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12-22-2020, 12:06 PM
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#1
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Human being with feelings
Join Date: Jul 2013
Location: Québec
Posts: 484
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v6.19+dev1222 - December 22 2020
v6.19+dev1222 - December 22 2020
- * Includes branch: optimized FX preset management
- * Includes branch: 2nd pass render
- * Includes feature branch: per-chain PDC mode and overhaul/optimization
- * Includes feature branch: razor editing
- + Envelopes: fix lag in display of value text
- + MIDI editor: add undo state when editing MIDI event properties
- + MIDI: support RIFF-based MIDI files [t=246816]
- + Media explorer: add action to calculate peak volume for media files
- + Media explorer: add action to re-read metadata from media files to action list
- + Media explorer: add options to normalize preview volume and/or normalize volume when inserting media
- + Media explorer: don't search bit depth/bitrate/length metadata
- + Media explorer: prevent writing multiple ID3 tags to .wav files
- + Media items: don't reset manual fades when editing item contents with autocrossfade enabled [t=239815]
- + Metadata: fix decoding very large BWF start offset values [p=2380383]
- + Scrub: add actions to temporarily enable looped-segment scrubbing
- + Track panel: show bypassed indication for embedded FX, allow shift+clicking header to toggle bypass
- # Metadata: fix memory leak in metadata presets
- # macOS: revert space keyboard passthrough workaround code
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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12-22-2020, 12:47 PM
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#2
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Human being with feelings
Join Date: Oct 2020
Location: South Korea
Posts: 42
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Media Explorer is getting better and better everyday! Thanks devs
I was just wondering if it is possible to have formant control next to pitch control in Media Explorer and Media Item Properties.. It would be very awesome when dealing with samples in need of transposing!
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12-22-2020, 01:28 PM
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#3
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,159
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Quote:
Originally Posted by STOP
+ Media explorer: add action to calculate peak volume for media files
+ Media explorer: add options to normalize preview volume and/or normalize volume when inserting media
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Wow, christmas came early this year I tested it with one-shots and it does make quite a difference. Amazing stuff... thx!
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12-22-2020, 02:06 PM
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#4
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Human being with feelings
Join Date: Aug 2015
Posts: 3,668
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Quote:
+ Media explorer: add action to calculate peak volume for media files
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nice, thanks. peaks built ahead of time is a big time saver for anyone browsing a lot of long media files. i hope to use actions like this one to eventually have a folder that REAPER monitors for new files, building peaks in the background as they are added.
i tried the action in a few ways and it's great, but i found that it didn't save me as much time as i hoped. here's why:
0- it works as expected on audio files, but not folders/subfolders of content: catalogs, sample libraries, or sorted footage. this means that you can't set a big peak-building job and walk away unless all of your incoming material is in 1 folder and can be ctrl-A'd -- in which case, you may as well have dragged all content into the Arrange screen, where you wouldn't be locked in place by the "peak volume calculating" window.
1- it rebuilds peaks that already exist if you select a mix of new files and pre-calculated files. it might be nice to optionally skip the ones that already exist - and/or
2- to allow peak calculation to happen in the background, like it does when media is bulk-added to a project, rather than locking REAPER until the peaks are done being created.
i do think it's funny that the "peak volume" calculating % window flashes sternly at you if you try to click away, because i definitely did.
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12-22-2020, 04:27 PM
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#5
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Human being with feelings
Join Date: Jan 2011
Location: Tokyo
Posts: 319
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Hello devs, I'm sorry to bother you again with this but while you are working on Media Explorer, could you tell me if spectral view for the Media Explorer is something you could add easily?
As a sound designer, it can be very useful to visually spot problems on long sounds (for example a bird song on a long ambience recording can't be noticed without the spectral view).
Sorry again, and thank you for the love you give to the Media Explorer!
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12-22-2020, 06:40 PM
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#6
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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+ Media explorer: add options to normalize preview volume and/or normalize volume when inserting media
This is great thanks.
I can't help but think an option based on user set (in prefs) RMS average would be more useful though?
If not too much of a pain to do!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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12-22-2020, 10:38 PM
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#7
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Human being with feelings
Join Date: Jan 2019
Location: China
Posts: 654
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+ Freeze: disable track playback offset when freezing, re-enabled when unfreezing
This action is still not fixed. When the offset is negative, the offset of the frozen track is not cancelled.
It is recommended to bypass offset when freezing. There is no need to change the offset setting of the track, that is to say, after freezing, the offset value can be adjusted. No matter unfreezing or freezing, the playback result will not be affected.
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12-22-2020, 11:32 PM
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#8
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Human being with feelings
Join Date: Dec 2016
Posts: 133
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2th Pass Render
Hi!
When using this function (which I have been waiting for a very long time and thank you for it!), when rendering, the loops are obtained with a shift, not even on the grid. This should not be, everything should be the same size as the mesh without any shifts and other things.
Thank you.
Den.
