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07-29-2017, 11:52 AM
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#3482
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Human being with feelings
Join Date: Sep 2016
Location: Toronto
Posts: 744
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These modulators are so cool. Hats off, Leon!
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07-29-2017, 12:28 PM
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#3483
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Sju
Ah, well, I was thinking about an alternate, minimal design: a simple box (hitbox determined by the control graphic, as in normal elements) that displays the current preset and opens the dropdown menu when clicked on (width scaled to the control graphic perhaps). Being able to mouse scroll through the presets would be a plus.
Omits the function to open the snapshot window. Would never need it once the strip is working, and you can always open it from the right-click menu. Left-right arrows are useful, but I think I'd personally rather use the mouse wheel to cycle through presets.
A little more freedom to customize the look and interaction of the snapshot element. Not a biggie though, customizing the default snapshot browser graphic works too.
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Try the new update
Right-click a snapshot strip control - go to bottom option - select Basic Snapshot Control.
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07-29-2017, 01:17 PM
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#3484
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Arthur McArthur
These modulators are so cool. Hats off, Leon!
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Thanks
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07-29-2017, 01:21 PM
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#3485
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
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Re ungroup - don't think so - think it just affects grouped controls (eg - those grouped in switchers or just generally grouped controls). Not thought about ungrouping a strip - is this required? You could always select each control and group as new strip - but for lots of controls that would be tedious.
That randomize video - the ultimate groove generator!! What plugins have you in that project - obvious uTonic - any others? - looks like fun - although I'm having a hard time pinpointing exactly what's going on
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07-29-2017, 01:37 PM
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#3486
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Quote:
Originally Posted by lb0
Re ungroup - don't think so - think it just affects grouped controls (eg - those grouped in switchers or just generally grouped controls). Not thought about ungrouping a strip - is this required? You could always select each control and group as new strip - but for lots of controls that would be tedious.
That randomize video - the ultimate groove generator!! What plugins have you in that project - obvious uTonic - any others? - looks like fun - although I'm having a hard time pinpointing exactly what's going on
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required?
absolutely no!
i just forgot .. just grouping also allow to move blocks in Strip edit mode! my fault sorry.
video is a secret!
-uTonic... of course ...23 instances
-Newsonicarts "Freestyle" 23 instances (DEMO <- it works!) hosting uTonics...
-one Valhalla Room (replaceable)
-my beloved Barricade
-and a JS Mixer (my poor mod vers.) that i upload with the shared strip file a few weeks back.
i am trying to keep it simple and it almost finished,
if you install the Freestyle... i can send whole project in a few hours!
EDIT for user manual:
all 23 Freestyles so the utonics are multi out & in separate tracks (16 outs)
all 23 track FX Chains has:
1-(forgot to say this one)
Global Slider JS my mod. for parameter (Freestyle Bypasses) linking between tracks.
its was belong to old setup ..long story.. i just decide to keep it.
2-ReaControlMidi "Program Change" it changes the Freestyle Snapshots which contains 128 utonic presets (some of them less than this)
3-Freestyle
4-FXChain Mixer JS
in the buss track IL Maximus (replaceable)
anyway here is the manual
Last edited by timbralzoom; 07-29-2017 at 02:28 PM.
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07-29-2017, 01:53 PM
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#3487
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
required?
absolutely no!
i just forgot .. just grouping also allow to move blocks in Strip edit mode! my fault sorry.
video is a secret!
-uTonic... of course ...23 instances
-Newsonicarts "Freestyle" 23 instances (DEMO <- it works!) hosting uTonics...
-one Valhalla Room (replacable)
-my beloved Barricade
-and a JS Mixer (my poor mod vers.) that i upload with the shared strip file a few weeks back.
i am trying to keep it simple and it almost finished,
if you install the Freestyle... i can send whole project in a few hours!
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No hurry - but I would like to have a go sometime
I have Valhalla Room - Only thing I don't have is Barricade - but got a few alternative limiters available.
23 instances - I thought I could see those (even counted 23) - how come the sound doesn't all turn to complete mush when randomising??
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07-29-2017, 02:39 PM
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#3488
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Quote:
Originally Posted by lb0
No hurry - but I would like to have a go sometime
I have Valhalla Room - Only thing I don't have is Barricade - but got a few alternative limiters available.
23 instances - I thought I could see those (even counted 23) - how come the sound doesn't all turn to complete mush when randomising??
