Old 11-23-2011, 05:06 AM   #1
Adam Fulara
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Default Full/X Arkanoid JS game

One of my students Maciej Czekaj did simple JS Arkanoid game.

It does not any music effect, but it's a simple demonstration of GFX section.


Download: http://adam.fulara.com/software#Arkanoid


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Old 11-23-2011, 07:25 AM   #2
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Cool!!
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Old 11-23-2011, 08:54 AM   #3
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Quote:
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It does not any music effect
Why the hell not!? Musical Arkanoid needs to happen.
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Old 11-23-2011, 08:58 AM   #4
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This rocks. Now that crappy band you're stuck with recording will think you're hard at work in the control room... perfect.
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Old 11-23-2011, 01:43 PM   #5
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We will think about some simple musical effects for the game .
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Old 11-23-2011, 01:50 PM   #6
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This is unbelievable, thank you to Maciej Czeka for programming and Adam Fulara for teaching (and posting).

What an excellent proof of concept. If JS is capable of this, then why do all the JS effects have such a technical and uninspiring GUI?
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Old 11-23-2011, 03:36 PM   #7
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That's neat - I actually started working on a JS Arkanoid game a long time ago for fun (I think I was going to call it "JS Arpanoid" ), but I never did finish it. Nice job!
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Old 11-23-2011, 03:52 PM   #8
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If JS is capable of this, then why do all the JS effects have such a technical and uninspiring GUI?
GUI programming in JS is kinda awkward and tedious. Just doing graphics is easy enough but to do a full GUI you have to track mouse clicks/position and cross-reference against the coordinates of graphical entities. In short, it's just no fun at all.
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Old 11-23-2011, 04:38 PM   #9
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I see, thanks.
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Old 11-29-2011, 12:26 PM   #10
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We started to work on new, music, much more advanced and interesting project, so at the moment "music" version of Arkanoid is delayed. Sorry. But we hope to share with you with our new software works.
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Old 11-29-2011, 12:42 PM   #11
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might i suggest powerups.
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Old 12-01-2011, 09:53 AM   #12
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Suggestions noticed, will be included in next release if there would be one.
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Old 01-23-2012, 11:51 AM   #13
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If you want to make it musical, you could make the blocks send out MIDI note #s so they could be triggered by a VSTi of some sort.

Maybe even restrict the note #s to specific scales..haha
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Old 04-25-2012, 05:31 AM   #14
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Quote:
Originally Posted by Adam Fulara View Post
Suggestions noticed, will be included in next release if there would be one.
very kewl!
btw, cockos have been updating js lately so it can do function calls... and other enhancements: http://forum.cockos.com/showpost.php...&postcount=151
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