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06-05-2018, 09:04 AM
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#1
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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v5.92pre1 - June 5 2018
v5.92pre1 - June 5 2018
+ Automation: do not auto-clear/disable armed invisible envelopes [t=207425]
+ MusicXML: improve error handling for failed XML import
+ ReaSurround: fix potential crash when duplicating UI while channel name editing [p=1997128]
+ ReaSurround: improve keyboard navigation and copy/paste when editing channel names
+ Ruler: support drawing ruler by measures, snapping to grid by measures
+ Video: improve processor updating of TCP parameters
# Theme: add mcp_master_vol[bg/thumb/bg_horz/thumb_horz].png, rtconfig mcp_master_vol_zeroline
# linux: improve mouse behaviors for various knobs
Full changelog - Latest pre-releases
Other additions,
+ API: add get_config_var_string() for ReaScript
+ API: add ShowPopupMenu()
+ ARA: ask plugins to respect tempo when stretching only if the project/track/item timebase is set to beats/position/length
+ ARA: don't commit suicide when user preference enabled to set media items offline when application is not active
+ ARA: fix importing notes and tempo at once
+ ARA: fix model updates from plugin
+ ARA: support for ARA2-compatible plugins (note: there are no publicly available ARA2-compatible plugins)
+ ASIO: permit buffer sizes that are not a power of 2 if the device does not very specifically request otherwise [t=200746]
+ Elastique: improve timing of timestretch ramps [t=204269]
+ Fade editor: fixed an obscure possible bug
+ Misc: fixed a few minor memory leaks
+ Rubberband: improve timing of timestretch ramps [t=204269]
+ Stretch markers: add new "transient-optimized" and "no pre-echo reduction" stretch marker modes
+ Stretch markers: add project setting for stretch marker mode
+ Tempo map: fix importing initial time signature from MIDI tempo map
+ VST: inform plugins of project loop selection regardless of playback state
+ VST3: always apply latent VST3 parameter changes before saving state
+ VST3: do not deactivate plugin before changing IO buffer information
+ VST3: flush buffers on stop without resetting other plugin state
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06-05-2018, 09:13 AM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Edgemeal
+ Ruler: support drawing ruler by measures, snapping to grid by measures
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Very nice, thanks devs!
However "Divide arrange view vertically every x measures" doesn't work with this grid size unfortunately, I'd expect it to work tho, it should alternate every other measure (or, zoom-dependent mode would continue to work as it does).
It's also not possible to set grid to "measure" in MIDI editor (and also in note length dropdown), so grid drawing (and note entry via double-click) and snapping there is still messed up in odd timesigs that are higher than 4/4. Also it kinda makes "Use the same grid division in arrange view and MIDI editor" inconsistent then.
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06-05-2018, 10:26 AM
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#3
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Human being with feelings
Join Date: Jan 2013
Posts: 648
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+ Automation: do not auto-clear/disable armed invisible envelopes [t=207425]
Small change but making a huge difference! Thank you.
__________________
Love is patient and kind; love does not envy or boast; it is not arrogant or rude.
It does not insist on its own way; it is not irritable or resentful;
it does not rejoice at wrongdoing, but rejoices with the truth. Corinthians 13:4-6
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06-05-2018, 12:14 PM
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#4
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Human being with feelings
Join Date: Sep 2007
Posts: 635
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Quote:
Originally Posted by Edgemeal
+ Ruler: support drawing ruler by measures, snapping to grid by measures
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Upgrades to the ruler are greatly appreciated!
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06-05-2018, 01:08 PM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by fetidus
Upgrades to the ruler are greatly appreciated!
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Indeed.. Thanks devs!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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06-05-2018, 02:25 PM
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#6
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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music theory noob here - what's the difference between setting grid to measure vs 1 ?
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06-05-2018, 04:21 PM
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#7
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Quote:
Originally Posted by Edgemeal
+ Automation: do not auto-clear/disable armed invisible envelopes [t=207425]
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Thank you.
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06-05-2018, 04:29 PM
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#8
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Human being with feelings
Join Date: Nov 2006
Posts: 2,533
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Anyone having trouble with "mcp_master_vol_zeroline"? I can't get it to work. I tried these values, taken from other statements in my rtconfig.txt:
mcp_master_vol_zeroline FF00733b ;(green hue)
mcp_master_vol_zeroline 66304c61 ;(blue/grey hue)
It's ARGB, if I understand correctly.
Thanks for adding mcp_master_volthumb.png! Please add tcp_master_volthumb.png to match it.
Last edited by mikeroephonics; 06-05-2018 at 04:42 PM.
