Old 10-20-2018, 08:33 PM   #1
Edgemeal
Human being with feelings
 
Edgemeal's Avatar
 
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
Default v5.961+dev1020 - October 20 2018

v5.961+dev1020 - October 20 2018
+ OGG Vorbis: update to libogg 1.3.3, libvorbis 1.3.6
+ Opus: update to Opus v1.3 (opusfile 0.11)
+ ReaComp: improved knee behavior, added classic knee to new Quirks button which replaces "Classic attack" checkbox [t=208286]
+ ReaXcomp: improve knee behavior, add Quirks menu to allow choosing old behavior (old presets unaffected)
# JSFX: scale-down embed-UI when main UI is open in retina mode on macOS
# ReaComp: fix UI updates when editing from embedUI


Full changelog - Latest pre-releases
Edgemeal is offline   Reply With Quote
Old 10-20-2018, 08:45 PM   #2
Yanick
Human being with feelings
 
Yanick's Avatar
 
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
Default

When i import FX chain to track with SWS slots, that melodyne, which is first on the list, is reset. Is it bug?
Also melodyne is reset, when I save it as Track template (incloding items), also after unfreezing
Is it possible to fix it?
Yanick is offline   Reply With Quote
Old 10-21-2018, 02:28 AM   #3
vitalker
Human being with feelings
 
vitalker's Avatar
 
Join Date: Dec 2012
Posts: 13,333
Default

Quote:
Originally Posted by Edgemeal View Post
+ ReaXcomp: improve knee behavior, add Quirks menu to allow choosing old behavior (old presets unaffected)
There is no Quirks button here, unlike ReaComp.
vitalker is online now   Reply With Quote
Old 10-21-2018, 02:31 AM   #4
multibody
Human being with feelings
 
Join Date: Oct 2016
Location: Germany
Posts: 157
Default

Quote:
Originally Posted by vitalker View Post
There is no Quirks button here, unlike ReaComp.
Try right-click
multibody is offline   Reply With Quote
Old 10-21-2018, 02:53 AM   #5
vitalker
Human being with feelings
 
vitalker's Avatar
 
Join Date: Dec 2012
Posts: 13,333
Default

Quote:
Originally Posted by multibody View Post
Try right-click
Haha, such simple. Thanks!
vitalker is online now   Reply With Quote
Old 10-21-2018, 07:49 AM   #6
Xenakios
Human being with feelings
 
Xenakios's Avatar
 
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
Default

Any particular reason ReaFIR didn't get the TCP embedded GUI?
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
Xenakios is offline   Reply With Quote
Old 10-21-2018, 08:43 AM   #7
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by Xenakios View Post
Any particular reason ReaFIR didn't get the TCP embedded GUI?
Just haven't gotten around to it yet...
Justin is offline   Reply With Quote
Old 10-21-2018, 09:17 AM   #8
ashcat_lt
Human being with feelings
 
Join Date: Dec 2012
Posts: 7,271
Default

Quote:
Originally Posted by Edgemeal View Post
+ ReaComp: improved knee behavior, added classic knee to new Quirks button which replaces "Classic attack" checkbox [t=208286]

I just don't know what else to say. I wanna cry.
ashcat_lt is offline   Reply With Quote
Old 10-21-2018, 09:41 AM   #9
ashcat_lt
Human being with feelings
 
Join Date: Dec 2012
Posts: 7,271
Default

I should probably quit while I'm ahead, but is there any chance you could increase the maximum Pre-Comp? At least to 500ms so we can get halfway into the longest RMS time, but if you wanted to make that maximum a bit longer too...
ashcat_lt is offline   Reply With Quote
Old 10-21-2018, 12:38 PM   #10
musicbynumbers
Human being with feelings
 
musicbynumbers's Avatar
 
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
Default

Loving the new feature had 4 reaper/JSFX on it and a few real time controls and felt lovely to have them there. Going to be great for when working on Laptops.

One of the best things though is having ReaSurround right there on the TCP for surround panning!

Wish there was a way to at least get reasurround to embed into the MCP as well as the TCP. It would be great to have this on the mixer!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
musicbynumbers is offline   Reply With Quote
Old 10-21-2018, 02:36 PM   #11
airon
Human being with feelings
 
airon's Avatar
 
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
Default

Quote:
Originally Posted by Edgemeal View Post
v5.961+dev1020 - October 20 2018
+ OGG Vorbis: update to libogg 1.3.3, libvorbis 1.3.6
+ Opus: update to Opus v1.3 (opusfile 0.11)
+ ReaComp: improved knee behavior, added classic knee to new Quirks button which replaces "Classic attack" checkbox [t=208286]
+ ReaXcomp: improve knee behavior, add Quirks menu to allow choosing old behavior (old presets unaffected)
# JSFX: scale-down embed-UI when main UI is open in retina mode on macOS
# ReaComp: fix UI updates when editing from embedUI