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that's the trick
all 23 doesn't play at same time as you can see
and plus JS Fx chain mixer muting soloing individual outputs in all tracks
and if there is mush when randomizing, easy to find and mute or change the elements that you didn't like!
cool did you update the V. Room? not sure but might be good idea.
Barricade & IL Maximus just replace them with your fav. ones...then groove it!
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07-29-2017, 03:29 PM
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#3489
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
i am trying to keep it simple and it almost finished,
if you install the Freestyle... i can send whole project in a few hours!
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Look forward to it No hurry - prob. won't have time to play tonight...
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07-29-2017, 03:58 PM
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#3490
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Human being with feelings
Join Date: Jun 2015
Posts: 685
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Quote:
Originally Posted by lb0
Try the new update
Right-click a snapshot strip control - go to bottom option - select Basic Snapshot Control.
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Oh sweet! Thanks, I'll check it out asap
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07-29-2017, 04:54 PM
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#3491
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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controls & graphics update 30 july 2017
https://forum.cockos.com/showpost.ph...postcount=2068
EDIT: check you email & have fun!
EDIT2:
hmm Houston we have a..
all subsets resets the modulators
quick example:
https://drive.google.com/open?id=0B9...G9xdGVtX0ZRNkU
nothing urgent!
EDIT3:
as a final of the night
i think one shared "store slot" to transfer the shapes between Modulators and Snapshots would wonderful!
still nothing urgent
Last edited by timbralzoom; 07-29-2017 at 06:25 PM.
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07-30-2017, 01:50 AM
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#3492
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
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Re your EDIT2 problem.
If you capture a snapshot with MODs option - it WILL always store the modsset up at that point - even if none set up - and thus will overwrite any others.
If you don't want a subset to store the mods - then you have to capture them without the option set.
I'll try to think of an elegant solution - but the system cannot read your mind and know exactly what your intentions are - so you need to help it (by deselecting the +MOD option when you don't intend to alter the mods.)
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07-30-2017, 02:15 AM
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#3493
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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ups!
it was my suggestion already..
its absolutely one of the stupidest report i write!
really sorry!
i think i need a break to messing with multiple things same time
and just focus to ultimate groove generator,
needs heavily Fx routing setup
..
just thinking out loud
maybe ability to select (+MOD) (+FB) independently for all Snapshot sets.
since this thing first one to came to user mind..
i believe must be one of the hardest one to implement
again sorry for the stupid report!
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07-30-2017, 02:51 AM
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#3494
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
ups!
it was my suggestion already..
its absolutely one of the stupidest report i write!
really sorry!
i think i need a break to messing with multiple things same time
and just focus to ultimate groove generator,
needs heavily Fx routing setup
..
just thinking out loud
maybe ability to select (+MOD) (+FB) independently for all Snapshot sets.
since this thing first one to came to user mind..
i believe must be one of the hardest one to implement
again sorry for the stupid report!
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Hey - no worries! I didn't particularly like this possible scenario when adding the mods to subsets (hence why originally limited to page snaps). I like your suggestion about making independent for each snapshot subset. Will take a little time to add - but will do when I get a moment.
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07-30-2017, 02:11 PM
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#3495
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Quote:
Originally Posted by lb0
Hey - no worries! I didn't particularly like this possible scenario when adding the mods to subsets (hence why originally limited to page snaps). I like your suggestion about making independent for each snapshot subset. Will take a little time to add - but will do when I get a moment.
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great to hear that!
only thing i hope..
Subsets without controls
(just for capturing the Modulators - which is really useful!)
will continue to work somehow.
&
nothing to hurry!
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07-30-2017, 02:28 PM
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#3496
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
great to hear that!
only thing i hope..
Subsets without controls
(just for capturing the Modulators - which is really useful!)
will continue to work somehow.
&
nothing to hurry!
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Try the update
Each snapshot set (page/subsets) have independent capture fader/mod options. These should get remembered with the project/strip etc.
And yep - you can still use a subset to capture only modulators.
Let me know how it goes
At the moment - each new subset will default to just capturing control values - like before - so you have to set the settings for each subset. Would you still like it so you can set the default values? and then switch off/on as needed? If so - will try to add tomorrow.
EDIT: Your UGG is the most amazing randomizing groove creator style thingy I've ever played with. Crazy stuff but sounds soooo good - seems to work well at all tempos too - great for upbeat techno electronica stuff and slow dubby stuff! Amazing!