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12-23-2020, 12:06 AM
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#9
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Human being with feelings
Join Date: Oct 2015
Posts: 739
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In media explorer preview, now we have snap to transients. Would it make sense to also have option to snap to internal grid of loops? When loop is previewed, sometimes I want to quickly loop just part of it, exactly on grid - snap to internal loop grid would make this very easy.
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12-23-2020, 04:19 AM
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#10
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
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Metadata presets are great, thanks!
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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12-23-2020, 04:56 AM
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#11
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Human being with feelings
Join Date: Jul 2009
Posts: 1,231
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Quote:
+ Media explorer: add action to calculate peak volume for media file
...
+ Media explorer: add options to normalize preview volume and/or normalize volume when inserting media
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Could we have RMS-versions of these actions as well? It would be very useful, for example when previewing reference mixes, or comparing versions of mixes.
>>EDIT<< Oops, saw musicbynumbers already had the same idea. Great idea, musicbynumbers! >>ENDEDIT<<
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12-23-2020, 05:38 AM
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#12
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,746
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Quote:
Originally Posted by Zmey79
Hi!
When using this function (which I have been waiting for a very long time and thank you for it!), when rendering, the loops are obtained with a shift, not even on the grid. This should not be, everything should be the same size as the mesh without any shifts and other things.
Thank you.
Den.
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Could you be more specific? If it's possible to post or email us a small project that demonstrates the issue that would be ideal.
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12-23-2020, 07:19 AM
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#13
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Hmm, did something with MIDI items change?
I get the notches when changing the length of a MIDI item, meaning, the All Notes Off event is not updated to the new length:
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12-23-2020, 07:49 AM
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#14
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Human being with feelings
Join Date: Aug 2015
Posts: 3,668
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^ confirmed
the notch "walks" with the midi items as they are extended due to incoming midi (blue track) and for whatever reason the purple midi item extends below.
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12-23-2020, 07:51 AM
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#15
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Wow okay, now that looks really funny
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12-23-2020, 09:23 AM
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#16
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Not sure if this is what you mean but here's an explanation and possible solution if this is what you mean
I found it loops fine unless you are using any effect with phase shifting (like minimal phase EQ) etc.
https://forum.cockos.com/showpost.ph...0&postcount=18
Quote:
Originally Posted by Zmey79
Hi!
When using this function (which I have been waiting for a very long time and thank you for it!), when rendering, the loops are obtained with a shift, not even on the grid. This should not be, everything should be the same size as the mesh without any shifts and other things.
Thank you.
Den.
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__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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12-23-2020, 09:26 AM
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#17
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by ramses
Could we have RMS-versions of these actions as well? It would be very useful, for example when previewing reference mixes, or comparing versions of mixes.
>>EDIT<< Oops, saw musicbynumbers already had the same idea. Great idea, musicbynumbers! >>ENDEDIT<<
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Just seems a lot more useful since peaks don't mean anything volume wise and are only really good for not clipping or optimising full level etc but at the point when we are putting in audio into a project. RMS seems more sensible.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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12-23-2020, 09:28 AM
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#18
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by Denys
Hello devs, I'm sorry to bother you again with this but while you are working on Media Explorer, could you tell me if spectral view for the Media Explorer is something you could add easily?
As a sound designer, it can be very useful to visually spot problems on long sounds (for example a bird song on a long ambience recording can't be noticed without the spectral view).
Sorry again, and thank you for the love you give to the Media Explorer!
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Personally, Spectral view would first need to be tweaked so that all the important fundamental frequencies are not squashed up at the bottom as it makes using it very difficult and nearly impossible to see what's in it.
(unless that got tweaked and I missed it)?
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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12-23-2020, 11:06 AM
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#19
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by _Stevie_
Hmm, did something with MIDI items change?
I get the notches when changing the length of a MIDI item, meaning, the All Notes Off event is not updated to the new length
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+1 Also confirmed. Something screwy is going on here.
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12-23-2020, 12:21 PM
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#20
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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Quote:
Originally Posted by _Stevie_
Hmm, did something with MIDI items change?
I get the notches when changing the length of a MIDI item, meaning, the All Notes Off event is not updated to the new length:
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Easy way to reproduce here:
1. Insert an empty MIDI item.
2. If loop source was originally on, unselect it. If it was not on,
select and unselect it.
3. Drag the item.
This is also still there, but it's an old one:
https://forum.cockos.com/showpost.ph...63&postcount=4
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12-23-2020, 01:22 PM
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#21
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Human being with feelings
Join Date: Nov 2015
Posts: 604
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Media explorer in windows:
Devs, if it is not difficult, could you give us the option to delete MEDIA and TEMPLATE fixed shorcuts in the media explorer?
C:\Users\***\Documents\REAPER Media
C:\Users\***\AppData\Roaming\REAPER\TrackTemplates
Last edited by Vagalume; 12-23-2020 at 01:32 PM.
