hi guys,
In BitwigStudio(in Windows 10), there is the function to turn off the AudiEngine (its decoupled from the GUI, so when it crashes you can reload the Engine without having to restart the whole program).
So when I insert IPlugEffect in a new Track and then turn off the AudioEngine and back on IPLugEffect crashes in IPlugUtilities.h(Line 134) with :
Unhandled exception thrown: write access violation.
**pDest** was nullptr. occurred
in IPlugUtilities.h
template <class SRC, class DEST>
void CastCopy(DEST* pDest, SRC* pSrc, int n)
{
for (int i = 0; i < n; ++i, ++pDest, ++pSrc)
{
*pDest = (DEST) *pSrc; <=======((((*HERE))))
}
}
*you can get a demo(no project saving) of bitwig to test it here:
https://www.bitwig.com/en/download.html
**To Turn of AudioEngine:
Right click on the DSP symbol (small blue CPU symbol) next to the BPM (Upper left Corner) to get AudioEngine menu: Deactivate for this Project / Terminate Process