Old 10-10-2017, 02:19 PM   #1
spocken81
Human being with feelings
 
spocken81's Avatar
 
Join Date: Oct 2007
Location: Sweden
Posts: 31
Default Visual mixer

I really like the concept of the visual mixer that Izotope has come up with for Neutron 2

However, the concept would be even more useful and powerful if it was connected to the Reaper mixer, so that when you move faders and pans it will be reflected in visual mixer.

So, a native visual mixer would be nice to see in Reaper

https://www.izotope.com/en/community...mix-audio.html
spocken81 is offline   Reply With Quote
Old 10-10-2017, 09:43 PM   #2
foxAsteria
Human being with feelings
 
foxAsteria's Avatar
 
Join Date: Dec 2009
Location: Axis Mundi
Posts: 4,111
Default

Rethinking the process and the accepted limitations is, imo, always a good idea.
__________________
TwilightMysterySchool
foxAsteria is online now   Reply With Quote
Old 10-10-2017, 10:36 PM   #3
Georgedayren
Human being with feelings
 
Join Date: May 2017
Posts: 18
Default

Probably we can do it with scripts
Georgedayren is offline   Reply With Quote
Old 10-10-2017, 10:36 PM   #4
Georgedayren
Human being with feelings
 
Join Date: May 2017
Posts: 18
Default

I like this! +1
Georgedayren is offline   Reply With Quote
Old 10-10-2017, 10:46 PM   #5
AndreiT
Human being with feelings
 
Join Date: Apr 2017
Location: Romania
Posts: 56
Default

Looks interesting! +1
AndreiT is offline   Reply With Quote
Old 10-12-2017, 05:11 AM   #6
Masi
Human being with feelings
 
Join Date: Sep 2015
Posts: 323
Default

Quote:
Originally Posted by spocken81 View Post
Wow, that's really awesome.

I want this from Santa - I've been a good boy

Masi
Masi is online now   Reply With Quote
Old 10-12-2017, 06:16 AM   #7
Fergler
Human being with feelings
 
Fergler's Avatar
 
Join Date: Jan 2014
Posts: 3,460
Default

Also see Virtual Sound Stage, in a blank setting it can do this. In other settings, you have control over perceived distance from mics.

I think its time iZotope makes their own DAW based on all their own tech.
They've essentially built the features of a stunning DAW around other DAWs, almost nothing left to replicate except the arrangement window. ;p
__________________
Check out my hip-hop, funk-rock band Theatre Crisp
Fergler is offline   Reply With Quote
Old 10-12-2017, 10:02 AM   #8
mpl
Human being with feelings
 
mpl's Avatar
 
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 1,562
Default

Nice idea, from scripter view it looks possible in some dimensions of track parameters:

Imagine room.

closer/far (maybe using circles+persective): volume
left/right: balance
circle/oval object: width
horizont rectangle shadow from object: send level
pulsating stuff: realtime peaks from API
__________________
SoundCloud | MPL Scripts discussion | ReaPack | Donate
mpl is offline   Reply With Quote
Old 10-12-2017, 10:27 AM   #9
DaveKeehl
Human being with feelings
 
DaveKeehl's Avatar
 
Join Date: Nov 2015
Location: Switzerland
Posts: 1,224
Default

Quote:
Originally Posted by mpl View Post
Nice idea, from scripter view it looks possible in some dimensions of track parameters:

Imagine room.

closer/far (maybe using circles+persective): volume
left/right: balance
circle/oval object: width
horizont rectangle shadow from object: send level
pulsating stuff: realtime peaks from API
can you do it?
__________________
Youtube Channel: https://www.youtube.com/channel/UClI...NKp8d-lsUKRu2Q
REAPER Contest Administrator: https://reapercontest.wixsite.com/home
DaveKeehl is online now   Reply With Quote
Old 10-12-2017, 10:33 AM   #10
mpl
Human being with feelings
 
mpl's Avatar
 
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 1,562
Default

Quote:
Originally Posted by DaveKeehl View Post
can you do it?
I think such stuff require scripter with constant keeping himself far from unintuitive nerd design I usually do. So I don`t think I can implement it good and useful.

