Old 08-15-2018, 10:06 PM   #1
jm duchenne
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Default Multichannel tools... too.

Hi,

Since this forum is not limited (I hope) to ambisonics, here is a list of multichannel tools that can work inside or together with Reaper.
Most of them are devoted to the classical surround spatial formats (including Auro-3D), but there is also a number that can work with any speaker system up to 64 channels.


Multichannel plugins :

Acon Digital : Restoration Suite, reverberation and various effects, 8 channels
https://acondigital.com/

Acousmodules : panners, effects, instruments and utilities, up to 64 channels
http://acousmodules.free.fr/

Anymix : panner 7.1
http://www.iosono-sound.com/vstaax-plug-ins/

AudioEase Altiverb : convolution up to 7.1
http://www.audioease.com/Pages/Altiv...iverbMain.html
Indoor : 3D convolution, up to 9.1 (and 3rd order ambisonics)
http://www.audioease.com/indoor/

Auro-3D : panners up to 13.1
http://www.auro-3d.com/buy/

Doppler and Air : up to 9.1 (and 3rd order ambisonics)
http://www.soundparticles.com/dopplerair.html

Elastic Pitch : 8 channels
http://products.zplane.de/index.php?page=elastiquepitch

Exponential Audio : reverberations, up to 9.1
http://www.exponentialaudio.com/

Flux Mastering Pack :
http://www.fluxhome.com/

GRM-Tools :
SpaceMaster and SpaceVR (free) https://inagrm.com/fr/showcase/news/598/nouveaux-spaces
Spaces various effects
http://www.inagrm.com/grmtools
INA-GRM Spaces3D, SpaceFilter and SpaceGrain : up to 64 channels
http://store.inagrm.com/grm-tools-3/...ls-spaces.html

MCFX : Delay, Filters, up to 64 channels
http://www.matthiaskronlachner.com/?p=1910

Melda-Productions : various effects and utilities, 8 channels
http://www.meldaproduction.com/plugins/effects.php

PaulStretch 3 VST : 8 channels
https://www.kvraudio.com/forum/viewt...p?f=6&t=496544

SIR StandardEQ : 8 channels EQ
http://www.siraudiotools.com/StandardEQ.php
Butterfly : 16 channels convolution
http://www.siraudiotools.com/Butterfly.php

SpatGris : 16 channels 2D panner
http://www.iact.umontreal.ca/site/?page_id=1091

SoundStage :
http://www.audioresearchlabs.com/soundstage/

Spaces : 2D panner up to 64 channels
http://store.inagrm.com/grm-tools-3/...ls-spaces.html

Spatial Audio Designer : panner, up to 22.2
http://newaudiotechnology.com/en/pro...udio-designer/

Unveil : de-reverberation, 8 channels
https://www.zynaptiq.com/unveil/

U-He Uhbik : various effects, 8 channels
http://www.uhbik.com/index.php?item=surround

Virsyn : Reflect 12 channels reverberation, Prism 6 channels pitch shifter
http://www.virsyn.de/en/E_Products/E...e_reflect.html

Voxengo : various effects, 8 channels
http://www.voxengo.com/
PristineSpace, 8 channels convolution
https://www.voxengo.com/product/pspace/

Zephyr : 16 channels reverberation (and 3rd order ambisonics)
https://nuspaceaudio.com/2018/01/22/...rround-reverb/



Standalone :

Flux Spat Revolution : panner and reverberation up to 64 channels (and 7th order ambisonics)
https://fluxhome.com/project/spat-revolution/

Hourglass : granular processing, up to 64 channels
https://xenakios.wordpress.com/2016/...ith-hourglass/

IRCAM Panoramix : panner and reverberation up to 64 channels (and 7th order ambisonics)
http://forumnet.ircam.fr/fr/produit/panoramix/

Mammut : spectral processing
http://www.dontcrack.com/freeware/do...ftware/Mammut/

PaulStretch 3 : up to 32 channels
https://www.kvraudio.com/forum/viewt...9c78&start=330

ServerGris : panner up to 128 channels
https://github.com/GRIS-UdeM/ServerGRIS

SoundGrain : granular processing, 16 channels ?
http://ajaxsoundstudio.com/software/soundgrain/

SoundParticles : up to 32 channels (and 3rd order ambisonics)
http://www.sound-particles.com/whatis.html

Last edited by jm duchenne; 12-12-2018 at 11:07 PM.
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Old 08-15-2018, 11:03 PM   #2
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That's a really good list JM!

