Old 10-24-2016, 01:49 AM   #361
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uhhm,
two knob assigned one to EQ Hi pass Freq other to ReaControlMIDI Program..
for the eq works well but for the program it didn't
i don't know am i missing something...
here is the gif (sorry for the size i couldn't stop to clicking)

http://imgur.com/imObu7r
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Old 10-24-2016, 01:51 AM   #362
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lb0,

WOW! Cycle buttons rock! Working well here so far.
Thank you so much.

Have'nt tried yet, but is it possible to assign a stack of images to the cycle buttons? For example a stack of images of numbers that correlate to which state the button is in?
At the moment - this might not work correctly. However - a simple checkbox setting on the cycle options bit should be able to tell my script to show a frame number corresponding to cycle position.

So wait until I get the chance to add this - won't take long but at work at the moment.

A single frame placeholder type control - like the SimpleBox ones provided - will obviously let you just display the text value of the field - this should work currently - but if you give it say an 8-png stack and expect it to display a frame per value - it won't work - as it still works out what frame to display from the value itself - so you would possibly end up with frames being reused depending on the value - not a unique frame depending on position within cycle button.

This is something I will sort very soon.
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Old 10-24-2016, 01:56 AM   #363
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uhhm,
two knob assigned one to EQ Hi pass Freq other to ReaControlMIDI Program..
for the eq works well but for the program it didn't
i don't know am i missing something...
here is the gif (sorry for the size i couldn't stop to clicking)

http://imgur.com/imObu7r
Ok - will look into why it's not working... sorry about that.
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Old 10-24-2016, 02:07 AM   #364
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lb0,

I just thought of a separate script that your editor code would work wonders for.

So here is the idea:
REAPER has customizable toolbars that can have buttons wich trigger actions or scripts, however they are really limited as far as arranging, size, and graphics. It would be so cool to have an editor like the LBX Stripper with multiple pages on which action buttons could be placed. REAPER toolbar buttons are just to small when working at highres and at a comfortable distance from the monitor. So perhaps you might be willing to give it some thought and code something?

Some actions are even able to be toggled or if you have the SWS Extention installed it's possible to create 'cycle actions' with multiple states.

Anyway.., thanks again for the cycle button, I'm already having alot of fun with it!
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Old 10-24-2016, 02:15 AM   #365
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uhhm,
two knob assigned one to EQ Hi pass Freq other to ReaControlMIDI Program..
for the eq works well but for the program it didn't
i don't know am i missing something...
here is the gif (sorry for the size i couldn't stop to clicking)

http://imgur.com/imObu7r
Any chance you could send me a bank file or whatever you use to set up ReaControlMIDI. I can't find anything here to set it up with?

I know I don't have the instrument you're trying to control - but I guess I don't need that just to skip through the presets in ReaControlMIDI...

EDIT: found some in the stash - will try these first
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Old 10-24-2016, 02:38 AM   #366
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Originally Posted by timbralzoom View Post
uhhm,
two knob assigned one to EQ Hi pass Freq other to ReaControlMIDI Program..
for the eq works well but for the program it didn't
i don't know am i missing something...
here is the gif (sorry for the size i couldn't stop to clicking)

http://imgur.com/imObu7r
Hi Timbral,

just uploaded a new version which should work this time (it actually did work before - just not for the way you were setting it up (which was perfectly valid by the way) - it would have worked if you had highlighted each slot before setting the value - but of course it was a bug which needed fixing so thanks for finding it )
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Old 10-24-2016, 02:43 AM   #367
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lb0,

I just thought of a separate script that your editor code would work wonders for.

So here is the idea:
REAPER has customizable toolbars that can have buttons wich trigger actions or scripts, however they are really limited as far as arranging, size, and graphics. It would be so cool to have an editor like the LBX Stripper with multiple pages on which action buttons could be placed. REAPER toolbar buttons are just to small when working at highres and at a comfortable distance from the monitor. So perhaps you might be willing to give it some thought and code something?