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06-05-2018, 05:04 PM
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#9
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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+ Ruler: support drawing ruler by measures, snapping to grid by measures
+ Video: improve processor updating of TCP parameters
Could someone elaborate, what these 2 new fetures do?
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06-05-2018, 05:17 PM
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#10
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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Quote:
Originally Posted by _Stevie_
+ Video: improve processor updating of TCP parameters
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https://forum.cockos.com/showthread.php?t=207468
but actually it's worse now, parameters aren't updating in vid processor plugin or on the track.
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06-05-2018, 05:18 PM
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#11
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Ah okay, thanks!
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06-05-2018, 05:33 PM
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#12
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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This bug continues to happen :
When I click on an item, sometimes, window editor doesn't scroll.
https://forum.cockos.com/showthread....ll#post1980830
When I save the project, it seems resolve the issue temporarily.
About the situation, Justin has said this :
Quote:
The selection linking to active editor only works in the "one MIDI editor per project" mode at the moment (which is why those options are grayed).
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But what is the rapport with the random lack of window midi editor scrolling ?
Last edited by ovnis; 06-05-2018 at 07:42 PM.
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06-05-2018, 07:25 PM
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#13
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by mikeroephonics
Anyone having trouble with "mcp_master_vol_zeroline"? I can't get it to work. I tried these values, taken from other statements in my rtconfig.txt:
mcp_master_vol_zeroline FF00733b ;(green hue)
mcp_master_vol_zeroline 66304c61 ;(blue/grey hue)
It's ARGB, if I understand correctly.
Thanks for adding mcp_master_volthumb.png! Please add tcp_master_volthumb.png to match it.
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Be sure to put that after mcp_vol_zeroline (as that one sets both and the mcp_master_ just sets the master).
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06-05-2018, 07:30 PM
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#14
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by EpicSounds
but actually it's worse now, parameters aren't updating in vid processor plugin or on the track.
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The knobs in the plugin UI or on the track do not update if the video processor isn't actively being processed (e.g. it's not affecting the output of the video window, or the video window is closed), which should ideally be fixed.
BUT -- this is not worse, 5.91 also behaves in this way.
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06-05-2018, 07:41 PM
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#15
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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New bug. Randomly, my keyboard (computer) doesn't work. It happens the same thing with the buttons of my mouse which are able to emulate the keyboard.
It seems to happen after handling some VST. If I close some Window FX chain, my keyboard works again.
Last edited by ovnis; 06-05-2018 at 09:56 PM.
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06-05-2018, 07:46 PM
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#16
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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Quote:
Originally Posted by Justin
The knobs in the plugin UI or on the track do not update if the video processor isn't actively being processed (e.g. it's not affecting the output of the video window, or the video window is closed), which should ideally be fixed.
BUT -- this is not worse, 5.91 also behaves in this way.
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ok I see now. video window was closed when I tested quickly.
I can live with that.
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06-05-2018, 07:58 PM
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#17
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Human being with feelings
Join Date: Nov 2006
Posts: 2,533
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Quote:
Originally Posted by Justin
Be sure to put that after mcp_vol_zeroline (as that one sets both and the mcp_master_ just sets the master).
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Got it working. Thanks!
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06-06-2018, 12:25 AM
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#18
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by EpicSounds
music theory noob here - what's the difference between setting grid to measure vs 1 ?
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1 implies 4 beats, so grids are drawn out every 4 beats regardless of time signature. Measure draws one gridline per measure regardless of time signature (which actually makes more sense... why would you want a gridline at beat 4 in 5/4, for example? It's not really useful, and also makes snapping overly eager when all you might've wanted is snapping to measure starts only).
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06-06-2018, 09:58 AM
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#19
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Human being with feelings
Join Date: Jun 2012
Posts: 2,173
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Quote:
Originally Posted by Edgemeal
+ Ruler: support drawing ruler by measures, snapping to grid by measures
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How to get/set with script? Doesn't seem to give any thing useful with:
Code:
retval, divisionIn, swingmodeIn, swingamtIn = reaper.GetSetProjectGrid(0, false)
and the action doesn't have a toggle state?
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06-06-2018, 10:00 AM
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#20
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Yes the action should have a toggle state so that it can be used along with other grid setting actions on a toolbar!
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06-06-2018, 05:33 PM
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#21
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Devs, pre1 still crashes when I try to load an old project with Console 1 VST3 on Mac
EDIT: If I add a Console 1 VST3 instance on an empty track/project it loads fine. Just wanted to mention that.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
Last edited by Mercado_Negro; 06-06-2018 at 05:39 PM.
