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Old 02-18-2018, 12:01 AM   #1
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Default SM Drums website revamped

Exactly what it says on the tin, guv.

There was too much clutter, many broken links and a lot of confusion.

This time its simplified.

There are only two versions, Kontakt and Reaper.

All respective links on their respective pages.

smmdrums.wordpress.com

Please let me know if any of the links are still broken.
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Old 02-18-2018, 02:12 AM   #2
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Checked most of the links and all seems to be OK. Much cleaner look, too.
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Old 02-18-2018, 02:36 AM   #3
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Checked most of the links and all seems to be OK. Much cleaner look, too.
Thank you Sir !!
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Old 02-20-2018, 07:21 AM   #4
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If anyone has a sampler format that they want back on the website, pls let me know. Right now its Kontakt and Reaper.
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Old 02-20-2018, 12:52 PM   #5
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Originally Posted by suleiman View Post
If anyone has a sampler format that they want back on the website, pls let me know. Right now its Kontakt and Reaper.
Thank you Suleiman!

Finally all my confusions about the best way to use these great sampled Drumkit are gone and I feel so much better now :-)

Sometimes a little less is big time better ;-)
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Old 02-20-2018, 02:23 PM   #6
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Thankyou for this
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Old 02-20-2018, 05:41 PM   #7
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I grabbed the SFZ format for Sforzando, but it seems all the samples are normalized but the SFZ file does not have velocity > volume ramping.
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Old 02-20-2018, 08:33 PM   #8
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what a nice gift to people! may the good lord take a likin' to you
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Old 02-20-2018, 09:15 PM   #9
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Quote:
Originally Posted by Fergler View Post
I grabbed the SFZ format for Sforzando, but it seems all the samples are normalized but the SFZ file does not have velocity > volume ramping.
Hi Fergler, where did you get the links for the Sforzando files?

None of the samples have been normalized. Also the Sforzando has worked well, at least it did when I posted it. It aslo has DFD mode which is a big savings on the RAM.

Right now Suleiman is working on the SMDrums website, making it work and look better, and I think it's looking pretty good.

Until he get's things all set up, you can download the Sforzando files from my SMDrums thread.

https://forum.cockos.com/showthread.php?t=150868
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Old 03-08-2018, 11:10 AM   #10
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Hi guys,

After dl and registering this is what I see.
No volume controls.
Something I did wrong?

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Old 03-08-2018, 03:28 PM   #11
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Something must have happened with the install, maybe try installing again.

This is what I get with a fresh install into Sforzando of SMDrums.

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Old 03-08-2018, 08:22 PM   #12
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I get the same as hwhalen actually. I also thought the black was a bug, it certainly looks strange against the backdrop. Maybe off white?
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Old 03-09-2018, 12:02 AM   #13
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I did the Sforzando mappings and graphics, and, well, the background should be black, and controls should be visible. Those of you getting no volume controls - what DAW and OS are you using? Maybe I can figure out what's wrong.
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Old 03-09-2018, 08:27 AM   #14
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Found another reference to the volume faders problem here:

https://www.plogue.com/phpBB3/viewtopic.php?f=33&t=7914

Quote:
maybe some on-board graphics cards have a hard time handling large interface elements such as this slider (which is "huuuge" underneath, as one would put it )
This would not be very good news, as I've reused the same faders with different colors and size in Swirly Drums also. I can redo them with one pixel per frame, and if anybody who has this issue is willing to test that fix, PM me.

Edit: as a workaround, I suppose replacing the faders with knobs would work - look pretty ugly and not be as convenient, but it would work. Let's see if we can find a proper solution, though.
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Old 03-09-2018, 09:39 AM   #15
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Quote:
Originally Posted by DSmolken View Post
Found another reference to the volume faders problem here:

https://www.plogue.com/phpBB3/viewtopic.php?f=33&t=7914



This would not be very good news, as I've reused the same faders with different colors and size in Swirly Drums also. I can redo them with one pixel per frame, and if anybody who has this issue is willing to test that fix, PM me.

Edit: as a workaround, I suppose replacing the faders with knobs would work - look pretty ugly and not be as convenient, but it would work. Let's see if we can find a proper solution, though.
Thanks a lot DSmolken, I would never have imagined this.

We also separated each kit piece into separate instances, I suppose they would also have the same problem?
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Old 03-09-2018, 09:42 AM   #16
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Yes, all the kit piece instruments use the exact same fader graphic, so in theory they'd all have the same problem. But I'm sure it's fixable - and hopefully it's fixable without changing how things actually look. And I still have the JKnobMan definitions of all the faders and knobs saved.
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Old 03-09-2018, 10:11 AM   #17
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Quote:
Originally Posted by DSmolken View Post
Yes, all the kit piece instruments use the exact same fader graphic, so in theory they'd all have the same problem. But I'm sure it's fixable - and hopefully it's fixable without changing how things actually look. And I still have the JKnobMan definitions of all the faders and knobs saved.
I think that Sforzando is the best of the 3 free VSTi kits we have available, especially with it's DFD. If using knobs
would correct the problem, I think it would be worth it.

