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01-03-2023, 06:59 AM
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#41
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Human being with feelings
Join Date: Dec 2012
Posts: 13,354
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Quote:
Originally Posted by Mercado_Negro
This is exactly what I was suggesting because it doesn't make any sense to have two or more razor edit areas playing at the same time.
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They make sense, but not in context of comping.
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01-03-2023, 07:00 AM
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#42
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Human being with feelings
Join Date: Jun 2019
Location: Hampshire, England
Posts: 244
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something weird happening with the RE buttons
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01-03-2023, 07:14 AM
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#43
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Human being with feelings
Join Date: Mar 2019
Posts: 931
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Quote:
Originally Posted by IrishRover79
something weird happening with the RE buttons
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– yeah, controls aren't scaled on mac/retina. Works fine in normal res. though.
Actions to move/copy-to-first are working too.
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01-03-2023, 07:45 AM
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#44
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,130
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Quote:
Originally Posted by Gass n Klang
It's important being able to create multiple comps and to be able to comp from a comp.
And I have still a visual problem with lanes: If you got 50 takes (sounds much but it isn't, if you record song part after song part and wanna have a new lane per take...) you don't see anything, even at 100% zoom at my 34" 4k monitor. That's why I think lanes need to be on separate lane subtracks
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Yep, that's a huge issue. In May 2022 I did some vocal recordings via the new lane feature. There were 16 takes on that track and it was absolutely impossible to see the waveforms of the single takes.
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01-03-2023, 07:57 AM
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#45
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Human being with feelings
Join Date: Mar 2020
Posts: 225
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Quote:
Originally Posted by Odys
My suggestion:
Comping submode for fixed lanes
Comping lane always on top, markers don't disappear, select desired take with quick swap method with swipe or arrows from top track or individual takes
Comping versions and toggle between comping and editing. Edit, turn back to comping mode and select favorite.
Comping doesn't have just be to select best version of a take but also can be used as super-duper patchworking sound design tool. Edit, turn back to comping mode and select favorite.
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I love this idea! +1
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01-03-2023, 08:04 AM
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#46
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Human being with feelings
Join Date: Jan 2014
Posts: 923
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01-03-2023, 08:17 AM
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#47
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Human being with feelings
Join Date: Oct 2014
Location: Somewhere in this universe or so.
Posts: 1,717
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All of you guys, have an electronic microscope instead of normal eyes'pupils? :-D
May I hope in a more readable stuff ? :-D
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01-03-2023, 08:27 AM
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#48
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,717
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Quote:
Originally Posted by vitalker
[*] + Undo: consolidate undo points when inserting multiple FX via action [ t=274365]
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Works perfectly now, thanks for the fix!
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01-03-2023, 08:52 AM
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#49
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Human being with feelings
Join Date: Jan 2014
Posts: 923
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01-03-2023, 08:55 AM
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#50
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Human being with feelings
Join Date: Jan 2014
Posts: 923
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01-03-2023, 09:00 AM
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#51
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Human being with feelings
Join Date: Jun 2006
Posts: 22,598
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Quote:
Originally Posted by Mercado_Negro
This is great, schwa. I tested it a few minutes ago and it works nicely that way. Now, what I see that's counterproductive is having two or more razor edit areas on two or more different lanes playing at the same time like this:
I think only the latest created razor edit area should delete the previous and play.
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WAIT WHAT? THIS LOOKS AWESOME!
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01-03-2023, 09:07 AM
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#52
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,712
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Quote:
Originally Posted by vitalker
They make sense, but not in context of comping.
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I think comping is the goal here, no?
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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01-03-2023, 09:16 AM
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#53
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Human being with feelings
Join Date: Sep 2021
Location: Berlin
Posts: 2,089
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Quote:
Originally Posted by Mercado_Negro
I think comping is the goal here, no?
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Comping is a goal, but not the only one, if Kenny's comments are to be taken at face value. Of course, he also said this, referring to comping implementations in other software:
Quote:
Originally Posted by Kenny Gioia
Or maybe they're smart enough not to need to see other's sub-par work?
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So maybe his comments aren't really meant be taken at face value.
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01-03-2023, 09:28 AM
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#54
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Human being with feelings
Join Date: Dec 2012
Posts: 13,354
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Quote:
Originally Posted by Mercado_Negro
I think comping is the goal here, no?
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May be one of many.