This section is certainly not limited to Ambisonics but the idea is to keep things primarily focussed on any format that is true 3D or can work in conjunction with 3D formats.

5.1, 7.1 and such formats are really 2D (width and depth) but some of the tools are definitely useful for adding such material to a 3D format so discussion in that context, IMHO, is valuable here.

The trend these days seems to be heading away from traditional surround formats such as 5.1 with the big players such as Dolby pushing object based formats with full 3D capability.
Clearly, 5.1, 7.1 etc isn't going away any time soon though. The average Joe who has an interest in home theatre for example probably has a difficult enough time with the extra speakers these formats require and the thought of configuring a home setup with Dolby Atmos would probably be too daunting.

Even so, those of us actually creating content now have many options for full 3D and it really isn't that much more involved than doing a 5.1 mix in most cases. I personally have no desire to go back to mixing in 5.1 or stereo now that I have a solid Ambisonic workflow that is fully backwards compatible.
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Old 08-15-2018, 11:44 PM   #3
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Quote:
Originally Posted by ReaDave View Post
Even so, those of us actually creating content now have many options for full 3D and it really isn't that much more involved than doing a 5.1 mix in most cases. I personally have no desire to go back to mixing in 5.1 or stereo now that I have a solid Ambisonic workflow that is fully backwards compatible.
I cannot agree more with you ;-)
http://sonsdanslair.free.fr/l.acousmonef-eng.htm

And what is wonderful with Reaper (and the ReaSurround) is that it is not limited to surround or even standard "3D audio" (like, for example... Protools ?) but allows to create what you whish inside its 64 channels busses.
Having worked with so much constraints during the past 30 years, I thanks Justin & Co nearly every day ! (well, Jeff McClintock for Synthedit too...)
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Old 08-16-2018, 05:58 AM   #4
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Quote:
Originally Posted by jm duchenne View Post
That's a fantastic space you have and great array of speakers and amplifiers. I'd love to hear it in person.

I noticed you mentioned Pierre Schaeffer and Musique Concrète. I know one of my greatest influences musically, Jean-Michel Jarre has been strongly inspired by Pierre Schaeffer too.
Looks like we have more than just a common interest in 3D audio in common JM.
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Old 09-03-2018, 01:55 PM   #5
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Quote:
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Hourglass : granular processing, up to 64 channels
https://xenakios.wordpress.com/2016/...ith-hourglass/
Sadly the multichannel capable version of HourGlass was never publicly released.
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Old 09-05-2018, 12:15 PM   #6
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Quote:
Originally Posted by Xenakios View Post
Sadly the multichannel capable version of HourGlass was never publicly released.
Oh.. you are right of course, and it is sad since even in its "unfinished" state it can do some irreplaceable things !
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Old 09-13-2018, 09:33 PM   #7
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Izotope RX7 now supports up to Dolby Atmos 7.1.2 :
https://www.izotope.com/en/products/...d-edit/rx.html
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Old 09-15-2018, 10:45 AM   #8
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Thanks for the links !

