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Old 04-07-2022, 01:36 PM   #201
IrishRover79
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Doing some more tests now, Sexan. Would be useful to have user-assigned group names show up in the edit groups list, rather than just GROUP 1, GROUP 2, etc.

https://imgur.com/a/jvDWjZU

P.S. How do I embed a licecap uploaded to imgur.com in one of these posts?!
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Old 04-07-2022, 01:58 PM   #202
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Code:
[img] link [/img]
Imgur has share link for forums (click share)
Working on the UI atm. I Have that in mind don't worry
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Old 04-07-2022, 02:23 PM   #203
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[img] <blockquote class="imgur-embed-pub" lang="en" data-id="a/x5L8bYF" data-context="false" ><a href="//imgur.com/a/x5L8bYF"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> [/img]

link in case embedding licecap doesn't work!
https://imgur.com/a/x5L8bYF

couple of things here:

1. deleting razor edit area (by alt left-clicking) on the RE area seems to select item behind it. Don't think that normally happens.

2. selecting one selects all doesn't seem to be recognise 'select item under mouse.' It's still possible to select individual items that way. Not sure if a bug or a feature.
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Old 04-07-2022, 02:46 PM   #204
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https://imgur.com/a/zc2KaoC

Multitrack razor editing on items and envelopes! All seems to be working fine - other than clearing RE areas selecting the underlying items. I love being able to razor edit envelopes on multiple tracks at once. Useful here for reducing tom bleed - though I'd normally be a bit more careful than this!
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Old 04-07-2022, 02:59 PM   #205
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[img] https://imgur.com/a/wPNqs4q [/img]

https://imgur.com/a/wPNqs4q

multitrack creation and deletion of virtual tracks seems to be working OK too - although I did have an issue, not recorded here, where I deleted a version of one track in the group but the other one still had two versions. Tried to reproduce it here but of course it worked fine! Odd.
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Old 04-07-2022, 03:09 PM   #206
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I will try to improve selection as much as possible. Currently there are some hacks that I'm doing like intercepting left mouse click to be able to select items when you click on fade/trim/volume/crossfade.
Reaper by default does not allow this, it does not select item after that actions so I needed to make it work somehow. Thats why razor etc clicking around select item behind. But I will try to improve that more (its still early wip)

Quote:
Originally Posted by IrishRover79 View Post
2. selecting one selects all doesn't seem to be recognise 'select item under mouse.' It's still possible to select individual items that way. Not sure if a bug or a feature.
Bug. Script has its own tracking whats clicked whats selected whats not and currently its not working well with external actions. Will improve
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Old 04-08-2022, 09:27 AM   #207
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New update for EDIT GROUPS

Code:
+ GUI improvements (right click context)
+ Shows only groups that have tracks in them 
+ groups can be renamed (in script window not grouping settings)
+ Properly handle mouse left and right intercepts
Many issues with selection should be fixed

Also any kind of external selection (via actions etc) wont work. Selection must be made with mouse by script

Edit: did not have time for gif, but select tracks and click add to group or manually add with group settings. Clicking on group button selects tracks

EDIT2:


EDIT3:

Last edited by Sexan; 04-08-2022 at 11:39 AM.
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Old 04-17-2022, 08:08 AM   #208
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this is just great! A good addition would be change groups buttons colors so everything can be consistent with color coded tracks added to groups, thanks for this one!


Quote:
Originally Posted by Sexan View Post
New update for EDIT GROUPS

Code:
+ GUI improvements (right click context)
+ Shows only groups that have tracks in them 
+ groups can be renamed (in script window not grouping settings)
+ Properly handle mouse left and right intercepts
Many issues with selection should be fixed

Also any kind of external selection (via actions etc) wont work. Selection must be made with mouse by script

Edit: did not have time for gif, but select tracks and click add to group or manually add with group settings. Clicking on group button selects tracks

EDIT2:


EDIT3:
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Old 05-03-2022, 08:30 AM   #209
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Hi this looks like Track version.lua and more is that ?
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Old 05-03-2022, 08:42 AM   #210
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I installed it

But it tells I have to install Reaper 6.50+dev ... I have the 6.56 official release not certainly DEV
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Old 05-03-2022, 08:48 AM   #211
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Install lastest dev release(at that time was 6.50)
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Old 05-03-2022, 09:26 AM   #212
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Quote:
Originally Posted by Sexan View Post
Install lastest dev release(at that time was 6.50)
As Virtual Track on ReaPack I got 1.45 and I installed it
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Old 05-03-2022, 11:27 AM   #213
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I man the issue I have, I got with the 1.45 that, according to ReaPack, is the last one
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Old 05-03-2022, 11:56 AM   #214
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You need reaper +dev release script opens web for you to download it

Last edited by Sexan; 05-03-2022 at 12:33 PM.
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Old 05-03-2022, 12:34 PM   #215
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Quote:
Originally Posted by Sexan View Post
You need reaper +dev release script ooent web for you to download it
Ok than I remove it till the moment it's working as official release on Reaper Official Release.

