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05-17-2011, 06:09 AM
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#401
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by sws
Fixed ruler not moving edit cursor in #23. Sorry about that!
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Tested and it's working now
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05-17-2011, 07:54 AM
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#402
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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hey wow good stuff here!
re the zoom tool, edit cursor moving - loving it much thanks so much, although.....
should it be seeking playback during playback on zoom? as it does here, looked at options but can't change it,
if i mouseclick in arrange the cursor moves but playback continues normally (no seek) but with zoom tool it seeks.
not sure if thats 'default' behvaviour but would be nice to have at least option of quickly disabling that for zooming around during playback.
also i note that the reaper pref 'move edit cursor on time selection change' doesn't work with the zoom tool time selection feature . not a big deal just an observation!
thanks again, this is going to be a big time saver
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05-17-2011, 08:07 AM
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#403
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Code Monkey
Join Date: Sep 2007
Location: Madison, WI
Posts: 857
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Quote:
Originally Posted by BenK-msx
should it be seeking playback during playback on zoom?
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Probably not, fixing for next release.
Quote:
also i note that the reaper pref 'move edit cursor on time selection change' doesn't work with the zoom tool time selection feature.
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Also fixing for next release.
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05-17-2011, 10:19 AM
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#404
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by sws
Probably not, fixing for next release.Also fixing for next release.
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To counter that I quite like the ability for it to seek whilst playing but would also love It also worked on zoom undo too so it would seek to left of arrange as we undid zooms.
The only other thing would be an action to toggle this on or off.
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05-17-2011, 10:31 AM
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#405
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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re fixes: Thanks Tim!
Quote:
Originally Posted by musicbynumbers
To counter that I quite like the ability for it to seek whilst playing but would also love It also worked on zoom undo too so it would seek to left of arrange as we undid zooms.
The only other thing would be an action to toggle this on or off.
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Thanks MBN!
/sarc
joke, indeed, in some cases seeking could be handy but in others a royal pita so an option would be best. i figured that it didn't seek before edit cursor feature added so found it odd.
I guess i imagined the use sequence being like: playback is stopped > zoom in > playback what i can see > stop> edit/tweak > move on.
then during playback, zoom to take a look at things without affecting playback.
'Tim'll fix it' for us no doubt.
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05-17-2011, 10:53 AM
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#406
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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sorry for continued annoyance, i'll be quiet for months i promise..
but would it at all possible to stop the view jumping back a touch upon playback when zoooming in stopped?
[edit] its to do with the 'scroll view during playback' option. prob best to ignore me...
moving the cursor a touch to the right of the left marquee edge passed the 'jump threshold'of the arrange view (only about 10px) seems would fix this.
Last edited by BenK-msx; 05-18-2011 at 12:48 PM.
Reason: stupidity
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05-17-2011, 11:04 AM
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#407
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Human being with feelings
Join Date: Oct 2006
Location: Greece
Posts: 3,553
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Wow, just discovered the drag zoom feature! It's awesome!
Would it be possible to make it work more like Live's zoom function?
This is what happens when you click+drag:
1) The mouse cursor is locked on the (vertical axis) of the timeline.
2) Moving left/right scrolls the timeline. The mouse cursor is always at the time-point of the click. Until you let-go of the mouse button.
So you can scroll and zoom at the same time. And you don't lose the original point in the timeline, where the zoom was initiated.
That would make the tool a lot more useful and predictable I think.
Thanks!
Here's a short video demo: http://screencast.com/t/YTczODZlNDkt
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05-18-2011, 01:44 AM
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#408
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Human being with feelings
Join Date: Aug 2007
Location: East London
Posts: 1,719
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Drag zoom is brilliant!
Sorry to reiterate this FR but could it be linked to mouse modifier actions just like the one to freehand draw envelopes?
Or, I suppose, just have it be able to toggle on and off?
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05-18-2011, 02:22 AM
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#409
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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Quote:
Originally Posted by spikemullings
Drag zoom is brilliant!
Sorry to reiterate this FR but could it be linked to mouse modifier actions just like the one to freehand draw envelopes?
Or, I suppose, just have it be able to toggle on and off?
