Old 07-26-2017, 10:15 AM   #3441
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I have set up 2 OSC control surfaces. One sending on port 9000 and the other receiving on 9000. Then click on[Listen] in the one receiving

EDIT: Oh and make sure it's sending to localhost/hostIP
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Old 07-26-2017, 10:29 AM   #3442
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I have set up 2 OSC control surfaces. One sending on port 9000 and the other receiving on 9000. Then click on[Listen] in the one receiving

EDIT: Oh and make sure it's sending to localhost/hostIP
Ok - think I've done that - but still not getting anything.

Can you please post screenshot of your send/receive osc control surfaces? I'm obviously doing something stupid.

Gotta go out soon - so I will return to this later on...
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Old 07-26-2017, 10:40 AM   #3443
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Looks like my instructions can cause a feedback loop. I'll find a better solution
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Old 07-26-2017, 10:56 AM   #3444
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Here's an OSC monitor
https://github.com/kasperkamperman/OSCDataMonitor

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Old 07-26-2017, 11:47 AM   #3445
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Good morning everyone!
still messing with!

a quick found:


EDIT:
to me switching like A/B or like a preset its more than enough ...
i mean no need to morph the whole modulator controls just switch it middle or end of the morph..if its possible of course.

EDIT2:

Native Modulators take2
https://www.youtube.com/watch?v=mA1N...ature=youtu.be


just thinking out loud..
if i get the logic correctly all PAGE Snapshots captures perfectly shape and assignments so no way to broke the old/used ones..
if there is no any technical / performance reason to limit Modulator&Assignment capturing to the PAGE
i think it would great to have this magic also in Subsets!?

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Old 07-26-2017, 02:41 PM   #3446
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Quote:
Originally Posted by timbralzoom View Post
Good morning everyone!
still messing with!

a quick found:


EDIT:
to me switching like A/B or like a preset its more than enough ...
i mean no need to morph the whole modulator controls just switch it middle or end of the morph..if its possible of course.

EDIT2:

Native Modulators take2
https://www.youtube.com/watch?v=mA1N...ature=youtu.be


just thinking out loud..
if i get the logic correctly all PAGE Snapshots captures perfectly shape and assignments so no way to broke the old/used ones..
if there is no any technical / performance reason to limit Modulator&Assignment capturing to the PAGE
i think it would great to have this magic also in Subsets!?
Ah yeah - forgot Morphing !! Will add as you say to switch either at end of the morph or beginning...

I can add to subsets pretty easily - i just thought it might be odd - as ALL mods will be saved/recalled - not just those assigned to controls in a subset (which will be more cpu intensive and harder to implement - I'd need to create indexing tables to quickly work out whether a control is a target)

So you may have a subset which affects the mods for all controls.

Although - now thinking about it - you could have a subset that simply changed envelopes and nothng else - so will add.
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Old 07-26-2017, 03:42 PM   #3447
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Thanks - got it working.

Have updated the faderbox in github.

It now doesn't repeatedly send osc messages when note monitor is on - however - the latch doesn't seem to work when midi feedback is set to yes. Can't remember if that's how i designed it or not :| (I think it's always been this way - so may be a bug that's gone unnoticed).

Will look into more tomorrow. For now - don't send midi feedback on a faderbox that is monitoring notes (unless it works for you).
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Old 07-26-2017, 03:52 PM   #3448
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Quote:
Originally Posted by timbralzoom View Post
Good morning everyone!
still messing with!

a quick found

EDIT:
to me switching like A/B or like a preset its more than enough ...
i mean no need to morph the whole modulator controls just switch it middle or end of the morph..if its possible of course.

EDIT2:

Native Modulators take2
https://www.youtube.com/watch?v=mA1N...ature=youtu.be


just thinking out loud..
if i get the logic correctly all PAGE Snapshots captures perfectly shape and assignments so no way to broke the old/used ones..
if there is no any technical / performance reason to limit Modulator&Assignment capturing to the PAGE
i think it would great to have this magic also in Subsets!?
Ok - I have added mod changes to morphing - it changes at the end of the morph. This can easily be changed to the beginning if preferred - let me know how well it works.

