03-28-2023, 11:16 AM | #3361 | |
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03-28-2023, 11:18 AM | #3362 |
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I've heard x32 users making it work using OSC. There are some basic instructions in the official controller list of ReaLearn (reachable via help menu).
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03-28-2023, 11:23 AM | #3363 | |
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The mappings don't need to be tagged for this to work. |
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03-28-2023, 12:33 PM | #3364 | |
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From what I understand, a specific channel strip on your controller doesn't always target the same track. It targets the track of the FX parameter which you have last learned for the fader of that channel strip. This is what makes it difficult. If the channel strip would always target the same track, it would be a whole lot easier. "Modify mapping" is the correct way to make ReaLearn learn a new FX parameter for a given fader. So far so good, that should work. The first problem arises when you want the channel LCD to display info about that FX parameter. The mapping to drive the channel LCD display is another mapping than the one for the fader, obviously. You would need a way to set the target of that LCD mapping to the very same FX parameter target than the fader mapping. Then it would work. But that's not possible since "Modify mapping" only supports learning one mapping target at a time. Not something that I plan to change. The second problem arises when you want the other channel strip elements to follow the track of the FX whose parameter you learned. It's not possible to use "Modify mapping" to learn only part of the target, e.g. only the track. Also not something that I plan to change. I think the most straightforward way to enable this kind of things would be if I add two things: 1) a new type of target "Borrow" which allows one to pick another mapping whose target to "borrow". The LCD mapping could then easily say "hey, I want to work with exactly the same target as the fader mapping". 2) new track/FX/send/parameter selectors "Borrow" which allow one to pick another mapping whose track/FX/send/parameter to borrow. Then the remaining channel strip elements could easily target the same track as the fader. Please create 2 FRs if this would help you. |
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03-28-2023, 12:42 PM | #3365 | |
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As for the two instances: In general, this is the strategy that I recommend. One with auto-load enabled and another one for the normal stuff. I have no idea why this would cause crashing. Which kind of crashing? Any error message? Can you send the project file to info@helgoboss.org? If you use ReaLearn as monitoring FX, make sure to copy it to the project before saving the project. |
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03-28-2023, 12:43 PM | #3366 |
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I can't fix it right now but once I'm back in my working environment, I can quickly fix that.
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03-28-2023, 12:52 PM | #3367 | |
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Why do you want to save the mappings as file? As a kind of backup? Yes, export and paste in a text editor would do it. Lua or JSON, up to you. Export to file directly is simply not implemented. I always found import/export via clipboard to be more straightforward and fast. No need to go the file detour. But yes, I guess for some scenarios, files can be nice. So tell me about your scenario and why you do it like that. |
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03-28-2023, 12:57 PM | #3368 | |
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03-28-2023, 12:59 PM | #3369 | |
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03-28-2023, 01:28 PM | #3370 | |
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Yes, exactly. Moving Notes , changing notes or use Chordgun in the Midi Editor with the Controller. I mean all Actions from Midi Editor. I have this now with a Modifier Key, so no great Problem at all, but it would be nicer if it works like with a plugin on Focus. Greetz Bassman. |
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03-28-2023, 01:48 PM | #3371 | |
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03-30-2023, 07:30 AM | #3372 |
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Arrggh - dunno if you can help. I've updated my waves plugins (stupid boy).The ones I have mapped to my midi fighter twister via realearn, when I turn any knob the audio glitches like hell.
I've tried re-learning source and target but it's the same. It's fine moving the knobs with the mouse and or the scroll wheel on the mouse. Other plugins work fine. Happy to go back to waves tech support but thought I'd check in here first. As an example I'm using waves scheps omni vst3, waveshell 14.12 x64. Realearn 2.14.3 x86_64 rev 68c524. Reaper 6.77 and windows 10. |
03-30-2023, 07:34 AM | #3373 | |
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Take Realearn out of the equation for a minute and just use Reaper’s midi learn system and see what happens then. Also what happens when you automate a parameter on one of these plugins. All of those should help you/us nail down who you should be talking to. |
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03-30-2023, 08:01 AM | #3374 |
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Thanks for getting back to me so quickly.