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you can map it to a mod with the "middle mouse button" (Alt, Shift, Ctrl)
& there is a toggle Action (i have it on my tool bar)
"SWS: Zoom Tool (Marquee)" is the action
& you can set up the mouse mod in "SWS: Zoom Preferences"
sorry if i have misunderstood your question!
Subz
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05-18-2011, 05:42 AM
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#410
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Human being with feelings
Join Date: Aug 2007
Location: East London
Posts: 1,719
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Quote:
Originally Posted by Subz
you can map it to a mod with the "middle mouse button" (Alt, Shift, Ctrl)
& there is a toggle Action (i have it on my tool bar)
"SWS: Zoom Tool (Marquee)" is the action
& you can set up the mouse mod in "SWS: Zoom Preferences"
sorry if i have misunderstood your question!
Subz
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Sounds good Subz, thanks. Will give it a go when I get home.
Edit OK tried it now. SWS: Zoom Tool (Marquee) gives me a one shot marquee zoom. That is good, but, I would like to have marquee zoom turn-on-and-off-able. That's what can't do at the moment.
But . . . the zoom preferences is good! So that gives you marquee zoom with your middle-mouse-button-drag and the option to undo the zoom with a click-no-drag of middle button. Thanks mate!
I'd still like marquee zoom turn-on-and-off-able though
Last edited by spikemullings; 05-18-2011 at 10:09 AM.
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05-18-2011, 12:53 PM
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#411
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Human being with feelings
Join Date: Jun 2008
Location: Whales, UK
Posts: 6,009
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Quote:
Originally Posted by spikemullings
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click drag-up works fab too for undo btw - on off switch could be cool, you do have the modifier option though - eg. set it so ctrl middle-mouse does the zoom stuff, leaving normal middlemouse free.
almost an on/off switch but does take up one hand so can see your point
Last edited by BenK-msx; 05-18-2011 at 12:59 PM.
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05-18-2011, 03:08 PM
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#412
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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DONATED! :)
Just hope that others decide to donate even just a little to the SWS team especially if the extension adds a lot to your work flow
Thanks SWS! You have really made Reaper my home!
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05-18-2011, 09:04 PM
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#413
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Code Monkey
Join Date: Sep 2007
Location: Madison, WI
Posts: 857
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Posted v2.0.0 #24. Changelog:
Zoom updates:
+Option to seek play when moving the edit cursor on zoom in
+Mouse cursor doesn't move in Y when drag zooming, more Abelton Live like (Windows OS only)
S&M Resource view updates:
+Fixed drag'ndrop of slots within the view (comments were lost)
+Fixed text editing when some columns are hidden/moved
Please give it a shot and let me know if things aren't working.
Thanks,
Tim
PS Thanks MBN!
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05-18-2011, 09:51 PM
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#414
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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thank you as always SWS... you are our hero!
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05-19-2011, 05:16 AM
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#415
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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thanks! :) here's my findings for 24
It works pretty well with a mouse but..
1_anyway you could get it to work with "absolute" controllers like the wacom pen pad (the thorn in the side of most devs) right now it is a bit irratic even at "0.01" (perhaps I'm asking miracles here so I won't be sad if you can't!) BUT, I think before you added the ableton like behaviour it was actually working pretty well so maybe a toggle for this (yes another one!)
2_would you consider eventually giving it a modifier key to activate it (even use the same one set for drag zoom) as then we could still use region/markers of loop select
3_the move edit cursor on drag zoom is great, would you be able to add the ability to restore the previous edit cursor when undo zooms or move it to the left of the undid zoomed arranged? (possibly over multiple zoom levels), could this be done even with the store edit cursor and restore edit cursor commands? It would be great to be able to zoom in with it auto seek to the start of the zoom and then on undoing the zoom locate the cursor to the left of the un-zoomed view.
Anyway, so good to finally have this nearly working in Reaper!
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05-19-2011, 05:42 AM
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#416
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Question for SWS team! :) Xenakios Pitchbend plugin?
http://forum.cockos.com/showthread.php?t=41739
I still have the separate one running and for "rate based" pitch bends (that change the length and pitch tape style) it's still really amazing but I was wondering if there was an aim to include it in the main program since it would be useful to many
(I'm having a bit of deja-vu here though and we may have had this conversation somewhere else before. if so forgive me!)