Will add to subsets tomorrow hopefully.
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Old 07-26-2017, 04:44 PM   #3449
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Default Controls & Graphics Update

i was busy to prepare them for celebrating the modulators



..link at bottom..


....

will test the update ..Thank you!
have a good night Mr Gandalf the White!

EDIT:
works great so far .. changing at the end of the morph is fine to me.
but..
i think we need also "Morph Mod assigned controls" checkbox in the Settings.

EDIT2:
an example


EDIT3:
Track Parameters & Modulators
modulations works but controls seems doesn't refresh(?)



EDIT4:
also Track Parameter Clear Modulator seems doesn't work.

EDIT5:
a few more knobs.. just enough until the next millennium

Controls & Graphics update2
https://forum.cockos.com/showpost.ph...postcount=2068

(Thanks to knobman gallery & uploaders!)

Last edited by timbralzoom; 07-27-2017 at 12:04 AM.
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Old 07-27-2017, 01:43 AM   #3450
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i was busy to prepare them for celebrating the modulators
Update hopefully fixes all those bugs
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Old 07-27-2017, 01:47 AM   #3451
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Quote:
Originally Posted by lb0 View Post
Update hopefully fixes all those bugs
github says just now
let's test!
EDIT1:
yep test project works now!

Track parameter & Modulations working
Modulated Controls & Morph working

as always Thank you!


EDIT2:
24 more knobs...final update i promise

(Thanks to knobman gallery & uploaders!)


controls & graphics (27 july 2017_update3)
https://forum.cockos.com/showpost.ph...postcount=2068

...

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Old 07-27-2017, 03:23 AM   #3452
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Quote:
Originally Posted by timbralzoom View Post
github says just now
let's test!
EDIT1:
yep test project works now!

Track parameter & Modulations working
Modulated Controls & Morph working

as always Thank you!


EDIT2:
24 more knobs...final update i promise

(Thanks to knobman gallery & uploaders!)


controls & graphics (27 july 2017_update3)
https://forum.cockos.com/showpost.ph...postcount=2068

...
Good

Update - now can save mods in subsets. Can also save mod only subsets (ie. subset has no controls learnt - but will save/recall just the mods)

EDIT: Nice knobs - thank you!
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Old 07-27-2017, 03:29 AM   #3453
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Quote:
Originally Posted by timbralzoom View Post
EDIT2:
24 more knobs...final update i promise


...
haha reminds me of this:

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Old 07-27-2017, 03:35 AM   #3454
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haha reminds me of this:

hahah! nailed it!

but cup seems empty ... did you check the inbox?
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Old 07-27-2017, 04:12 AM   #3455
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hahah! nailed it!

but cup seems empty ... did you check the inbox?
ah yes - thanks as always

New update includes setting (in settings) to run the modulators constantly (ie. when stopped).
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Old 07-27-2017, 04:25 AM   #3456
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ah yes - thanks as always

New update includes setting (in settings) to run the modulators constantly (ie. when stopped).

take a break! didn't finish testing the previous one yet..
...
is it possible to have line in the middle also?
i think would helpful when drawing for example pan control
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Old 07-27-2017, 05:20 AM   #3457
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Thanks for fixing the OSC issue Leon!!
Thanks for the controls TZ!

Sorry to distract from the discussion of the wonderful new modulator feature. Here's some unrelated feature requests. All non-urgent and some/all may be a huge headache or impossible to implement this far into development. Just thought I'd throw them out there


Now that we have such a generous selection of controls to chose from, it can be hard to find the right control in the many tens of pages.

This is partly due to many variations of similar controls, which is great, but could there be a more elegant solution?
  • A Hue (and saturation/brightness?) option for controls would clean up the redundancy and allow colour variations on controls which didn't have them previously. Or maybe a .knb file could point to multiple .png's, so when you click on a control there's an extra option for variations.

  • Could there be an option to rotate controls? For sliders and meters; 90, 180, 270 degrees would be amazing.

  • The control browser preview currently shows one image of the control in its initial zero position. It would be useful if the preview had an extra image of the control at its maximum. Maybe also some inbetweens.


    What does this button look like when I press it?