Edit: yep, ugly as hell
__________________
SoundCloud | MPL Scripts discussion | ReaPack | Donate

Last edited by mpl; 10-12-2017 at 11:20 AM.
mpl is offline   Reply With Quote
Old 10-12-2017, 02:30 PM   #11
spocken81
Human being with feelings
 
spocken81's Avatar
 
Join Date: Oct 2007
Location: Sweden
Posts: 31
Default

Wow it looks doable! Thanks for keeping my hope up
spocken81 is offline   Reply With Quote
Old 10-12-2017, 04:35 PM   #12
Lawrence
Human being with feelings
 
Join Date: Mar 2007
Posts: 20,949
Default

Looks complex to implement in the context of a multitrack daw with various relatively disconnected parts.

For example, what happens when you move something forward or backward on the stage, which reverb or delay parameters get adjusted (or how else would you convey movement in space if not with reverb, delay, eq?) and how will that translate across 100 different third party plugins. Maybe easier to do if it's self contained in one tool or product, maybe not so easy otherwise. Panning left and right is a rather basic thing but moving forward or backward, not so much.
__________________
"I, Bozo The Clown, do solemly swear to uphold the Consti.. consti... uh, how do you pronounce that again?".
Lawrence is offline   Reply With Quote
Old 10-12-2017, 11:13 PM   #13
spocken81
Human being with feelings
 
spocken81's Avatar
 
Join Date: Oct 2007
Location: Sweden
Posts: 31
Default

My wish was just a "simple" visual mixer connected to the standard mixer with volume, pan, solo and mute to start with. It doesn't have to be a virtual room, in fact, I'd prefer if it wasn't.

With that said, it would be cool to see what kind of creative ideas we can come up with to take this concept further!
spocken81 is offline   Reply With Quote
Old 10-12-2017, 11:38 PM   #14
emarsk
Human being with feelings
 
Join Date: Dec 2016
Posts: 66
Default

Quote:
Originally Posted by mpl View Post
Nice idea, from scripter view it looks possible in some dimensions of track parameters:

Imagine room.

closer/far (maybe using circles+persective): volume
left/right: balance
circle/oval object: width
horizont rectangle shadow from object: send level
pulsating stuff: realtime peaks from API
I wouldn't go with a 3D representation, it's cool to watch but cumbersome to interact with. I'd go with a simpler 2D "bird's eye" view:
- left / right: stereo position
- object's width: stereo width
- up="far"=quieter / down="near"=louder

To be useful, the initial object position on the y-axis should be calculated from the track's EBU R128 loudness, not from the fader's position.
For stereo tracks, the x-axis position could be calculated from a similar measurement of its average field position.

An alternative 2D arrangement could be a radial representation instead of a x/y one. It would be more intuitive to look at, but maybe slightly less easy to interact with.
emarsk is offline   Reply With Quote
Old 10-13-2017, 12:37 AM   #15
jeranx
Human being with feelings
 
jeranx's Avatar
 
Join Date: Nov 2012
Location: Région de Caen, Normandie
Posts: 864
Default

Quote:
Originally Posted by Fergler View Post
Also see Virtual Sound Stage, in a blank setting it can do this. In other settings, you have control over perceived distance from mics.
Hi there. I'm using sometime the Virtual Sound FX. The free version that one can use, even export his projects. Very cool too and free. This Izotope thing (the virtual mixer) looks nice , expansive and I don't know if you can change it but the way that more far you are, the loudest you ear looks strange to me. I suppose they'd better inverse it. IMHO

Bye
jeranx is offline   Reply With Quote
Old 10-13-2017, 01:05 AM   #16
Masi
Human being with feelings
 
Join Date: Sep 2015
Posts: 323
Default

Quote:
Originally Posted by spocken81 View Post
My wish was just a "simple" visual mixer connected to the standard mixer with volume, pan, solo and mute to start with. It doesn't have to be a virtual room, in fact, I'd prefer if it wasn't.
Same with me. No need to blow up the visual mixer into a virtual room.

The visual mixer is "just" a nice alternative UI for the existing tools. A virtual room adds extra complexity with delay, filtering and reverb.