Full changelog - Latest pre-releases

I assume old projects won't be affected ?
__________________
Using Latch Preview (Video) - Faderport 16 setup for CSI 1.1 , CSI 3.10
Website
"My ego comes pre-shrunk" - Randy Thom

Last edited by airon; 10-21-2018 at 03:22 PM.
airon is offline   Reply With Quote
Old 10-21-2018, 04:06 PM   #12
JamesPeters
Human being with feelings
 
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
Default

Quote:
Originally Posted by airon View Post
I assume old projects won't be affected ?
"Quirks" checkbox for ReaComp is checked for old presets and settings saved in old projects. So its behavior won't change unless you specifically choose to change it.
JamesPeters is offline   Reply With Quote
Old 10-21-2018, 06:04 PM   #13
Robert Randolph
Human being with feelings
 
Robert Randolph's Avatar
 
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
Default

This quirks button kinda sucks. Not possible to see what parameters are active at a glance.

Possibly add a -- next to Quirks. Attack on would be "Quirks *-". Knee on would be "Quirks -*", and both "Quirks **"

Or something like that?

(Thank you for keeping the old behaviour btw, one of my favorite things about reacomp was that weird knee)
Robert Randolph is offline   Reply With Quote
Old 10-22-2018, 12:50 AM   #14
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
Default

I don't really see why this needed a button - it could have been two checkboxes adeed - they can fit just fine there, next to Auto release?

It looks weird too, with Auto release checkbox not being centered vertically with it. Plus, as Robert says, you cannot see at a glance what the settings are set to...


Also.. the main frame around the whole effect is misaligned. Left and right sides of it are completely not visible, but you can see the bottom side. See image:




I know this is just using OS elements, but that's no excuse not to spend a few minutes to align things properly in VS?



In any case, yeah. I vote for bringing checkboxes back. They can fit there easily, and most importantly you can see the state of the parameters at a glance.

Last edited by EvilDragon; 10-22-2018 at 12:55 AM.
EvilDragon is online now   Reply With Quote
Old 10-22-2018, 01:31 AM   #15
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
Default

The problem with the Quirks button is also, in old projects I never had 'Classic attack' enabled.
So I can't have knee quirk enabled and classic attack quirk not enabled with this button to ensure my old projects sound the same as before.

edit:
Or are old projects not affected by this?
nofish is offline   Reply With Quote
Old 10-22-2018, 02:17 AM   #16
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
Default

Old projects shouldn't be affected.
EvilDragon is online now   Reply With Quote
Old 10-22-2018, 09:57 AM   #17
JamesPeters
Human being with feelings
 
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
Default

Quote:
Originally Posted by nofish View Post
The problem with the Quirks button is also, in old projects I never had 'Classic attack' enabled.
So I can't have knee quirk enabled and classic attack quirk not enabled with this button to ensure my old projects sound the same as before.

edit:
Or are old projects not affected by this?
The quirks button is like a drop down menu. From there you can enable either, both, or neither of those two options. It doesn't automatically enable or disable both options at the same time.
JamesPeters is offline   Reply With Quote
Old 10-22-2018, 10:22 AM   #18
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

We'll bring back the "classic attack" checkbox, and add a new "Weird knee" checkbox, fine fine
Justin is offline   Reply With Quote
Old 10-22-2018, 11:38 AM   #19
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
Default

"Weird knee", haha! Yep, that's gonna be cool
EvilDragon is online now   Reply With Quote
Old 10-22-2018, 12:53 PM   #20
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
Default

Quote:
Originally Posted by JamesPeters View Post
The quirks button is like a drop down menu. From there you can enable either, both, or neither of those two options. It doesn't automatically enable or disable both options at the same time.
Note to self: I should actually try it before posting about it.
nofish is offline   Reply With Quote
Old 10-22-2018, 02:36 PM   #21
Robert Randolph
Human being with feelings
 
Robert Randolph's Avatar
 
Join Date: Apr 2017
Location: St. Petersburg, FL
Posts: 880
Default

Quote:
Originally Posted by Justin View Post
We'll bring back the "classic attack" checkbox, and add a new "Weird knee" checkbox, fine fine
Can you force the user to play, and win, a small minigame in order to turn on the "Weird Knee" function?

I'm sure there's some code you could re-use
Robert Randolph is offline   Reply With Quote
Old 10-23-2018, 02:37 AM   #22
HighVoltage
Human being with feelings
 
HighVoltage's Avatar
 
Join Date: Jan 2007
Posts: 496
Default

I just hope the official release will be titled "weird knee"
HighVoltage is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 03:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.