  • If you edit the name of a control and forget what parameter it's attached to, there's no easy way to find out. Could this info be displayed in CTL OPTIONS?

  • Stripper control over TCP Parameters!

  • If Stripper is controlling a send and I delete it (in Reaper) and send it somewhere else, Stripper doesn't update the name of the new send.

  • Multiple graphics selection (Rubber band)
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Old 07-27-2017, 05:39 AM   #3458
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ah yes - thanks as always

New update includes setting (in settings) to run the modulators constantly (ie. when stopped).
Nice! thanks.
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Old 07-27-2017, 05:40 AM   #3459
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new modulations fun
https://www.youtube.com/watch?v=pb2V...ature=youtu.be
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Old 07-27-2017, 08:27 AM   #3460
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Originally Posted by ThrashJazzAssassin View Post
Thanks for fixing the OSC issue Leon!!
Thanks for the controls TZ!

Sorry to distract from the discussion of the wonderful new modulator feature. Here's some unrelated feature requests. All non-urgent and some/all may be a huge headache or impossible to implement this far into development. Just thought I'd throw them out there


Now that we have such a generous selection of controls to chose from, it can be hard to find the right control in the many tens of pages.

This is partly due to many variations of similar controls, which is great, but could there be a more elegant solution?
  • A Hue (and saturation/brightness?) option for controls would clean up the redundancy and allow colour variations on controls which didn't have them previously. Or maybe a .knb file could point to multiple .png's, so when you click on a control there's an extra option for variations.

  • Could there be an option to rotate controls? For sliders and meters; 90, 180, 270 degrees would be amazing.

  • The control browser preview currently shows one image of the control in its initial zero position. It would be useful if the preview had an extra image of the control at its maximum. Maybe also some inbetweens.


    What does this button look like when I press it?

  • If you edit the name of a control and forget what parameter it's attached to, there's no easy way to find out. Could this info be displayed in CTL OPTIONS?

  • Stripper control over TCP Parameters!

  • If Stripper is controlling a send and I delete it (in Reaper) and send it somewhere else, Stripper doesn't update the name of the new send.

  • Multiple graphics selection (Rubber band)
Thanks for all the suggestions - I will look into into more detail soon.

Hue and Saturation adjustment both require using a different colour space than RGB which reascript uses, so other than treating each pixel individually (first converting to HSL, doing the hue or saturation adjustment, converting back to RGB then writing back to the image) which would be slowwww - so could not be done on the fly. So the only option would be to apply it to the stored images - which would then require a different image number for each colour version of a control. This hue and saturation change to each version of each image would need to be applied every time the image is loaded (ie - when starting stripper/loading a strip etc) - which again would probably slow things down a lot, and then I'd need to create a lot of code to keep track of these loaded versions.

So my thoughts on that are that it's just not worth it - it would be cumbersome and slow.

I've thought quite a lot about being able to apply the options I have for the background graphics to controls as well - these can all be done in RGB space and so are quicker - but would not be quick enough to do on the fly for each displayed control. I could do it to the background images - because these are drawn to a back buffer which only gets redrawn when background graphics are altered or changed (ie. changing track, loading a strip etc).

Rotating a control might be possible...

I completely agree though - with this many controls - a better + more efficient way of selecting them would be useful. Maybe some sort of favourites/frequently used list... dunno.

Quote:
[*]Stripper control over TCP Parameters!

[*]If Stripper is controlling a send and I delete it (in Reaper) and send it somewhere else, Stripper doesn't update the name of the new send.
Which TCP params did you have in mind?

Sends are a nightmare to keep track of. There are still circumstances where the script will lose track of them and mix the controls up. I rely on send track/channel information to keep track of each send - so if a sends channel or target track is changed - Stripper will lose track of it. I haven't revisited this for a while - but unless there have been changes - or I work out a better way of doing it - this might not be possible.

I reckon most of the other things you've suggested should be possible though.
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Old 07-27-2017, 08:59 AM   #3461
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Thanks for the thorough explanation!

Quote:
Originally Posted by lb0 View Post
Which TCP params did you have in mind?
Oops, I meant TCP FX Parameters



For me, mainly because I have a knobby hardware controller which is 'hard-wired' to the first eight TCPFX params of the currently selected track and it would be great to see what their values are at a glance in Stripper.