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07-30-2017, 04:10 PM
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#3497
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Human being with feelings
Join Date: Jul 2017
Posts: 6
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New LBX Stripper user here. Thank you for this incredible tool!
I'm super interested in the feature you added as per RJHollins' request (who happens to be a Nebula user like me) for toggling FX online/offline. I have extensive chains of effects which are mostly offline and which need to be selectively switched online.
I found an issue with this though, please see if you can reproduce it:
1) Add over 23 VST modules to a track (let's say 25 modules). Make sure they're all offline.
2) Open LBX Stripper. Add an online/offline switch for any of the FX modules.
3) Go to live mode and hit the switch. Your module is now online. However, all modules in the chain beyond the 23rd one get deleted for some reason. You're left with only 23 modules in the chain every time.
Last edited by Marven; 07-30-2017 at 05:23 PM.
Reason: typo
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07-30-2017, 04:14 PM
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#3498
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Quote:
Originally Posted by lb0
Try the update
Each snapshot set (page/subsets) have independent capture fader/mod options. These should get remembered with the project/strip etc.
And yep - you can still use a subset to capture only modulators.
Let me know how it goes
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just.. Wonderfulissimo!
Quote:
Originally Posted by lb0
At the moment - each new subset will default to just capturing control values - like before - so you have to set the settings for each subset. Would you still like it so you can set the default values? and then switch off/on as needed? If so - will try to add tomorrow.
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to me now its OK...
but might need more opinion
Quote:
Originally Posted by lb0
EDIT: Your UGG is the most amazing randomizing groove creator style thingy I've ever played with. Crazy stuff but sounds soooo good - seems to work well at all tempos too - great for upbeat techno electronica stuff and slow dubby stuff! Amazing!
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trying to figured it out FX send matrix for all 23 tracks
(23x4 fx send - maybe 8 not. sure yet) & same also for Buss track..
last night i tried manipulating individual elements
adding fx to just one uTonic channel
(i mean one of the 184 that active current randomize result)
or
one of the whole Track creates more interest!
and the real sauce is adding Modulators to filters to fx sends ..to everywhere
EDIT:
thinking out loud
when we click to a Subset's top half ..
opens the list in main Snapshot window and selects the current snapshot,
how hard to implement also slide the list to show that selected snapshot?
i think would real helper when you have very long snapshot lists.
Nothing Urgent!
Last edited by timbralzoom; 07-30-2017 at 04:28 PM.
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07-31-2017, 12:09 AM
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#3499
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Marven
New LBX Stripper user here. Thank you for this incredible tool!
I'm super interested in the feature you added as per RJHollins' request (who happens to be a Nebula user like me) for toggling FX online/offline. I have extensive chains of effects which are mostly offline and which need to be selectively switched online.
I found an issue with this though, please see if you can reproduce it:
1) Add over 23 VST modules to a track (let's say 25 modules). Make sure they're all offline.
2) Open LBX Stripper. Add an online/offline switch for any of the FX modules.
3) Go to live mode and hit the switch. Your module is now online. However, all modules in the chain beyond the 23rd one get deleted for some reason. You're left with only 23 modules in the chain every time.
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I suspect that's caused by the track chunk glitch that me2beats and eugen provided a fix for. I've yet to add the fix to Stripper but will do now it's been reported as a problem.
The glitch causes track chunks to be truncated to 4Mb - which is generally not a problem - but I suspect 23+ Nebula's will be hitting that mark.
Will fix later and let you know.
Last edited by lb0; 07-31-2017 at 12:18 AM.
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07-31-2017, 01:18 AM
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#3500
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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idea.. shiny one:
how about one more capture option
just for capturing modulators without assignments?
so we can transfer mod shapes to any snapshot to any parameter easily & freely?
this would also fulfill the shared store slots suggestion with unlimited slots?!
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07-31-2017, 02:26 PM
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#3501
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Marven
New LBX Stripper user here. Thank you for this incredible tool!
I'm super interested in the feature you added as per RJHollins' request (who happens to be a Nebula user like me) for toggling FX online/offline. I have extensive chains of effects which are mostly offline and which need to be selectively switched online.
I found an issue with this though, please see if you can reproduce it:
1) Add over 23 VST modules to a track (let's say 25 modules). Make sure they're all offline.
2) Open LBX Stripper. Add an online/offline switch for any of the FX modules.