I use JKnobMan too, it's a great little program.
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Old 03-09-2018, 11:55 AM   #18
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Apparently there's no need to use knobs - I was able to recreate the fader without some extra frames - the fader has an 89-pixel range, but had 128 frames, so I recreated it with exactly 89. It seems to solve the problem for at least one of the affected users. I'll PM you a link to an updated version of the GUI folder.
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Old 03-09-2018, 12:45 PM   #19
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Quote:
Originally Posted by DSmolken View Post
Apparently there's no need to use knobs - I was able to recreate the fader without some extra frames - the fader has an 89-pixel range, but had 128 frames, so I recreated it with exactly 89. It seems to solve the problem for at least one of the affected users. I'll PM you a link to an updated version of the GUI folder.
Got it, I'm uploading it right now. We'll be updating the SMDrums site with a new link and I'll also provide it here for those that would like to get it right away.

Thanks DSmolken.
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Old 03-09-2018, 01:30 PM   #20
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Here are the new links for the Sforzando SMDrums.

SMDrums_Sforzando_1.2.zip
https://drive.google.com/file/d/1DHs...ew?usp=sharing

Manual #2, Track Templates, Reaper Proj files.zip
https://drive.google.com/file/d/0B8s...ew?usp=sharing
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Old 03-09-2018, 06:26 PM   #21
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Quote:
Originally Posted by Tod View Post
Here are the new links for the Sforzando SMDrums.

SMDrums_Sforzando_1.2.zip
https://drive.google.com/file/d/1DHs...ew?usp=sharing

Manual #2, Track Templates, Reaper Proj files.zip
https://drive.google.com/file/d/0B8s...ew?usp=sharing
Do you happen to have a SM Drums note-name (midi map) file for Reaper?
Thanks!
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Old 03-09-2018, 07:02 PM   #22
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Quote:
Originally Posted by Edgemeal View Post
Do you happen to have a SM Drums note-name (midi map) file for Reaper?
Thanks!
It's been a while, but I'm sure there's a keymap for the the layout in the manual.

Also I think I probably included the notenames with the Reaper templates that are provided.

If you have any problems Edgemeal, I'll gladly help you out.
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Old 03-09-2018, 07:19 PM   #23
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Quote:
Originally Posted by Tod View Post
Also I think I probably included the notenames with the Reaper templates that are provided.
Yep couple sample templates have the note names in it, was able to make the note name file from that. Thanks!

EDIT Expect they missed one, #65 ? Its some sort of snare?
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Old 03-12-2018, 02:19 AM   #24
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Links have been updated to v1.2 with the updated GUI.

Thnak you Dsmolken and Tod for your hard work.

https://smmdrums.wordpress.com/for-sfz-sforzando/


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Coming soon :

SM Drums VSTI !!!!!
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Old 03-06-2020, 04:25 PM   #25
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If I wanted to add a double kick by copying the present kick samples, how difficult would that be?
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Old 03-06-2020, 09:28 PM   #26
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Quote:
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If I wanted to add a double kick by copying the present kick samples, how difficult would that be?
Hi Kirk, I'm not sure what you mean here, why not just double up on the midi notes?
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Old 03-06-2020, 11:54 PM   #27
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Yeah, aren't the double kicks usually identical
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Old 03-07-2020, 04:49 AM   #28
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Are there any examples of how it sounds? Look's like a very impressive undertaking thanks
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Old 03-07-2020, 11:31 AM   #29
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Quote:
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Are there any examples of how it sounds? Look's like a very impressive undertaking thanks
I wonder if this is what Kirk means? This is a video of a drum advertisement where I replaced the original drums with the Kontakt version of SMDrums. Is this what you guys are talking about?

https://youtu.be/CELVct47OT0
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Old 03-07-2020, 12:20 PM   #30
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Quote:
Originally Posted by suleiman View Post
Exactly what it says on the tin, guv.

There was too much clutter, many broken links and a lot of confusion.

This time its simplified.

There are only two versions, Kontakt and Reaper.

All respective links on their respective pages.

smmdrums.wordpress.com

Please let me know if any of the links are still broken.

Nice work Suli. I'm downloading them now, links appear to be working.
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Old 03-08-2020, 07:05 PM   #31
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Quote:
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Yeah, aren't the double kicks usually identical
No. I'm thinking of Ginger Baker who used a 20" and a 22" with Cream.

You can hear them at the end of Sunshine of Your Love.

https://youtu.be/y_u1eu6Lpds

I was thinking about this and I could probably just set up a second kick send and adjust pan and pitch as needed.
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Old 03-09-2020, 07:16 PM   #32
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Quote:
Originally Posted by Tod View Post
I wonder if this is what Kirk means? This is a video of a drum advertisement where I replaced the original drums with the Kontakt version of SMDrums. Is this what you guys are talking about?

https://youtu.be/CELVct47OT0
Yeah, sorta.

I guess what I really would like is the same set of samples/RRs mapped to another MIDI key. It could be called "kick_right." Does this make sense?
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Old 03-09-2020, 08:06 PM   #33
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Quote:
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Yeah, sorta.