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05-19-2011, 06:03 AM
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#417
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Human being with feelings
Join Date: Oct 2006
Location: Greece
Posts: 3,553
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Quote:
Originally Posted by sws
+Mouse cursor doesn't move in Y when drag zooming, more Abelton Live like (Windows OS only)
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Excellent addition!
The drag-zoom is 'almost there' for me. I can lose the connection between the clicked timeline point and the mouse pointer, if I move the mouse around a bit. I would prefer it if the mouse pointer always stayed at the original clicked point.
e.g. if you clicked+dragged at measure 12, the mouse pointer will always be at measure 12 no matter how much you zoom in or out.
I hope this is possible, not too hard to implement, and desirable by most!
Thank you!
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05-19-2011, 06:40 AM
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#418
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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Quote:
Originally Posted by spikemullings
I'd still like marquee zoom turn-on-and-off-able though
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Toggle marquee zoom would most likely be very simple for them to add!
you should add a FR to the tracker!!
gets a +1 from me even though the one off current system is perfect for my needs
now i'm off to download #24
Subz
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05-19-2011, 01:36 PM
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#419
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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is "disable/enable all plugins of the same sort" possible in the Current API?
so you could add it to the FX context list?
would be really useful if it is possible
Subz
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05-19-2011, 02:28 PM
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#420
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by Subz
is "disable/enable all plugins of the same sort" possible in the Current API?
so you could add it to the FX context list?
would be really useful if it is possible
Subz
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sounds like a job for the fx tab of the project bay
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05-21-2011, 12:30 PM
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#421
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Groove tool is making some of my songs from 30 to 70 megabytes in size! yikes! ;)
I have posted on the google site but wanted to know if anyone else is having this problem, if you suddenly find undos and saves really slow, check your file size and look for repeats of stuff like this....
Quote:
>
TIMESEL 0 5 0.00000000000000 0.00000000000000
<FNGGROOVE
<GROOVEMARKERS
GRV_0 100 21.33333333
GRV_1 101 21.33350625
GRV_2 102 21.99075387
GRV_3 103 22.1696124
GRV_4 104 22.33449907
GRV_5 105 22.50008237
GRV_6 106 23.15782013
GRV_7 107 23.62301771
GRV_8 108 24.68026258
GRV_9 109 24.84789013
GRV_10 110 24.99303105
GRV_11 111 25.16372495
GRV_12 112 26.31467632
GRV_13 113 27.9975975
GRV_14 114 28.49783145
GRV_15 115 28.98238856
GRV_16 116 29.73109604
GRV_17 117 30.06008
GRV_18 118 30.39106997
GRV_19 119 30.56157996
GRV_20 120 30.71002394
GRV_21 121 31.21152389
GRV_0 100 21.33333333
GRV_1 101 21.33350625
GRV_2 102 21.99075387
GRV_3 103 22.1696124
GRV_4 104 22.33449907
GRV_5 105 22.50008237
GRV_6 106 23.15782013
GRV_7 107 23.62301771
GRV_8 108 24.68026258
GRV_9 109 24.84789013
GRV_10 110 24.99303105
GRV_11 111 25.16372495
GRV_12 112 26.31467632
GRV_13 113 27.9975975
GRV_14 114 28.49783145
GRV_15 115 28.98238856
GRV_16 116 29.73109604
GRV_17 117 30.06008
GRV_18 118 30.39106997
GRV_19 119 30.56157996
GRV_20 120 30.71002394
GRV_21 121 31.21152389
GRV_0 100 21.33333333
GRV_1 101 21.33350625
GRV_2 102 21.99075387
GRV_3 103 22.1696124
GRV_4 104 22.33449907
GRV_5 105 22.50008237
GRV_6 106 23.15782013
GRV_7 107 23.62301771
GRV_8 108 24.68026258
GRV_9 109 24.84789013
GRV_10 110 24.99303105
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It just goes on and on making the file very big.
I have all the normal groove files and haven't added any (I don't think) and haven't even used them in the songs.
It's a mystery to me!
EDIT: I think it's a corruption in my initial project file! it's causing the groove bit to get copied/doubled on each save so it gets very big quickly.
Last edited by musicbynumbers; 05-21-2011 at 12:42 PM.
