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06-23-2018, 12:18 AM
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#241
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Quote:
Originally Posted by winbe
EDIT: ok, I read the changelog, and it could be considered a "regression", but it is now another way of organizing my tracks. All the R5SK instances must be on the same track fx, if I understand well.
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Yes, it is all about better handling data. From 1.50 script reads MIDI only sends from parent track so you can have per-sample FX chain (it build routing when you click FX button).
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06-27-2018, 12:28 PM
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#242
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Human being with feelings
Join Date: May 2017
Posts: 44
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On latest rs5k manager, clicking pads in gui doesn't respect obonoff setting. always treats it as on. midi controller sends correctly as configured.
new script working pretty nice. the demo tute by reaper blog is key.
Is there a way to load the manager with obonoff defaulted to off in all pads?
Last edited by functionform; 06-28-2018 at 03:28 PM.
Reason: edit:another question
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06-30-2018, 08:42 AM
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#243
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Quote:
Originally Posted by functionform
On latest rs5k manager, clicking pads in gui doesn't respect obonoff setting.
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It is expected behaviour of triggering notes from ReaScript GUI. When you release mouse, it sends noteoff (CC123), otherwise you`ll get stucked notes, which can cause different problems.
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06-30-2018, 11:18 AM
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#244
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Human being with feelings
Join Date: Sep 2008
Location: Calgary, AB, Canada
Posts: 6,551
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Quote:
Originally Posted by mpl
It is expected behaviour of triggering notes from ReaScript GUI. When you release mouse, it sends noteoff (CC123), otherwise you`ll get stucked notes, which can cause different problems.
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Not sure exactly what your script is doing, but if it helps Theory Helper just keeps an internal table of notes that have been played and a timer for how long to play them before sending Off. I imagine you could read the ADSR values from RS5K and then send a note-off after the envelope has finished playing.
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06-30-2018, 09:25 PM
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#245
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Quote:
Originally Posted by Lokasenna
Not sure exactly what your script is doing, but if it helps Theory Helper just keeps an internal table of notes that have been played and a timer for how long to play them before sending Off. I imagine you could read the ADSR values from RS5K and then send a note-off after the envelope has finished playing.
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Yeah, I did some kind of this for mpl_Isomorphic keyboard.lua. For RS5k manager it can be a bad thing since key can have multiple layers, some of them can be looped, have different obey note off state, etc, so I did what I did
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07-01-2018, 07:13 PM
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#246
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Human being with feelings
Join Date: May 2017
Posts: 44
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Thanks for the answer mpl. A quick followup, is there a way to default to obonoff false for all pads? I use this for one shots which already have well prepared tails etc.
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07-07-2018, 12:25 AM
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#247
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Quote:
Originally Posted by functionform
Thanks for the answer mpl. A quick followup, is there a way to default to obonoff false for all pads? I use this for one shots which already have well prepared tails etc.
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Added an option to RS5k controls menu.
Last edited by mpl; 07-27-2018 at 01:38 PM.
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07-14-2018, 06:48 PM
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#248
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Human being with feelings
Join Date: Sep 2014
Posts: 2,643
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Quote:
Originally Posted by MusoBob
With ReaPack/mpl_Snap selected notes to scale.lua
if I start with a chord that has 5 notes as I snap it to another reascale chord it might overlap notes if the new chord only has 3 notes, that's ok but if you change the chord again it looses those notes and you only have 3 notes so you can't snap to another chord with 5 notes.
I'm just wondering if there is something that can be change so it keeps the original amount of notes ?
This is what I'm trying to do:
https://www.dropbox.com/s/pes9yfm864...hange.gif?dl=0
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This is a bug with the newer and current versions of Reaper where when you move a note on top of another it acts as a black hole and it won't come back.
Both snap take and snap notes mpl scripts worked fine on 5.50
Moving Notes Under Notes
REAPER 5.92
REAPER 5.50
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07-18-2018, 07:13 PM
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#249
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Human being with feelings
Join Date: Sep 2014
Posts: 2,643
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mpl_Snap takes to scale
I have my Chord Track (Region Names)
I can convert the Chord Name to a Reascale value.