Some actions are even able to be toggled or if you have the SWS Extention installed it's possible to create 'cycle actions' with multiple states.

Anyway.., thanks again for the cycle button, I'm already having alot of fun with it!
Nice idea NextLevel. Is there nothing already around that would do this? Obviously if not - then I will consider it for the future. I have a long way still to go on Stripper first - and also some requested updates from Chaos Engine - so will probably be somewhere down the line.

I wish I could dedicate more time to coding these scripts and get them done faster - but I have to work full time to pay the bills, and have to spend some time with my family (my wife currently is being very very understanding - she hardly spends any quality time with me over the last weeks :/ ). But still - I wish there were more hours in the day
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Old 10-24-2016, 03:05 AM   #368
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I tested VU next and it seems that calibration is still a little bit inaccurate if i compare readout values with needle position.
For accurate calibration you may use JSFX Tone Generator in order to get specific loudness levels.
Thanks for everything you're doing getting this working - I think the VU meters so far look amazing and react really nicely! I take it all this calibration stuff will be between the png stacks and your JSFX code. If there's anything in the script I need to look into - let me know.

Thanks again - this is a great collaboration!!
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Old 10-24-2016, 03:10 AM   #369
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I wish I could dedicate more time to coding these scripts and get them done faster - but I have to work full time to pay the bills, and have to spend some time with my family (my wife currently is being very very understanding - she hardly spends any quality time with me over the last weeks :/ ). But still - I wish there were more hours in the day
Completely understandable Just thought I'd throw the idea out there.
Hey tell the fam. thanks for letting us borrow your time and skills
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Old 10-24-2016, 04:01 AM   #370
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Originally Posted by timbralzoom View Post
uhhm,
two knob assigned one to EQ Hi pass Freq other to ReaControlMIDI Program..
for the eq works well but for the program it didn't
i don't know am i missing something...
here is the gif (sorry for the size i couldn't stop to clicking)

http://imgur.com/imObu7r
Just removed an errant debug message from the cycle code - oops. I noticed that the selected values shown when you moved the cycle knob were not aligning with what was displayed and stored.

In my limited testing of the latest version - I don't get this - would be good to know if it works ok for you and the actual selected program names are correct...
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Old 10-24-2016, 08:32 AM   #371
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Hey lb0,

great update, the cycle buttons/knobs are such a cool idea!

Thank you as well for the fixes, recalling strips with all kind of plugins works fine now on my end.
I found 2 small buglets while playing with it in the rare time I had lately:
Bug 1: If I open up Stripper in a fresh project and click on "0 - MASTER" in live mode, I get this error msg: "../Stripper.lua:4555:attempt index a nil value (field '?') with your latest version. Stripper exits and after restart, it won't recall its dock state (floats).
Bug 2: If I end Stripper by running the action a second time (after choosing "Terminate instances" from the dialogue), instead of using the close button in the Reaper dock, Stripper won't save it's dock state.
So if it's floated, and I'm docking it and then close by the action, it will be floated again on restart.

Both not crucial and if it's again just a linux only thing, please don't feel obliged to fix it.

I have one more "feature request": Tell us the secret of your time management Work, family, bugfixing and new features on awesome software, being nice and vocal on forums. Seriously how you do that? There must be lb1, lb2, ... lbx working on all that
But probably this is normal and it's just me again lol.
Well spotted for bug 1 - I have a default template which contains several tracks - so this never happened to me. But if I delete everything down to the master - i get the error - will work on it.

Bug 2 is possibly out of my control. I'm not sure if my termination code gets run when you use the terminate instance option when trying to open another copy of script. Will see if there's any way I can get it to run in this case.

I use a lot of free tools that others have built - and would like to give something back. I'm no DSP coder - and certainly not the best mathematician - so plugin coding is not for me although I'd like to - I just glaze over when shown a fourier transform and a complex number to me is one with lots of 0s after the decimal point. But I have coded many databases professionally over the years - and that's more or less what this project is - a data management project - get data, store data, manipulate data, display data, interact with data etc. It is an area I know a lot about and it's also within Music Tech - which I've been doing for 20+ odd years both in work and as a hobby. I also love logic problem solving - 'cos I'm a bit geeky.