Thanks again!!
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Old 07-27-2017, 11:18 AM   #3462
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cough! eham..


controls & graphics (27 july 2017_update4)
https://forum.cockos.com/showpost.ph...postcount=2068

EDIT:
Houston!


EDIT2:
what if ?



is this might cause unexpected troubles?

...
Thank you for the middle line!

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Old 07-27-2017, 02:09 PM   #3463
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will fix the snapshot control issue. It stems from an optimization I made the other day.

I've already fixed (not released yet) the snapshot control updating itself - but to update the snapshot control when changing snapshots from the snapshot window is slightly harder and will involve a little extra coding...
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Old 07-27-2017, 04:26 PM   #3464
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cough! eham..

EDIT:
Houston!


EDIT2:
what if ?



is this might cause unexpected troubles?

...
Thank you for the middle line!
I think the Houston problem should now be fixed

As for 64 modulators - I foresee no problems - you tell me - as long as when you have them all set up - your snapshots still recall quick enough

I will add a setting to choose how many you want... but not tonight!
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Old 07-27-2017, 04:54 PM   #3465
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yes, snapshot lists now working!

EDIT:
should we update the Faderbox also?

EDIT2:
forgot to say, nothing urgent!
..
about the Modulator counts:




EDIT3:
Morphing PAGE versus Subsets:
https://drive.google.com/open?id=0B9...m1EZ2szMWpCR1E

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Old 07-28-2017, 12:02 AM   #3466
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Quote:
Originally Posted by timbralzoom View Post

yes, snapshot lists now working!

EDIT:
should we update the Faderbox also?

EDIT2:
forgot to say, nothing urgent!
..
about the Modulator counts:



EDIT3:
Morphing PAGE versus Subsets:
https://drive.google.com/open?id=0B9...m1EZ2szMWpCR1E
update what about the faderbox?

the modulator counts will do that if you have already captured snapshots with fewer modulators already - as it simply replaces the data tables.


Took me a while sussing out what's going on in your video - but well spotted! I take it the subsets working ok - but the page snapshots arenot recalling correctly if the envelope is running then switched off at the end of the morph??
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Old 07-28-2017, 12:35 AM   #3467
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Faderbox:
i saw your posts with TJA and checked github its says updated a day ago
so i thought better to ask if anything changed.
anyway..

modulator counts:
also i tried reversing "modulator_cnt = 64" to 32...
when i load the snapshot that saved with 64 modulators,
wolaa! all 64 modulators comes back instantly
nothing important,
it can wait till you implement the setting to choose how many we want..

about the video:
yes, without morph Page and Subset loads fine.
when activating the morph subset is fine
but the Page leaving the control values where the mod assignments clear while tweaking.
i hope make sense.
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Old 07-28-2017, 01:16 AM   #3468
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Quote:
Originally Posted by timbralzoom View Post
Faderbox:
i saw your posts with TJA and checked github its says updated a day ago
so i thought better to ask if anything changed.
anyway..

modulator counts:
also i tried reversing "modulator_cnt = 64" to 32...
when i load the snapshot that saved with 64 modulators,
wolaa! all 64 modulators comes back instantly
nothing important,
it can wait till you implement the setting to choose how many we want..

about the video:
yes, without morph Page and Subset loads fine.
when activating the morph subset is fine
but the Page leaving the control values where the mod assignments clear while tweaking.
i hope make sense.
yep - gotcha - will look into the page snapshots and what's going on.

Certainly changing the modulators at the beginning of the morph would fix - but this would be a what would you prefer... As the subsets seem ok - I'm sure I can make the page snapshots behave in the same way.

Re modulator number changing - yeah - when the official setting is added - I will get it to go through all snapshots and update the stored data for those. You would need to be aware that reducing numbers might delete used mods (if all the mods are used in the snapshots) - so I might need to make it a 'per project' setting rather than global.


EDIT:

Update should fix the morphing issue.
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Old 07-28-2017, 02:41 AM   #3469
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yes Page morph now working!
Thank you!
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Old 07-28-2017, 04:52 AM   #3470
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yes Page morph now working!
Thank you!
Great!

