Old 12-23-2019, 08:24 AM   #1
Regisfofo
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Default Super8Looper Tips & Tricks

Hi there,
I really enjoy working with that powerfull jsfx but i've found it is not really that easy to understand, so here is the thread I would have loved to encounter when I first started using it.
I'll try to cover some bases I struggled to get, and then go to more in depth use. All using licecaps, hoping it's easy enough to get...
Please feel free to shime in if you can add other usefull intels!

First, let's be clear about some Super8 limitations :
-It does not loop midi, but you can still loop the audio output of your vsti
-It can record only limited time loops ( 83 seconds in my setup...)
-The UI of the Super8 must be displayed for some fonctions to work properly (the add to project fonction namely does require it)

Now let's go :


You can right click to change monitoring modes




You can right drag the controls in the grey boxes, the numbers are midi notes numbers




If you need to loop a Stereo channel, just set rec and play from two channels to the same midi notes and now you're looping stereo...




Embeded UI in TCP does looks nice and feels practical. (By the way, It does resolve the import to session bug too )




The next one is just amazingly powerfull, take your time to imagine the workflow it permits. You can trigger Super8 with notes in a midi item directly from the JSFX track.




There's no Undo fonctions for overdubs , here is a workaround : Don't overdub, you can route the same audio input to several Super8 channels instead.




So now maybe, you're running out of channels, don't worry you can Sync several Super8 instances together either using one of the channel to do so like that :




Or you can sync them to the project's grid using Gianni's input quantize JSFX


Last edited by Regisfofo; 12-23-2019 at 08:32 AM.
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Old 12-23-2019, 08:25 AM   #2
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[Place Holder]
I'm Working on some project template I'll post here when it will be ready.

Last edited by Regisfofo; 12-23-2019 at 08:34 AM.
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Old 05-25-2020, 04:16 AM   #3
wakodoha
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Thanks!
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Old 05-25-2020, 06:55 AM   #4
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wow, great post! glad i caught this one, it inspires me to give it a try. I used to have a mobius template that I loved, but fell out of practice using
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Old 05-27-2020, 12:19 PM   #5
Regisfofo
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Thanks,


I have yet to update it since last reaper updates took care of the stereo and the sync issues pretty neatly.
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Old 06-19-2020, 12:48 PM   #6
sir Nowt
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Quote:
Originally Posted by Regisfofo View Post
I have yet to update it since last reaper updates took care of the stereo and the sync issues pretty neatly.
I've spent lots of time on a template (called 'SuperWaybackPlaytime' currently) which was inspired by this thread, and despite a mild amount of pain getting rid of a ton of redundancy thanks to the recent updates, things are much cleaner, although still probably a wee bit excessive. I still haven't really got my head around the two different sync options, or how I should best approaching the monitoring of the slots, but it's working nicely so far.

I'm using two sets of 3 Super8s, one for Vox, and one for Guitar/Bass, and two sets of 2 Super8s for the outputs of either VSTs, or the Maschine plug. I use a Quneo to enable/navigate around them, so a can re-use the same few FCB1010 pedals.

While the Super8s are handling the audio, Playtime is handling the MIDI, which can then be dumped into either of the two pairs of Super8s. A 2nd quneo

Anyhoo, thanks for the starting tips. I'll start a thread shortly, and share some files and stuffs, like a 6-Page iPad Lemur template for controlling sends, macro knobs, visualizing FX/tracks states, etc.

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Old 06-19-2020, 04:28 PM   #7
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looks cool thanks!
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Old 06-19-2020, 04:40 PM   #8
schwa
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FYI if you hit the "edit" button on Super8 (and some other JSFX) you get some documentation.


Code:
// General notes:
// 8 channels of audio input (1 channel per channel)
// 9 channels of audio output (1 channel per channel, 9th channel is selected-channel-only monitoring output)

// 8 channels are all synchronized. You can turn each channel on and off and overdub on each channel.

// MIDI assignments are mappable by right-click-dragging them in the UI.
//   - right click to cycle note/CC/PC/off
//   - ctrl/cmd+right click to assign to the last MIDI event received
//
// for each channel:
//   - note1=if not recording, start record
//           if already recording (and initial length-setting pass), set length and continue (overdub)
//           if already recording (and length is set), go back to playback
//   - note2=toggle playback (stop/rec->play, play->stop)
//   - note3=toggle selected-for-monitoring
//   - note4=reverse loop
// Right click the channel's monitoring icon to go through off/auto/always-on. 
//   - I use 'off' for things like mic'd drums
//   - I use 'always-on' for stuff where the source should always be audible (usually looping is less important)

// extra buttons:
// - halve length
// - double length
// - double length (no repeat) -- if there's existing content after the current loop, it won't be overwritten
// - x-fade shortened loop: crossfade at the loop boundary, use after shortening a loop
//   fadesize sub-button (drag): fade this amount when halving loop or when running the 
//     x-fade shortened loop command.
//     If you intend to double (no repeat) back up, set to 0ms and accept the clicks.
// - play all: play all channels that have content, or if all channels that have content are playing, stop
// - rec/play selected: cycle the selected channel (or channels, if linked) between stop/record/play/stop
// - add to project: add active channels as .wav files to the end of the project, on their respective tracks,
//   setting the tempo accordingly. (!) This uses a new undocumented (except for this) JSFX API...
// - kill (click) -- delete ALL!

// top menu items:
// - sync: off: classic freeform mode.
//         project: synchronize loop length to project tempo/beat count. if project is playing back
//           then loop is synchronized
//         playback: full transport sync
// - offs/length: (classic freeform only) adjust start/end points of loop
// - click cnt: loop length in clicks. affects metronome output, visual click, and loop length
//              in synchronized modes
// - vclick: visual click, if click cnt is enabled, display offset (or off)
// - start gate: when recording the initial loop, use this gate value before starting recording 
//   (useful for hand-shortages)
// - latch: wait to run commands until next loop iteration
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Old 06-19-2020, 10:02 PM   #9
mschnell
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Quote:
Originally Posted by schwa View Post
FYI if you hit the "edit" button on Super8 (and some other JSFX) you get some documentation.
It would be great if there would be a "help" button that appropriately shows the ReaPackMarkDown information (or the appropriately formatted text in the code), if available.

-Michael
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