Old 11-02-2023, 11:43 AM   #841
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I think Cubase logic is also nice, when setting fixed lanes it sets a comp lane, and then it comp the items on track to the second lane automatically, so comping is quite instant. (But I guess it's possible with a custom action)


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Old 11-02-2023, 12:27 PM   #842
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Fixed track lanes isn't all about comping. Many of us just want to keep different versions. e.g. before and after RX, tuning or other processing.
Comping is great when you need it but not as a default? It could be a preference for those who need it always maybe.


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I think Cubase logic is also nice, when setting fixed lanes it sets a comp lane, and then it comp the items on track to the second lane automatically, so comping is quite instant. (But I guess it's possible with a custom action)

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Old 11-02-2023, 12:39 PM   #843
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Fixed track lanes isn't all about comping. Many of us just want to keep different versions. e.g. before and after RX, tuning or other processing.
Comping is great when you need it but not as a default? It could be a preference for those who need it always maybe.
If you read from start the discussion you may find why I'm talking about this. And of course I know that's not only about comping, I was beta testing it for more than two years. What suggested was an option for this, to turn comping on when switch to fixed lanes, or as feedthecat suggested also when recording is on. This is because many novice users were confused because they expected the same result as classic takes. Having comping on does exactly this. Imho an option to choose how to initiate fixed lanes (for comping or layering) would be very welcome too.

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Old 11-02-2023, 01:20 PM   #844
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Searched to see if this came up but nothing yet. Razor edits are unable to be extended down through a fixed lane track. Regular selection works fine.

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Old 11-02-2023, 02:03 PM   #845
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Originally Posted by benmiller View Post
use : "Track: Toggle comping" on a new track which has no fixed lanes yet, it does excatly that.
I will check that. In my opinion, it is not great because it is another thing people have to know to do basic things. It would be good to have this as default and have an option for people doing more complex task with the lanes.

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what's the issue with having to have comping on? either it's on and it does what you want, either it's off and it has the other behaviour.
The risk to have comping always enable during a recording, is to click somewhere by mistake and modify comping that were already done.

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using "Track: Toggle comping" and then recording does 1/, 2/ and 3/ with no extra steps.
Ok, I will test that.

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well it does exactly what it says does. But maybe an action "reset all name lanes execpet comping lanes" could be helpful.
For me this should be default, I don't see a use case where the actual behaviour could be beneficial. I also think that having always more stuff into the menus is great.

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what would you gain if the comp lane was "only " a comp lane?
I’m not in front of reaper right now. But I think you can rename lanes.
So it doesn’t feel ok that naming is the only characteristic of a comping lane.

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visually per default it's at the top and named C... which makes it already pretty recognisable i would say.
I don't think that it is visible enough. But is not very important.

Last edited by spinal; 11-03-2023 at 02:50 AM.
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Old 11-02-2023, 04:24 PM   #846
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Originally Posted by spinal
The risk to have comping always enable during a recording, is to click somewhere by mistake and modify comping that were already done.
Good point, but you can unbind default left click mouse modifier for comp areas and set it to a more generic action like move edit cursor to mouse position
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Old 11-02-2023, 07:29 PM   #847
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Originally Posted by Svein View Post
Fixed track lanes isn't all about comping. Many of us just want to keep different versions. e.g. before and after RX, tuning or other processing.
Comping is great when you need it but not as a default? It could be a preference for those who need it always maybe.
I said long time ago that maybe would be nice to have 2 fixed lanes: fixed lane ( layering) and fixed lane (comping). So user could choose or default for the purpose they are most interested in.
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Old 11-03-2023, 02:45 AM   #848
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Good point, but you can unbind default left click mouse modifier for comp areas and set it to a more generic action like move edit cursor to mouse position
Agreed, but I think reaper needs default that match the expected behavior by most users.
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Old 11-03-2023, 04:57 PM   #849
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Is there any way to narrow the take section in the TCP? It takes up a lot of horizontal space. I am running a modified Reaper 5 theme, but this appears to be a problem everywhere. It's taking up at leas 100 pixels when it could work in about 20.