Have added a Pos To Frame button for the cycle buttons - so now if you have a control with the right number of frames for each position of a cycle button - it should map position to frame correctly.

Also a few minor tweaks in that if scrolling the surface is unlocked - you now can't drag the surface when clicking on buttons and cycle buttons - this was very disconcerting.

Will let you know when I've fixed the Master track only issue...
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Old 10-24-2016, 08:33 AM   #372
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I think I found a fix for that. When I replace
PHP Code:
if char == 27 then quit() end     
if char ~= -1 then reaper.defer(run) else quit() end 
with
PHP Code:
if char>=and char~=27 then reaper.defer(runend 
set atexit() to run quit()
PHP Code:
reaper.atexit(quit
move quit() up and define it directly after INIT(), everything seems to save and recall fine, but I hope I'm not breaking other things now...
Awesome - will incorporate...

I see what you're doing - rather than allowing quit direct from deferred loop - you're allowing the deferred loop to drop back out to the start up code and run quit from there?

Like it and will try it...
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Old 10-24-2016, 10:28 AM   #373
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Thank you for these private insights, this proves you're human after all and not some kind of AI.

You should definitely take some take time off, if you feeling the need to. I made the experience, it will go easier and even more faster afterwards.

Thanks so much for all what you and your family are investing!
haha - probably too much info for this forum - have editedd

I'm good for the moment - and it's keeping me occupied
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Old 10-24-2016, 10:49 AM   #374
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Good Morning! sorry for the late reply,
do you still need ReaBank files?

thanks for the quick fixes, latest one works like a charm!

https://www.youtube.com/watch?v=xsBktkhYqI0

two Q.
is there is a way to back to previous state?
and
after resetting (Ctrl + click) it jumps to where it left on the next click is this is normal?

edit i forgot to say
its seems much more usable-logical switching presets via Cycle button instead of knobs no more glitch while changing presets!
so again Thank you!
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Old 10-24-2016, 10:55 AM   #375
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Good Morning! sorry for the late reply,
do you still need ReaBank files?

thanks for the quick fixes, latest one works like a charm!

https://www.youtube.com/watch?v=xsBktkhYqI0

two Q.
is there is a way to back to previous state?
and
after resetting (Ctrl + click) it jumps to where it left on the next click is this is normal?

edit i forgot to say
its seems much more usable-logical switching presets via Cycle button instead of knobs no more glitch while changing presets!
so again Thank you!
Hadn't even thought about ctrl-click for cycle buttons - will fix.

You can use the mouse wheel to go forwards and backwards through the cycle. At the moment - due to right-click menu - there's no click action to go back.
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Old 10-24-2016, 11:00 AM   #376
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mouse wheel ..d'oh!

edit:
i am trying assign to IL GrossBeat's Time and Volume Slots (36 slots per)
but seems there is a limit (32) state limit for the Cycle button...
sorry if i miss something.

Last edited by timbralzoom; 10-24-2016 at 11:24 AM. Reason: 32 State Limit?
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Old 10-24-2016, 11:37 AM   #377
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mouse wheel ..d'oh!

edit:
i am trying assign to IL GrossBeat's Time and Volume Slots (36 slots per)
but seems there is a limit (32) state limit for the Cycle button...
sorry if i miss something.
arbitrary limit - i will increase.
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Old 10-24-2016, 11:57 AM   #378
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Originally Posted by timbralzoom View Post
mouse wheel ..d'oh!

edit:
i am trying assign to IL GrossBeat's Time and Volume Slots (36 slots per)
but seems there is a limit (32) state limit for the Cycle button...
sorry if i miss something.
Increased limit to 64 (doesn't really matter how many - but a cycle button is probably not the best control if you have that many positions).

Fixed default value - it now ignores the def val slider - and just goes back to position 1.