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05-22-2011, 06:57 AM
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#422
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Human being with feelings
Join Date: Mar 2010
Location: Newcastle - UK
Posts: 567
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It's entirely possible I'm doing something wrong
I have a Custom Action chain I use during Mix downs to Help reference against commercial tracks Mapped to a Button Press on my control surface.
SWS:Select Master Tack
SWS/S&M: Bypass all FX for Selected Tracks (To disable any 2buss comp/limiters)
SWS/S&M: Unbypass last FX for Selected Tracks (Re-enables ARC Room Correction plugin, always last in chain)
SWS: Select only Track 1
Track: Toggle solo for Selected Tracks
Consolidate undo is checked so I can A-B by Button Press - Undo
I'm sure this used to be 100% reliable but no 90% of the time I just get track 1 select and solo happening.
Oh Yeah latest V4 Beta and SWS
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05-22-2011, 07:13 AM
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#423
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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It could be related to reaper not waiting long enough for one bit of the command and we have wait actions that might help.
Also you can send the reference track directly by disabling master and creating a direct out but that bypasses you arc plug in, you could get around that by having your mixed routed to a track with just the master fx on it which is then routed to a final track which contains the arc, you could then route your reference tracks to the arc track and bypass the master fx. Not ideal but arc like things put a spanner in the process
As for using undo as a toggle function, sws now have a way of creating cycle actions that can toggle between say custom actions with each press which may help you with this
Quote:
Originally Posted by philait
It's entirely possible I'm doing something wrong
I have a Custom Action chain I use during Mix downs to Help reference against commercial tracks Mapped to a Button Press on my control surface.
SWS:Select Master Tack
SWS/S&M: Bypass all FX for Selected Tracks (To disable any 2buss comp/limiters)
SWS/S&M: Unbypass last FX for Selected Tracks (Re-enables ARC Room Correction plugin, always last in chain)
SWS: Select only Track 1
Track: Toggle solo for Selected Tracks
Consolidate undo is checked so I can A-B by Button Press - Undo
I'm sure this used to be 100% reliable but no 90% of the time I just get track 1 select and solo happening.
Oh Yeah latest V4 Beta and SWS
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05-22-2011, 07:34 AM
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#424
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Human being with feelings
Join Date: Mar 2010
Location: Newcastle - UK
Posts: 567
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Quote:
Originally Posted by musicbynumbers
It could be related to reaper not waiting long enough for one bit of the command and we have wait actions that might help.
Also you can send the reference track directly by disabling master and creating a direct out but that bypasses you arc plug in, you could get around that by having your mixed routed to a track with just the master fx on it which is then routed to a final track which contains the arc, you could then route your reference tracks to the arc track and bypass the master fx. Not ideal but arc like things put a spanner in the process
As for using undo as a toggle function, sws now have a way of creating cycle actions that can toggle between say custom actions with each press which may help you with this
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Cheers for the Quick response
At Mixdown I usually insert tracks at the top (1,2,3) and put My REF wavs on them Balance them for volume and leave them muted. So I need them to bypass Everything in my master Except the ARC (I'm in a small room and there's no space for any more serious acoustic treatment so ARC does help a lot )
Anyhoo...
I've tried waits, and this slowing down the action chain has lead me to more details of a possible bug.
If I have any Track Selected then the Select Master Track Action does nothing. If I deselect all tracks it works as expected.
So as a work around I've put an unselect (surely it should be Deselect?) all tracks action at the start of the chain and that seems to be a workaround.
AND Can i just say how bloody great it is to be able to do this at a button Press thanks to Reaper and SWS. You can't do anything like this in Cubase, at least I never figured a way that didn't involve a hardware switch outside of the box.
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05-22-2011, 05:20 PM
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#425
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Human being with feelings
Join Date: Dec 2010
Posts: 271
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could be possible an action with wich when you edit a midi item, to explode the selected notes on a different item in the same time?
(kinda like what explode midi notes by row, but do it with the notes you have selected)
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05-22-2011, 08:44 PM
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#426
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Code Monkey
Join Date: Sep 2007
Location: Madison, WI
Posts: 857
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Posted beta v2.0.0 #25 with a few updates:
Issue 273: New actions for moving the edit cursor:
+SWS: Move cursor left/right 1 sample (on grid)
+SWS: Move cursor left/right 1ms/5ms
+SWS: Move cursor left/right by default fade length
Issue 283: New action "SWS: Select unmuted tracks"
Issue 286: New actions "SWS: Set master mono" and "SWS: Set master stereo"
Issue 297: Fixed issue with project file size increasing with each save after using groove tool. Load and resave affected projects to automatically fix.