But it is strange that Exponential Audio says that "Reaper is not 3D compatible".
https://www.exponentialaudio.com/advanced-surround-faq

I wonder how they have succeded to program a plugin that cannot access Reaper's 64 channels busses ;-)
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Old 09-16-2018, 11:56 PM   #9
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Ah, good ;-)
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Old 09-22-2018, 10:22 AM   #10
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Quote:
Originally Posted by Reynaud View Post
Røde have also just updated their Soundfield plugin at their IBC2018 booth, now supporting:
B-Format™ (FuMa), B-Format™ (Ambix), Mono, Stereo, 5.1, 7.1, 5.1.2, 7.1.2, 5.1.4, 7.1.4
https://www.rode.com/soundfieldplugin
I'm particularly interested in the new RODE NT-SF1 mic. Ultimately, I'd love a Soundfield ST450 Mk2 but it is way out of my price range. Given that Rode now own Soundfield, the NT-SF1 could be a decent budget version (minus the hardware B Format output, heater and ultra high end specs).
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Old 10-09-2018, 11:23 PM   #11
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Just to say that there is now a bunch of 64 bits Acousmodules also in Audio Unit for MacOS.
Up to 64 channels as usual and working well in Reaper ;-)

http://acousmodules.free.fr/x64.htm
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Old 12-12-2018, 11:10 PM   #12
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New 64 channels I/O GRMTools :
https://inagrm.com/en/showcase/news/598/new-spaces

The SpaceVR is highly interesting since it can convert every speaker layout up to 64 channels to binaural, and it supports personalized sofa files ! And it is free :-)
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Old 12-21-2018, 02:30 PM   #13
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Fabfilter Pro-Q3 can now handle 8 channels, with per-band channel selection. Dynamic equalization is now in there too.

This is for the VST3 and AAX version. Not sure about the AU version.

They're likely working on sidechain control atm too.
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Old 05-17-2019, 03:22 AM   #14
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Default ambisonics plugins by IEM

hi all,

the institute of electronic music and acoustic, graz, have some really nice ambisonics plugins, including encoder / decoder / compressor / reverb.

you can find them here:
https://plugins.iem.at/

they work like charm in reaper.

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Old 05-17-2019, 03:25 AM   #15
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Default toneboosters also support multichannels

hi all,

barricade 4 and equaliser 4 support multi-channel formats, too:

https://www.toneboosters.com/

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Old 05-17-2019, 07:20 AM   #16
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Quote:
Originally Posted by popup View Post
hi all,

barricade 4 and equaliser 4 support multi-channel formats, too:

https://www.toneboosters.com/

Up to 16 channels : very nice !
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Old 10-03-2020, 08:05 AM   #17
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MeldaProduction : nearly all the plugins support now up to 64 channels I/O !
Since they process "only" all the channels in parallel, they can be used in every multichannel based projects, with or without ambisonics.

The FreeBundle is especially interesting ;-)

https://www.meldaproduction.com/about/news/273
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Old 10-11-2020, 04:26 AM   #18
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New Ear Production Suite and MPEGH update :

https://ear-production-suite.ebu.io/

https://www.iis.fraunhofer.de/en/ff/...tware/mas.html

Both are beta plugins dedicated to Object Based production, with similar spatial formats support compatible with traditionnal surround, Auro3D, Dolby Atmos and 22.2 speakers arrangements.

The Ear plugins can represent a good surround/3D panner alternative in a channel based production (alas currently with a mono input only).
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Old 10-11-2020, 04:57 AM   #19
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Quote:
Originally Posted by jm duchenne View Post
MeldaProduction : nearly all the plugins support now up to 64 channels I/O !
Since they process "only" all the channels in parallel, they can be used in every multichannel based projects, with or without ambisonics.

The FreeBundle is especially interesting ;-)

https://www.meldaproduction.com/about/news/273
Indeed, that could be interesting for users who wish to process several audio streams in parallel through the same FX with the same parameter values.

I *think* that the sidechain processing (internal or external) combines the inputs together then uses that combined signal. But I could be wrong.
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Old 02-19-2021, 11:07 AM   #20
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Default 64 channel ambisonics to stereo

Hi, I'm wondering how one would decode 7th order ambisonics to a stereo output image. The closest thing to the stereo image is the binaural decoder but it doesn't come out of two speakers quite right. If it is possible this would be very useful.