Masi
Masi is online now   Reply With Quote
Old 10-13-2017, 02:01 AM   #17
jeranx
Human being with feelings
 
jeranx's Avatar
 
Join Date: Nov 2012
Location: Région de Caen, Normandie
Posts: 864
Default

I've download the thing and tried it. Not nice.
When you have only 10 things on it. Huum...
Let's say with 20...
Not very easy to manage.
jeranx is offline   Reply With Quote
Old 10-13-2017, 05:05 AM   #18
spocken81
Human being with feelings
 
spocken81's Avatar
 
Join Date: Oct 2007
Location: Sweden
Posts: 31
Default

Quote:
Originally Posted by jeranx View Post
I've download the thing and tried it. Not nice.
When you have only 10 things on it. Huum...
Let's say with 20...
Not very easy to manage.
I think it's nice, though it needs lots of improvements. Like solo/mute,
In Reaper we could make the dots/rectangles that represent the track reflect the color of that track too which would make it a lot easier to quickly see what's what.

We could also have focus groups, so when I want to focus on the drums all the other tracks dims or hides. And a track list on the side of the window like the one in the midi editor.
spocken81 is offline   Reply With Quote
Old 10-13-2017, 05:22 AM   #19
jeranx
Human being with feelings
 
jeranx's Avatar
 
Join Date: Nov 2012
Location: Région de Caen, Normandie
Posts: 864
Default

Quote:
Originally Posted by spocken81 View Post
I think it's nice, though it needs lots of improvements. Like solo/mute,
In Reaper we could make the dots/rectangles that represent the track reflect the color of that track too which would make it a lot easier to quickly see what's what.

We could also have focus groups, so when I want to focus on the drums all the other tracks dims or hides. And a track list on the side of the window like the one in the midi editor.
Hi Mr Spock. Sure it's a very clean product but for that price, they could have manage some enhancement before selling it 399 bucks. (I know it's not the only thing in this pack, but I already have x EQ and Comp....))

To be honest, you can do everything they say, with the Virtual Sound thing. I do sometime. The only thing is as I use the Demo, I mustn't close the project cause it wont keep the elements in right place. But I never close Reaper.

Bye
jeranx is offline   Reply With Quote
Old 10-13-2017, 12:56 PM   #20
Masi
Human being with feelings
 
Join Date: Sep 2015
Posts: 323
Default

Quote:
Originally Posted by spocken81 View Post
In Reaper we could make the dots/rectangles that represent the track reflect the color of that track too which would make it a lot easier to quickly see what's what.
Right. Taske the idea, adopt it, adapt it and then improve it...

Quote:
Originally Posted by spocken81 View Post
We could also have focus groups, so when I want to focus on the drums all the other tracks dims or hides. And a track list on the side of the window like the one in the midi editor.
We have folders and VCA groups. So there are already groupings to play around with.

Masi
Masi is online now   Reply With Quote
Old 10-15-2017, 11:43 AM   #21
foxAsteria
Human being with feelings
 
foxAsteria's Avatar
 
Join Date: Dec 2009
Location: Axis Mundi
Posts: 4,111
Default

Maybe I'm a little OT, but I would find a modular routing interface with visual indication of signal flow much more informative and useful than a visual mixer, which I can only really see being necessary in a VR environment if your mix has many elements.

Unreal Engine blueprints have such a modular layout with animated signal flow of the entire code path, which makes it easy to see where there is a problem.

Wouldn't that be something? Mixing the elements in the physical space around you... I wonder if they will someday manage to integrate fully spacial sound into a VR headset.
__________________
TwilightMysterySchool
foxAsteria is online now   Reply With Quote
Old 10-15-2017, 01:07 PM   #22
Masi
Human being with feelings
 
Join Date: Sep 2015
Posts: 323
Default

Quote:
Originally Posted by foxAsteria View Post
Maybe I'm a little OT, but I would find a modular routing interface with visual indication of signal flow much more informative and useful than a visual mixer
Yep, OT. OTOH a graph showing all the routing could come in handy even if you couldn't edit the actual routing.

Masi
Masi is online now   Reply With Quote
Old 10-16-2017, 12:37 AM   #23
spocken81
Human being with feelings
 
spocken81's Avatar
 
Join Date: Oct 2007
Location: Sweden
Posts: 31
Default

You guys just triggered an idea in my head, the visual mixer could have an RMS mode where the "dots" will be placed after RMS level instead of fader level.

The view of the mix should then be more true to how we actually hear the it.

Last edited by spocken81; 10-16-2017 at 01:29 AM.
spocken81 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 02:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2017, vBulletin Solutions Inc.