Maybe there's something I could add to rtconfig to force it to be narrower. Please let me know. Thanks.
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Old 11-04-2023, 01:48 AM   #850
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Quote:
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expected behavior by most users.
OK. Do a decent statistical research on that ! (of course current and future users separately)
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Old 11-04-2023, 09:08 AM   #851
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OK. Do a decent statistical research on that ! (of course current and future users separately)
current and future users all getting a totally new feature it's not a "old/classic workflow which many users are used to". Everyone is learning how to use it.
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Old 11-05-2023, 12:26 AM   #852
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I think there should be track defaults for comping and a recording option that enables comping (especially useful to novices).
About the recording option:

One thing that bothers me about "Create comp areas for new recordings while comping" being a track setting is that we can't quickly check the state of it before recording (e.g. toolbar button won't show state).

What if instead of a track setting, this becomes a project recording mode? Instead of only operating "while comping" it creates a comp lane if the track doesn't have one.

I'd definitely place that on my toolbar. Thoughts?
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Old 11-05-2023, 02:55 AM   #853
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Quote:
Originally Posted by FeedTheCat View Post
About the recording option:

One thing that bothers me about "Create comp areas for new recordings while comping" being a track setting is that we can't quickly check the state of it before recording (e.g. toolbar button won't show state).

What if instead of a track setting, this becomes a project recording mode? Instead of only operating "while comping" it creates a comp lane if the track doesn't have one.

I'd definitely place that on my toolbar. Thoughts?
That's something I've stubbled across before two days as well and maybe related. The problem with me is that when it's off with a comp lane active but without comp areas, it doesn't comp the recording. So I have to enable it first to set the first comp area and then disable it so that it doesn't overwrite the previous comps. It would be super useful if it could create a comp area first if there isn't one when recording even with this setting off, and after to record the new passes without overwriting previous comps.

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Old 11-05-2023, 02:49 PM   #854
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looks like a lot of changes to lanes and comping in the release candidate today
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Old 11-07-2023, 02:40 PM   #855
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Can we have an action to select the items in active lanes? There's this action "Track lanes: Select items in lane under mouse" but it works only for a single lane and it's only mouse dependent.
I did a custom action that explodes the selected items from the comp lane to a new track, and then deletes the comps/sources and re-comp the new parts,

but in order to select the items I have to move the mouse to the comp lane each time and do it either manually or with the first action I mentioned, and then run the above custom action.
So I think it would be useful if we had another action to select the items in active lanes, or and within time selection, so we don't need to use the mouse to activate actions for item selection in lanes.
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Old 11-10-2023, 08:02 AM   #856
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Default Explicit comp

Instead of using comp into new lane or comp into lane under mouse, would it be possible to have a script to explicitly comp into lane called C1?

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Old 11-11-2023, 06:53 AM   #857
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Is it possible to loop over the lanes and get the lane names? I'm trying to explicitly set comp into Lane C1.
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Old 11-11-2023, 09:14 AM   #858
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I just noticed that the lane button area context menu is lane-specific and lists the affected lane in grey at the top of the context menu. That threw me for a loop before I noticed! Was trying to set Show/play active lane to the playing lane but not right-clicking over it, and the wrong lane was getting activated.
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Old 11-20-2023, 07:59 AM   #859
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It would be great to have 3 mods with media lane TCP:

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Old 11-20-2023, 08:28 AM   #860
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Quote:
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It would be great to have 3 mods with media lane TCP:

Love the small one
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Old 11-20-2023, 11:50 AM   #861
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save the space

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Old 11-28-2023, 04:52 PM   #862
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Hi guys,

I'm trying to copy a section from normal tracks to a fixed lane track. What's the best way to do this?