I guess what I really would like is the same set of samples/RRs mapped to another MIDI key. It could be called "kick_right." Does this make sense?
Absolutely, are you still using the Reaper version? You should be able to duplicate the kik and then put it on "B0" #35. Then lower the pitch a little and you should be good to go.
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Old 03-10-2020, 02:23 AM   #34
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Absolutely, are you still using the Reaper version? You should be able to duplicate the kik and then put it on "B0" #35. Then lower the pitch a little and you should be good to go.
I'm using Sforzando actually.
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Old 03-10-2020, 04:14 AM   #35
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With Sforzando:
You can map note 35 to 36 with "JS: Key re-mapping utility [IX MIDI Utils II/IX/MIDI_KeyMap II]".
Then both 35 and 36 will trigger the bass drum.

You could then adjust tune and envelope with CCs, but that would be tedious.
Better to have another instance of Sforzando on another track for the second bass drum. Bear in mind that with the 'REAPER' version you can have different instances of ReaSamplomatic on the same track but you can't do that in the same way with Sforzando beacause it doesn't pass MIDI through.

So, E.G.
Input and record MIDI to Track 1.
Send MIDI from Track 1 to Track 2 with Sforzando-full kit.
Send MIDI from Track 1 to Track 3 with Sforzando-kick bus, but put the JS re-mapper before Sforzando.
All MIDI will go to both Tracks 2 and 3, but Track 2 won't read note 35, and Track 3 can be set up to only read note 35.
And then you can of course make the kicks sound different with track controls and FX etc.
Or for ultimate control, do as above but use separate tracks/instances for all the kit pieces.

I haven't done all this recently but I'm pretty sure it should work.

Last edited by Goldreap; 03-10-2020 at 07:16 PM.
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Old 03-10-2020, 10:53 AM   #36
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Quote:
Originally Posted by Goldreap View Post
With Sforzando:
You can map note 35 to 36 with "JS: Key re-mapping utility [IX MIDI Utils II/IX/MIDI_KeyMap II]".
Then both 35 and 36 will trigger the bass drum.

You could then adjust tune and envelope with CCs, but that would be tedious.
Better to have another instance of Sforzando on another track for the second bass drum. Bear in mind that with the 'REAPER' version you can have different instances of ReaSamplomatic on the same track but you can't do that in the same way with Sforzando beacause it doesn't pass MIDI through.

So, E.G.
Input and record MIDI to Track 1.
Send MIDI from Track 1 to Track 2 with Sforzando-full kit.
Send MIDI from Track 1 to Track 3 with Sforzando-kick bus, but put the JS re-mapper before Sforzando.
All MIDI will go to both Tracks 2 and 3, but Track 2 won't read note 35, and Track 3 will only read note 35.
And then you can of course make the kicks sound different with track controls and FX etc.
Or for ultimate control, do as above but use separate tracks/instances for all the kit pieces.

I haven't done all this recently but I'm pretty sure it should work.
I'm going to try the remapping. I use separate tracks for all kit pieces already.
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Old 03-10-2020, 03:04 PM   #37
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I still don't understand. I don't seem to have that particular JS you mention.

Also I don't use the "full kit." I have the individual busses.

I'm using Tod's setup as laid out in the folder.

MIDI: Kik/Snr/Toms (I write all notes in MIDI item here.)
MIDI: Send: Hat/Ride/Crash (Again.)
To
Send/Receive for Sforzando (Receives MIDI notes, sends to busses)
Kik Buss
Snr Buss
Hat Buss
Ride Buss
Crash Buss
Toms Buss

I generally print audio through the busses and mix those as if they were "real" drums.

In this case, it seems like I could set up a second send to the SEND/RECEIVE track, but then I'd get sound through both Kik Busses.

I get stuck here. I'm sure it's in the aforementioned JS: Key remapping thing, but I'm not certain I have that as I said.
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Old 03-10-2020, 06:00 PM   #38
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Ah, sorry, I forgot that it's not part of the factory install. Search for 'IX MIDI Utils II' in the stash.
REAPER does have other re-mapping things but they are more complicated. This one is dead simple and all you need.
To install just place the unzipped folder in \AppData\Roaming\REAPER\Effects. (There's a few other utilities in the downloaded folder as well, might as well have them too).
It shows up in REAPER as "JS: Key re-mapping utility [IX MIDI Utils II/IX/MIDI_KeyMap II]"

I'll have a look at Tod's setup in the manual and get back to you here, but I think that essentially you'll need another instance of Sforzando (with the re-mapper in front of it) on another track just for the second kick.
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Old 03-10-2020, 06:29 PM   #39
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Thanks! I actually got under the hood and figured out how to duplicate the kick.

However, Sforzando won't load it because it says it's not signed. "Contact Plogue for a license."

I can't even test it to be certain it's working.
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Old 03-10-2020, 07:04 PM   #40
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Oh dear,
anyway, I've got it working here.

Select kik track.
Duplicate track ('duplicating' will set up Sforzando and the routing you want without mucking about).
Rename the new track to kik 2.
Put the re-mapper on the kik 2 track before Sforzando. Source key 35> Destination key 36. And 36> 37 (or anything but 36).

Last edited by Goldreap; 03-10-2020 at 07:18 PM.
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