Old 05-16-2019, 02:40 AM   #1
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Default v5.978+dev0515 - May 15 2019

v5.978+dev0515 - May 15 2019
  • + Notation editor: draw slurs attached to the top or bottom of a chord
  • + ReaScript: support opening files with spaces in the filename in external editors [t=219345]
  • + Reascript: for automation items, CountEnvelopePointsEx, GetEnvelopePointEx, SetEnvelopePointEx, and DeleteEnvelopePointEx all use point index based on one full loop iteration (see documentation)
  • # Global keyboard shortcuts: treat ReaScript/JSFX graphics windows as text fields [p=2134589]
    # Removed multi-tremolo support (sorry bFooz)
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 05-16-2019, 02:44 AM   #2
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Originally Posted by _Stevie_ View Post
v5.978+dev0515 - May 15 2019
[*]# Global keyboard shortcuts: treat ReaScript/JSFX graphics windows as text fields [p=2134589]
Works wonderfully! Thank you so much
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Old 05-16-2019, 02:52 AM   #3
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[*]+ ReaScript: support opening files with spaces in the filename in external editors [t=219345]
Ahh, thanks!



Regarding hotkeys ignoring text fields, windows like Transient Detection Settings pass through hotkeys. So if you have actions bound to the numpad keys for example, and try to manually input values, those actions are inadvertently triggered.

EDIT: I went through all the "..." menu windows, but "Transient detection sensitivity/threshold: Adjust..." was the only one that let through hotkeys when editing text fields

Last edited by Sju; 05-16-2019 at 03:02 AM.
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Old 05-16-2019, 03:10 AM   #4
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Originally Posted by _Stevie_ View Post
v5.978+dev0515 - May 15 2019[*]+ Reascript: for automation items, CountEnvelopePointsEx, GetEnvelopePointEx, SetEnvelopePointEx, and DeleteEnvelopePointEx all use point index based on one full loop iteration (see documentation)
Awesome - one problem only - GetEnvelopePointEx() always returns false for selectedOutOptional.

I presume this is because looped AI can have different point selection per iteration so this function now may break old scripts.

Thinking out loud, I think the most elegant solution would be just one function that translates old functions point id to single-iteration point id. Or yet another Ex2 set of these API functions? Or both?
I think having both translation function and Ex2 functions should cover it all and it will also keep old scripts working?

Last edited by Breeder; 05-16-2019 at 03:28 AM.
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Old 05-16-2019, 03:44 AM   #5
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Quote:
Originally Posted by _Stevie_ View Post
v5.978+dev0515 - May 15 2019
  • + ReaScript: support opening files with spaces in the filename in external editors [t=219345]
Fixed ! Thanks so much. Devs on to infinity.
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Old 05-16-2019, 05:45 AM   #6
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Quote:
Originally Posted by _Stevie_ View Post
v5.978+dev0515 - May 15 2019
[list][*]+ Notation editor: draw slurs attached to the top or bottom of a chord
looks good to me, guys

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Old 05-16-2019, 06:01 AM   #7
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that's not a... chord
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Old 05-16-2019, 06:59 AM   #8
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Awesome 10000th post, schwa!
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Old 05-16-2019, 07:12 AM   #9
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Old 05-16-2019, 07:21 AM   #10
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haha. and now you know why i don't beta test the notation editor.
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Old 05-16-2019, 07:33 AM   #11
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LOLz
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Old 05-16-2019, 08:35 AM   #12
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Quote:
Originally Posted by mccrabney View Post
looks good to me, guys

And no slur.

But the feature works well with slurs and chords.

mccrabney - what's that text? Does not look like a standard text event judging by its font size.

schwa - notice how in some cases the stem overflows the beam. Looks funny.
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Old 05-16-2019, 08:59 AM   #13
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sorry, bfooz and others - it was a joke. "slur" can refer to a disparaging term used for arbitrary ethnic groups. "honky" is one such term for white skinned people, among whom i am counted. i amused myself with the idea that DAW software would be programmed to launch slurs at its users.

i can't resist trying to make life a little more surreal.
carry on with your noble works.
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Old 05-16-2019, 09:37 AM   #14
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Sadly the impact of the joke is completely demolished when you have to explain it.
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Old 05-16-2019, 09:39 AM   #15
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Quote:
v5.977+dev0509 - May 9 2019
+ API: skip hidden automatic edge attachment points when counting/getting/setting points in automation items
Maybe this broke (or got changed?) in this version?

dev0509 (correct imo):


same project in dev0515:


(Attach to underlying env. on both sides enabled + loop enabled, shows one loop iteration)

Code:
function msg(m)
  return reaper.ShowConsoleMsg(tostring(m) .. "\n")
end

track = reaper.GetTrack(0,0)
env =  reaper.GetTrackEnvelope( track, 0 )

ptCnt_underlEnv = reaper.CountEnvelopePointsEx(env, -1)
ptCnt_AI1 = reaper.CountEnvelopePointsEx(env, 0)

pointsTotal = ptCnt_underlEnv + ptCnt_AI1

reaper.ClearConsole()

msg("Points in underlEnv: " .. ptCnt_underlEnv)
msg("Points in AI1: " .. ptCnt_AI1)
msg("points total: " .. pointsTotal)
edit:
To clarify, I'm wondering about point count in underl. env., point count in AI seems ok.
Maybe the phantom points came back?