New update:

Setting to choose number of mods (in settings).

Things to note. Setting this value saves it as default for all new projects.

Old projects will load with the number of mods they were saved with.

However - when closing a project - the number of mods that project has will be the new default.

So if you frequently change the number of mods you use (not really recommended though) - you will find new projects loading with the number of mods that the previous project had.

So it's best to set a number and stick to it for all projects - unless you need more...

You can update the number in an existing project easily using this setting - saved snapshots will be updated with the new number of mods (any mods added will have all default settings).

Remember - reducing the number of mods in a project might delete mods that you are using (it will always remove the mods at the end of list - so if they are unused - no problem).

Anyway - seems to work ok in my limited testing... The only thing I've noticed is a quirk when no strips exist in a new project - the new number of mods may not save as default properly... a minor glitch I'll repair if it's very noticeable (ie. occurs often).
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Old 07-28-2017, 10:31 AM   #3471
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Quote:
Originally Posted by timbralzoom View Post
Faderbox:
i saw your posts with TJA and checked github its says updated a day ago
so i thought better to ask if anything changed.
anyway..
Just realised what you mean now - (don't worry - you make perfect sense - I'm just tired and not fully on the planet!!)

Faderbox - yes I guess. Minor tweak to prevent it sending out copious amounts of OSC data when set to note monitor mode.

So probably best to update - but realistically not much difference will be made.
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Old 07-28-2017, 01:50 PM   #3472
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Ah-ha!! i knew it!..
Stripper with the Modulators!?
even sounds outer space.. it can't belong to this poor planet..

...
updated the Faderbox &
Thank you for the explanation about Modulator count settings!

i don't think i ever need more than 32 but ..
kind a .. whimsy/greedy thingy human bug you know

EDIT:
Joking apart and all the honesty
since last 3 days i feel same, even a little alienation ..because of Modulators excitement
..thinking trying experimenting to see what can i do more with them!

Last edited by timbralzoom; 07-28-2017 at 05:38 PM.
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Old 07-29-2017, 02:14 AM   #3473
Sju
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Creating a Console 1 inspired channel strip... got the input VU metering nicely calibrated! (Cheers to TBProAudio for the great JS VU/RMS meter!)


So anyway, I'm thinking about the compressor section of the strip and I wonder if the following could be possible in Stripper:

I would be using DMG Compassion, which - alongside the typical compressor parameters like thres, ratio, attack, release etc. - has many parameters that control the character of the compression.

Ideally I would like to set up a kind of macro control, with which I could change these character parameters to certain set values, while retaining other parameters (thres, atk etc.) at their set value. Kind of like a partial preset feature, which could be used to toggle between FET, opto, VCA, varimu, etc. on the fly. This is exactly how the Mod system in Compassion works but unfortunately that can't be accessed via parameters.

Another use case would be to change for example EQ band types from a console model to another with a single control. Again a partial preset, without affecting gain or Q values.

Maybe this could be an extended feature of the macro control, which instead of morphing between two sets of parameter points, would toggle between sets of preset values for these parameters.


Well, cheers and thanks for the continuing development of this amazing script!

Last edited by Sju; 07-29-2017 at 05:36 AM.
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Old 07-29-2017, 03:35 AM   #3474
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Quote:
Originally Posted by Sju View Post


Creating a Console 1 inspired channel strip... got the input VU metering nicely calibrated! (Cheers to TBProAudio for the great JS VU/RMS meter!)


So anyway, I'm thinking about the compressor section of the strip and I wonder if the following could be possible in Stripper:

I would be using DMG Compassion, which - alongside the typical compressor parameters like thres, ratio, attack, release etc. - has many parameters that control the character of the compression.

Ideally I would like to set up a kind of macro control, with which I could change these character parameters to certain set values, while retaining other parameters (thres, atk etc.) at their set value. Kind of like a partial preset feature, which could be used to toggle between FET, opto, VCA, varimu, etc. on the fly. This is exactly how the Mod system in Compassion works but unfortunately that can't be accessed via parameters.