I'm working with my installation, I'm not playing. I can't keep a dev just for the sake of a script.

When it will be released the stable version running on final releases, then be sure I will adopt it, as I did with many other ones :-)
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Old 05-03-2022, 12:51 PM   #216
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This is the thread title
Code:
Virtual Tracks (Protools playlist Cubendo TrackVersions) REQUIRED DEV PRE-RELEAS
also the requirements on first page
Code:
Requirements:
LATEST Reaper DEV prerelease! Visit REAPER Pre-Release Discussion
JS API -- from reapack
SWS
ReaImGui from reapack
it uses feature that is currently only available in +dev release:

Also I'm working professionally and use stable and dev. Currently mixing album on dev release
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Old 05-03-2022, 01:53 PM   #217
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Ok fine

ut I don't use Devs :-)
As I said, I will be super happy when both: yoru script and Reaper (the version currently in Dev) will be released. I will immediately get the script as tool to work with.

It's great!
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Old 05-03-2022, 02:28 PM   #218
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Just a quick question: If I don't need right now the dev+ features, I can use this script normally, right? (as a simpler track versions)
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Old 05-03-2022, 11:50 PM   #219
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Quote:
Originally Posted by Delucci View Post
Just a quick question: If I don't need right now the dev+ features, I can use this script normally, right? (as a simpler track versions)
As long you dont use Lane modes (show all button) yes

you should probably override the version check yourself :

Virtual_track_Mouse.lua or Virtual_track_SelTrack.lua (depending what you use) comment out
Code:
Check_Requirements()
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Old 05-04-2022, 02:13 AM   #220
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Quote:
Originally Posted by Sexan View Post
As long you dont use Lane modes (show all button) yes

you should probably override the version check yourself :

Virtual_track_Mouse.lua or Virtual_track_SelTrack.lua (depending what you use) comment out
Code:
Check_Requirements()
Ah this is the feature we are waiting for.
Great. I keep "my antennas" ready
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Old 05-04-2022, 02:28 PM   #221
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Quote:
Originally Posted by Sexan View Post
As long you dont use Lane modes (show all button) yes

you should probably override the version check yourself :

Virtual_track_Mouse.lua or Virtual_track_SelTrack.lua (depending what you use) comment out
Code:
Check_Requirements()
I see, thanks!
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Old 05-07-2022, 08:54 AM   #222
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Hello not working for me in v6.57rc2
Return Reaper DEV requiere 6.50
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Old 05-07-2022, 09:21 AM   #223
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RC is not +DEV
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Old 05-07-2022, 11:23 AM   #224
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Quote:
Originally Posted by Sexan View Post
RC is not +DEV
I hope you will create a manual, when the script will be ready, so that we can explore all the features.
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Old 05-07-2022, 11:57 AM   #225
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Quote:
Originally Posted by Sexan View Post
RC is not +DEV
Impossible to finde this vesion
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Old 05-07-2022, 12:01 PM   #226
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If you go in the OLD folder on the site you can install any v6 version that ever existed
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Old 05-07-2022, 12:08 PM   #227
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LOL Thank
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Old 05-08-2022, 09:52 AM   #228
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Tried this a bit and the main problem I have with it is that dynamic split does't really work with this nor does quantize items to grid unless you switch to item groups, which defeats the purpose. Very much appreciate the work on this but I really, really wish the Reaper developers would just give use track based edit groups.

Quote:
Originally Posted by Sexan View Post
New update for EDIT GROUPS

Code:
+ GUI improvements (right click context)
+ Shows only groups that have tracks in them 
+ groups can be renamed (in script window not grouping settings)
+ Properly handle mouse left and right intercepts
Many issues with selection should be fixed

Also any kind of external selection (via actions etc) wont work. Selection must be made with mouse by script

Edit: did not have time for gif, but select tracks and click add to group or manually add with group settings. Clicking on group button selects tracks

EDIT2:


EDIT3:
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Old 05-18-2022, 03:59 AM   #229
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This script looks amazing! I'm trying to use it and I keep getting the message: "Needs Reaper DEV Prerelease version v6.50+dev "

I'm on reaper 6.53, so that is over 6.50 right? Or is there something different about the version you say? I have only tried the one called 'seltrack' so far. The menu pops up and seems to be working, but the message pops up every time. Can I disable the message and use it safely?

Thanks!

