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10-30-2018, 01:58 AM
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#1
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Archie-ReaScript: discussion, error messages.
Hey, guys.
We discuss here any scripts that I wrote.
And also we write error reports, if something, somewhere, does not work.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ
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To import my scripts install ReaPack .
Next,сopy and paste this URL in Extensions > ReaPack > Import a repository: (Screenshot)
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ↓↓↓ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
Code:
github.com/ArchieScript/Archie_ReaScripts/raw/master/index.xml
For any other needs, you can view the source code .
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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Pay attention to the name of the script, if at the end there is a quotation mark in parentheses (`),
this means that the script contains any editing options that you can correct for your needs.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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Archie_Track; Toggle Off medium mode collapse folder(AutoRun).lua
https://forum.cockos.com/showthread.php?t=234893
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Archie_Info; Counter time project(AutoRun).lua
https://forum.cockos.com/showthread....61#post2245361
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Archie_Var; Popup menu single-level(n)
https://forum.cockos.com/showthread.php?t=234344
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Archie_Var; Pre-reverb(`)
https://forum.cockos.com/showthread.php?t=234410
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Archie_Gui; Color switch.lua
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Archie_Gui; Grid switch.lua
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Archie_Item; Grab item on edge arrange and scroll to edge item(AutoRun).lua
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Archie_Item; Grab item on edge arrange and trim by edge window(AutoRun).lua
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Archie_Track; Toggle Auto height selected tracks.lua
https://forum.cockos.com/showthread.php?t=242426
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Last edited by Archie; 09-18-2020 at 02:47 AM.
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10-30-2018, 08:50 AM
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#2
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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-----
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10-31-2018, 04:26 AM
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#3
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Maybe can you showcase your best scripts ?
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11-01-2018, 03:22 AM
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#4
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Unfortunately, I have all the scripts simple, I do not even know what can be demonstrated.
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11-07-2018, 12:19 PM
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#5
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Human being with feelings
Join Date: Feb 2015
Posts: 755
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Much thanks, man...
There's some useful scripts here.
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01-19-2020, 04:39 PM
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#6
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Archie!
I have been really utilizing your scripts lately. In particular the Smart template ones. Both adding fx chains and templates by name. Really great stuff, thank you much.
In the add fx chain by name script, IF the fx chain folder is organized with subfolders, it unfortunately won't see the fx chain. It has to be in the root folder. Is there anyway to have the script dig deeper? I was just going to organize that folder but honestly I'd leave it a mess just to use this script.
Thanks again.
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01-23-2020, 11:06 AM
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#7
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Quote:
Originally Posted by cjewellstudios
Archie!
I have been really utilizing your scripts lately. In particular the Smart template ones. Both adding fx chains and templates by name. Really great stuff, thank you much.
In the add fx chain by name script, IF the fx chain folder is organized with subfolders, it unfortunately won't see the fx chain. It has to be in the root folder. Is there anyway to have the script dig deeper? I was just going to organize that folder but honestly I'd leave it a mess just to use this script.
Thanks again.
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Hello !
Speech about this script "Archie_FX; Smart template - Add Fx chain by name for selected tracks.lua"?
If yes, then
You wont be able to scan folders automatically, imagine you have two different files with the same name in two different folders, the script will find both of them and what to do next, which script to add, so this will not work well.
But I updated the script and now you can enter the full path.
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01-24-2020, 04:39 PM
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#8
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Quote:
Originally Posted by Archie
Hello !
Speech about this script "Archie_FX; Smart template - Add Fx chain by name for selected tracks.lua"?
If yes, then
You wont be able to scan folders automatically, imagine you have two different files with the same name in two different folders, the script will find both of them and what to do next, which script to add, so this will not work well.
But I updated the script and now you can enter the full path.
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Yes exactly!
Thats's a perfect solution!
I haven't tested it yet but I'll report back here.
I also just want to show my gratitude. Thank you very much for your efforts.
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01-27-2020, 10:35 AM
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#9
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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It works like a charm!
I was even able to edit the scripts I already made to see the whole path.
Many many thanks!
I happen to notice the same problem in your track template scripts as well. It would be cool if you made the same fix.
Thanks again for all your scripts, they are great!
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01-28-2020, 12:57 AM
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#10
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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cjewellstudios,
Fixed - Archie_Track; Smart template - Load Track template by name.lua
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03-08-2020, 01:14 PM
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#11
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Human being with feelings
Join Date: Mar 2017
Location: Ukraine, Kyiv
Posts: 546
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"Archie_EnvT; Volume take under mouse in time selection (Mouse wheel)", after I make adjustments with "Shift + Alt + Mousewheel" shortcut, I hit space to play and this window appears:
Last edited by Skorobagatko; 03-09-2020 at 06:35 AM.
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03-08-2020, 01:35 PM
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#12
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,628
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@Skorobagatko
Вы должны использовать инструмент для перевода, такой как deepl.com, чтобы другие люди, которые не говорят по-русски, могли помочь вам здесь.
deepl.com
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03-09-2020, 06:36 AM
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#13
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Human being with feelings
Join Date: Mar 2017
Location: Ukraine, Kyiv
Posts: 546
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Solved by enabling this option:
Thanks for the help Archie.