3) Go to live mode and hit the switch. Your module is now online. However, all modules in the chain beyond the 23rd one get deleted for some reason. You're left with only 23 modules in the chain every time.
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Hi Marven,
I think the latest update should fix this issue
Pretty sure this was the GetTrackStateChunk bug where reading the chunk truncates it to 4Mb max.
It's taken several hours to find a working solution - but using Eugen's GetTrackChunk workaround reads the whole chunk. I was then using his SetTrackChunk to write it back - but this completely messes with the plugin GUIDs under certain circumstances - so after much headscratching - and trying several very brain numbing workarounds (which were somewhat successful but nasty fixes) - I resorted back to using Reaper's standard SetTrackStateChunk - but with the full chunk data - in the hope that this function doesn't truncate the data I'm writing back - and lo-and-behold - success!
So try the update - let me know if it works for you
EDIT: Minor fix.
I should say that the reading chunk data fix requires SWS extensions - so added a check to only use the fix if the extensions are available.
Please ensure you have the extensions installed - otherwise it will revert to using reaper's native function (which won't read the large chunks properly).
Last edited by lb0; 07-31-2017 at 02:54 PM.
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08-01-2017, 12:31 AM
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#3503
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Human being with feelings
Join Date: Jun 2015
Posts: 685
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Thanks for the snapshot dropdown update! I really like the minimal look that can be achieved, and it's so useful for browsing through different models for the plugins.
PS. would it be possible to enable cycling through the snapshots with mouse wheel only? Would make it even faster to use :P
Cheers!
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08-01-2017, 12:50 AM
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#3504
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Sju
Thanks for the snapshot dropdown update! I really like the minimal look that can be achieved, and it's so useful for browsing through different models for the plugins.
PS. would it be possible to enable cycling through the snapshots with mouse wheel only? Would make it even faster to use :P
Cheers!
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Will look into
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08-01-2017, 02:30 AM
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#3505
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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a tiny one
Button type controls seems doesn't switches to the assigned modulator
and+ ..
have no idea if i left the click i ever see the mod window again
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08-01-2017, 03:02 AM
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#3506
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
a tiny one
Button type controls seems doesn't switches to the assigned modulator
and+ ..
have no idea if i left the click i ever see the mod window again
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haha re resizing... yeah in that situation you'd need to restart the script. I shall fix.
I haven't tested - but what do you mean about the button controls exactly? EDIT ahh don't worry - i see what you mean - will look into...
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08-01-2017, 04:40 AM
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#3507
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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New update:
Lots of little things including:
Cannot resize the mod window to nothing
Clicking on top half of snapshot strip control will make snapshot window show selected snapshot.
Clicking on buttons will focus modulator now
Can mousewheel snapshot selection on BASIC version of snapshot control
New snapshot control type - alongside Advanced and Basic - Fixed! This essentially converts the control into a button which only triggers a single snapshot.
So to use - first select the snapshot that you want to fix - then change the control into a Fixed Snapshot Control. That's it - although you may then wish to change the graphic or you might be wondering why the control isn't acting like a normal snapshot control.
This is useful for things like restoring to a reset state etc.
Can't remember if there's anything else added - did so many little tweaks!
Timbral - I haven't ignored your suggestions - just prioritising easy stuff I don't need to think too hard about at the moment. Got plans...
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08-01-2017, 05:28 AM
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#3508
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Quote:
Originally Posted by lb0
New update:
Lots of little things including:
Cannot resize the mod window to nothing
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it's too much.. can't promise sorry
Quote:
Originally Posted by lb0
Clicking on top half of snapshot strip control will make snapshot window show selected snapshot.
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Great!!
Thank you so much!
to me means.. much more fun with UGG now!
Quote:
Originally Posted by lb0
Clicking on buttons will focus modulator now
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yes
but new tiny thing:
clicking also triggers the control state for a short flashy moment
Quote:
Originally Posted by lb0
...
New snapshot control type - alongside Advanced and Basic - Fixed! This essentially converts the control into a button which only triggers a single snapshot.
...
This is useful for things like restoring to a reset state etc.
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i love it!
need to prepare a few meaningful reset graphics!
Quote:
Originally Posted by lb0
Can't remember if there's anything else added - did so many little tweaks!
Timbral - I haven't ignored your suggestions - just prioritising easy stuff I don't need to think too hard about at the moment. Got plans...
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then..let's go hunt them!
as a final...
all the honest
i don't know if there is anything else left that i ask/suggest/beg and you didn't implement yet!
including great modulators!