Have you tried the auto button - it loops through looking for different settings and fills them in automatically - up to the limit. if there's more it just tells you there's too many. Useful for setting up switch positions etc.
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Old 10-24-2016, 12:29 PM   #379
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Hi,
this 4th (and much proper i guess) "Thank You!" video demonstration
also thanks to FSCapture there is no video choppiness anymore.

https://www.youtube.com/watch?v=9Fh1LWJn1Rg

Thank you so much!
such great stuff... plz keep it coming!
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Old 10-24-2016, 12:40 PM   #380
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such great stuff... plz keep it coming!
indeed - i love seeing stuff used creatively - I hadn't even thought of these uses when I started the project - but they're fantastic and help to inspire the development process.

I really want to make it possible to drag knobs from all tracks to a single strip - but there are things that make it more complex than it sounds - like re-importing a saved strip would have to recreate all the different tracks and links. It will be possible - but probably quite a lot of work so will not be immediate.

But please keep the videos, ideas and requests coming, like Veto suggests - I'm going to have to take things easier at some point, recharge the batteries for a day or two (and get some early nights - as the mornings are always early with young kids!) - and then dive in again.
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Old 10-24-2016, 12:55 PM   #381
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Haven't had time to check out the Stripper in a while... looks like there's a lot of new development, so thank you for that! Any chance you could make your Github repo ReaPack compatible by the way? It's such a convenient way to keep things in sync.
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Old 10-24-2016, 01:06 PM   #382
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Haven't had time to check out the Stripper in a while... looks like there's a lot of new development, so thank you for that! Any chance you could make your Github repo ReaPack compatible by the way? It's such a convenient way to keep things in sync.
I will do - but thought I'd wait until I got out of Beta. Every time I've tried to read up about Reapack - I've ended up confused as to what I need to do with the updater or whatever it is I need. Also - didn't find a lot of explanations of what to do about the required repositories (controls, folders etc) required by my script. I think it's because I'm so busy developing the actual script - I haven't actually focused my mind to that particular task fully.

In Reapack - is it possible to create my own folder (LBX) with the necessary folder structure and to put all the files in the required places etc? I think basically I'm gonna need some help with this. It's been about 15 years since I've worried about package managers and suchlike that I haven't developed myself - and I just find them and their syntax confusing...

Also - whilst in beta - there's a lot of breaking compatibility - which I'd worry about more if people were keeping up to date all the time.
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Old 10-24-2016, 01:06 PM   #383
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hey lb0
we love you man... you GOT TO take time for yourself and family and sleep
IMO you have been rapid fire developing and I for one am happy to wait with your other needs... I want you and yours to be happy people!

I've been working on some knob wishes for RJ and I think its moving along nicely...

Because of how many knobs are growing in the controls folder, it is becoming difficult when trying to pick one for a given control... because I have to cycle through them all again and again... you know? And if I clk too fast I can go past the one I want and can't go back... ouch! Might there be another way to have the knob selecting process operate???

Also, in a previous version we got a filename readout of the png file for a given knob... seems like now we don't have that???

other thoughts:
scaling:
It might be great to have a scaling value that can be both read and also entered... the thought is that with a number value we could set the scale for various controls to be the same size rather than just visually guessing. Possible or ???

graphics:

First.. do I assume correctly that LBX is setting stuff onto a 16px by 16px grid? ...and snapping to that grid?

Next... besides move to back or front, could the be also.. move forward and\or back? So that if we have a stack of graphic we can arrange that stack, ...right?

OK 'nuff thoughts for the moment...
thanks again for all you do!
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Old 10-24-2016, 01:18 PM   #384
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Increased limit to 64 (doesn't really matter how many - but a cycle button is probably not the best control if you have that many positions).

Fixed default value - it now ignores the def val slider - and just goes back to position 1.

