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Old 03-22-2021, 10:02 AM   #41
Thonex
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Originally Posted by _Stevie_ View Post
I have 2 long standing requests for glueing items:

- don’t show the glue progress dialog for MIDI items (it doesn’t show long enough to give any valuable info and is rather irritating)
- give us an option to get rid of the “glued” suffix in the item name

These 2 would be sooooo much appreciated. If it’s out of scope, ignore.
YES AND YES!!!!

In fact, I have had to write a script to get rid of those silly "glued" suffixes... but I keep forgetting to use it when I need to export based on Item name, I have to go in a clean up that stuff!!

BIG +1 from me on both counts!!

Cheers,

Andrew K
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Old 03-22-2021, 10:07 AM   #42
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Originally Posted by EpicSounds View Post

IMO it should work the same as it would with item+time selections.
Razor edits affect only arrange, so it is expected.
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Old 03-22-2021, 11:27 AM   #43
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Originally Posted by Justin View Post
Any freely available vst3 you used that failed that we can test against?
Hi Justin,
Sorry I didn't see your post, I was away.
I'll try to start from a minimal set of free vst3's (most of the ones I use are paid plugins). I'll report back.
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Old 03-22-2021, 11:37 AM   #44
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Originally Posted by vitalker View Post
Razor edits affect only arrange, so it is expected.
Remove items/tracks/envelope points (depending on focus)

if focus is on the track, why would the razor area be deleted?
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Old 03-22-2021, 11:55 AM   #45
lb0
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Quote:
Originally Posted by _Stevie_ View Post
I have 2 long standing requests for glueing items:

- don’t show the glue progress dialog for MIDI items (it doesn’t show long enough to give any valuable info and is rather irritating)
- give us an option to get rid of the “glued” suffix in the item name

These 2 would be sooooo much appreciated. If it’s out of scope, ignore.
+1 - Yes - these would be great!
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Old 03-22-2021, 01:40 PM   #46
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Originally Posted by EpicSounds View Post
if focus is on the track, why would the razor area be deleted?
Because you're dealing with razor edits? I think it is something separate from Reaper itself. That may be the reason.
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Old 03-22-2021, 04:31 PM   #47
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Originally Posted by Justin View Post
Any freely available vst3 you used that failed that we can test against?
Justin, for now I see that all free plugins I tried from STL Tones / Ignite Amps failed to load and crash (sometimes just the plugins crash, sometimes they make Reaper crash). These plugins are: Emissary and NadIR (STL Tones) and PTEq-X (Ignite Amps).

Note that tonight I tried it with REAPER-ARM v62.5+dev0322-beta.
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Old 03-22-2021, 07:28 PM   #48
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Ok, so I remove the plugins mentioned above, and now it looks like REAPER-ARM loads the bridged vst3's, but one issue is that more often than not it hangs while loading some vst3's (not always the same) and I have to kill the app and restart it.

Performance-wise, the ARM build is a bit slower than the intel build, my project (66 plugin instances) is bounced at 2.1x realtime with the ARM build, 2.4x realtime for intel).
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