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01-29-2021, 10:43 AM
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#41
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Human being with feelings
Join Date: Jun 2006
Posts: 21,671
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I don't know, I think I should still get a refund. I am American, after all.
works great! I am missing some functionality for now, but I have high hopes for this. More readable too
__________________
WEAR A FUCKING MASK.
GET THE VACCINE.
- Covid vaccinated and just fine.
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01-30-2021, 11:04 AM
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#42
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Human being with feelings
Join Date: Jan 2015
Posts: 714
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Nice one, sometimes I don't understand how Reaper devs never think about such simple and functional features...
One request though... please make right click an effect to pull down the FX menu (as for right clicking FX in TCP/MCP)
Second request allow click to empty area to use alternative scripts such as QuickAdder or alike
thanks
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01-30-2021, 12:44 PM
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#43
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 6,280
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Quote:
Originally Posted by Gianfini
Nice one, sometimes I don't understand how Reaper devs never think about such simple and functional features...
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The original idea of the UI comes from Doppelganger's fxlist, I cannot really take credit for that.
Quote:
One request though... please make right click an effect to pull down the FX menu (as for right clicking FX in TCP/MCP)
Second request allow click to empty area to use alternative scripts such as QuickAdder or alike
thanks
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Sure, I can look into that. Currently right-clicking an FX opens MFXlist's own menu, but your idea seems more useful.
Thanks for the ideas.
__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
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02-02-2021, 03:44 PM
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#44
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Human being with feelings
Join Date: Mar 2019
Posts: 456
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Update 0.9.4
Hi,
Here on mac I just tried update 0.9.4 and MFX-list is working much better now. It perfectly follows the height of tracks and panes, well done!
Also I notice MFX is available through the ReaTeam repository now, at least that's how I discovered the update.
I have not played with this version much yet, and to begin with, I had to reduce the font sizes quite a lot (16 > 10). I also edited some colors, although I assume that any changes will be overwritten when updated.
Are you planning a way to save configurations, including UI colors and font sizes?
And if not too much hassle, it would be very nice if gfx_RetinaMode could be implemented.
One thing I notice:
[Shift] -click to bypass Fx is fine, but [Cmd + Shift] -click for off-line does not work here. Fx move and copy-move is working as expected.
But, really good so far!
.
Last edited by PhelixK; 02-02-2021 at 03:54 PM.
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02-03-2021, 05:00 AM
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#45
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 7,211
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Quote:
Are you planning a way to save configurations, including UI colors and font sizes?
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The simplest way of doing that would be preset scripts to manually edit.
Meanwhile, if you are familiar with script moding, you can try to add it yourself
(I don't have hidpi screen to test)
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02-03-2021, 10:35 AM
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#46
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 6,280
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Quote:
Originally Posted by PhelixK
Are you planning a way to save configurations, including UI colors and font sizes?
And if not too much hassle, it would be very nice if gfx_RetinaMode could be implemented.
One thing I notice:
[Shift] -click to bypass Fx is fine, but [Cmd + Shift] -click for off-line does not work here. Fx move and copy-move is working as expected.
But, really good so far!
[/URL]
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Thanks.
As X-Raym already replied, using his preset scripts is one way to adjust settings so that they are not overwritten when MFXlist is updated. Basically, you set up a wrapper around MFXlist that holds the changed settings.
As for retina, 4K, HiDPI, setting... I think maybe distributing a preset for that would solve the issues. I don't have any such screens to test on, though, but if you set up a preset for it, please share.
Here on Windows, Ctrl+Alt+click bypasses. I am not sure what the Alt-key is on Mac, maybe the Option key? Please try that combination, and let me know if it works.
And thanks again for the nice words.
__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
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02-03-2021, 11:01 AM
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#47
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Human being with feelings
Join Date: Mar 2019
Posts: 456
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Quote:
Originally Posted by X-Raym
The simplest way of doing that would be preset scripts to manually edit.
Meanwhile, if you are familiar with script moding, you can try to add it yourself
(I don't have hidpi screen to test)
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Hi, thanks a lot for the suggestions and links!
– I know zero about scripting, so the chances of me doing this the right way are very small
Anyway, I tried setup a Preset script. When loaded and executed it attempts to call a nil value (global ‘init’) which seems not to be found in the parent MFX-list script(?) Most likely I did something wrong when setting it up: https://ibb.co/YdTcZ29
Also I tried adding the gfx_RetinaMode, and here it makes no difference in drawing of lines or fonts, they still have blurry edges in MFX-list. Probably I’m doing something wrong there as well.. Here’s how I inserted the function: https://ibb.co/zZkJD5C
In this early stage of MFX-list, the above functions aren’t really crucial, perhaps later on I’ll try again if I can make them work.
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02-03-2021, 11:10 AM
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#48
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Human being with feelings
Join Date: Mar 2019
Posts: 456
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Quote:
Originally Posted by Fabian
Thanks.
As X-Raym already replied, using his preset scripts is one way to adjust settings so that they are not overwritten when MFXlist is updated. Basically, you set up a wrapper around MFXlist that holds the changed settings.
As for retina, 4K, HiDPI, setting... I think maybe distributing a preset for that would solve the issues. I don't have any such screens to test on, though, but if you set up a preset for it, please share.
Here on Windows, Ctrl+Alt+click bypasses. I am not sure what the Alt-key is on Mac, maybe the Option key? Please try that combination, and let me know if it works.
And thanks again for the nice words.
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Hi, see my answer above. In concern of off-lining Fx's, I already tried the usual and official combinations plus some more, but no luck yet  Any combo using the Control key on mac instantly crashes the script.