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05-14-2020, 10:12 AM
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#14
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Human being with feelings
Join Date: Mar 2017
Location: Ukraine, Kyiv
Posts: 546
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Got this after "ReaPack: Synchronize packages"
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05-14-2020, 11:41 AM
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#15
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Quote:
Originally Posted by Skorobagatko
Got this after "ReaPack: Synchronize packages"
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Tomorrow I will fix it (but for now, you can rollback to the previous version 2.7.6. .
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05-14-2020, 07:54 PM
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#16
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Human being with feelings
Join Date: Dec 2011
Posts: 2,167
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Quote:
Originally Posted by Archie
Tomorrow I will fix it (but for now, you can rollback to the previous version 2.7.6. .
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OK ... was going to post about this ...
meantime ... how to do a 'rollback' ? [curious]
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05-15-2020, 09:12 AM
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#17
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Fixed v.2.7.8"
Quote:
Originally Posted by RJHollins
meantime ... how to do a 'rollback' ? [curious]
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Extensions > ReaPack > Browse packages
> Right click on Arc_Function_lua > Versions > Choose right one > Apply > Ok
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05-15-2020, 09:48 AM
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#18
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Human being with feelings
Join Date: Mar 2017
Location: Ukraine, Kyiv
Posts: 546
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Thanks!
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05-15-2020, 02:04 PM
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#19
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Human being with feelings
Join Date: Dec 2011
Posts: 2,167
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Thank-you !
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06-18-2020, 09:03 AM
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#20
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Human being with feelings
Join Date: Jul 2014
Location: London
Posts: 734
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Hey archie - really loving your scripts
I thought "Script: Archie_Fade; Save crossfade when move item when trim is on.lua" could be improved. There are some unexpected results.
In the gif, you'll see me 2x use the script, but...
1. Ripple Edit is ON
2. The Item has a crossfade on the right side
3. The result is - crossfade is forgotten on the left side. i.e.Corssfade isn't saved.
Thanks,
Stroudy
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06-18-2020, 10:26 AM
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#21
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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@Stroudy
You had to click on the same element again to avoid this error and set a second fade.
Fixed v.1.05
Last edited by Archie; 06-18-2020 at 10:31 AM.
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06-18-2020, 12:15 PM
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#22
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Human being with feelings
Join Date: May 2019
Location: Seattle
Posts: 35
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Hey Archie, really liking your scripts so far, I use a number of them and they add some very useful functionality!
I have some ideas/feedback about the "Save crossfade when move item when trim is on" script. The only issue I have with it is just the frequent textboxes that appear about re-enabling autocrossfade or other settings, where I have to click OK or Cancel. I've had this appear randomly at strange times too, while adjusting plugin settings or doing other unrelated things, and in some cases it has happened many times.
Is it possible to do a sort of 'silent automatic mode' for this script? One that will turn on and off automatically depending on settings, without prompting a text box?
Here's my ideas for this:
-If "Save crossfade" script is enabled, the previous autocrossfade/trim/overlapping/etc settings are saved for recall later, and then all required settings are automatically enabled without a prompt.
-If "Save crossfade" script is disabled, the previous settings are recalled. This way, the script can be enabled and disabled without changing any settings that the user had set before.
-If "Save crossfade" is enabled and auto-crossfade (or any other required setting) is turned off, it automatically turns off the "Save crossfade" script.
I think, in this case, "Save crossfade" should work automatically without any prompts or textboxes, right? The textboxes are the only issue I've had with this script, and I think if they could be automated, it would be perfect. I tried to modify the script myself, but I'm not very good at coding so I was not able to figure it out unfortunately.
Thanks again for all of the great work!
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06-19-2020, 12:20 AM
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#23
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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@Mosaic Music
Done. If someone wants to return these windows, the parameter "WIND_HELP" has been added to the script, which will need to be set to true. v.1.06
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06-19-2020, 10:55 AM
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#24
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Human being with feelings
Join Date: May 2019
Location: Seattle
Posts: 35
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This is great, thank you much for the help with that. It's so much more useful than Reaper's default crossfade resizing behavior, I'll be probably keeping this script enabled permanently from now on. Do you mind if I feature the script in a few Reaper-related Youtube videos in the future? Of course I'll mention you as the creator!
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06-19-2020, 11:18 AM
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#25
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Quote:
Originally Posted by Mosaic Music
This is great, thank you much for the help with that. It's so much more useful than Reaper's default crossfade resizing behavior, I'll be probably keeping this script enabled permanently from now on. Do you mind if I feature the script in a few Reaper-related Youtube videos in the future? Of course I'll mention you as the creator!
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You're welcome.
Of course, I do not mind about the videos on YouTube, on the contrary, I even welcome it.