I select the first Chord Region
Open MIDI Item in Editor
"Edit: Select all notes starting in time selection"
to snap those MIDI notes in the current time selection (Chord Region)
I get the Region name and from that get the chord root name
I get the Region name and from that get the chord type and convert to a reascale value.
Code:
root, chord = string.match(region_name, "(%w[#b]?)(.*)$")
if not chord or #chord == 0 then chord = "Maj" end
I have a script to do all the above,
now this is what I need help with,
edit Script: mpl_Snap takes to scale.lua and trim it down (without GUI) to snap the selected MIDI notes to:
Key= (root note of Region Chord name)
function LoadScale() = "Reascale value of Region Chord type"
the mpl script is using it's own scale that the notes are snapped to, not Reapers (there is Script: mpl_Snap selected notes to scale.lua but it just uses what reascale the MIDI Editor is set to (that can't be set with reascipt !)):
So whatever midi rhythm I load in a track I can snap it to the chords of the region track.
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07-19-2018, 09:07 PM
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#250
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Human being with feelings
Join Date: Sep 2014
Posts: 2,643
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Here's Region chord to root and reascale.lua
It will give the Root/Chordtype/Reascale of the Chord Test_regions.csv
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07-20-2018, 10:29 AM
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#251
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Human being with feelings
Join Date: Dec 2016
Posts: 876
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Smart Duplicate Notes
Hi MPL!!! Love your scripts. I've been using your smart duplicate notes script and I'm having a little problem where the script seems to take a long time to process. It's about 1-2 seconds each time I hit the command to duplicate. This is much slower than the default duplicate note script in Reaper. Your script functions in the way I like to work where it duplicates directly after the previously selected note. I don't seem to remember it being so slow in version 1.0. Is there a way for me to test the previous version to make sure I can replicate my findings?
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07-24-2018, 11:24 PM
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#252
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Human being with feelings
Join Date: Jun 2016
Posts: 39
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mpl modulation viewer script
why parameter modulation viewer not working only sourcing and destination get linked but no modulation movement.I have 5.92 Reaper installed.Kindlt tell me whts seems to be the problem.
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07-27-2018, 01:41 PM
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#253
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Quote:
Originally Posted by dalim.biswas
only sourcing and destination get linked but no modulation movement
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Since parameters are linked you don`t need to copy modulation (set it up only for parent parameter).
Quote:
Originally Posted by srdmusic
long time to process
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Recoded for using with Reaper5.32+ MIDI API (which seems way faster).
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07-28-2018, 06:29 AM
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#254
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Human being with feelings
Join Date: Jun 2016
Posts: 39
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MODULATION MOVEMENET
[QUOTE=mpl;2016424]Since parameters are linked you don`t need to copy modulation (set it up only for parent parameter).
I dont see any movement which i saw in this forum wheras attack and eq parameter working automatically after getting both linked .In my case its not happening at all.
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07-28-2018, 12:54 PM
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#255
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Gif to show how you link them and how they dont work?
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07-30-2018, 04:37 AM
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#256
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Human being with feelings
Join Date: Jul 2018
Posts: 31
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MPL, not sure if this is the place to ask.
But I attempted to make a custom actions with no Avai.
First action is just a CHORD track populate. So an action, that would create a blank item within a time selection, on a "chord" track. After I've tempo mapped the part, go to the end of each bar, and split the item. Maybe insert a generic chord in it.
(Side note, is there ANY script just to go to the next bar beginning just like 'go to next marker'?????)
Second is personal to my work flow, I set up my scratch tracks as follows:
Bus
Acoustic 1 - Left mic :Selected:
Acoustic 2 - Right mic :Selected:
Bus 2
Acoustic 1 - Left mic
Acoustic 2 - Right mic
I want to be able to, after having recorded 30m of scratch. Just press a button and have the next tracks in the bus below selected. Deselecting the previous tracks. So I can then, just arm selected and record. All within three buttons. Or easily create a custom action then after. I was able to get it to work successfully with a custom action, once, then it was jumping where ever it wanted.
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07-31-2018, 08:36 PM
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#258
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Quote:
Originally Posted by Delucci
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I said there also that I need a custom jsfx for that to build a wild workaround (which is anyway bad idea).
