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09-09-2013, 10:09 AM
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#1
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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Same fx to different regions same track
Hi there, I need to apply the same fx to various items in same track without having to repeat the instances..
I mean, I dont want to waste CPU resources with the same fx ( and settings) applied to different regions in same track..
I know that I could just render the regions so they are one, .. but that would waste Hdd readout when in silence (no audio)
you know what I mean??
Thnanks
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09-09-2013, 10:17 AM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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So load the effect on a track then automate its bypass.
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09-09-2013, 10:19 AM
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#3
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Human being with feelings
Join Date: May 2013
Location: Quebec, Canada
Posts: 403
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Quote:
Originally Posted by EvilDragon
So load the effect on a track then automate its bypass.
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exactly what i would do too!
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09-09-2013, 10:23 AM
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#4
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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Quote:
Originally Posted by EvilDragon
So load the effect on a track then automate its bypass.
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bypass will not unload cpu resources... it is not the same as offline , but it does not have automation...
I am using free item positioning....
I need the same regions to have the same fx and settings without repeating it..
know what I mean??
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09-10-2013, 06:08 AM
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#5
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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so, is this not possible, .... Am I right with bypass still consuming cpu??
or maybe muted items do not consume cpu, just like tracks??
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09-10-2013, 06:33 AM
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#6
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Human being with feelings
Join Date: May 2013
Location: Quebec, Canada
Posts: 403
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split and delete silent part of the rendered region... maybe.
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09-10-2013, 10:38 AM
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#7
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Human being with feelings
Join Date: May 2013
Posts: 628
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Quote:
Originally Posted by amoretam
so, is this not possible, .... Am I right with bypass still consuming cpu??
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No, you're not.
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09-10-2013, 10:44 AM
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#8
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Bypassed plugins won't consume CPU.
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09-10-2013, 10:45 AM
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#9
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Human being with feelings
Join Date: Sep 2009
Posts: 623
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a bypassed plugin doesn't use any CPU. It doesn't release it's memory, but that's rarely an issue unless you are dealing with large sample libraries.
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09-10-2013, 11:43 AM
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#10
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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BYPASSED plugins do not consume Cpu ANY?
as opposed to Protools or any other DAW??
that is just AWESOME!!!
thanks
EDIT: ups, I just realized that item fx cannot be automated,,,
grrr
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09-10-2013, 11:44 AM
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#11
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Welcome to Reaper where things are awesome.
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09-10-2013, 11:55 AM
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#12
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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Quote:
Originally Posted by EvilDragon
Welcome to Reaper where things are awesome.
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do you think there is a way to automate bypass in item fx?/
Or maybe I am asking too much?
thanks
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09-10-2013, 11:58 AM
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#13
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Item FX can't be automated at all.
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09-10-2013, 12:00 PM
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#14
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Human being with feelings
Join Date: Sep 2009
Posts: 623
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split the item, and put the effect on only the part you want.
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09-10-2013, 12:12 PM
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#15
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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Quote:
Originally Posted by bozmillar
split the item, and put the effect on only the part you want.
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I am using free item positioning where I have 3 items playing together..I mean I put 3 tracks in 1... because they are the same signal but with 3 different mics...
I would like to be able to treat this items with FX but would like to turn them off (bypass) when not in use to save cpu..
the song is 17 minutes long, imagine
thanks
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09-10-2013, 12:18 PM
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#16
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Human being with feelings
Join Date: Sep 2009
Posts: 623
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workflow is kind of a personal thing, but it seems like there are easier to do what you are trying to do. Why put them all on the same track? Why not put them on separate tracks and put them in the same folder? Then you can put the FX on the track folder and automate it.
Then you don't have to bother with item FX. I use those as kind of a last resort if I have a track and I just want one small phrase to have some effect on it.
But again, workflow is kind of personal and you may have other reasons for setting it up the way you do. It just seems like you are making it more complicated than it needs to be.
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09-10-2013, 12:31 PM
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#17
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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Quote:
Originally Posted by bozmillar
workflow is kind of a personal thing, but it seems like there are easier to do what you are trying to do. Why put them all on the same track? Why not put them on separate tracks and put them in the same folder? Then you can put the FX on the track folder and automate it.
Then you don't have to bother with item FX. I use those as kind of a last resort if I have a track and I just want one small phrase to have some effect on it.
But again, workflow is kind of personal and you may have other reasons for setting it up the way you do. It just seems like you are making it more complicated than it needs to be.
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ok ... the thing is that I have a massive amount of these signals that were recorded with 3 mics... and I found it so cool to be able to group them in one track each..
and the project is easier to follow, from 70 tracks I ended up with a lot less... imagine putting folders for every 3 mics tracks.. that would be kind of a mess I dont know..
But then again ..
If items could be automated that would be incredible
I think I will have to use "apply item fx" or something like that
thanks lot
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09-10-2013, 12:34 PM
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#18
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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So why won't you put the effect on the track and automate bypass as needed, since bypassed effects don't use CPU?
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09-10-2013, 12:43 PM
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#19
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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Quote:
Originally Posted by EvilDragon
So why won't you put the effect on the track and automate bypass as needed, since bypassed effects don't use CPU?