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08-01-2017, 05:43 AM
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#3509
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
as a final...
all the honest
i don't know if there is anything else left that i ask/suggest/beg and you didn't implement yet!
including great modulators!
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You suggested a few things like capturing only mods for a standard snapshot (so controls don't get captured - even though controls may exist in the set) - will be doable - but will take a little more time than the little tweaks I've been making
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08-01-2017, 05:53 AM
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#3510
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
yes
but new tiny thing:
clicking also triggers the control state for a short flashy moment
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ok - will see if i can fix this.
Annnnnnd fixed
only tested quickly - so please report any probs.
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08-01-2017, 07:52 AM
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#3511
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Quote:
Originally Posted by lb0
You suggested a few things like capturing only mods for a standard snapshot (so controls don't get captured - even though controls may exist in the set) - will be doable - but will take a little more time than the little tweaks I've been making
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ah yes! this one .. sounds good and nothing urgent!
..
buttons works with no problem so far i tried
Thank you!
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08-01-2017, 10:15 AM
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#3512
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Human being with feelings
Join Date: Jul 2017
Posts: 6
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Quote:
Originally Posted by lb0
Hi Marven,
I think the latest update should fix this issue
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That quick huh? You rock! That took care of it.
Time to put together some actual strips and see what this does to my workflow. I'll be back.
Thanks!
Last edited by Marven; 08-01-2017 at 11:44 AM.
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08-01-2017, 12:16 PM
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#3513
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Human being with feelings
Join Date: Jun 2015
Posts: 685
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Thanks for the update. Basic snapshot control working very neatly now.
Noticed this bug with cycle button btw:
value names aren't displayed. If I double/triple click on the element it displays one of the names apparently.
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08-01-2017, 12:19 PM
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#3514
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Sju
Thanks for the update. Basic snapshot control working very neatly now.
Noticed this bug with cycle button btw:
value names aren't displayed. If I double/triple click on the element it displays one of the names apparently.
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thanks for reporting. I think I know about that one - it's to do with a comparison error - will look into when I get a bit more time
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08-01-2017, 12:59 PM
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#3515
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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drum roll
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08-01-2017, 01:27 PM
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#3516
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
drum roll
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haha - that's a lot of reset paint brushes ? are you sure you need that many?
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08-01-2017, 01:28 PM
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#3517
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Human being with feelings
Join Date: Jun 2015
Posts: 685
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Good stuff.
Hey, just had a pretty cool idea (I think), and hopefully it should even be quite easy to implement.
Could snapshots remember the visible state of elements? This way you could build for example a compressor module consisting of multiple plugins, and by cycling through the snapshots you could un-bypass one of them and show it's controls, while bypassing the others and hiding their respective knobs. A way to build awesome modular channel strip configurations...
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08-01-2017, 01:34 PM
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#3518
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Human being with feelings
Join Date: Apr 2010
Location: Turkey/Istanbul
Posts: 1,820
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Quote:
Originally Posted by lb0
haha - that's a lot of reset paint brushes ? are you sure you need that many?
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no idea google images seduced me
..
i think i am gonna build 16x sends fx
because i can't write something properly in 8x matrix
EDIT:
resized controls...seems only way re position them to fix it :
EDIT2:
hmm.. seems it depends on how much scaled down
black one is 1/2 and has no problem ..
Last edited by timbralzoom; 08-01-2017 at 02:34 PM.
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08-01-2017, 02:34 PM
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#3519
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by timbralzoom
no idea google images seduced me
..
i think i am gonna build 16x sends fx
because i can't write something properly in 8x matrix
EDIT:
resized controls...seems only way re position them to fix it :
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haha - that's accidental! Usually caused by a position/size that is not a whole number. Will see if it's easy to fixed.
I take it it happens when you alter the scale slider for the controls?
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08-01-2017, 02:36 PM
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#3520
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Sju
Good stuff.
Hey, just had a pretty cool idea (I think), and hopefully it should even be quite easy to implement.
Could snapshots remember the visible state of elements? This way you could build for example a compressor module consisting of multiple plugins, and by cycling through the snapshots you could un-bypass one of them and show it's controls, while bypassing the others and hiding their respective knobs. A way to build awesome modular channel strip configurations...
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Will see how feasible it would be to add - as you say don't see why not. Will have to check how the current code for detection will react as the snapshots will not normally be redrawing the special control detection bitmap.
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