So if I use a fresh version of realearn and start mapping from scratch it's fine, so it seems my mappings are the problem. With my existing mapping (I'm using focused FX if that helps) it glitches when I record the automation but glitches much less when I play it back. I've also noticed that I'm getting random RT CPU red spikes (which stay maxed) when using my original mapping which go away when I take the plugin off line. This doesn't happen when using a vanilla mapping.... For some reason I can't get reapers midi learn to work at all.... EDIT: OK so I completely re did the mapping for one plugin and it's fine now. :-) Last edited by mozart999uk; 03-30-2023 at 10:05 AM. Reason: thought of something else |
03-30-2023, 09:10 AM | #3375 | |
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That it's not possible doesn't matter, I can't choose an action from the Midi-Editor Action List when I choose "invoke Reaper Action" So to do it with a Modifier is absolutely OK but I should be able to "Pick Up" an action from the Midi-Editor List. ChordGun for example has all actions not in the Main Action List. Midi Editor should be in Focus to use these commands. Thanks Bassman. |
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03-30-2023, 10:31 AM | #3376 | |
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But there's a workaround: Create a ReaScript which invokes the MIDI editor action and then use that ReaScript with ReaLearn. Yea I know, not very elegant. |
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03-30-2023, 11:52 AM | #3377 | |
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Nice! Thanks Bassman. |
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03-30-2023, 09:36 PM | #3378 | |
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https://github.com/helgoboss/realearn/issues/836 https://github.com/helgoboss/realearn/issues/837 Question: Would this enable me to do this? Use Learn Target to map a fader As a result, other channel strip functions are automatically mapped: - Fader touch - Touch automation - Select button - Show/Hide the FX window this parameter belongs to - Mute button - Enable/Disable the FX this parameter belongs to - Solo button - solos the track the parameter is on - Record button - change automation setting for this track In other words, will I be able to derive the track this FX parameter belongs to, so I can mute the track? Because the source mapping has references to the FX parameter, the FX, and the track. This would be absolutely killer for sound design and I'm surprised I haven't found anyone else doing this.
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03-31-2023, 12:59 AM | #3379 | |
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03-31-2023, 02:32 AM | #3380 | |
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Can't get it to work. What do you mean with "Create a ReaScript"? Custom Action doesn't work, cause it's not seen in the Main List and I cannot copy or Export/Import it to the Main List. So there must be an mystic way to accomplish this Thanks Bassman. |
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03-31-2023, 02:43 AM | #3381 |
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You create a Lua script from the actions window. And there you write some Lua code like reaper.IForgotTheFunctionName() to call the MIDI editor action. I don't have access to a computer these days, so you need to have a look yourself or other ReaScripters might help.
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03-31-2023, 04:03 PM | #3382 |
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Setting Feedback Colors for the original Launch Control
First, I just want to thank you for writing Realearn, it's truly awesome.
My question is how to set feedback colors for various actions using a Launch Control (or for that matter any hardware). I've read the Realearn dev docs and the LaunchControl Programmer's Reference and I'm so out of my element it's kind of humorous. The Launch Control Reference can be found here: https://fael-downloads-prod.focusrit...ence-guide.pdf I'm using Realearn because it shows feedback when changing track state in Reaper - for example Mute, Solo, and Arm. Basically I've set the Launch Control's side to side arrow buttons to change tracks and allow the bottom row of buttons to show state. Realearn also handles changing control of Pan and Volume of the selected track. For the buttons the feedback is always yellow. I want to change the feedback color (and maybe blinking and intensity) in Realearn of as much of the Launch Control as possible, but even after reading the docs I have no idea where to start. Can you give just one simple example of the return message I need in Realearn to change the color? (maybe to red) A great example would be for the Mute/Unmute action on the selected track (same with solo and arm). I know it should be in the Glue section, but I'm lost in terms of whether it should be an RBG color value, Binary, Hex, whatever. If you read this, thanks so much. |
03-31-2023, 05:01 PM | #3383 | |
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1. map your source button on your controller 2. change (or move the sliders) the source min/max in the glue section (you should see the colors change) your 2 states of the led colours are based on the min/max values if you wanted extra states.. you would need to use the enable/disable mappings function and tag the mapping group(within the edit button section on the main) it gets a bit messing doing that... but extra states can be had.... using enable/disable mapping option and setting up a separate toggle states and led states making it blink etc... unsure about that Last edited by 7enz; 03-31-2023 at 05:16 PM. |
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03-31-2023, 05:12 PM | #3384 | |
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Thanks. Now I need to figure out how to make it stay when a button is pushed. |
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03-31-2023, 05:52 PM | #3385 |
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Quick Question (for 7enz or anyone)
7enz, or anyone, if I'm using action, which works, and I just want a button to light up when pushed and then go off, how would I do that?
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03-31-2023, 06:32 PM | #3386 |
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OMG so easy! Thank you!!!