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Old 11-28-2023, 10:33 PM   #863
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With 'Preferences > Appearance > Highlight edit cursor over last selected track' enabled:

It would be really useful and consistent (with the general UI if not with the current preference labelling) if the 'caret' cursor was shown on the last clicked track lane, so you knew where pasting would take place. It currently "highlights" the whole track, including all lanes, which seems to be missing a trick!
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Old 11-29-2023, 05:13 AM   #864
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Hi guys,

I'm trying to copy a section from normal tracks to a fixed lane track. What's the best way to do this?
Probably the action 'Take: Explode takes on selected tracks to fixed lanes' ?
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Old 11-29-2023, 08:44 AM   #865
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Quote:
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Probably the action 'Take: Explode takes on selected tracks to fixed lanes' ?
Maybe related, but didn't this work in the past? (trying to move items from multiple tracks into lane add area of first track)

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Old 11-29-2023, 08:56 AM   #866
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Maybe related, but didn't this work in the past? (trying to move items from multiple tracks into lane add area of first track)

This would be what I would first try.
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Old 11-29-2023, 09:19 AM   #867
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Maybe related, but didn't this work in the past? (trying to move items from multiple tracks into lane add area of first track)
No, there is no way to use a mouse edit to move items from multiple tracks to a single track, or vice versa.
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Old 11-29-2023, 10:57 AM   #868
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Probably the action 'Take: Explode takes on selected tracks to fixed lanes' ?
Thanks, the top part were tracks, not takes. But I made it work by using "Implode selected items across tracks to one fixed lane track" (and then undoing what the action does by healing items etc.) Was really cumbersome though tbh. I didn't want to move items, just make copies.

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No, there is no way to use a mouse edit to move items from multiple tracks to a single track, or vice versa.
Could there be a modifier? Would be really nice if it were possible even if envelopes are ignored (or whatever the cost is).
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Old 11-30-2023, 05:29 AM   #869
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Hello, friends. Thank you for working on new features; it looks fantastic!

I've been experiencing difficulties with recording starting from Reaper version 7; the workflow has turned into a nightmare, and I'm compelled to revert to older versions. Could you please advise on the SETTINGS to enable in version 7 to make recording SIMPLE and UNDERSTANDABLE, as it was in the old versions? I greatly appreciate the new features; they are amazing. But, we shouldn't lose the old ones, right?

What concerns me the most are:

All items have different colors, turning the project into an incomprehensible mess, especially if there are 20+ tracks of different colors.
The logic of recording is unclear. First, item overlays occur with "Fixed lanes" enabled, and then "Takes" appear.
Looking forward to your response! Thank you!

I've recorded short GIFs to make it clear.

OLD: https://drive.google.com/file/d/1aVi...ew?usp=sharing

NEW: https://drive.google.com/file/d/1WAw...usp=drive_link

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Old 11-30-2023, 05:57 AM   #870
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Could you please advise on the SETTINGS to enable in version 7 to make recording SIMPLE and UNDERSTANDABLE, as it was in the old versions?
Thanks for posting the screencaps, that always makes it easier to understand what's going on.

From your v6 screencap I can see that you have "Options / New recording that overlaps existing media items / Adds media items in layers" enabled. In v7, if you ensure your menu settings look like this, including making sure the two "add lanes" options are disabled, then the recording behavior in v7 should be exactly the same as in your v6 screencap.



Getting a little more complicated: there was unfortunate behavior in 7.0-7.05 where your particular v6 recording settings (which are not the default settings, fwiw) were automatically converted to the v7 recording behavior in your other screencap. That automatic conversion was reverted in 7.06, so a project that was saved in v6 with your recording settings will open with the settings exactly unchanged. So if you haven't already, I would suggest updating to 7.06. For projects that were saved in v6, then opened and re-saved in 7.0-7.05, you will need to reset the options to match the screencap above.
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Old 11-30-2023, 06:19 AM   #871
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Quote:
Originally Posted by schwa View Post
Thanks for posting the screencaps, that always makes it easier to understand what's going on.

From your v6 screencap I can see that you have "Options / New recording that overlaps existing media items / Adds media items in layers" enabled. In v7, if you ensure your menu settings look like this, including making sure the two "add lanes" options are disabled, then the recording behavior in v7 should be exactly the same as in your v6 screencap.