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06-06-2018, 05:42 PM
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#22
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Mercado_Negro
Devs, pre1 still crashes when I try to load an old project with Console 1 VST3 on Mac
EDIT: If I add a Console 1 VST3 instance on an empty track/project it loads fine. Just wanted to mention that.
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Did you post a crash log for that? Sorry if I missed it...
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06-06-2018, 06:47 PM
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#23
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by Justin
Did you post a crash log for that? Sorry if I missed it...
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You didn't miss it, I just didn't post it
I'll get you one tomorrow... I just have to learn how to get one from Mac
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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06-07-2018, 04:45 AM
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#24
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Human being with feelings
Join Date: Jan 2013
Posts: 648
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hm...
Quote:
Originally Posted by strachupl
+ Automation: do not auto-clear/disable armed invisible envelopes [t=207425]
Small change but making a huge difference! Thank you.
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I am very happy that it happened so quickly but...
I was writing about that lot of clicking...
Now workflow looks like:
NEW
A: (dont auto show new envelopes and allow write to hidden envelope)
- set touch mode
- click envelopes window
- click arm (ups... it also checked visible)
- click unvisible
- touch that fader!
OLD
B: (auto show new envelopes and allow write to hidden envelope)
- set touch mode
- touch that fader! (yeah I done what I want)
- ups... the envelope appear
- click envelope menu
- click hide envelope
So it is not benefitiental at all.
What I propose is to give option to show or arm new envelopes separately and unlink visible and arm in envelopes menu.
__________________
Love is patient and kind; love does not envy or boast; it is not arrogant or rude.
It does not insist on its own way; it is not irritable or resentful;
it does not rejoice at wrongdoing, but rejoices with the truth. Corinthians 13:4-6
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06-07-2018, 07:45 AM
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#25
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by Justin
Did you post a crash log for that? Sorry if I missed it...
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Here you go:
Quote:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_platform.dylib 0x00007fffb5f0f020 _platform_memmove$VARIANT$Nehalem + 64
1 com.softube.StripControlPI_VST_AU_Protect_VST3 0x00000001286e5c71 0x1280dc000 + 6331505
2 com.softube.StripControlPI_VST_AU_Protect_VST3 0x00000001286dcf25 0x1280dc000 + 6295333
3 com.softube.StripControlPI_VST_AU_Protect_VST3 0x0000000128abf6a0 0x1280dc000 + 10368672
4 com.cockos.reaper 0x00000001007ccc52 VST_HostedPlugin::VST3_ProcessLatentMessages() + 1426
5 com.cockos.reaper 0x00000001007ca502 VST_HostedPlugin::VST3_Dispatcher(AEffect*, int, int, long long, void*, float) + 2306
6 com.cockos.reaper 0x00000001007c9bfb _VST3_Dispatcher(AEffect*, int, int, long long, void*, float) + 43
7 com.cockos.reaper 0x000000010039df71 VST_HostedPlugin::SaveParamsNew(bool, bool, WDL_HeapBuf*, ProjectStateContext*) + 353
8 com.cockos.reaper 0x000000010039d499 VST_HostedPlugin::OpenFromUID(char const*, int, char const*, WDL_FastString*) + 10345
9 com.cockos.reaper 0x00000001003ce2da FxDsp::LoadState(char const*, ProjectStateContext*, bool, bool) + 3418
10 com.cockos.reaper 0x00000001003e2a3e FxChain::LoadState_internal(ProjectStateContext*, bool, int, bool) + 1550
11 com.cockos.reaper 0x00000001003e80c3 FxChain::LoadState(char const*, ProjectStateContext*, int, bool) + 115
12 com.cockos.reaper 0x00000001001fc4ed MediaTrack::LoadState(char const*, ProjectStateContext*, int, int, WDL_PtrList<MediaTrack>*, bool, bool) + 12925
13 com.cockos.reaper 0x000000010013f2e0 do_load(ReaProject*, ProjectStateContext*, int) + 16560
14 com.cockos.reaper 0x0000000100148b3e LoadProjectFromContext(ReaProject*, ProjectStateContext*, char const*, int) + 766
15 com.cockos.reaper 0x00000001001477fc LoadProject(ReaProject*, char const*, int*, int) + 972
16 com.cockos.reaper 0x00000001000afd49 DoProjectLoad(char const*, bool, int) + 537