Quote:
Originally Posted by BEHOLD
MPL, not sure if this is the place to ask.
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Sorry, my English seems very poor to understand what you need and how it is related to me. You'd better ask in "Script request thread".
Last edited by mpl; 07-31-2018 at 08:42 PM.
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08-01-2018, 08:32 AM
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#259
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Human being with feelings
Join Date: Sep 2009
Posts: 119
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Mpl,
Is it possible for project list to
have specific actions when project is finished..
ie
when project tab ends smooth seek play next tab(added project in list),
When project tab ends pause on next tab.
i ask the above because With "run background project tabs toggle" we can already play two project tabs at the same time(or all open tabs running at the same time)
Its very close to a better region playlist ..
Thank you for your scripts..
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08-02-2018, 01:10 PM
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#260
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Quote:
Originally Posted by dazastah
Mpl,
Is it possible for project list to
have specific actions when project is finished..
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Digged this a bit. After some tests I`d say it is a bad idea (mainly because of 'tracking' nature of this script). I suggest you to use SWS markers actions instead, for example, at the end of active project put marker with custom action:
- next project tab
- wait 1 second before next action
- transpor: play
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08-05-2018, 12:16 AM
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#261
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Added mpl_WiredChain.lua preliminary build to ReaPack. It is per-track wiring view. Any suggestions welcome here or:
telegram - https://t.me/mplscripts_chat
Last edited by mpl; 08-05-2018 at 12:45 AM.
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08-05-2018, 02:00 AM
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#262
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Human being with feelings
Join Date: Oct 2015
Posts: 739
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Quote:
Originally Posted by mpl
Added mpl_WiredChain.lua preliminary build to ReaPack. It is per-track wiring view. Any suggestions welcome here or:
telegram - https://t.me/mplscripts_chat
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Mpl, this is great! I love the way it looks, very clean. Moving blocks arround is very helpful to visualize parallel chains.
I started dragging blocks enthusiasticly, rearanging and reconnecting them freely, but soon realized that it doesn't work that way - connections are linked to order of effects in FX chain.
It would great if one could just drag plugins in without connections, and then make connections freely. But probably free routings are not possible atm, because order of FX's is dictated in track FX chain.
My wish would be that Reaper implements full modular track wiring internally, allowing for free connection of fx blocks.
Why don't you get together with Justin, and develop flexible fully integrated modular FX routing for Reaper track channel? I think this would result in most effect for your hard work, because you would not limited by present linear fx chain layout.
Last edited by sonicowl; 08-05-2018 at 02:07 AM.
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08-05-2018, 02:18 AM
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#263
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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I requested to Justin some API stuff, and I try to be in contact with him sometimes.
You are right about FX order. As for RS5K manager, script should not change philosophy of Reaper features, but just move it to to more usable way as any good front-end stuff.
So for some situations it require different workarounds. For example, if you drag pin from FX staying after destination, script move destination FX right after source.
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08-05-2018, 02:34 AM
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#264
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Seems I need to put some JSFX tools, like splitters/joiners, dummy routers etc
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08-05-2018, 02:54 AM
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#265
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Human being with feelings
Join Date: Oct 2015
Posts: 739
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Quote:
Originally Posted by mpl
Seems I need to put some JSFX tools, like splitters/joiners, dummy routers etc
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Man, I really think Justin would do good to give you access to Reaper's code for track FX chain, so that you can change and develop it into full modular. If you put hard work into this, why not get maximum result out of it?
You could then implement any kind of routing required. To drag any connection anywhere, with splitters/joiners built in, invisible to user... Ability to group several FX into group, and make new group module out of them...
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08-05-2018, 06:11 AM
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#266
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Human being with feelings
Join Date: Feb 2017
Posts: 305
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Quote:
Originally Posted by mpl
Added mpl_WiredChain.lua preliminary build to ReaPack. It is per-track wiring view. Any suggestions welcome here or:
telegram - https://t.me/mplscripts_chat
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Thank you.
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08-05-2018, 06:27 AM
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#267
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by sonicowl
Man, I really think Justin would do good to give you access to Reaper's code for track FX chain, so that you can change and develop it into full modular. If you put hard work into this, why not get maximum result out of it?