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12-23-2020, 06:10 PM
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#22
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Human being with feelings
Join Date: Sep 2009
Location: Virginia
Posts: 2,067
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Man, you guys are really on a roll with all the Media Explorer stuff.
Please, while you are at it, could you add a way to customize the right click menu when you right click on an item in media explorer?
I wish I could add these new actions that you all have added to that menu, if at all possible.
Media: Insert into project at source preferred position (BWF start offset)
Media: Insert on a new track at source preferred position (BWF start offset)
These two actions would indeed come in handy in the "insert in selected media items"
As, I get many files and takes from other musicians, and sometimes they send solos, takes, that are not rendered from the beginning of the project, but have the BFW info that could quickly be inserted in the project at the right place, from media explorer.
This menu:
EDIT: Also see this post
Last edited by WyattRice; 12-23-2020 at 07:02 PM.
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12-23-2020, 11:39 PM
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#23
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Human being with feelings
Join Date: Dec 2016
Posts: 133
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Quote:
Originally Posted by schwa
Could you be more specific? If it's possible to post or email us a small project that demonstrates the issue that would be ideal.
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Hi.
Of course.No problem.
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12-24-2020, 12:05 AM
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#24
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Human being with feelings
Join Date: Dec 2016
Posts: 133
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Quote:
Originally Posted by musicbynumbers
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All this is interesting and understandable, but this should not be. Like this is not in Logic, Ableton.
https://drive.google.com/file/d/1E6O...ew?usp=sharing
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12-24-2020, 07:00 AM
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#25
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,746
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I'm not able to reproduce any problem with the project you sent, but I don't have all of the FX in the project and that is likely the issue. If you bypass all the FX in the project does the 2nd pass render work as expected? Could you possibly narrow down which FX is causing the issue?
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12-24-2020, 07:38 AM
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#26
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Human being with feelings
Join Date: Dec 2016
Posts: 133
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Quote:
Originally Posted by schwa
I'm not able to reproduce any problem with the project you sent, but I don't have all of the FX in the project and that is likely the issue. If you bypass all the FX in the project does the 2nd pass render work as expected? Could you possibly narrow down which FX is causing the issue?
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I delete all the effects and the problem remained the same. I'll send you a project now.
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12-24-2020, 08:01 AM
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#27
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,746
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Thanks for the project. Are you rendering to a different sample rate from the project playback by any chance?
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12-24-2020, 08:32 AM
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#28
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Human being with feelings
Join Date: Dec 2016
Posts: 133
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Quote:
Originally Posted by schwa
Thanks for the project. Are you rendering to a different sample rate from the project playback by any chance?
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Yes, project is 48/24, render 44100/24. But in Ableton it's not a problem...
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12-24-2020, 11:07 AM
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#29
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by Zmey79
Yes, project is 48/24, render 44100/24. But in Ableton it's not a problem...
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Try one of the different sample rate conversions in the render window.
I think any with sync interpolation should do it.
I have a feeling that if the sample rate conversion uses a minimal phase filter for it's nyquist filter then you might get the same clicks I get on loops but if you use linear phase conversion or point to point it might not do it.
Devs.. Not saying please do it now obviously but at some point a clever solution to allow us to be able to loop with plugins that phase shift would be amazing.
It would literally save us hours of looping for games as now we have to have an intermediary project to do loops which sucks
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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12-26-2020, 08:25 AM
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#30
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Human being with feelings
Join Date: Dec 2016
Posts: 133
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Quote:
Originally Posted by musicbynumbers
Try one of the different sample rate conversions in the render window.
I think any with sync interpolation should do it.
I have a feeling that if the sample rate conversion uses a minimal phase filter for it's nyquist filter then you might get the same clicks I get on loops but if you use linear phase conversion or point to point it might not do it.
Devs.. Not saying please do it now obviously but at some point a clever solution to allow us to be able to loop with plugins that phase shift would be amazing.
It would literally save us hours of looping for games as now we have to have an intermediary project to do loops which sucks
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I tried it, doesn't work.
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12-26-2020, 11:39 AM
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#31
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by Zmey79
I tried it, doesn't work.
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Latest 26th build has a potential fix.
Give that a go!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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12-27-2020, 07:31 AM
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#32
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Human being with feelings
Join Date: Dec 2016
Posts: 133
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Quote:
Originally Posted by musicbynumbers
Latest 26th build has a potential fix.
Give that a go!
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It's just amazing!!! Thank you!
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01-01-2021, 05:01 AM
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#33
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Human being with feelings
Join Date: Mar 2007
Posts: 3,978
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Quote:
Originally Posted by STOP
v6.19+dev1222 - December 22 2020
- + Track panel: show bypassed indication for embedded FX, allow shift+clicking header to toggle bypass
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Great, thank you.
It was reported here:
REAPER Bug Reports > Plugin status not reflected in TCP (embedded UI)
Last edited by akademie; 01-01-2021 at 05:07 AM.
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