Quote:
Originally Posted by EvilDragon
1.
3. This won't work, because the project has no reference to the track template files at all (and more importantly - isn't meant to have). Once you load a track template, it just changes the settings of the track in the project itself, it's not a file reference at all.
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why couldn't projects be given a reference to a template ?
I understand they currently don't function this way and hence the suggestion they should be improved.. If it doesn't end up being templates and its called something else I don't care.. the functionality is the main thing..
Quote:
Originally Posted by yellowmix
Couldn't 3 be accomplished using subprojects?
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do you mean project in a separate tab ?
I was initially thinking of loading two versions of reaper and routing audio from a timeline instance to another instance just for mixing.. this would kinda mimic analog tape playing into a console and therefore when you switch tape (ie: load new timeline) your console stays the same.
that would work ok for bass/drum tracks and basic songs with identical instruments.. but if you have 30 songs to mix and all have different instrumentation the mixer instance of reaper will end up having loads of redundant tracks depending on which song you have loaded at any particular time..
For instance song #3 may have 12 keyboards tracks and then song #4 has 8 percussion tracks.. the mixer instance of reaper would still have the 12 keyboard channels from song #3 while you are mxing song #4 and all their FX would be loaded and taking up resources.. and vice versa..
I'm sure you could disable the 12 keyboard channels when they're not being used but its not an elegant solution.. it creates a another task to keep track of them in the mixer window with loads and loads of channels prepared for 30 different songs..