Old 03-23-2024, 01:42 AM   #1
MusoBob
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Default A: Band In A Box Selective Track Import

Import-frozen-SGU-MGU-realtracks-drums-tracks-GUI.zip
This gives the great song generation power of Biab with professional editing.
Use this "Browse" button to set the path of the frozen SGU/MGU, this can be the SGU you are currently working on in Biab.
"Reaload Tracks" button will load all the currently frozen tracks in the SGU.
"Selected" button will transfer the track instantly into the selected track.
"New" button will transfer the track instantly into a new track.
"Set" button will set Reaper bpm to same as SGU.
"Import Chords" button will import the current SGU chords as regions (make sure to Unfold and save first), it will set the bpm and time signature.
If you update or add new tracks in Biab, just freeze the track and save, then simply hit the "Reload Tracks" button to update the track list.



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Old 03-24-2024, 12:54 AM   #2
mschnell
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Seems interesting !
Dowenloaded ...
Any documentation ?
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Old 03-24-2024, 03:31 AM   #3
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From the Stash page:

copy the files in the zip to Reaper Scripts folder

In Reaper menu Actions > Show action list (Shift+?)

In Actions dialog "New Action" > "Load Reascript"

this will open the Scripts folder, select "Import frozen SGU MGU realtracks drums tracks GUI.lua" and Open

it will now be in the Scripts/Actions list.

Select > Script: Import frozen SGU MGU realtracks drums tracks GUI.lua then click "Edit"

at the top you will see:

default_tracks_dir = "C:\\bb\\RealTracks" --(for Win use \\, for Mac use / :default directory for RealTracks wav files

default_drums_dir = "C:\\bb\\Drums" --(for Win use \\, for Mac use / :default directory for RealDrums wav files

file_type = ".wma" --{".wma",".wav",".m4a",".aiff",".flac",".mp3",".wv" ,".ogg"}

take_markers = 1 -- 1 for ON, 0 for OFF Show RT RD name in the items as Take Markers, good if you have instrument changes on a track .

-- Action> Item: Delete all take markers (will remove all take markers from all selected items)

set these to to what you want, make sure you use 2 \\ for Win path and / for Mac path copy the paths for RT RD from RT RD Preferences.

You can batch convert your wma m4a wav aiff to any other format that is compatible with Reaper.

Reaper will read the project tempo from the SGU

If you have time signature changes or tempo changes just drag a midi/RC file from Biab into Reaper and import the tempo first.

In Biab Preferences > Output Chords set it to output chords this will give midi chord markers you can also import.

In Save MIdi File Option uncheck Part Markers so they won't overlap the chord names.

Then "Run" selected script.

Script: Import frozen SGU MGU realtracks drums tracks GUI.lua

Browse for frozen SGU, then click "Reload Tracks" this will import all frozen Biab RealTrack and RealDrums tracks or section/s to selected track or new track.

If you don't like a track or section/s in Reaper just delete that track section and back in Biab clear the track then use Alt+F8 or Multi Picker to generate up a new track or section then save (it should be already Frozen) then save Biab then just "Reload Tracks" to update.

When it loads the RealTrack for the first time it might take a while to create the peak files,

if you want it instant then there is a Script: Create reapeaks in folder.lua this will create reapeaks for all the wma or wav or etc.. files in the RealTracks and Drums folders.

Auto crossfade is turned off when importing SGU this stops crossfades being added so notes or beats can sustain over the next item.
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Old 03-24-2024, 04:42 AM   #4
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Great !
Thanks !
(Never using "stash", I expected some documentation in the Zip and failed to see the text on the Stash page )
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Old 03-24-2024, 06:24 AM   #5
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Sorry for my ignorance but I don't really get what the scrip will do for me.

E.g. I already did several projects with BiaB but I still don't know what is meant by the "frozen" paradigm.
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Old 03-26-2024, 11:55 PM   #6
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On the Mixer there is M S * and the star is freeze
or menu Play > Freeze all Tracks
this will save all the current frozen tracks to the SGU
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Last edited by MusoBob; 03-27-2024 at 12:06 AM.
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Old 03-27-2024, 01:05 AM   #7
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Thanks,
I need to research on what that means...
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Old 06-11-2024, 12:55 AM   #8
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Hey MusoBob,

First of all, thanks for all the hard work you put into this!

I'm really curious about the BiaB plugin, and would love to explore its features. I have tons of questions (and will probably have tons more), but I hope you could clarify a few things before I begin.

1) Do these scripts/features etc, all work in Reaper 6, or do I need 7?

2) Does this take any space in my primary C drive, or will any data be stored there while I work with it? My C drive is full with stuff I can't delete for various reasons, and I find that when I use Reaper a bunch of space there mysteriously disappears even though I save all my projects in my D drive.

3) I see that you have posted about what appears to me as different scripts or plugins in separate threads. Where do I begin, and where do I find the latest versions of everything?

Thanks again!
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Old Yesterday, 10:35 AM   #9
Chris Heinen
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Nice script!

One little glitch I am having is that it looks like it puts a duplicate item with an invalid file path in the drum track during the import. See attached pics where I have highlighted the info in red.

https://i.imgur.com/LMPL63J.jpg

https://i.imgur.com/yDhkf02.jpg

The problem with this is that when you save the Reaper RPP file, then close Reaper and then re-open Reaper and open the RPP, Reaper will continue to warn you of the fact that it is an invalid item (until you delete it).

Let me know if you have questions.

Thanks,
Chris
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