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03-31-2023, 06:46 PM | #3387 | |
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*not all CC hardware buttons act in gate mode... and often only have trigger or toggle mode if you use a note button... and have that specific note and channel isolated for just changing midi messages.(so no VSTi is triggered) you would then map the note(gated)-button set the toggle button inside realearn for on/off or normal for only while held/release or incremental which allows values to be cycled&wrapped a gate type hardware button is more useful than a trigger only button.... as with the (Hardware)gate type buttons... you can use hold/doublepress or single press where as trigger type buttons can only utilise the single press or double press as it will tend to activate both upon press Last edited by 7enz; 03-31-2023 at 07:13 PM. |
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03-31-2023, 07:38 PM | #3388 | |
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https://www.youtube.com/watch?v=zDYT21fQFDk another video here might be useful https://www.youtube.com/watch?v=otkcMh8V1p4 or possibly this one (which shows some of the mappings using dynamic mode) https://www.youtube.com/watch?v=NxHvAkIcbPU Last edited by 7enz; 03-31-2023 at 07:55 PM. |
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03-31-2023, 08:09 PM | #3389 | |
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For example as in Logic pro X: GUI "compare" buttom - When manipulating the FX or VSTi parameters the GUI-button lights up in blue, indicating that the sound processing parameters have changed and they can be compare with the previous settings. Pressing this button each time it returns the values of all changed parameters to the default state and pressing it again restores all changes. But at the same time, this button in LPX is not a standard MIDI element for the Logic control driver and, accordingly, to make the respond controller on GUI changes have to use an applescript to track changes and convert it into a MIDI message and which wiil be send to the controller distination... 1. I would like to use these controller LEDs for similar identifications with the GUI elements described above. There are also button elements of the controller with LED backlighting and which have the ability to be reassigned to the MCU emulation mode for which LED signaling is not provided and therefore 2. I Would like use these elements of controller (as a shift, alt, option, control) for set as a LED-targers signalisation in depending DAW states. Last edited by Vladistone; 03-31-2023 at 08:17 PM. |
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04-01-2023, 12:07 AM | #3390 | |
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04-01-2023, 05:36 AM | #3391 | |
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We have two DAW parameters groups: 1. that change when certain MCU controls are manipulated according to default assignments; 2. and there are some DAW GUI elements that change their appearance in the FX/VSTi window without generating an event for the MCU controller. I wish to get second group GUI events to be recognized by Realearn and transform them into MIDI messages to send to the controller as parallel "screen events" signaling... But the next setup of manipulation from the controller to the GUI is the next stage for Realearn (this part is clear enough for me). Last edited by Vladistone; 04-01-2023 at 05:51 AM. |
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04-01-2023, 06:01 AM | #3392 | |
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04-01-2023, 08:11 AM | #3393 |
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Hey! Id love to have a "record armed" target mode. Sometimes the selection gets off the track I'm workin on and would love to have realern keep only controlling the track thats record armed at the moment
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04-01-2023, 08:55 AM | #3394 |
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You mean like track "<Selected>" but instead "<Record armed>" ... so controlling the first record-armed track in the project?
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04-01-2023, 09:11 AM | #3395 |
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Track select relative to current track
I'm just discovering the power of ReaLearn and how much extra control and convenience it gives you compared to the standard midi-learn capabilities of Reaper, but there's one thing I haven't figured out how to do yet - and I'm not sure if it's possible at all.
I have a controller (Qube Mobi One) that has a Track select encoder. This sends a midi note signal on Channels 7 and 8 allowing up to 200 unique values. I've currently got this set so that Note 1 selects channel 1, Note 2 selects channel 2, etc. etc. Which is how the designer intended it to work on Cubase. Because I use multiple controllers I have multiple ways of selecting tracks, so if I've jumped around a bit the encoder on the Mobi One can be quite a way off the currently selected track. So what I'd like the encoder to do is move up or down the track selection relative to the currently selected track. So the question is, can ReaLearn just look for a 'note up' or 'note down' signal (that I can map to the action Go to next track) rather than looking for a specific midi note? Or am I asking too much? P.S. Paypal one time donation is working now. ;¬) |
04-01-2023, 10:13 AM | #3396 | |
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04-01-2023, 10:55 AM | #3397 | |
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04-01-2023, 03:31 PM | #3398 | |
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so if you know which switch or parameter value is needed for the change to take place, then i believe some sort of conditional activation could be instituted to signal the event(based on the trigger/toggle value of the parameter) ive seen this behaviour occur in many VST's...where the extra FXparameter's only become available at the point where a value is reached so knowing the FXparameter name and the triggering parameter value is probably your starting point. goodluck Last edited by 7enz; 04-01-2023 at 03:36 PM. |
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04-01-2023, 05:08 PM | #3399 | |
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My idea was based on the fact that if such "tricks"/triggers are used by Logic pro X and applescript users, then it will not be impossible for reascript and Realearn users... And I was hoping that the forum has a similar experience with a combination of GUI-scripting&Reaper&realearn to read GUI elements there are different applications like UI Brouser Last edited by Vladistone; 04-01-2023 at 05:13 PM. |
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04-01-2023, 06:48 PM | #3400 | |
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we can only utilise the existing functions in Realearn... and go about trying to implement the logic and output... as far as what to use... does target parameter min or max meet conditions send message to light up led *shrugs |
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