17 com.cockos.reaper 0x00000001000ada6d Main_openProject(char const*) + 509
18 com.cockos.reaper 0x000000010007f4ab Main_OnCommandEx2(int, int, ReaProject*) + 66251
19 com.cockos.reaper 0x00000001000d4ebf Main_OnCommandEx(int, int, ReaProject*) + 31
20 com.cockos.reaper 0x000000010036212b KBD_OnMainActionEx(int, int, int, int, HWND__*, ReaProject*) + 187
21 com.cockos.reaper 0x0000000100626fbe MainProc(HWND__*, unsigned int, unsigned long, long) + 1902
22 com.cockos.reaper 0x00000001005128fc SwellDialogDefaultWindowProc(HWND__*, unsigned int, unsigned long, long) + 364
23 com.cockos.reaper 0x000000010050ec21 -[REAPERSwell_hwnd onSwellCommand:] + 1169
24 libsystem_trace.dylib 0x00007fffb5f323a7 _os_activity_initiate_impl + 53
25 com.apple.AppKit 0x00007fff9e3a5721 -[NSApplication(NSResponder) sendAction:to:from:] + 456
26 com.apple.AppKit 0x00007fff9de78666 -[NSMenuItem _corePerformAction] + 324
27 com.apple.AppKit 0x00007fff9de783d2 -[NSCarbonMenuImpl performActionWithHighlightingForItemAtIndex:] + 114
28 libsystem_trace.dylib 0x00007fffb5f323a7 _os_activity_initiate_impl + 53
29 com.apple.AppKit 0x00007fff9df01955 -[NSMenu performActionForItemAtIndex:] + 121
30 com.apple.AppKit 0x00007fff9df018cc -[NSMenu _internalPerformActionForItemAtIndex:] + 94
31 com.apple.AppKit 0x00007fff9df016f9 -[NSCarbonMenuImpl _carbonCommandProcessEvent:handlerCallRef:] + 107
32 com.apple.AppKit 0x00007fff9ddb8580 NSSLMMenuEventHandler + 986
33 com.apple.HIToolbox 0x00007fff9f668d85 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1708
34 com.apple.HIToolbox 0x00007fff9f667ff6 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 428
35 com.apple.HIToolbox 0x00007fff9f67dd14 SendEventToEventTarget + 40
36 com.apple.HIToolbox 0x00007fff9f6ca3e6 SendHICommandEvent(unsigned int, HICommand const*, unsigned int, unsigned int, unsigned char, void const*, OpaqueEventTargetRef*, OpaqueEventTargetRef*, OpaqueEventRef**) + 411
37 com.apple.HIToolbox 0x00007fff9f6f59fb SendMenuCommandWithContextAndModifiers + 59
38 com.apple.HIToolbox 0x00007fff9f6f59aa SendMenuItemSelectedEvent + 188
39 com.apple.HIToolbox 0x00007fff9f6f587d FinishMenuSelection(SelectionData*, MenuResult*, MenuResult*) + 96
40 com.apple.HIToolbox 0x00007fff9f6f62b7 MenuSelectCore(MenuData*, Point, double, unsigned int, OpaqueMenuRef**, unsigned short*) + 702
41 com.apple.HIToolbox 0x00007fff9f6f5f66 _HandleMenuSelection2 + 460
42 com.apple.AppKit 0x00007fff9dda8368 _NSHandleCarbonMenuEvent + 239
43 com.apple.AppKit 0x00007fff9e022702 _DPSEventHandledByCarbon + 54
44 com.apple.AppKit 0x00007fff9e3a30c5 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:deque ue:] + 963
45 com.apple.AppKit 0x00007fff9dc1c3db -[NSApplication run] + 926
46 com.apple.AppKit 0x00007fff9dbe6e0e NSApplicationMain + 1237
47 com.cockos.reaper 0x000000010001141c main + 28
48 com.cockos.reaper 0x00000001000113e4 start + 52
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__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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06-07-2018, 09:37 AM
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#26
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Human being with feelings
Join Date: Aug 2015
Location: Florence, Italy
Posts: 463
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Could you please take the time to read this and this posts?
Unfortunately I don't know when it's happened but I think it is a bug. Is there anyone out there that has the same problem with some midi devices?
Thank you.
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06-07-2018, 02:40 PM
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#27
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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@DANIELE
Did it work before and stopped recently, when updating to a new Reaper-version?
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06-07-2018, 11:43 PM
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#28
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Human being with feelings
Join Date: Aug 2015
Location: Florence, Italy
Posts: 463
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Quote:
Originally Posted by mespotine
@DANIELE
Did it work before and stopped recently, when updating to a new Reaper-version?
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Yes, I remember I'm not having this problem a while ago, or at least I'm not having it so frequently.
I'll try to test it out some more to understand something when it happens.
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