Another use case would be to change for example EQ band types from a console model to another with a single control. Again a partial preset, without affecting gain or Q values.

Maybe this could be an extended feature of the macro control, which instead of morphing between two sets of parameter points, would toggle between sets of preset values for these parameters.


Well, cheers and thanks for the continuing development of this amazing script!
would a snapshot subset with certain captured snapshots be able to do this?
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Old 07-29-2017, 04:06 AM   #3475
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Hmm haven't delved into the snapshot feature yet. Thanks for the tip, I'll give it a try!
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Old 07-29-2017, 04:19 AM   #3476
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Hmm haven't delved into the snapshot feature yet. Thanks for the tip, I'll give it a try!
Well - to set up - open the snapshot window (Shift+S i think?) - create a new subset.

Click Learn Ctls - then choose the controls you want to capture snapshots of.

Set up each setting of the controls - and capture a snapshot of each. Name each snapshot appropriately.

Then if you want a control on the strip - drag the * button at top of snapshot window to drop a control for the current subset on the strip.
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Old 07-29-2017, 05:02 AM   #3477
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Well, turns out it's exactly what I needed

Aside from a couple minor usability niggles this is really ****ing awesome! Thank you!


Some minor things I noticed:

- The hitboxes of the snapshot dropdown box (*) are static. This causes some confusion if I change the graphic and the offsets of the name and value displays. Also, I would like to completely disable click-opening the snapshot window, and only use it as a dropdown menu for the presets.

- Could the dropdown menu also close when left-clicking on a preset?

- I have a whole bunch of parameters I assign to the snapshot presets. I hide them in the edit view to reduce clutter of the interface. Could these be hidden also when drag&dropping a strip from favorites/browser?


All in all it's near perfect and such a workflow booster. Thank you again!
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Old 07-29-2017, 05:15 AM   #3478
lb0
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Quote:
Originally Posted by Sju View Post
Well, turns out it's exactly what I needed

Aside from a couple minor usability niggles this is really ****ing awesome! Thank you!


Some minor things I noticed:

- The hitboxes of the snapshot dropdown box (*) are static. This causes some confusion if I change the graphic and the offsets of the name and value displays. Also, I would like to completely disable click-opening the snapshot window, and only use it as a dropdown menu for the presets.

- Could the dropdown menu also close when left-clicking on a preset?

- I have a whole bunch of parameters I assign to the snapshot presets. I hide them in the edit view to reduce clutter of the interface. Could these be hidden also when drag&dropping a strip from favorites/browser?


All in all it's near perfect and such a workflow booster. Thank you again!
I'll look into.

Re the hitboxes - i think they're set to top half - open main ss window. bottom half middle - open dropsdown, left & right 20 pixels - cycle snapshots.

What do you suggest (I obv can disable elements but not sure how i can make it more specific than it is)?
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Old 07-29-2017, 05:31 AM   #3479
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Ah, well, I was thinking about an alternate, minimal design: a simple box (hitbox determined by the control graphic, as in normal elements) that displays the current preset and opens the dropdown menu when clicked on (width scaled to the control graphic perhaps). Being able to mouse scroll through the presets would be a plus.

Omits the function to open the snapshot window. Would never need it once the strip is working, and you can always open it from the right-click menu. Left-right arrows are useful, but I think I'd personally rather use the mouse wheel to cycle through presets.

A little more freedom to customize the look and interaction of the snapshot element. Not a biggie though, customizing the default snapshot browser graphic works too.
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Old 07-29-2017, 07:49 AM   #3480
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Quote:
Originally Posted by Sju View Post
Ah, well, I was thinking about an alternate, minimal design: a simple box (hitbox determined by the control graphic, as in normal elements) that displays the current preset and opens the dropdown menu when clicked on (width scaled to the control graphic perhaps). Being able to mouse scroll through the presets would be a plus.

Omits the function to open the snapshot window. Would never need it once the strip is working, and you can always open it from the right-click menu. Left-right arrows are useful, but I think I'd personally rather use the mouse wheel to cycle through presets.

A little more freedom to customize the look and interaction of the snapshot element. Not a biggie though, customizing the default snapshot browser graphic works too.
k - will see what i can do...
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