks! I actually got under the hood and figured out how to duplicate the kick.
However, Sforzando won't load it because it says it's not signed. "Contact Plogue for a license."
I can't even test it to be certain it's working.
__________________
"I've never trusted Klingons and I never will. I can never forgive them for the death of my boy."
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03-10-2020, 07:04 PM
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#40
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Human being with feelings
Join Date: Feb 2009
Location: UK
Posts: 1,429
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Oh dear,
anyway, I've got it working here.
Select kik track.
Duplicate track ('duplicating' will set up Sforzando and the routing you want without mucking about).
Rename the new track to kik 2.
Put the re-mapper on the kik 2 track before Sforzando. Source key 35> Destination key 36. And 36> 37 (or anything but 36).
Last edited by Goldreap; 03-10-2020 at 07:18 PM.
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