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01-03-2023, 09:30 AM
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#55
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Human being with feelings
Join Date: Jun 2006
Posts: 22,598
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I'm going to compare with what I remember of take markers, this has some obvious advantages for sure.
I am using these actions:
- Select Razor edit area and time (this makes it so it's looping a particular part to audition - it's very helpful and I would have had to make 2 actions before I think - split the item, then select time... now it's one action.
- Select Razor edit area ignoring snap
but is there a way to have Select Razor edit area and time ignoring snap? For fine tuned adjustments?
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01-03-2023, 09:35 AM
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#56
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,247
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Quote:
Originally Posted by Jae.Thomas
is there a way to have Select Razor edit area and time ignoring snap? For fine tuned adjustments?
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By actions do you mean mouse modifiers? There is an arrange view right-drag modifier "select razor edit area and time ignoring snap".
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01-03-2023, 09:53 AM
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#57
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Human being with feelings
Join Date: Jun 2020
Posts: 48
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Quote:
Originally Posted by vitalker
[*]+ Media item lanes: add controls to razor edits on fixed lane tracks to move area without contents, copy contents to first playing lane
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The new "copy area contents to first playing fixed lane" action is a great addition to my type of workflow. Copying to a specific lane allows for easy custom actions to repeat the same tasks quickly.
Request: Could we get a toggle to only display the soloed lane? When I'm done comping, I don't need to see all of the item lanes anymore, I only want to see my comp.
2nd request: Could we get actions to solo next/previous lane, and first/last lane? It would give more options to focus the correct lane in custom actions without having to click.
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01-03-2023, 10:23 AM
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#58
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Human being with feelings
Join Date: Jun 2019
Location: Hampshire, England
Posts: 244
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Quote:
Originally Posted by luiza177
I love this idea! +1
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+1
Another advantage of this is that the take numbers stay aligned with the lane numbers.
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01-03-2023, 10:24 AM
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#59
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Human being with feelings
Join Date: Jun 2006
Posts: 22,598
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Quote:
Originally Posted by schwa
By actions do you mean mouse modifiers? There is an arrange view right-drag modifier "select razor edit area and time ignoring snap".
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I didnt see that in the left drag context!!! I apologize it's probably in another context. I will check again!
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01-03-2023, 10:42 AM
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#60
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Human being with feelings
Join Date: May 2010
Posts: 4,125
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Quote:
Originally Posted by ferropop
...but currently there's no way to visualize WHERE the committed pieces came from, other than maybe color.
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My feeling on it:
1. Many people don't care
2. Colors
3. Item name can be based on the track and lane it was recorded into
4. Choose the preference (doesn't exist yet) to cut when promoting a section so you always see the wholes created and know where it came from.
Are any of these perfect? No? Do they need to be? I don't know.
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01-03-2023, 10:44 AM
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#61
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Human being with feelings
Join Date: Jun 2006
Posts: 22,598
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I think it would be neat to have more indication of where it came from, but would it then complicate other usages of fixed lanes?
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01-03-2023, 10:47 AM
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#62
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Human being with feelings
Join Date: Dec 2012
Posts: 13,354
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Quote:
Originally Posted by Jae.Thomas
I think it would be neat to have more indication of where it came from, but would it then complicate other usages of fixed lanes?
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It could be an additional indicator on items with lane number. Like we have mute button, volume knob, fx button etc.
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01-03-2023, 10:47 AM
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#63
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Human being with feelings
Join Date: May 2010
Posts: 4,125
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Quote:
Originally Posted by ferropop
Given that there's nothing concretely special about the Top Lane or the Currently Playing lane, it just feels dangerous to be able to "commit" to these two arbitrary options.
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I disagree. If you want your Top Lane to be the comp, there's nothing arbitrary about it. Or if you've chosen to make another lane your comp, you can do this as well.
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01-03-2023, 10:49 AM
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#64
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Human being with feelings
Join Date: May 2010
Posts: 4,125
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Quote:
Originally Posted by vitalker
I fully disagree. If you want one area, you draw one area. If you want to hear multiple lanes, you draw more areas.
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I agree. And most people will be drawing one area at time anyway. Draw, promote, move on.
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01-03-2023, 10:52 AM
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#65
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Human being with feelings
Join Date: May 2010
Posts: 4,125
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Quote:
Originally Posted by Vagelis
Thanks for this but i feel it's a half baked feature. Can you please give us the same functionality with previous markers where everything outside them was muted but for razor edits in lanes?