Last edited by nofish; 05-16-2019 at 09:48 AM.
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Old 05-16-2019, 09:45 AM   #16
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I thought it meant, "play like a 1930's upright piano in a seedy saloon after 4 tipples of rye".
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Old 05-16-2019, 09:58 AM   #17
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Quote:
Originally Posted by nofish View Post
Maybe this broke (or got changed?) in this version?
Oops! Re-fixed for the next build :/
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Old 05-16-2019, 11:03 AM   #18
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Quote:
Originally Posted by schwa View Post
Oops! Re-fixed for the next build :/
Thanks!

Adding to the AI API change brainstorming - while it certainly eases some things (when it comes to looped AIs) I think it also may make it harder to work with current visible points, as this API change now also catches the hidden points.

As one example (which I'm working on currently):
https://i.imgur.com/8ywrk46.gif

This worked before but now breaks as it also iterates through the invisible points (which we'd now have to check ourselves).

My idea would be something like this:
- count/get/set etc. all points as before
- adding two additional bool to AI envelope points:
- isInSource
- isVisible

So we could handle all cases arccodingly.

edit:
Not shown in the gif, but this and similar actions should of course also work not only for the source but all loop iterations (if the points are visible), so this would be another pro argument for a way to getting not only the points in the source (otherwise we'd have to 'construct' the points in the iterations ourselves) but all currently visible points as it was before I think.

Last edited by nofish; 05-16-2019 at 04:06 PM.
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Old 05-16-2019, 11:18 AM   #19
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Sorry about it, but I think the discussion about visuals of events in the piano roll can't be over yet.
With 0513 you tweaked the display of track/item color modes. While it did increase the visibility of selection of events, there has been a regression in terms of recognizability to which track (or item) an event belongs. There seems to be steps in the brightness an event in the Piano Roll can be displayed.

Here are two tracks which differ quite a lot in terms of brightness in the TCP. Each track has an unselected note and a few CC (in secondary items, to have equal circumstances for both tracks). Can you tell which note and which CC does belong to which track?

Ok, the MIDI display in the arrange view gives it away, but that isn't of much help in real situations...

This was no problem in earlier versions of Reaper, track colors were pretty faithfully displayed on unselected notes.


Another one:
Using brightness (almost) alone to indicate selection creates a problem which the next picture shows: Similar situation with slightly tweaked brightness. Tell me real quick, which note is selected?



While this post concentrates on track/item colors and notes, I run into the same problem creating a colormap with the goal to have event channels clearly distinguishable and of course I also want to know at a glance what is selected. I can't rely on brightness, because a selected event on one channel may look exactly like an unselected event on another channel. The very slight growth when selected just doesn't do the trick enough. Finding 16 different enough colors is already almost impossible, at the moment I kinda need to find 32 of them.

TLDR: Please, try to find some additional indication for event selection, like a border, or a change in shape.
Attached Images
File Type: png Track colors TCP vs PR.png (53.8 KB, 585 views)
File Type: png Track colors sel vs unsel.png (54.2 KB, 579 views)
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Old 05-16-2019, 01:13 PM   #20
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Originally Posted by mccrabney View Post
looks good to me, guys

Tears shooting from my eyes as I laughed for 3 minutes...
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Old 05-16-2019, 02:22 PM   #21
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Did I just walk into an episode of 30 Rock
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Old 05-16-2019, 02:26 PM   #22
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Did I just walk into an episode of 30 Rock
You have to start on post #6...
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Old 05-16-2019, 03:44 PM   #23
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Quote:
Originally Posted by EvilDragon View Post
Sadly the impact of the joke is completely demolished when you have to explain it.
I'm sorry ED, I just couldn't resist, because I understood him perfectly.
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Old 05-16-2019, 05:01 PM   #24
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Quote:
Originally Posted by poplomop View Post
Did I just walk into an episode of 30 Rock
Best show ever!
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Old 05-16-2019, 05:05 PM   #25
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Quote:
+ ReaScript: support opening files with spaces in the filename in external editors [t=219345]

Finally Bug was here since the introduction of this feature.
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Old 05-17-2019, 02:39 AM   #26
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Quote:
Originally Posted by schwa View Post
Oops! Re-fixed for the next build :/
Man, these AI are tough!

Envelope_Evaluate() is a terrific function, but it's more real-time-playback related and that is obvious now with AI.

Envelope_Evaluate() was used by extension developers and scripters to determine value at any given position. Now that we have both AI and underlying envelope it is not reliable anymore in a sense that we can't differentiate between values on underlying envelope and values in AI items or values in overlapping AI items.

Would it be too much to ask for API that lets us determine visible value at any given time position in underlying envelope or a specific AI? So we can determine both the final-outcome-value and the value which is drawn at a specific AI/underlying envelope?
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Old 05-17-2019, 06:04 AM   #27
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Muted CCs appear to block automation curves that connect surrounding unmuted CCs, and also change the color of the fill below the curve.

I suggest that muted CCs should instead be drawn as isolated lollipops without any automation curves, and should not affect the curves connecting surrounding unmuted CCs.
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