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03-25-2023, 11:51 AM
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#41
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Human being with feelings
Join Date: Jul 2009
Posts: 7,428
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its been a while since I've used a pre-release. my custom actions and cycle actions that use mouse modifiers have broken.
Command ID 25099 and 25096, 39270, and 39280 are missing to name a few
Quote:
+ Media explorer: add actions to edit metadata tags
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This is a huge improvement!
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03-25-2023, 12:27 PM
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#42
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 1,927
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Quote:
Originally Posted by EpicSounds
This is a huge improvement!
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Heck, I was so fixated on comping that I actually missed that...
Amazing! We can now (somewhat) set metadata via script... Thanks devs!
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03-25-2023, 12:33 PM
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#43
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 2,986
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Quote:
Originally Posted by schwa
Can you post a screenshot of your Audio/Buffering settings?
By default REAPER buffers 1200ms of media so it's ready for playback. When making some kinds of edits, the buffer is intentionally cleared so you can hear your changes sooner. I'm not sure whether what you're hearing is the buffer being cleared when it doesn't need to be, or the buffer not being cleared when it should be. Are you getting a delay on initial playback, or after certain kinds of edits, or... ?
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So a few pres back it was Melodyne that, after touching a blob during playback (or right before playback) that specific media would not play, and eventually kick in after about a second.
That has since subsided, not sure if something changed.
But this new behaviour is almost exactly the same, but not related to Melodyne. Nothing will have been touched, it's literally hitting Play and there's a gap before the selected Fixed Lane track "kicks in". I had to give at least an extra bar of pre-roll when doing punch-ins because it took a second for the vocal to kick in for the artist to have context.
This might be related, not sure if you guys are following this thread : https://forum.cockos.com/showthread.php?t=227950 -- lots of deep testing related to crackling, buffering issues, PDC, sends, and the relationship between them all.
Last edited by ferropop; 03-25-2023 at 12:42 PM.
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03-25-2023, 12:42 PM
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#44
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 2,986
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^^ i9 10900k all SSDs, trying to optimize for the fastest possible response time while still being stable.
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03-25-2023, 12:42 PM
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#45
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Human being with feelings
Join Date: Jan 2011
Posts: 1,049
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Adjusting fades with ctrl+drag

Is it possible to adjust length of crossfade preserving center and without moving comp areas? Now it doesn't feel right.
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03-25-2023, 12:47 PM
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#46
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Human being with feelings
Join Date: Jan 2011
Posts: 1,049
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Quote:
+ Media item lanes: double-click unsynced comp area indicator to copy unsynced area to new lane and re-comp
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03-25-2023, 01:28 PM
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#47
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,419
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Quote:
Originally Posted by ferropop
buffering settings
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Hmm we'll look into this, but I see that you have disabled media buffering entirely, which is extremely aggressive.
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03-25-2023, 01:37 PM
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#48
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 2,986
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Quote:
Originally Posted by schwa
Hmm we'll look into this, but I see that you have disabled media buffering entirely, which is extremely aggressive.
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Thank you, I only bring it up because this is recent behaviour and I haven't touched the buffer settings during any of these Fixed Lanes pres.
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03-25-2023, 02:45 PM
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#49
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,419
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Maybe try setting the media buffer to 150ms or so? 0ms is really asking for trouble.
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03-27-2023, 11:54 AM
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#50
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,597
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Quote:
Originally Posted by lexaproductions
Here it is
Step to reproduce:
1- Setup two project, One that's playing back to the Loopback Bus, One that's receiving the Loopback Bus Audio
2- Playback the Sender project
3- Soloing a track does not prevent the other track to send to the Loopback Bus Although it is soloed in the project.
4- Muting the other tracks will effectively mute them though.
I have the preferences set this way

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This can’t exist in 6.78 — can you simplify it to be hardware outs to physical hardware instead?
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03-27-2023, 12:00 PM
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#51
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Human being with feelings
Join Date: Jan 2013
Posts: 1,076
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Well the behavior seems to only be with unsoloed track that are sending to another project via the loop back hidden function? This has been how I’ve used it until now.
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03-27-2023, 12:36 PM
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#52
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,597
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ah I think it does affect other hardware outputs too, fixing
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03-27-2023, 12:42 PM
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#53
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Human being with feelings
Join Date: Jan 2013
Posts: 1,076
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Quote:
Originally Posted by Justin
ah I think it does affect other hardware outputs too, fixing
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Thanks, Just made two quick gifs:
Public Build:
Dev Build:
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03-28-2023, 07:03 PM
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#54
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Human being with feelings
Join Date: Jan 2020
Location: Amoy
Posts: 162
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+ Media explorer: add actions to edit metadata tags
Thank you Schwa, I tested this feature on the dev version and it works great.
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