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imagine 3 items in parallel... each with eq and compression...I believe track fx's will affect all 3 of the items
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09-10-2013, 12:46 PM
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#20
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Human being with feelings
Join Date: Sep 2009
Posts: 623
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Quote:
Originally Posted by amoretam
and the project is easier to follow, from 70 tracks I ended up with a lot less... imagine putting folders for every 3 mics tracks.. that would be kind of a mess I dont know..
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I don't think it would be nearly as much of a mess as having to put your FX on each item. What happens if you want to slightly tweak the threshold of a compressor or something? You'd have to go through and do it for each item. I'd much rather have a higher track count than have to do that. You can always collapse or hide tracks if they are in the way.
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09-10-2013, 12:49 PM
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#21
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Human being with feelings
Join Date: May 2013
Posts: 628
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Quote:
Originally Posted by amoretam
ok ... the thing is that I have a massive amount of these signals that were recorded with 3 mics... and I found it so cool to be able to group them in one track each..
and the project is easier to follow, from 70 tracks I ended up with a lot less... imagine putting folders for every 3 mics tracks.. that would be kind of a mess I dont know..
But then again ..
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You can hide those tracks after you've put them in a folder
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09-10-2013, 12:50 PM
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#22
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Human being with feelings
Join Date: May 2013
Location: Quebec, Canada
Posts: 403
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Quote:
Originally Posted by amoretam
imagine 3 items in parallel... each with eq and compression...I believe track fx's will affect all 3 of the items
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but.. isn't it what you want?
Quote:
Originally Posted by amoretam
Hi there, I need to apply the same fx to various items in same track without having to repeat the instances..
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09-10-2013, 01:01 PM
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#23
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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yes, I think I will have to put everyone on their own track...
You've convinced me... thanks a lot people
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09-10-2013, 01:06 PM
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#24
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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Changin subject a little bit
Hey people... since I have your attention, I will post a thread I really need to solve...or get more info aabout...
this one:
assign midi CC to tap tempo
hi there..
I would like an electronic kick (played with pad) to trigger Reaper's tap tempo.. so we can make a live sequence to follow our timing live...
know what i mean? is this possible?
Also I would gladly receive any recommendations on how to achieve that a sequence can follow musicians.. not the other way around...Because we refuse to follow a click... but we need some pads and arpegiators to follow us... and would be our sequence
All I have is a laptop and midi/audio interface to do this....
Thanks a lot people!!
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09-10-2013, 01:25 PM
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#25
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Human being with feelings
Join Date: Mar 2007
Location: I'm in a barn
Posts: 4,467
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Quote:
Originally Posted by amoretam
imagine 3 items in parallel... each with eq and compression...I believe track fx's will affect all 3 of the items
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If you want to have multiple sources on the same track, and also have control of individual items via track FX, you can render the track as multichannel, and then use per-channel effects in the track.
much easier to just use multiple tracks, it's get a bit hard to manage otherwise.
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09-10-2013, 01:39 PM
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#26
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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Quote:
Originally Posted by James HE
If you want to have multiple sources on the same track, and also have control of individual items via track FX, you can render the track as multichannel, and then use per-channel effects in the track.
much easier to just use multiple tracks, it's get a bit hard to manage otherwise.
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James... thanks for that... but would you please elaborate a little bit more on that..
Who knows if I would like to get more complicated....
thanks
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09-10-2013, 02:22 PM
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#27
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Human being with feelings
Join Date: Mar 2007
Location: I'm in a barn
Posts: 4,467
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Quote:
Originally Posted by amoretam
James... thanks for that... but would you please elaborate a little bit more on that..
Who knows if I would like to get more complicated....
thanks
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ahh.. well I just tried to get the items to separate channels from FIPM mode...
and wasn't able to... I swear I've done this before. But maybe I'm wrong about this. Looks like you have to split things into different tracks, route them, then render multichannel. which is a bit long in the tooth for this...
by the time your broke out of FiPM to set this u p, you be better off keeping them as seperate track.s
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09-10-2013, 02:47 PM
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#28
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Human being with feelings
Join Date: Oct 2011
Posts: 515
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Quote:
Originally Posted by James HE
ahh.. well I just tried to get the items to separate channels from FIPM mode...
and wasn't able to... I swear I've done this before. But maybe I'm wrong about this. Looks like you have to split things into different tracks, route them, then render multichannel. which is a bit long in the tooth for this...
by the time your broke out of FiPM to set this u p, you be better off keeping them as seperate track.s
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ok....... I already did, and actually i liked it....it is vosually very easy to follow when I use the collapse function...
thanks people
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09-10-2013, 03:17 PM
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#29
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,268
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Quote:
Originally Posted by amoretam
I know that I could just render the regions so they are one, .. but that would waste Hdd readout when in silence (no audio)
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Strip silence parts easily, but then, we need a script that glues each item of a selection of items.. but independently.. to have one file per item. You can do it manually.. select item, glue, select next item, glue, ... repeat for all items.
Then clean the project directory to save HDD space.
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