I have a couple of items in lanes and i choose some parts of it. When it's playing the parts without razor edits i can hear all items in lanes which is not very relative to comping.
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I think you already have this if you don't solo any lanes.
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01-03-2023, 10:53 AM
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#66
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,911
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Quote:
Originally Posted by Kenny Gioia
My feeling on it:
1. Many people don't care
2. Colors
3. Item name can be based on the track and lane it was recorded into
4. Choose the preference (doesn't exist yet) to cut when promoting a section so you always see the wholes created and know where it came from.
Are any of these perfect? No? Do they need to be? I don't know.
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Imo it's nice know from where your comps came from in case you want to re-comp other parts and not the same. Using REs for comping can't do it since they never stay visible when we edit something and they have some more disadvantages as i mentioned earlier.
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01-03-2023, 10:54 AM
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#67
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,247
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Quote:
Originally Posted by Gass n Klang
And I have still a visual problem with lanes: If you got 50 takes (sounds much but it isn't, if you record song part after song part and wanna have a new lane per take...) you don't see anything
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The visibility issue with a high number of lanes is something we plan to address, but that's a few more steps down the road.
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01-03-2023, 10:54 AM
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#68
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Human being with feelings
Join Date: May 2010
Posts: 4,125
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Quote:
Originally Posted by Triode
I'm open to other options if they occur but a "special status comping lane" could be limiting in other ways depending on how it's implemented.
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I agree. It's most flexible without a special lane.
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01-03-2023, 10:55 AM
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#69
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,696
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Quote:
Originally Posted by Kenny Gioia
My feeling on it:
1. Many people don't care
2. Colors
3. Item name can be based on the track and lane it was recorded into
4. Choose the preference (doesn't exist yet) to cut when promoting a section so you always see the wholes created and know where it came from.
Are any of these perfect? No? Do they need to be? I don't know.
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1. Many people don't work with professional clients. It's absolutly common to have somebody sitting in the room for the final cut who is commenting like: "I liked that phrase more in the previous version you sent me". So you always and instantly need to know, which takes you're cutting. Directly.
2. not reliable, as they can be changed too easily without recognizing
3. yes, that's an opportunity, but then lanes always should keep their names. If you delete lane 5, because something went completely wrong, then take 6 should stay on lane 6. This is how pro tools does it. Each playlist gets a new name (track name + incrementing number) and keeps it, no matter what. If you record 5 guitar takes and 7 drum takes and then do a take together, it's playlist 8 for both instruments. SO HELPFUL, especially if tutti takes get the same color.!!!
4. not helpful, in all professional contexts I know, it's crucial to have the rough material untouched. ("can we listen to take 3 again...")
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01-03-2023, 11:01 AM
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#70
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Human being with feelings
Join Date: May 2010
Posts: 4,125
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Quote:
Originally Posted by Vagelis
Imo it's nice know from where your comps came from in case you want to re-comp other parts and not the same.
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Which is why I suggested:
Quote:
4. Choose the preference (doesn't exist yet) to cut instead of copy when promoting a section so you always see the holes created and know where it came from.
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This is how I've always done it to get doubles and triples of a vocal. I would cut where it came from so I couldn't accidently choose that phrase again as a re-comp or a double or triple.
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01-03-2023, 11:04 AM
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#71
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Human being with feelings
Join Date: Jun 2020
Posts: 700
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Quote:
Originally Posted by Gass n Klang
1. Many people don't work with professional clients. It's absolutly common to have somebody sitting in the room for the final cut who is commenting like: "I liked that phrase more in the previous version you sent me". So you always and instantly need to know, which takes you're cutting. Directly.
2. not reliable, as they can be changed too easily without recognizing
3. yes, that's an opportunity, but then lanes always should keep their names. If you delete lane 5, because something went completely wrong, then take 6 should stay on lane 6. This is how pro tools does it. Each playlist gets a new name (track name + incrementing number) and keeps it, no matter what. If you record 5 guitar takes and 7 drum takes and then do a take together, it's playlist 8 for both instruments. SO HELPFUL, especially if tutti takes get the same color.!!!
4. not helpful, in all professional contexts I know, it's crucial to have the rough material untouched. ("can we listen to take 3 again...")
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Agreed
Last edited by tonalstates; 01-03-2023 at 11:27 AM.
