Old 07-08-2013, 11:26 AM   #241
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Originally Posted by airon View Post
Maybe something will show up with the release of PT11. Protools is needs to support OMF import.
PT does support OMF import and Export and has for a very long time.
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Old 07-08-2013, 11:33 AM   #242
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Originally Posted by Runaway View Post
Its hard to fight ignorance.
It's not ignorance Its a necessity if you work in post. OMF is how most of your work arrives.

AATranslator seems like it might work well but it's Windows only and most post folks are coming with Mac ProTools so again kind of a problem.

AA Translator would actually be the better choice since (if it actually works well) one could work only in Reaper and still send a PT session to the mix.
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Old 07-08-2013, 04:16 PM   #243
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Originally Posted by Nois2 View Post
PT does support OMF import and Export and has for a very long time.
The issue, in what you quoted, was that the new Pro Tools, being 64-bit, would require 64-bit OMF functionality precisely because PT does support OMF and has for a very long time. So the lack of a 64-bit OMF framework should be solved by the existence of PT11. airon was not saying that PT didn't have OMF support (and needed it); he was saying, correctly, that PT11 would have to have working OMF support because Pro Tools depends on that format (hence PT11 needs OMF support).
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Old 01-17-2014, 05:39 AM   #244
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Originally Posted by Nois2 View Post
AATranslator seems like it might work well but it's Windows
Hi !
I just post a tutorial about the roundtrip between Premiere Pro => AATranslator => Reaper => Premiere Pro on Windows.

Here is the forum thread => here

It's a bit of subject cause it show how to NOT use OMF (The thing is that you can work with your source audio files, no OMF needed !). But i think it can help those who think that audio post-production is only about OMF :P
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Old 01-17-2014, 07:01 AM   #245
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Excellent work X-Raym

With your permission I would love to put a link to this on the AAT website
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Old 01-17-2014, 07:17 AM   #246
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Oh ! This is a unexpected reward I couldn't even dream of

It is with pleasure and honor that I give you my agreement, Runaway :P

Thanks again for your software !
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Old 01-17-2014, 07:38 AM   #247
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Website now updated - I think it will prove most helpful to many others
Many thanks
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Old 02-06-2015, 09:31 AM   #248
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Seems to be working well on my system. However, Is there a way to specify the folder into which the files are imported?
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Old 02-06-2015, 09:42 AM   #249
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Originally Posted by Sari View Post
Seems to be working well on my system. However, Is there a way to specify the folder into which the files are imported?
I don't understand the question are you talking specifying where the embedded media files are extracted?
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Old 02-06-2015, 09:50 AM   #250
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I don't understand the question are you talking specifying where the embedded media files are extracted?
Runaway, sorry, but my question was directed to pipeline.

Yes. Right now when I open the omf from Reaper, the tracks are extracted into a totally unrelated folder! If I delete (or change the name of) the folder, I get an OMF error.
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Old 02-06-2015, 09:54 AM   #251
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In AATranslator you would use the "Send Output to.." option to select a specific folder or the folder containing the source OMF.
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Old 05-02-2015, 04:42 AM   #252
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You don't necessarily need OMF/AAF to get the audio out of a Video editing program.

My dislike of OMFs lead me to build an XML based workflow for REAPER that supports FCPX, FCP7 & Premiere. It has been heavily tested on TV series and features for a while now. Lightworks and media composer support is in the pipeline soon.

It can even reconform the REAPER project to a new Visual edit so no need for picture lock.

http://vordio.net/reconform/

It does more than just translate a project directly too. It organises the project nicely (so takes account of roles in FCPX etc) & adds anything useful for the sound editor using metadata from the video project. It colour codes items to make it easy to spot repetition and audio that has similar issues to solve. OMF handles drove me crazy so my tool extracts whole streams with no handles. So you can easily go looking for that bit of silence anywhere in the file.

I keep adding new features (and take requests) so I just added this to show scene and take as item notes because that was useful to me.



I am also working on some REAPER extensions that will make clever use of the metadata from the video project, from shot notes or BWF metadata etc.

It is currently mac only but a windows version can be made if there is enough demand.

John
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Old 05-05-2015, 12:58 PM   #253
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That is very very very interesting!!!
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Old 05-05-2015, 01:35 PM   #254
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Originally Posted by mrlimbic View Post
It is currently mac only but a windows version can be made if there is enough demand.
I would love to see your software released for windows. Anything I can do to help make that happen?
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Old 05-05-2015, 02:12 PM   #255
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I would be supportive of a windows version. I do work with FCPX users and being able to read and reconfirm would be a big asset.
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Old 05-05-2015, 06:02 PM   #256
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Default Vordio

I'm a VERY happy Vordio user. Its been a life-changer, for sure.
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Old 05-06-2015, 07:14 AM   #257
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Originally Posted by plush2 View Post
I would be supportive of a windows version. I do work with FCPX users and being able to read and reconfirm would be a big asset.
You can already do this for your situation if the vision editor is using FCPX.