Enjoy,
Tim
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05-23-2011, 03:08 AM
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#427
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Thanks guys! Testing soon
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05-23-2011, 03:36 AM
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#428
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by sws
Issue 297: Fixed issue with project file size increasing with each save after using groove tool. Load and resave affected projects to automatically fix.
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Yeah just tested and the project went from 89 meg to 1.9 megs lol
I actually thought it was things like superior drummer and kontakt taking up masses of space for their save files so I didn't look into it too much till I saw the bottom of that 80 meg file (wordpad nearly died loading it)
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05-23-2011, 04:36 AM
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#429
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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Quote:
Originally Posted by musicbynumbers
sounds like a job for the fx tab of the project bay
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Ha ha, its in there already, (shows i don't use the bay yet)
thanks
i can now quickly disable & re-enable all instances of Nebula3 Free
Subz
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05-24-2011, 10:25 AM
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#430
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Human being with feelings
Join Date: Apr 2010
Posts: 232
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Hi SWS dude(s)
How can I find something that "Play time selection"
(from the start to end, ignoring that vertical line)?
Thanks.
__________________
"Another pointless experiment in synthetic stupidity." - Piz
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05-24-2011, 09:03 PM
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#431
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Code Monkey
Join Date: Sep 2007
Location: Madison, WI
Posts: 857
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Quote:
Originally Posted by chronocepter
How can I find something that "Play time selection"
(from the start to end, ignoring that vertical line)?
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Well, I don't think you necessarily need SWS for that.
Turn on the preference for "Stop playback at end of loop if repeat is disabled" then make a macro for:
"Go to start of time selection"
"Transport: play"
You can also use "Xenakios/SWS: Toggle stop playback at end of time selection" if needed.
Hope this helps,
Tim
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05-25-2011, 07:06 AM
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#432
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Human being with feelings
Join Date: Apr 2010
Posts: 232
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Quote:
Originally Posted by sws
Well, I don't think you necessarily need SWS for that.
Turn on the preference for "Stop playback at end of loop if repeat is disabled" then make a macro for:
"Go to start of time selection"
"Transport: play"
You can also use "Xenakios/SWS: Toggle stop playback at end of time selection" if needed.
Hope this helps,
Tim
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Thanks SWS. 60% done.
But I'd like to keep the "transport bar(?)" in origin place, that wouldn't change the zoom and keep the play/edit point in hands without another click.
(+Edit:Undo seems not work as I expected.)
C.
__________________
"Another pointless experiment in synthetic stupidity." - Piz
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05-25-2011, 07:52 AM
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#433
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Human being with feelings
Join Date: Nov 2009
Location: New York
Posts: 532
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Quote:
Originally Posted by chronocepter
Thanks SWS. 60% done.
But I'd like to keep the "transport bar(?)" in origin place, that wouldn't change the zoom and keep the play/edit point in hands without another click.
(+Edit:Undo seems not work as I expected.)
C.
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Add these actions to the beginning/end of your custom action:
"Save play cursor position"
--other actions--
"Restore play cursor position"
(That's not their exact name, but it should point you in the right direction).
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05-25-2011, 07:32 PM
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#434
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Human being with feelings
Join Date: Apr 2010
Posts: 232
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Quote:
Originally Posted by Mike Stop Continues
Add these actions to the beginning/end of your custom action:
"Save play cursor position"
--other actions--
"Restore play cursor position"
(That's not their exact name, but it should point you in the right direction).
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Finalised with "View: Go to cursor".
95% done as well. (5% = without the "flash back jump").
Thanks Dude.. I tried "SWS:Undo edit cursor move". Don't work in the case.
The macro:
-Store edit cursor position
-Go to start of time selection
-Play
-Recall edit cursor position
-Go to cursor
functional :]
__________________
"Another pointless experiment in synthetic stupidity." - Piz
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05-25-2011, 11:52 PM
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#435
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Human being with feelings
Join Date: Aug 2008
Location: dusty hot place
Posts: 1,492
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Just want to say that these extensions totally rock!