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06-21-2020, 06:56 PM
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#26
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Human being with feelings
Join Date: Sep 2018
Location: China
Posts: 565
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Since the new api PromptForAction is given, is it possible to simplify adding actions to popup menu? It would be better using build in action list to replace inputing the command ID by users.
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06-21-2020, 10:23 PM
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#27
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Quote:
Originally Posted by dsyrock
Since the new api PromptForAction is given, is it possible to simplify adding actions to popup menu? It would be better using build in action list to replace inputing the command ID by users.
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This was done from the very beginning using 'js_ReaScriptAPI', Select the desired actions in the action list and launch the 'popup menu' and click add and all the selected actions will be added.
So I think the script doesn't need to be updated yet.
https://forum.cockos.com/showthread.php?t=234344 (POST 1 / GIF 3)
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06-27-2020, 04:52 AM
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#28
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,583
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Quote:
Originally Posted by Archie
Archie_Item; Grab item on edge arrange and scroll to edge item(AutoRun).lua
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Hey Archie!
This looks like a great script. Unfortunately, I can't work out how to make it work. I have set the script in the Global Startup Actions, but can't work out how to trigger the script.
What am I missing?
All the best,
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06-27-2020, 05:14 AM
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#29
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Quote:
Originally Posted by daxliniere
Hey Archie!
This looks like a great script. Unfortunately, I can't work out how to make it work. I have set the script in the Global Startup Actions, but can't work out how to trigger the script.
What am I missing?
All the best,
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Hey daxliniere!
My scripts are marked (autoRun).lua doesn't need to be added to "Startup Actions" because they already have autorun on their own.
Just as an action "toggle" turn it on and that's it.
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06-27-2020, 05:47 AM
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#30
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,583
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Ahh, fantastic.
When the cursor didn't change, I guess I must have run the script an even number of times and it was disabled.
Looking forward to trying this out! Thanks Archie!
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06-27-2020, 03:24 PM
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#31
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Human being with feelings
Join Date: Jun 2011
Posts: 610
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Hi, everytime I start reaper I have this error message. How can I fix this?
Thank you for these great script collection.
Last edited by mehmethan; 08-13-2023 at 03:07 PM.
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06-27-2020, 09:39 PM
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#32
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Quote:
Originally Posted by mehmethan
Hi, everytime I start reaper I have this error message. How can I fix this?
Thank you for these great script collection.
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Hi!
You seem to have an old version of the Arc_Function_lua file and it is incompatible with this script.
Try to upgrade "Arc_Function_lua.lua " up to the latest version (V. 2. 8. 5+). This should solve your problem.
Last edited by Archie; 06-28-2020 at 01:35 AM.
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07-02-2020, 08:56 AM
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#33
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,583
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Hey Archie,
Is it possible your Grab item on edge arrange and scroll to edge item script is changing the Mouse Modifier|Media item bottom half|left click|Pass through to item drag context? If so, can you make it stop, please? :P It interrupts the rest of my workflow.
Last edited by daxliniere; 07-02-2020 at 09:05 AM.
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07-03-2020, 01:32 PM
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#35
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,583
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@Archie,
Unfortunately it seems to not restore to passthrough. What could I send you to help diagnose the reason for this?
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07-03-2020, 09:38 PM
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#36
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Quote:
Originally Posted by daxliniere
@Archie,
Unfortunately it seems to not restore to passthrough. What could I send you to help diagnose the reason for this?
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Make a GIF like this. GIF1 GIF2. So that I can repeat it.
First of all, I'm interested to know what you do when the modifier changes. Because I have everything restored and I do not know the reason and it needs to be found somehow.
Edit:
And send me two more copies of the "reaper-mouse.ini" file. One before the change and the second after the change. I.e. configure the modifier as needed, apply and copy the "reaper-mouse.ini" file, then use the script and when the script breaks the modifier, copy the "reaper-mouse.ini" file again and send them here.
Last edited by Archie; 07-04-2020 at 01:33 AM.
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07-04-2020, 09:42 AM
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#37
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,583
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Hey Archie, I looked again and for me, it's changing Media item bottom half, Left drag to Move item ignoring time selection instead of pass-through. Left click is perfect; incorrectly reported in my original post.
Last edited by daxliniere; 07-04-2020 at 09:57 AM.
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07-05-2020, 12:40 AM
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#38
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Human being with feelings
Join Date: Oct 2017
Location: Russia
Posts: 366
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Quote:
Originally Posted by daxliniere
Hey Archie, I looked again and for me, it's changing Media item bottom half, Left drag to Move item ignoring time selection instead of pass-through. Left click is perfect; incorrectly reported in my original post.
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@daxliniere This looks like an API error: https://forum.cockos.com/showthread.php?t=239321
But I still seem to have found a solution. Check v.1.12
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07-07-2020, 10:19 AM
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#39
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Human being with feelings
Join Date: May 2017
Posts: 325
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Your scripts are getting better and better!!! Thanks for this, Archie!
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07-07-2020, 10:22 AM
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#40
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,583
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Quote:
Originally Posted by Archie
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Ahh, I see! Thanks for finding a workaround, Archie.
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