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02-03-2021, 11:21 AM
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#49
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 7,211
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Quote:
Anyway, I tried setup a Preset script. When loaded and executed it attempts to call a nil value (global ‘init’)
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Don't forget the uppercase :
Though I can see that in the code the function has local scope
https://github.com/ReaTeam/ReaScript...list.lua#L1471
not sure if this work with this local prefix. Try removing "local " from the line I pasted above ?
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For retina, have you actually called the retina code somewhere in the code after having declared it ?
Try to put the following code
somewhere, maybe just after (same line as above) ?
Last edited by X-Raym; 02-03-2021 at 11:30 AM.
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02-03-2021, 11:43 AM
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#50
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Human being with feelings
Join Date: Mar 2019
Posts: 456
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Quote:
Originally Posted by X-Raym
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Hi, erhh just tried delete 'local' #L1471 and no difference.
I used the downloaded >raw< file for the preset script where last line says Init() -with uppercase I.
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Quote:
For Retina, have you actually called the retina code somewhere in the code after having declared it ?
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I only inserted the function snippet, as found in your link.
– I'm afraid this is beyond my skills. Shoot me a raw text file, and I'll be more than happy to test on mac
Edit, - I see you added some info, I'll try that
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02-03-2021, 12:06 PM
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#51
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Human being with feelings
Join Date: Mar 2019
Posts: 456
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Quote:
Originally Posted by X-Raym
not sure if this work with this local prefix. Try removing "local " from the line I pasted above ?
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Hi, after deleting ‘local’ (L1471) in the parent script, the Preset script actually opens up without nil msg. I still need to try change some variables, and check whether it overrides the parent or not.
But,
Quote:
Try to put the following code
somewhere, maybe just after (same line as above) ?
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Yes, this is working now, fonts are sharp and 1px strokes looks solid. Still need to adjust sizes a bit, but this is the way!
– edit, one issue though, as you can see the fonts are sharp etc. but the track height is no longer aligned (look like a scaling issue, somewhere): https://ibb.co/q7nnfWQ
.
Last edited by PhelixK; 02-03-2021 at 12:16 PM.
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02-03-2021, 12:14 PM
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#52
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 7,211
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Then both this fixes could be added natively :P
Removing Local works, and adding this gfx_retina check !
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02-03-2021, 12:19 PM
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#53
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Human being with feelings
Join Date: Mar 2019
Posts: 456
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Quote:
Originally Posted by X-Raym
Then both this fixes could be added natively :P
Removing Local works, and adding this gfx_retina check !
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well yes almost, please see my edited reply
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02-03-2021, 01:21 PM
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#54
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 6,280
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Quote:
Originally Posted by PhelixK
Any combo using the Control key on mac instantly crashes the script.
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Oops! This is not good, of course. OK, I'll have to borrow that Macbook Air again and test. I thought I had tested this...
Quote:
Originally Posted by PhelixK
Hi, after deleting ‘local’ (L1471) in the parent script, the Preset script actually opens up without nil msg. I still need to try change some variables, and check whether it overrides the parent or not.
But,
Yes, this is working now, fonts are sharp and 1px strokes looks solid. Still need to adjust sizes a bit, but this is the way!
– edit, one issue though, as you can see the fonts are sharp etc. but the track height is no longer aligned (look like a scaling issue, somewhere): https://ibb.co/q7nnfWQ
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OK, so the "local" should be removed for the preset approach to work. That's an easy fix. Thanks.
As for the non-alignment when using the retina-aware gfx, this needs some investigation. Somewhere the wrong coordinates are reported or calculated for the top of MFXlist track draw area. I cannot imagine where, though.
Thanks for helping out with the trouble shooting.
__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
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02-14-2021, 09:28 PM
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#55
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Human being with feelings
Join Date: May 2020
Posts: 3
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Amazing!!
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02-15-2021, 05:18 AM
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#56
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Human being with feelings
Join Date: Sep 2009
Location: Poland
Posts: 590
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Just came here to say THANK YOU for maintaining and developing this script. Super handy, much better than native solution!
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02-15-2021, 11:49 AM
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#57
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 6,280
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Quote:
Originally Posted by dr_After
Just came here to say THANK YOU for maintaining and developing this script. Super handy, much better than native solution! 
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Thanks.
I'm glad to see that people are using MFXlist.
__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
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02-15-2021, 04:44 PM
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#58
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Human being with feelings
Join Date: May 2017
Posts: 260
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I'm still used to see sends from the Dopp's version, but you are doing a great job reimplementing this script  .
I'll keep following!
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02-19-2021, 05:56 AM
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#59
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Human being with feelings
Join Date: Mar 2019
Posts: 456
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0.9.8b
Hi, thanks for looking into the modifiers for off-lining fx. Works as expected here on mac.
And I got the Preset wrapper up and running, works as well with alt. fx browsers.
– one thing,
Loading fx's from shortcut (MENU_QUICKFX) is fine, however new inserts doesn't auto-float. Maybe you would like to correct that.
.
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02-19-2021, 10:49 AM
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#60
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 6,280
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Quote:
Originally Posted by PhelixK
– one thing,
Loading fx's from shortcut (MENU_QUICKFX) is fine, however new inserts doesn't auto-float. Maybe you would like to correct that.
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This is very strange... when I implemented it things worked as expected, the newly added FX had its floating window opened. But now when I try it, the focus somehow disappears and the floating window does not show until the main arrange window or TCP is clicked. I'm getting crazy over these strange focus issues...
I'll investigate and fix this. It must work.
Sorry about this.
EDIT: This is a strange bug... Now it works as expected for me. Initially it did not, but added som debug code, restarted the script and then it worked as expected, so I removed the debug code, and it still works as expected. Even after restarting Reaper...
__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
Last edited by Fabian; 02-19-2021 at 11:28 AM.
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