I am using IEM suite with 7th order ambisonics but the stereo decoder they have seems to decode for 1st order which makes me concerned I am not hearing what I think I'm hearing.
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Old 02-20-2021, 07:49 AM   #21
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Hi, I'm wondering how one would decode 7th order ambisonics to a stereo output image. The closest thing to the stereo image is the binaural decoder but it doesn't come out of two speakers quite right. If it is possible this would be very useful.

I am using IEM suite with 7th order ambisonics but the stereo decoder they have seems to decode for 1st order which makes me concerned I am not hearing what I think I'm hearing.
Try Blue Ripple Sound Stereo Decoder on "Basic Head" setting. It's 3rd order to stereo.
http://www.blueripplesound.com/products/o3a-core

As for the IEM stereo decoder, it's a binaural decoder, so, for headphones. Or are you talking about an other plug-in?
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Old 02-20-2021, 08:15 AM   #22
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Try Blue Ripple Sound Stereo Decoder on "Basic Head" setting. It's 3rd order to stereo.
http://www.blueripplesound.com/products/o3a-core

As for the IEM stereo decoder, it's a binaural decoder, so, for headphones. Or are you talking about an other plug-in?
Nice, I'll have a look at the blue ripple decoder. The IEM suite has a simple decoder with a stereo setting at the 1st order.

GRM has a stereo decoder with HRTF that seems to work alright.
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Old 02-20-2021, 09:53 AM   #23
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The IEM suite has a simple decoder with a stereo setting at the 1st order.
I don't see it. Or are you talking about the "SimpleDecoder"? It's designed to load decoders that are setup in the AllRADecoder.
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Old 02-20-2021, 10:47 AM   #24
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Quote:
Originally Posted by Joel Parker View Post
GRM has a stereo decoder with HRTF that seems to work alright.
The Space-VR does not process ambisonic encoded files but multichannel spaces. Even if it supports up to 64 channels the two processes are totally incompatible!
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Old 02-20-2021, 06:57 PM   #25
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Quote:
Originally Posted by jm duchenne View Post
The Space-VR does not process ambisonic encoded files but multichannel spaces. Even if it supports up to 64 channels the two processes are totally incompatible!
Dang it, I was getting my hopes up haha. It must be a engineering problem decoding to stereos that makes it not feasible.
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Old 02-21-2021, 09:09 AM   #26
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It must be a engineering problem decoding to stereos that makes it not feasible.
No, not at all. What plug-ins have you tried so far?
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Old 09-27-2021, 04:44 PM   #27
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Default SPARTA multichannel suite (free)

im surprised that these havent been mentioned .

essentially around 20 vst spatial tools,
very high quality devices for specifically dedicated to spatial audio.

im really blown away they give these out , they are very nice

https://leomccormack.github.io/sparta-site/

just wanted to share
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Old 09-27-2021, 11:41 PM   #28
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They are mentionned in the Ambisonics resources thread where they belong logically, even if there is a few of them that are not ambisonics based.

This "multichannel" thread was to list and to discuss multichannel tools that do not use ambisonic coding since happily spatial sound is not limited to this technique ...
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Old 04-20-2022, 10:13 PM   #29
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Default Spacelab

An impressive object based reverberation and spatialization tool:

https://fiedler-audio.com/spacelab-interstellar/

It supports up to 256 inputs/outputs, so I suppose that it will be perfect with Reaper when it will jump beyond its 64 channels current limit ;-)
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Old 04-21-2022, 05:50 AM   #30
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Not optimized for Apple Silicon (M1) on macOS.
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Old 04-21-2022, 06:23 AM   #31
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Not optimized for Apple Silicon (M1) on macOS.
And so? It makes it good for the garbage? ;-)
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Old 04-21-2022, 06:35 AM   #32
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And so? It makes it good for the garbage? ;-)
Nope. Nothing implied. Or just maybe that a year and a half into Apple Silicon, it seems a bit lazy to release a new software for macOS that is not Apple Silicon optimized. I guess it would bother me even less if it was Windows only...

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