Thank you guys! I love the FNG and Padre additions, totally cool!
__________________
... yOu aNd mE are ...
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05-26-2011, 03:00 AM
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#436
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Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
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It would be great if there was a simple Save/Load function for the Render Queues we make.
Can something like this be done easily with SWS/S&M Extensions?
http://forum.cockos.com/project.php?issueid=3356
Cheers!
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05-28-2011, 12:28 PM
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#437
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Code Monkey
Join Date: Sep 2007
Location: Madison, WI
Posts: 857
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Posted beta v2.0.0 #26:
Merged tiny extension (2 new actions that can help WALTERing themes, see the discussion starting http://forum.cockos.com/showthread.php?p=697224 here)
+SWS/S&M: Show theme helper (all tracks) - Windows OS only
+SWS/S&M: Show theme helper (selected track) - Windows OS only
Theming updates for all S&M views (Find, Resources, Notes/help and Live Configs):
+Dynamic positioning of themed dropdowns, buttons, etc.. (i.e. no more truncated texts, no more unaligned components)
+Windows OS: more use of themes' background colors (instead of "white backgrounds")
+Fonts are now updated when switching themes
Added actions:
+SWS/S&M: Set selected tracks MIDI input to all channels
+SWS/S&M: Set selected tracks MIDI input to channel n - where 'n' is in [1; 16]
+Issue 291: SWS/S&M: Map selected tracks MIDI input to source channel
+Issue 291: SWS/S&M: Map selected tracks MIDI input to channel n - where 'n' is in [1; 16]
S&M Resource view updates:
+New option (in popup menu) to filter the view by comments or paths
+Switch to "fast listview" mode only if there are more than 500 slots
S&M Find updates:
+Issue 298: move view to found item (more to come..)
+Use text buttons rather than icons (looked bad with some themes)
+Red "Not found!" message
House cleaning:
+S&M Live Configs: dropped OSX support for user FX presets (=> Windows OS only)
+Removed "SWS/S&M: Close all routing windows"
+Removed "SWS/S&M: Close all envelope windows"
Issue 300: Fixed "Open REAPER project in item BWAV info" crash
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05-28-2011, 12:56 PM
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#438
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by sws
S&M Find updates:
+Issue 298: move view to found item (more to come..)
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That's really cool.
I asked how to do this sometime ago
http://forum.cockos.com/showthread.php?t=73781
although gofer gave a workable way to do it, this is perfect now.
Thanks a lot.
Also for the other updates of course.
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05-28-2011, 01:25 PM
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#439
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Human being with feelings
Join Date: May 2010
Location: Earth
Posts: 1,883
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I get crashes when using SWS crossfade adjacent selected tracks action on takes.
Heres the crashlog:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 reaper_sws.dylib 0x198fa257 CrossfadeSelItems(COMMAND_T*) + 587
1 reaper_sws.dylib 0x198358c1 hookCommandProc(int, int) + 149
2 com.cockos.reaper 0x0003bf63 Main_OnCommandEx(int, int, ReaProject*) + 115
3 com.cockos.reaper 0x001ce9aa _Z18KBD_OnMainActionExiiiiP6HWND__P10ReaProject. + 105
4 com.cockos.reaper 0x001ce8e9 KBD_OnMainAction(int, int, int, int, HWND__*) + 57
5 com.cockos.reaper 0x001d4421 kbd_translateAccelerator(HWND__*, MSG*, KbdSectionInfo*) + 705
6 com.cockos.reaper 0x001d99ca -[REAPERapp sendEvent:] + 3658
7 com.apple.AppKit 0x90608307 -[NSApplication run] + 917
8 com.apple.AppKit 0x90600339 NSApplicationMain + 574
9 com.cockos.reaper 0x000031f9 _start + 208
10 com.cockos.reaper 0x00003128 start + 40
Regards J
__________________
Win11, R 64bit
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05-28-2011, 01:55 PM
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#440
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Human being with feelings
Join Date: Jul 2006
Posts: 338
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Quote:
Originally Posted by sws
Issue 300: Fixed "Open REAPER project in item BWAV info" crash
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Thanks! that's great.
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