Old 10-21-2017, 03:14 AM   #1
EcBaPr
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Default Improvements to track templates

it would be really helpful if we could do some more things with templates in reaper..

1. Be able to load templates onto tracks already in the project (ie: not loaded into the project as a new track).. This is helpful if you already have multiple tracks routed to another track acting like buss, those routings can be preserved as you load the template over the existing buss..

2. Be able to choose what we want to load from the template when importing it to the new track.. ie: EQ, Pan, Level, FX, etc

3. Each time a project gets saved have an option to automatically save the template files for the relevant tracks as well.. so when you reload the same project the templates you have selected load with the file but they can also be updated in other projects..

For example.. You have 10 drum tracks and 2 bass tracks and you want these rhythm tracks to sound the same on multiple songs.. You work on your mix in song #1 and save the project file which automatically saves templates files for the 10 drum + 2 bass tracks you have selected..

Then you start the mix for song #2... you load the 10 drum + 2 bass templates and enable them to be auto updated when song #2 is saved.. while you are working on the mix for song #2 you make changes to bass and drums.. now when you reload song #1 it loads templates for those tracks again with the changes that were made while mixing song #2.

So the bass/drum channel strips will be updated automatically for all songs as you continue to work on each individual song..

4. Finally it would be good to be able to load templates onto master 2 buss also with all this same functionality.
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Old 10-21-2017, 03:21 AM   #2
EvilDragon
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1. You can do some of that by using FX chains, if all you really want is to just change FX on the track, for example.

3. This won't work, because the project has no reference to the track template files at all (and more importantly - isn't meant to have). Once you load a track template, it just changes the settings of the track in the project itself, it's not a file reference at all.

4. This very likely won't happen because master track is not the same at all as regular project tracks, it has a privileged status.
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Old 10-21-2017, 01:54 PM   #3
yellowmix
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Couldn't 3 be accomplished using subprojects?
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Old 10-21-2017, 02:32 PM   #4
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Quote:
Originally Posted by EvilDragon View Post
1.

3. This won't work, because the project has no reference to the track template files at all (and more importantly - isn't meant to have). Once you load a track template, it just changes the settings of the track in the project itself, it's not a file reference at all.
.
why couldn't projects be given a reference to a template ?

I understand they currently don't function this way and hence the suggestion they should be improved.. If it doesn't end up being templates and its called something else I don't care.. the functionality is the main thing..

Quote:
Originally Posted by yellowmix View Post
Couldn't 3 be accomplished using subprojects?
do you mean project in a separate tab ?

I was initially thinking of loading two versions of reaper and routing audio from a timeline instance to another instance just for mixing.. this would kinda mimic analog tape playing into a console and therefore when you switch tape (ie: load new timeline) your console stays the same.

that would work ok for bass/drum tracks and basic songs with identical instruments.. but if you have 30 songs to mix and all have different instrumentation the mixer instance of reaper will end up having loads of redundant tracks depending on which song you have loaded at any particular time..

For instance song #3 may have 12 keyboards tracks and then song #4 has 8 percussion tracks.. the mixer instance of reaper would still have the 12 keyboard channels from song #3 while you are mxing song #4 and all their FX would be loaded and taking up resources.. and vice versa..

I'm sure you could disable the 12 keyboard channels when they're not being used but its not an elegant solution.. it creates a another task to keep track of them in the mixer window with loads and loads of channels prepared for 30 different songs..
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Old 10-21-2017, 03:00 PM   #5
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Quote:
Originally Posted by EcBaPr View Post
why couldn't projects be given a reference to a template ?
It's just not a good idea, things break when track template file gets renamed or moved or deleted. Just not gonna happen.
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Old 10-21-2017, 11:54 PM   #6
EcBaPr
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no... this is a good idea for anyone wanting to mix lots of songs and wanting an easy way of keeping some channel strips the same across many projects.. lots of things break when files get renamed its no different to anything else.. why would you rename things for no reason anyway ?? Not to mention it isn't hard to have a locate file dialog if something was renamed the same as a missing audio file.. and you could maintain the last saved settings in the project as a revert option if the file is deleted.

why do you even bother to comment if it doesn't interest or affect you ? and when you use a term like "not going to happen" do you REALLY think cause you post here like a psychopath that you are entitled to act like an authority ? adios.
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Old 10-22-2017, 12:21 AM   #7
EcBaPr
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so it appears this feature is already half implemented as snapshots in SWS extensions.. if it could be enhanced a little like described and added as a core feature that would be great. now... adios.
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Old 10-22-2017, 01:23 AM   #8
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Quote:
Originally Posted by EvilDragon View Post
4. This very likely won't happen because master track is not the same at all as regular project tracks, it has a privileged status.
For master buss only an FX chain will do. Otherwise a "template" project should do as workaround.

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