Have you tried the auto button - it loops through looking for different settings and fills them in automatically - up to the limit. if there's more it just tells you there's too many. Useful for setting up switch positions etc.
yes you are right about the state limit!
i tried once with ReaControlMIDI microtonic presets that i saved,
as you said i get "too many" message..
but it will be a time saver for the other plugin presets that fits to the limit,
thank you!
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Old 10-24-2016, 01:20 PM   #385
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hey lb0
we love you man... you GOT TO take time for yourself and family and sleep
IMO you have been rapid fire developing and I for one am happy to wait with your other needs... I want you and yours to be happy people!

I've been working on some knob wishes for RJ and I think its moving along nicely...

Because of how many knobs are growing in the controls folder, it is becoming difficult when trying to pick one for a given control... because I have to cycle through them all again and again... you know? And if I clk too fast I can go past the one I want and can't go back... ouch! Might there be another way to have the knob selecting process operate???

Also, in a previous version we got a filename readout of the png file for a given knob... seems like now we don't have that???

other thoughts:
scaling:
It might be great to have a scaling value that can be both read and also entered... the thought is that with a number value we could set the scale for various controls to be the same size rather than just visually guessing. Possible or ???

graphics:

First.. do I assume correctly that LBX is setting stuff onto a 16px by 16px grid? ...and snapping to that grid?

Next... besides move to back or front, could the be also.. move forward and\or back? So that if we have a stack of graphic we can arrange that stack, ...right?

OK 'nuff thoughts for the moment...
thanks again for all you do!
Hmmm. confused - I've always been able to right-click to go backwards in the knob selector - you can also use the mousewheel. And the filename is still there in the latest version. Something not quite right for you then? the filename should be displayed at the top of the knob image in CTL OPTIONS.

The grid is flexible - you can bypass it when moving/resizing controls by holding shift. You can change grid size and visibility in the Settings menu (go into the top menu '...' button - then open settings).

Yes - I can add move back and forward options too for the graphics.

scaling - yes - can also be done.
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Old 10-24-2016, 01:21 PM   #386
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such great stuff... plz keep it coming!
Thank you hopi, also thanks for the graphic stuff!
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Old 10-24-2016, 01:27 PM   #387
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yes you are right about the state limit!
i tried once with ReaControlMIDI microtonic presets that i saved,
as you said i get "too many" message..
but it will be a time saver for the other plugin presets that fits to the limit,
thank you!
As I said - the limit can be anything really - I just thought is someone really going to click through 32 or 64 or more times to get to the position they want? a normal knob would be quicker (although as you mentioned might change things too quickly for live use). My main initial thoughts for the cycle buttons was for things like choosing a band type on an eq (band/lo pass/hi pass/ lo shelf etc...) But also useful if you have favourite presets to set them up too - just select the ones you want to be available in teh cycle. But I don't really mind how you use it - and if you really want more - that's fine as you know what you want to do with it.

You can also use the cycle button to set up single shot value selection. Create a button - give it one state - create another button - give it another state value (but both focussed on the same parameter) etc... You probably would want to switch off the value display as it would automatically display whatever the current parameter is set to - but you could change the parameter name to be the actual setting you've chosen (maybe a button on the cycle options to do this automatically).
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Old 10-24-2016, 01:31 PM   #388
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indeed - i love seeing stuff used creatively - I hadn't even thought of these uses when I started the project - but they're fantastic and help to inspire the development process.

I really want to make it possible to drag knobs from all tracks to a single strip - but there are things that make it more complex than it sounds - like re-importing a saved strip would have to recreate all the different tracks and links. It will be possible - but probably quite a lot of work so will not be immediate.

