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07-17-2019, 09:17 AM
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#1
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Game: Moonlander in Reaper (Happy 50th Apollo 11 anniversary!)
After we already had a game, called UltraMind in our last Ultraschall-release( https://forum.cockos.com/showthread.php?t=203343), I thought, we should go bigger on that one.
So in hindsight of 50 years of Apollo 11, I made MoonLander for Reaper:
It runs smoother than in this video and has music in it.
You can get it here:
https://mespotin.uber.space/stuf/moonlander.zip
Unzip it in your scripts-folder, load it as any other action, run it and enjoy.
Important: It needs Julian Sader's plugin to work. Get it here: https://forum.cockos.com/showthread.php?t=212174
If you have questions about the technical aspects of the game(how I did what, etc), there's a thread in the scripting-forum for that, where such questions are better fitting.
https://forum.cockos.com/showthread....42#post2158942
Any other thing you can post in here.
Oh, and the first one to reach level 100 without cheating by changing code or something, and sends me proof, wins a postcard from me
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07-17-2019, 10:48 AM
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#2
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Human being with feelings
Join Date: Apr 2007
Location: Yorkshire, UK
Posts: 2,064
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I used to play Moonlander on a DEC GT40 way back when I was young in the early 1970's!
You could always poke the code and give yourself unlimited fuel! Best cheat was to go sideways so fast that the craft vs terrain collision detection never triggered! Then, turn round quickly so as to hit the side of the screen and crash!
and …"A Big Mac to Go" was your reward.
dB
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07-17-2019, 11:43 AM
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#3
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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I just played the Arcade-version recently in MAME,after I used to play the early textversion of it.
The Arcade-version stuck with me as one of the most relaxing games I ever played. I immediately loved it
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07-17-2019, 12:34 PM
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#4
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Human being with feelings
Join Date: Apr 2007
Location: Yorkshire, UK
Posts: 2,064
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At the same time we had the text game "Adventure" on our little PDP-11's. Could not save your state, so you had to start over each time! Magic word was "XYZZY"! You would not guess this to move on. Its one of those "folklore" things which made its way around the globe!
dB
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07-17-2019, 12:54 PM
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#5
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Human being with feelings
Join Date: Apr 2015
Location: Arcachon, France
Posts: 434
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Quote:
Originally Posted by Dr Bob
I used to play Moonlander on a DEC GT40 way back when I was young in the early 1970's!
You could always poke the code and give yourself unlimited fuel! Best cheat was to go sideways so fast that the craft vs terrain collision detection never triggered! Then, turn round quickly so as to hit the side of the screen and crash!
and …"A Big Mac to Go" was your reward.
dB
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I played it on my HP-25C RPN calculator. I managed to talk the HP distributor in Madison into selling me one from his stock before they hit the stores. Mid-70s. The 'screen' was the LED display: distance to death (or landing), decimal point, velocity. You entered fuel burns from the keypad.
__________________
Intel i9, 32 GB RAM, 7 TB SSD; Win 11 Pro; PreSonus Studio 1810c
Studio One 6 Pro; MuseScore 4; Melodyne 5 Studio; Acoustica Pro 7; Reaper 7
Gig Performer 4; NI S61 MK3; Focal Shape 65; Beyerdynamic DT 880 Pro, DT 770 Pro
Last edited by TheMaartian; 07-17-2019 at 01:05 PM.
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07-17-2019, 01:33 PM
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#6
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Human being with feelings
Join Date: Apr 2007
Location: Yorkshire, UK
Posts: 2,064
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ahhhhhh RPN … I just loved mine … all really depended on how big the stack was and what actual functions you could push to the stack. Remember programming up ANOVA, T-Tests etc …
dB
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07-17-2019, 01:44 PM
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#7
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Human being with feelings
Join Date: Apr 2015
Location: Arcachon, France
Posts: 434
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Quote:
Originally Posted by Dr Bob
ahhhhhh RPN … I just loved mine … all really depended on how big the stack was and what actual functions you could push to the stack. Remember programming up ANOVA, T-Tests etc …
dB
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The Forth language was next for me. The 6809 was a great processor to run it, since it had two stacks!
__________________
Intel i9, 32 GB RAM, 7 TB SSD; Win 11 Pro; PreSonus Studio 1810c
Studio One 6 Pro; MuseScore 4; Melodyne 5 Studio; Acoustica Pro 7; Reaper 7
Gig Performer 4; NI S61 MK3; Focal Shape 65; Beyerdynamic DT 880 Pro, DT 770 Pro
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07-17-2019, 02:37 PM
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#8
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Human being with feelings
Join Date: Jan 2013
Location: San Jose, CA
Posts: 116
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Quote:
Originally Posted by TheMaartian
The Forth language was next for me. The 6809 was a great processor to run it, since it had two stacks!
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Yay for the 6809. I loved my Color Computer. And OS-9.
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07-18-2019, 01:37 AM
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#9
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Human being with feelings
Join Date: Sep 2013
Posts: 715
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Orsom,
just as real the original..
Last edited by ernzo; 07-18-2019 at 03:27 AM.
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07-18-2019, 03:52 AM
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#10
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Human being with feelings
Join Date: Apr 2007
Location: Yorkshire, UK
Posts: 2,064
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I think they used HP calculators strapped to their knees, if my memory serves me right. The main rockets had 3 computers in a failsafe arrangement and I also think they were 2 from one manufacturer and 1 from another (IBM and HP) to guard against "manufacturer/architecture" failures.
Still doesn't guard against programmers mixing up kilometres and miles! This really did happen to the Mars Orbiter. Also don't forget the error in Fortran programming that meant a loop didn't iterate the right number of times.
DO 15 I = 1.100
Which should have been DO 15 I = 1,100
So, instead of a loop, the variable DO15I was assigned the value 1.1
and the loop code was executed once and also the loop counter I was never initialised to 1! Nice typo!
Folklore says this bug failed Mariner 1, but not proven. More likely the bug in the radar compensation routines (someone didn't write the equations out correctly on paper!). Probably a combo of both!
And we put our faith in programmers to fly planes (sic) and drive cars!
dB - an old programmer who's boss was part of the Green team which became Ada! And still they used Coral66!
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07-22-2019, 02:18 PM
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#11
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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I got much later into the programming game, so I guess, I am the Rookie in here
The funny thing is, I stumbled for the first time over moonlander over a basic version in an old computer-programming-book for the KC85-series, which was a home-computer in the 80ies in East-Germany.
I never had one of these computers, but the moonlander-game was printed as basic-listing, so I tried to port it over to AmigaBasic, which was all I had back then.
It worked miserabler and was buggy as hell and I never figured out, is it the original code or my poor programming(and porting)-skill.
It still was textbases and had these three landing modes: soft landing, crash landing and hard landing("Waiting for help to arrive").
Which is funny, cause, who on earth would have been able to help back then?
Now 20 years later, I accomplished doing this program again and this time in playable O_O
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