Ok I read through a bit and tried it a bit and I guess the gist is yes I can use it for the track versions only (and no comps), everything else requires something the +DEV version uses. Correct? I got a script error when I tried FX and a mess when I tried 'show all'/comping
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Last edited by DreamDisease; 05-18-2022 at 04:15 AM.
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Old 05-18-2022, 07:09 AM   #230
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it requires +DEV only (at that time was 6.50) any +dev above that version will work and wont bring popup.

you can disable it by commenting out "Check_requirements()" function in seltrack or mouse script.

SHOW ALL button and all its functions it shows (comping included) uses that +Dev function (fixed lanes), not sure what error was with FX
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Old 05-23-2022, 01:31 PM   #231
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People on this board are smarter than I am, thats for sure. I like that.

I got this working insomuch as I got the edit groups and virtual tracks (show all). But I don't understand how to get the virtual track mouse to work and/or how to access those editing features (like quick swipe comping, actually seeing a comp etc). Or how to have that button built into the TCP. What am I missing? All of the stuff is correctly installed according to SWS/reapack etc.

Man this looks SOOOOO sick. Really exciting.
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Old 05-23-2022, 01:39 PM   #232
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Ok so let me help you:

TCP button is removed for a while so forget about that

You can open the script? You see the menu?

Once you click "SHOW ALL" you are seeing all lanes and you can comp there by clicking "NEW EMPTY COMP"

When you are in comp mode you need to use few shortcut scripts

Code:
VT_Activate_lane_under_mouse.lua -- THIS ONE WILL ACTIVATE LANE YOU WANT TO HEAR
VT_Copy_to_comp.lua -- THIS ONE WILL COPY THE SELECTED PART IN RAZOR TO THE COMP LANE (THIS IS NOT SWIPE)
For swipe comping you have 2 scripts:

Code:
VT_Swipe_to_comp_HOLD.lua -- WHILE YOU HOLD DOWN THAT KEY YOU ASSIGNED IT WILL SWIPE COMP
VT_Swipe_to_comp_Toggle.lua -- YOU NEED TO ADD THIS TO YOUR TOOLBAR, ONCE ACTIVATED SWIPE COMP IS ENABLED
To finish the comp you open the script again and click DISABLE COMP button

How I use it:

1. Main script on Y key
2. VT_Activate_lane_under_mouse.lua to Q key
3. VT_Swipe_to_comp_HOLD.lua on ¨ (tilde) key

But I mostly use VT_Copy_to_Comp.lua which is on my mouse 4 button (that left side buttons on mouse)

Making a little GIF for you :


For VT_Copy_to_Comp.lua you make razor selection then press the shortcut

For SWIPING you HOLD DOWN THE KEY you assigned for the VT_Swipe_to_comp_HOLD.lua and make razors edit, it will only work while you hold the key down

If you want to toggle switch on/off the swiping then add the VT_Swipe_to_comp_Toggle.lua to your toolbar

Last edited by Sexan; 05-23-2022 at 02:06 PM.
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Old 05-23-2022, 03:28 PM   #233
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Oh btw SelTrack works on selected track and Mouse works for track under mouse cursor
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Old 07-02-2022, 09:09 PM   #234
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just dropping by to show this script some love, and put some good thoughts about it working on the officially released version. not sure what needs to be done for this, but i hope it happens, this is the best possible addition in my life to reaper, thank you
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Old 07-03-2022, 01:44 AM   #235
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Glad you like it!
Regarding working on released versions it currently uses fixed lane feature from prerelease, so when that goes live it will work on non-prerelease versions but it may take some time since its really in deep developement.

Cheers!
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Old 09-21-2022, 11:36 AM   #236
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any update on this script making it to normal reaper?
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Old 09-22-2022, 12:35 AM   #237
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Its being implemented natively for some time now pre dev builds.
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Old 10-02-2022, 07:37 AM   #238
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Hi! This looks great, but I don't understand very well.
Is it already possible to use the feature natively by installing the latests pre dev versions?
Or I should install a pre dev version and run the script?

Thanks!
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Old 10-02-2022, 10:13 AM   #239
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Quote:
Originally Posted by tk_nacho View Post
Hi! This looks great, but I don't understand very well.
Is it already possible to use the feature natively by installing the latests pre dev versions?
Or I should install a pre dev version and run the script?

Thanks!
It's possible but it's at your risk, if you use it in production. Actually many things can be changed in a a DEV and then you lose compatibility with the works you have done.
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Old 10-04-2022, 05:16 AM   #240
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It should have come as a native feature, just like other Daws, that will run automatically during recording, not something useless like a script. The year is 2022, there is still no such innovation. Actually, there is no innovation in Reaper. We are waiting patiently.
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