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01-03-2023, 11:04 AM
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#72
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,696
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Quote:
Originally Posted by schwa
The visibility issue with a high number of lanes is something we plan to address, but that's a few more steps down the road.
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good to know, thanks! please keep in mind, that just showing only one lane at a time doesn't really solve the problem. I think it's undispensable to be able to see which takes cover which parts of a song at a glance. If a recording session is running out of time, you need to have an overview, how much material you recorded for every part.
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01-03-2023, 11:08 AM
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#73
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Human being with feelings
Join Date: May 2010
Posts: 4,125
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Quote:
Originally Posted by Gass n Klang
1. Many people don't work with professional clients. It's absolutly common to have somebody sitting in the room for the final cut who is commenting like: "I liked that phrase more in the previous version you sent me". So you always and instantly need to know, which takes you're cutting. Directly.
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Correct. And that is my point. Many people won't care. But some will.
Quote:
Originally Posted by Gass n Klang
2. not reliable, as they can be changed too easily without recognizing
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Fair.
Quote:
Originally Posted by Gass n Klang
3. yes, that's an opportunity, but then lanes always should keep their names. If you delete lane 5, because something went completely wrong, then take 6 should stay on lane 6. This is how pro tools does it. Each playlist gets a new name (track name + incrementing number) and keeps it, no matter what. If you record 5 guitar takes and 7 drum takes and then do a take together, it's playlist 8 for both instruments. SO HELPFUL, especially if tutti takes get the same color.!!!
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Good point. Maybe as lanes are created they always keep their names. So if you delete lane 3, you now have lane 1,2 and 4. And no 3.
Quote:
Originally Posted by Gass n Klang
4. not helpful, in all professional contexts I know, it's crucial to have the rough material untouched. ("can we listen to take 3 again...")
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Well… I have been doing it professionally this way for 30 years. So… But your point is still valid.
Thanks
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01-03-2023, 11:11 AM
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#74
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,255
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Quote:
Originally Posted by Kenny Gioia
I agree. And most people will be drawing one area at time anyway. Draw, promote, move on.
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I like the idea that you can do multiple razor selections in various lanes to try out those areas for a take and then maybe you can then promote them all at once.
What about the idea that the lane we set to record to is the lane they get promoted to?
That way we could easily create alternate comps this way.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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01-03-2023, 11:16 AM
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#75
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Human being with feelings
Join Date: Jun 2006
Posts: 22,598
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Quote:
Originally Posted by schwa
By actions do you mean mouse modifiers? There is an arrange view right-drag modifier "select razor edit area and time ignoring snap".
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I'm using the media item modifiers... bottom half. Let me see how the arrange thing works.
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01-03-2023, 11:18 AM
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#76
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Human being with feelings
Join Date: May 2010
Posts: 4,125
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Quote:
Originally Posted by musicbynumbers
I like the idea that you can do multiple razor selections in various lanes to try out those areas for a take and then maybe you can then promote them all at once.
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That makes some sense the more I think about it but it does present some limitations.
For instance, there are actions to move razor edits up/down one lane at a time. They would be useless. You would have to use the buttons in the razor edit.
Quote:
Originally Posted by musicbynumbers
What about the idea that the lane we set to record to is the lane they get promoted to?
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What's wrong with having them go to the currently soloed lane?
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01-03-2023, 11:22 AM
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#77
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,696
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Quote:
Originally Posted by Kenny Gioia
Good point. Maybe as lanes are created they always keep their names. So if you delete lane 3, you now have lane 1,2 and 4. And no 3.
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yes, that could be an option. If you delete 3 and create a new one it should be 5.
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01-03-2023, 11:24 AM
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#78
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,696
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Quote:
Originally Posted by Kenny Gioia
Well… I have been doing it professionally this way for 30 years. So… But your point is still valid.
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I know, but everybody has different clients
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01-03-2023, 11:25 AM
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#79
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Human being with feelings
Join Date: Jun 2006
Posts: 22,598
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is it the expected behavior that when you click the box in the middle of the razor edit preview it does not create a new lane in which to put that segment?
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01-03-2023, 11:29 AM
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#80
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Human being with feelings
Join Date: Oct 2014
Location: Somewhere in this universe or so.
Posts: 1,717
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Quote:
Originally Posted by vitalker
+ Windows: reduce flicker in actions window
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This worked. Thanks a zillion
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