You could then implement any kind of routing required. To drag any connection anywhere, with splitters/joiners built in, invisible to user... Ability to group several FX into group, and make new group module out of them...
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Indeed, it will be much effective.
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08-07-2018, 12:46 PM
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#268
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Human being with feelings
Join Date: Nov 2006
Posts: 855
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Quote:
Originally Posted by mpl
Added mpl_WiredChain.lua preliminary build to ReaPack. It is per-track wiring view. Any suggestions welcome here or:
telegram - https://t.me/mplscripts_chat
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I can find it in Reapack?
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08-07-2018, 12:51 PM
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#269
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by todd_r
I can find it in Reapack?
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Yes, just synchronize packages.
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08-07-2018, 04:14 PM
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#270
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Human being with feelings
Join Date: Nov 2006
Posts: 855
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Quote:
Originally Posted by vitalker
Yes, just synchronize packages.
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Sorry, that meant to say can't. I've synchronised, but it's not showing up. Any ideas?
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08-07-2018, 06:30 PM
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#271
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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You probably have unchecked Action list/Manage repositories/Options/Install new packages automatically.
In case you don't need that, go to Action list/Browse packages/ search for Wired chain, right click and you will see actions related to script installation.
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08-08-2018, 03:04 AM
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#272
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Human being with feelings
Join Date: Nov 2006
Posts: 855
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Quote:
Originally Posted by mpl
You probably have unchecked Action list/Manage repositories/Options/Install new packages automatically.
In case you don't need that, go to Action list/Browse packages/ search for Wired chain, right click and you will see actions related to script installation.
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I was sure I'd done that, but obviously not. It's there now, thanks!
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08-08-2018, 02:06 PM
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#273
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,255
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Quote:
Originally Posted by mpl
Added mpl_WiredChain.lua preliminary build to ReaPack. It is per-track wiring view. Any suggestions welcome:
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Very nice. Could it be possible to also drag from outs to ins to make connections? Thanks.
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08-08-2018, 08:21 PM
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#274
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Quote:
Originally Posted by foxAsteria
Very nice. Could it be possible to also drag from outs to ins to make connections? Thanks.
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It was added already on 1.05 or so.
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08-13-2018, 09:43 AM
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#275
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Human being with feelings
Join Date: Aug 2013
Posts: 14
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Script: mpl_Export selected items to RS5k instances on selected track.lua
HI! I have installed but i recive this error:
...t selected items to RS5k instances on selected track.lua:59: attempt to call a nil value (field 'BR_GetMediaItemGUID')
why?
I want to make this:
https://www.youtube.com/watch?v=prY9eBHy4sQ&t=18s
tx
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08-13-2018, 10:00 AM
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#276
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Quote:
Originally Posted by masterfreek
HI! I have installed but i recive this error:
...t selected items to RS5k instances on selected track.lua:59: attempt to call a nil value (field 'BR_GetMediaItemGUID')
why?
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Make sure you have latest SWS extension installed. I probably should add SWS version check to prevent such issues.
Last edited by mpl; 08-13-2018 at 10:06 AM.
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08-13-2018, 10:47 AM
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#277
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Human being with feelings
Join Date: Aug 2013
Posts: 14
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what do you meanfor sws?
I have latest version of reaper
reapack 1.2.1
thanks
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08-26-2018, 07:21 AM
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#278
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Human being with feelings
Join Date: Aug 2013
Posts: 14
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Quote:
Originally Posted by masterfreek
what do you meanfor sws?
I have latest version of reaper
reapack 1.2.1
thanks
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answer for this problem?
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08-26-2018, 07:24 AM
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#279
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Last edited by mpl; 08-26-2018 at 07:29 AM.
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08-26-2018, 11:51 AM
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#280
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Human being with feelings
Join Date: Jun 2013
Location: Russia
Posts: 24
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Quote:
Originally Posted by mpl
Just added a script closer to Izotope Ozone Neutron Visual Mixer.
ReaPack/mpl_VisualMixer.lua
Any suggestions welcome.
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Just WOW. Thank you so much.I'll try tgis
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