Getting a little more complicated: there was unfortunate behavior in 7.0-7.05 where your particular v6 recording settings (which are not the default settings, fwiw) were automatically converted to the v7 recording behavior in your other screencap. That automatic conversion was reverted in 7.06, so a project that was saved in v6 with your recording settings will open with the settings exactly unchanged. So if you haven't already, I would suggest updating to 7.06. For projects that were saved in v6, then opened and re-saved in 7.0-7.05, you will need to reset the options to match the screencap above.
Thank you for the quick response! I checked, in the old versions of Reaper, these menu items were disabled.

I'm using version 7.06. In it, you can't disable these menu items. Either one works, or the other.


UPD:
I figured it out. This menu looks like on your screenshot and works in 7.06. But when I import my configuration, the menu becomes like on my screenshot and stops working. What should I do?

UPD2:

My menu wasn't working because I added "Script: Default_7.0_theme_adjuster" in it. I should have looked for it at the bottom in the Default menu. Thank you very much, now everything works good!
Attached Images
File Type: jpg menu1.jpg (69.0 KB, 207 views)

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Old 11-30-2023, 10:25 AM   #872
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the most interesting thing for me in this thread is that there were people actually using the old layers mode as their default. that one never made sense to me
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Old 12-04-2023, 01:47 PM   #873
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In Fixed Lanes, do we have an action(s) to delete a take and move the ones below it up ? Assume there are other comps on the same lanes.

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Old 12-07-2023, 12:23 PM   #874
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Trying to do this please.

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Old 12-07-2023, 01:32 PM   #875
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why ?
(In this forum Feature requests are not allowed, anyway )
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Old 12-13-2023, 03:52 PM   #876
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I made a post in the FR forum about this, but I'm curious if anyone else would use this.

My ideal workflow is a combination of OG Reaper Takes and Fixed Media Item Lanes.
  • Show/play only one lane
  • New recording splits existing items and adds takes (into currently shown lane)
  • Empty lanes are added manually (and recording always takes place in currently selected lane(s)
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Old 12-14-2023, 01:42 AM   #877
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Quote:
Originally Posted by JRTaylorMusic View Post
I made a post in the FR forum about this, but I'm curious if anyone else would use this.

My ideal workflow is a combination of OG Reaper Takes and Fixed Media Item Lanes.
  • Show/play only one lane
  • New recording splits existing items and adds takes (into currently shown lane)
  • Empty lanes are added manually (and recording always takes place in currently selected lane(s)
I made a request earlier.
My case I want use like an old digital Multi-Track Recorder virtual track.
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Old 12-14-2023, 06:24 AM   #878
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Guys, help me figure it out. How to turn off Track Lanes? Yes, just turn it off to return the track state to what it was before activation?

The problem is that after activating and disabling Track Lanes, I lose the ability to crossfade (at least between two layered items) and a round icon remains on the track. How to remove it?

Animated GIF:
https://drive.google.com/file/d/11X3...ew?usp=sharing

In the workflow it looked like this: I simply turned on Track Lanes, quickly took the opportunity to split the layered items and change the length of one, and then turned off Track Lanes because I no longer needed it. But his presence continues, which breaks my workflow a little.
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Old 12-14-2023, 06:29 AM   #879
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Guys, help me figure it out. How to turn off Track Lanes? Yes, just turn it off to return the track state to what it was before activation?
To get back to where you want to be you will need to turn track lanes on, move all the items to the top lane, then turn track lanes off. We can add an action that will do this, for the next release.

[edit] the action already exists Select all items on the track and run "Track lanes: Move items to top lane".
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Old 12-14-2023, 06:33 AM   #880
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Originally Posted by schwa View Post
To get back to where you want to be you will need to turn track lanes on, move all the items to the top lane, then turn track lanes off. We can add an action that will do this, for the next release.

[edit] the action already exists Select all items on the track and run "Track lanes: Move items to top lane".
It works, I checked. Thanks for the quick response!
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