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09-24-2018, 08:18 PM
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#1
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Human being with feelings
Join Date: Mar 2014
Posts: 266
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v5.96pre10 - September 24 2018
v5.96pre10 - September 24 2018
- + ARA: associate audio modifications with underlying source audio rather than individual takes (note, old projects will not load properly)
- + VST3: support notifying plug-ins of track title, GUID, color, and index via IInfoListener interface
- # ARA: when loading projects saved with incompatible ARA handling, show an informative error message
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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09-25-2018, 04:19 AM
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#2
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Please note the ARA changes may be frustrating, we apologize for that.
If you have Melodyne ARA2 (beta) projects saved with earlier REAPER prerelease versions, edits will be discarded on loading into the new version. You will get a warning message telling you to go back and render the edits in an old version of REAPER if you want to preserve them.
The major functional change is that audio modifications are now associated with the underlying source audio, rather than individual takes. So ARA edits will be mirrored to all media items that share the same source audio.
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09-25-2018, 05:00 AM
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#3
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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So does this mean that if we work on let's say a chorus part that's been copied a few times during the song everything we do there will be mirrored on the other copies?
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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09-25-2018, 05:07 AM
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#4
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Quote:
Originally Posted by Mercado_Negro
So does this mean that if we work on let's say a chorus part that's been copied a few times during the song everything we do there will be mirrored on the other copies?
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Yes. If you want to make different musical edits to different copies, you'll need to copy the underlying media (which you can do by just gluing a media item if you want it to be treated differently from the others).
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09-25-2018, 05:24 AM
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#5
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Human being with feelings
Join Date: Nov 2015
Posts: 642
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Quote:
Originally Posted by schwa
Yes. If you want to make different musical edits to different copies, you'll need to copy the underlying media (which you can do by just gluing a media item if you want it to be treated differently from the others).
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Although I don't need Melodyne I believe this decision will backfire. It's counter-intuitive (suddenly all items are pooled items?!) and you have to be aware all the time when working with it (which will be used heavily I guess).
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09-25-2018, 05:47 AM
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#6
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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For some, we think most, use cases, mirroring edits is probably desired. If you are correcting pitch in one copy of the chorus, you probably want to correct the same pitch in other copies. For other use cases, it's not desired.
If edits are mirrored by default, the user can always glue items to remove them from the edit pool, but if they are not mirrored by default, there's no way for the user to cause them to be mirrored.
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09-25-2018, 06:00 AM
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#7
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Human being with feelings
Join Date: Feb 2015
Location: Ukraine, Russia
Posts: 255
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Amazing!
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09-25-2018, 06:28 AM
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#8
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Sorry for my ignorance, in that contect does "glue" mean rendering an item to a new version? For me, glueing always meant glueing two or more items together.
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09-25-2018, 06:34 AM
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#9
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by _Stevie_
Sorry for my ignorance, in that contect does "glue" mean rendering an item to a new version? For me, glueing always meant glueing two or more items together.
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You can also glue an item to itself.
edit:
Maybe that's expressed confusingly...
I mean you can also select just a single item and run 'glue' on it.
Last edited by nofish; 09-25-2018 at 06:41 AM.
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09-25-2018, 06:43 AM
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#10
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Human being with feelings
Join Date: Mar 2011
Location: London
Posts: 1,211
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Basically glue renders the selected items into one new audio file. The term "glue" is a little bit misleading when you have only one item selected.
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09-25-2018, 06:56 AM
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#11
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by schwa
Yes. If you want to make different musical edits to different copies, you'll need to copy the underlying media (which you can do by just gluing a media item if you want it to be treated differently from the others).
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Awesome! I think that was a wise decision.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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09-25-2018, 03:15 PM
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#12
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Devs, in pre10 something changed in Console 1 (Softube). Now it just displays the first letter of the track name. I just double-checked and it works fine in pre9.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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09-25-2018, 06:58 PM
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#13
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Mercado_Negro
Devs, in pre10 something changed in Console 1 (Softube). Now it just displays the first letter of the track name. I just double-checked and it works fine in pre9.
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Hmm this looks like a bug in Console 1 -- we added support for a new Steinberg API, IInfoListener, which Console 1 is likely using. Thing is, we export the string as a unicode string via that API, and it sounds like maybe it's treating it as ANSI? (I just doublechecked this by testing the values we return and they are correct according to the spec...)
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09-26-2018, 04:44 AM
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#14
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by Justin
Hmm this looks like a bug in Console 1 -- we added support for a new Steinberg API, IInfoListener, which Console 1 is likely using. Thing is, we export the string as a unicode string via that API, and it sounds like maybe it's treating it as ANSI? (I just doublechecked this by testing the values we return and they are correct according to the spec...)
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Should I contact Softube then?
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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09-26-2018, 06:13 AM
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#15
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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I just used melodyne last night (without ARA) and wished for something like this, makes perfect sense. thanks. When I have ARA enabled melodyne, I'm sure this will be welcomed
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09-26-2018, 06:16 AM
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#16
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Mercado_Negro
Should I contact Softube then?
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I'll send them an email... I take it you're using the latest version?
Last edited by Justin; 09-26-2018 at 06:22 AM.
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09-26-2018, 07:14 AM
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#17
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by Justin
I'll send them an email... I take it you're using the latest version?
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Yes, latest version (2.4.62) VST3 64bits.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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