Old 06-23-2016, 08:53 PM   #1
Human being with feelings
Join Date: Dec 2011
Location: Austin
Posts: 76
Default Preserve paths in batch file/item converter

It would be nice to have the ability to duplicate the source directory structure when batch converting numerous files. I'm working with a great example tonight where this functionality would be helpful, so I'm going to explain what I'm doing.

For context: I'm a sound designer in the game industry, and I'm working on voiceover for a game I'm on currently.

I have 15,589 lines of dialogue that need a specific mastering process. These lines are stored within a folder structure several levels deep, sorted by character and purpose. This is how these files are implemented into the game.

I drag the root folder to the batch file/item converter to load all the files, and that works just fine. I configure the settings the way I want, I tick Use FX, then load the appropriate FX chain.

But when these files are written out to a destination directory, all 15,589 files are going to be written to a single folder. I will then have to go back in and sort them into the correct folders again. I'll be using a script I'm going to write because screw doing that by hand. But it would be great if there was a "preserve hierarchy" option that would automatically create the folder structure for me and drop all the files into the correct folders based on their source paths.

As an example of a tool that does this wonderfully, Myriad from Audiofile Engineering does it. But they don't have plugin support, it's more of a conversion kind of tool.

Anyway, I know I would use this feature quite a bit, and a lot of other game audio folks would benefit from this tool. We're often juggling thousands of files and this would speed things up considerably. This would also be useful to people wanting to apply conversion processes or fx to large collections of samples while preserving their folder structure.

introvert is offline   Reply With Quote
Old 06-24-2016, 04:30 PM   #2
Human being with feelings
Join Date: May 2010
Posts: 298


Very useful functionality. Would be great to see it implemented.
skmando is offline   Reply With Quote
Old 06-24-2016, 05:37 PM   #3
Human being with feelings
Join Date: Dec 2011
Location: SoCal
Posts: 11


This would be insanely useful!
Droinkus is offline   Reply With Quote
Old 06-25-2016, 09:03 AM   #4
Human being with feelings
GameAudioRvlzzr's Avatar
Join Date: Apr 2016
Posts: 152

super useful for game audio
GameAudioRvlzzr is offline   Reply With Quote
Old 06-30-2016, 07:42 PM   #5
Human being with feelings
Join Date: Jun 2016
Posts: 1

+1, also would love to see this. Very useful for those of us who work on developing large sound libraries as well.
steelesound is offline   Reply With Quote
Old 09-02-2019, 03:31 AM   #6
Human being with feelings
X-Raym's Avatar
Join Date: Apr 2013
Location: France
Posts: 7,681

I can definitly see how this would be useful !
X-Raym is offline   Reply With Quote
Old 08-12-2020, 02:41 AM   #7
Human being with feelings
Join Date: Jan 2018
Posts: 43

Agreed. This is a must for batch processing. There's a workaround, though. I use "use source file directory" check in the Batch File Item converter, and then I add a suffix to the name, so it will process all the files in your very same path, but with the suffix or prefix. Afterwards, you would have to get rid of the source files and rename processed ones. Not perfect, but at least I don't have to depend on some other software.

ganttictemp is offline   Reply With Quote
Old 11-25-2021, 04:55 AM   #8
Human being with feelings
Join Date: May 2021
Posts: 1

You may use new/$item construction for file name so Reaper will create "new" folder in each subfolder of the original audio! Cut and paste new files will be much easier than renaming each one!
AlexVaulin is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 02:16 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.