Just run Vordio on their machine (FCPX is mac only anyway which is why I started with Mac only support). It needs the media online anyway so Mac formatted drives are the main obstacle for windows users.

Vordio produces a self contained REAPER project folder with all the audio copied and transcoded.

That REAPER project created will run on Windows or Mac. They just zip it up and send you the folder. When you want to reconform just send them back the RPP, then they reconform and send that folder back (it will contain any new media).

It only seemed sensible to do a Windows version recently when I added Premiere support as that is multiplatform. Same goes for Lightworks (they have promised to get their XML export working for Lightworks V12.5)
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Old 05-06-2015, 07:16 AM   #258
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Quote:
Originally Posted by analogexplosions View Post
I'm a VERY happy Vordio user. Its been a life-changer, for sure.
Awww... Thanks.. You are making me want to add new features
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Old 05-06-2015, 07:34 AM   #259
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Originally Posted by RobinGShore View Post
I would love to see your software released for windows. Anything I can do to help make that happen?
Vordio needs to run on the video editing machine (media must be online for Vordio to be able to transcode and copy relevant media into a format compatible with REAPER). i.e. Video programs support more file formats than REAPER so some media needs transcoding to be useable. One example is CAF audio files which are often seen in FCPX project but REAPER doesn't support them. Vordio converts those to WAVs.

For a windows version I need windows test cases i.e. films edited in Premiere on windows. It is only really worth it for Premiere at the moment as FCPX doesn't run on windows and Media Composer doesn't export XML.

I have tested Premiere support on Mac as I had access to large films edited on Mac in Premiere with access to the media. (I can test some things with media offline i.e. XML only but not every thing).

If I add EDL support I could also support Media Composer (I have been experimenting with EDL but again need good testcases and it is nowhere near complete yet). MC is both Win and Mac so would be worth it.

So the bottom line is if plenty of sound editors deal with Windows Premiere editors at the moment then it would be worth doing a windows version very soon.
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Old 05-06-2015, 07:51 AM   #260
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Originally Posted by mrlimbic View Post
I am also working on some REAPER extensions that will make clever use of the metadata from the video project, from shot notes or BWF metadata etc.
Feels a bit odd to quote myself but I just made a video of the experiment I mentioned above. It actually worked really well.

I use video project metadata in this 3 min demo video to pull in alternative takes for a scene (from the rushes) as audio item takes in REAPER. That way you can comp takes like you would in music for word replacements.

https://vimeo.com/album/3294077/video/126955784

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Old 03-13-2016, 04:53 AM   #261
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I just released Vordio 4.5 which has a completely new UI & some more features.

List of what has changed..

http://vordio.net/vordio-4-5-release/

Convert


Reconform
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Old 07-19-2016, 08:03 AM   #262
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Hi,

I need to open omf file in Reaper. I put this dll https://stash.reaper.fm/v/2426/reaper_omf.dll in Plugins dir, but still can't open omf file.

Please help, it's very important for me.
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Old 07-19-2016, 08:25 AM   #263
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Originally Posted by irok84 View Post
Hi,

I need to open omf file in Reaper. I put this dll https://stash.reaper.fm/v/2426/reaper_omf.dll in Plugins dir, but still can't open omf file.

Please help, it's very important for me.
That DLL is old and unsupported.

There are good reasons to avoid OMF these days if you can help it. There are a number of advantages to using XML instead.

However, if you must use OMF then AATranslator will convert OMF to REAPER for you.

http://www.aatranslator.com.au/
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Old 01-17-2017, 06:25 AM   #264
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Does this look familiar?

Bastiaan M:


nofish:


plush2 (Making Me Nervous w/o looped items):


At the moment it works like this: I've written a small app that converts OMF files into a SQLite database which can be opened with Reaper afterwards. The converter is still Linux-only because it makes heavy use of POSIX-specific stuff like memory mapping but I'm going to set up MinGW or something to create a Windows executable that'll be launched automatically from within Reaper so everything works seamlessly.

Looks like I have to re-write the converter almost from scratch if I want to make it a single Extension DLL without additional files but that's actually a good way to get rid of the last pieces of the GPL code I based it on.

The import plugin still needs some fine-tuning, the volume values don't look right (could anyone open the sample files in another host and report the right values?) and I have no idea yet how panning information is stored. I'm not going to implement OMF1 since it's way too different from OMF2 and I also haven't had much success regarding endianness conversion - I don't think it's important anyway.

The big question is, do we need OMF export? OMF is a legacy format and we're already able to export projects to other hosts using stem rendering, so I doubt it's worth the work. Maybe AAF export makes more sense.
what theme is this ?
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Old 01-17-2017, 09:13 AM   #265
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what theme is this ?
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Originally Posted by 404NotFound View Post
It's Kali by Mykatik (with some little tweaks): https://stash.reaper.fm/theme/138/Kali%201.6.zip
(quotes only are not allowed by forum software so I have to write some nonsense)
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