But please keep the videos, ideas and requests coming, like Veto suggests - I'm going to have to take things easier at some point, recharge the batteries for a day or two (and get some early nights - as the mornings are always early with young kids!) - and then dive in again.

i was just about to write something like:
of course i have no idea is it possible or not but...
instead of one single script to drag parameters from all track how about
as like in the Chaos Engine but "global" capture & load function always visible in all strip windows
so no matter how many tracks/strip that we use all strip windows will share/use the same
capture and load buttons?

ps..sorry if i am pushing too much but i can't stop thinking of this function!
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Old 10-24-2016, 01:35 PM   #389
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As I said - the limit can be anything really - I just thought is someone really going to click through 32 or 64 or more times to get to the position they want? a normal knob would be quicker (although as you mentioned might change things too quickly for live use). My main initial thoughts for the cycle buttons was for things like choosing a band type on an eq (band/lo pass/hi pass/ lo shelf etc...) But also useful if you have favourite presets to set them up too - just select the ones you want to be available in teh cycle. But I don't really mind how you use it - and if you really want more - that's fine as you know what you want to do with it.

You can also use the cycle button to set up single shot value selection. Create a button - give it one state - create another button - give it another state value (but both focussed on the same parameter) etc... You probably would want to switch off the value display as it would automatically display whatever the current parameter is set to - but you could change the parameter name to be the actual setting you've chosen (maybe a button on the cycle options to do this automatically).
wow!
this means we can create buttons to directly access any preset we want!!
fantastic!
ill try it in a moment!
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Old 10-24-2016, 01:35 PM   #390
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i was just about to write something like:
of course i have no idea is it possible or not but...
instead of one single script to drag parameters from all track how about
as like in the Chaos Engine but "global" capture & load function always visible in all strip windows
so no matter how many tracks/strip that we use all strip windows will share/use the same
capture and load buttons?

ps..sorry if i am pushing too much but i can't stop thinking of this function!
I think this is quite like the macro knobs I'm thinking of. Not a global state capture - but the macro knobs would not be tied to any particular parameter on any particular track and could affect parameters from any track (including multiple parameters). Might have to see how this develops...
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Old 10-24-2016, 01:37 PM   #391
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Ok rt clk! THANK YOU [x100] omg how dumb of me

well the filename is showing again... but I swear a couple of hours ago it did not... so that's all good again
one niggle on that however... I made a large knob for RJ... 128px by 128px
and when it is in the controls selection it blocks out some of the filename...
... so perhaps there could be a little more space between the image and filename text?

so getting some handle on the graphics creation and knobs also
simple stuff is a breeze of course but there there are other levels... %^)

so I'm open to requests for graphics if 'you' don't have way to make them.
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Old 10-24-2016, 01:43 PM   #392
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I will do - but thought I'd wait until I got out of Beta. Every time I've tried to read up about Reapack - I've ended up confused as to what I need to do with the updater or whatever it is I need. Also - didn't find a lot of explanations of what to do about the required repositories (controls, folders etc) required by my script. I think it's because I'm so busy developing the actual script - I haven't actually focused my mind to that particular task fully.
"Repo can be split into several branch, each containing their own version of the files. You have a Master Branch, containing files and folders in stable versions, and optionally, development branches for pre-releases/development."

Users need to separately enable pre-releases in the ReaPack interface to recieve these updates, so they should be aware that they're using a beta version.

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In Reapack - is it possible to create my own folder (LBX) with the necessary folder structure and to put all the files in the required places etc? I think basically I'm gonna need some help with this. It's been about 15 years since I've worried about package managers and suchlike that I haven't developed myself - and I just find them and their syntax confusing...
Here's an excellent guide by X-Raym
https://www.extremraym.com/en/reapac...For_Developers


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Originally Posted by lb0 View Post
Also - whilst in beta - there's a lot of breaking compatibility - which I'd worry about more if people were keeping up to date all the time.
I appreciate that you try to keep the compatibility with earlier versions, but in the beta stage at least I wouldn't mind it breaking if it makes developing easier/faster.

