Old 01-04-2015, 05:49 PM   #1
DJ Saint-Hubert
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Default RMS to spl thing

basically it does the same thing a compressor would to figure out the rms value, but instead of using it right away, it stores it to the output channels so you can mess around with it first, and then use it as a sidechain in Reacomp or whatever. For example, since it is a bunch of low frequency mush, using a highpass can alter the sound a lot, as well as notch filters. It seems like there is still /some/ high frequency sound no matter what? I also put in a wet/dry control so you can try mixing peak with rms or multiple rms'ses if you want. But yeah you can do anything with the rms that you could a sidechain, EQ/distortion, whatever. Not saying it'll be useful in some cases but basically you're playing around with the average power/energy of the sound? Which I would think could have some interesting effects.

I think I got a good effect by running the effect, hipassing then running it again, but I'll have to try it out again

Edit: obviously adapted from DVCJS2 if you look at the code
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File Type: txt convert to rms.txt (2.5 KB, 174 views)
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Old 01-04-2015, 08:52 PM   #2
DJ Saint-Hubert
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ha I'm actually experimenting with SMR now (square mean root), basically the opposite of RMS. I'm hoping it will have its own sound (I'm guessing maybe it works well with oversampling?) If there are any worthwhile results I'll let you guys know
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Old 01-13-2015, 07:34 PM   #3
aajamilkhan
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it stores it to the output channels so you can mess around with it first,
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