----

Oh, then a couple of usability things about Stripper now that I had some time to play with it

slider glitch:


FRs:
- Right click / mouse wheel for button type picker (button/knob/cycle button etc...)
- Also close the cycle button side menu from the << (without saving?)

ok, cheers!
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Old 10-24-2016, 02:05 PM   #393
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Oh, then a couple of usability things about Stripper now that I had some time to play with it

slider glitch:


FRs:
- Right click / mouse wheel for button type picker (button/knob/cycle button etc...)
- Also close the cycle button side menu from the << (without saving?)

ok, cheers!
ok - the slider glitch is with the mousewheel? I'll check - prob. just got the limits wrong as the logic for the wheel is different from click-drag.

the 1st FR - yep - no problem.
The 2nd one - you can click anywhere away from the option windows to close both windows - or do you just want to close the cycle options but keep the ctl options open - ie keep selected control/s selected?
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Old 10-24-2016, 02:18 PM   #394
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or do you just want to close the cycle options but keep the ctl options open - ie keep selected control/s selected?
Yes. It would also make sense logically to rotate the button to >> when the tab opens.

Oh, got this by the way:
Code:
LBX Stripper.lua:1715: attempt to perform arithmetic on a string value (local 'n')
While adjusting a parameter that's assigned to a gate's ratio. the value goes from "1.00" to "500.26" and the then last notch is "Inf". Parsing error?
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Old 10-24-2016, 02:38 PM   #395
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Yes. It would also make sense logically to rotate the button to >> when the tab opens.

Oh, got this by the way:
Code:
LBX Stripper.lua:1715: attempt to perform arithmetic on a string value (local 'n')
While adjusting a parameter that's assigned to a gate's ratio. the value goes from "1.00" to "500.26" and the then last notch is "Inf". Parsing error?
hmmm - assuming you're restricting the number of decimal places - the value must have a numerical part in it which I'm not pulling out correctly.

Anyway - checking against tonumber(n) now - so should just return value if it returns nil. Any chance you could please check the latest version when you have time and let me know
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Old 10-24-2016, 02:57 PM   #396
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Nailed it. Yeah I copied the knob layout from another knob that had the decimal restriction... didn't notice that. Works now, thanks!
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Old 10-24-2016, 03:09 PM   #397
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Ok rt clk! THANK YOU [x100] omg how dumb of me

well the filename is showing again... but I swear a couple of hours ago it did not... so that's all good again
one niggle on that however... I made a large knob for RJ... 128px by 128px
and when it is in the controls selection it blocks out some of the filename...
... so perhaps there could be a little more space between the image and filename text?

so getting some handle on the graphics creation and knobs also
simple stuff is a breeze of course but there there are other levels... %^)

so I'm open to requests for graphics if 'you' don't have way to make them.
New update - I now draw a semi transparent black box behind the filename text to make it more legible. This obviously obscures large images slightly - but the text remains more visible.

Also fixed all/most of Sju's reported bugs.

As far as graphics is concerned for me - I'm not after anything in particular, but generic placeholders/back ground images etc are always welcome. The one's you've provided are great, but obviously I'm personally concentrating on getting the requested features added and bugs fixed. I haven't really got to actually sit down and use the thing yet (other than in testing if a feature actually works or not)...

Anyway - I'm sure that time will come
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Old 10-24-2016, 03:18 PM   #398
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still trying Cycle button for the presets,
is there is a way to indicate which button
(or home made knob like in the video) pressed / selected?

https://www.youtube.com/watch?v=COtUCVyYkqY

for example two select-able text colors one for normal other pressed?
or am i trying this in a wrong way?
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Old 10-24-2016, 03:32 PM   #399
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still trying Cycle button for the presets,
is there is a way to indicate which button
(or home made knob like in the video) pressed / selected?

https://www.youtube.com/watch?v=COtUCVyYkqY

for example two select-able text colors one for normal other pressed?
or am i trying this in a wrong way?
Good point - will have to have a think about that as it will require some purpose built logic to cope with updating all the affected controls... so no immediate answer to that one I'm afraid.
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Old 10-24-2016, 03:53 PM   #400
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absolutely no problem
one more Q "Get or auto select-show last touched parameter" is it possible?
would be a great time saver, when you have something like :

http://imgur.com/ERv7wwr

even maybe optionally move knob make it selected move another to add in to selection
similar to Chaos Engine?
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