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Old 05-04-2021, 06:26 PM   #12721
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Quote:
Originally Posted by Geoff Waddington View Post
It gets as verbose as necessary in the vertical direction:

Code:
SCZone "VST: Blah, etc. SomeFX" "Reverb"
    SomeEncoder    Param "3"
                   RingColor 0 127 127
                   BottomColor 32 120 57
                   AnotherParam 34
                   YetAnotherParam 23
                   StillAnotherParam 87 76 87
    AnotherEncoder Param "6"
SCZoneEnd
We are running out of delimiters after the Param -- we've used up {} () [], etc., and are running out of room, need to change strategy.

This is pretty extensible without getting verbose, except when it is necessary to get verbose
This makes sense to me. Am I right in thinking that the:
Code:
Param "3"
Param "6"
...are the actual FX parameters being controlled? If that's the case, maybe call them "FXParam" as you currently do, so they stand out from all the other "Param" statements.
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Old 05-04-2021, 07:05 PM   #12722
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Quote:
Originally Posted by MixMonkey View Post
This makes sense to me. Am I right in thinking that the:
Code:
Param "3"
Param "6"
...are the actual FX parameters being controlled? If that's the case, maybe call them "FXParam" as you currently do, so they stand out from all the other "Param" statements.
Yes, been a long day, FXParam is correct
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Old 05-05-2021, 11:40 AM   #12723
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Ok, after looking at how disruptive the previous approach would be code-wise, let's change gears

How about the much simpler, admittedly more verbose, but also more explicit style where, if there is a property modifier, what was interpreted as an action will now be interpreted as a property -- very straightforward:

Code:
Zone "VST: Blah, etc. SomeFX" "Reverb"

    SomeEncoder          FXParam "3"
    Property+SomeEncoder RingColor 0 127 127
    Property+SomeEncoder BottomColor 32 120 57
    Property+SomeEncoder AnotherParam 34
    Property+SomeEncoder YetAnotherParam 23
    Property+SomeEncoder StillAnotherParam 87 76 87

    AnotherEncoder       FXParam "6"
ZoneEnd
No need for a special SCZone and any Zone can now include properties.

What do you think ?
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Old 05-05-2021, 11:48 AM   #12724
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Quote:
Originally Posted by Geoff Waddington View Post
Ok, after looking at how disruptive the previous approach would be code-wise, let's change gears

How about the much simpler, admittedly more verbose, but also more explicit style where, if there is a property modifier, what was interpreted as an action will now be interpreted as a property -- very straightforward:

Code:
Zone "VST: Blah, etc. SomeFX" "Reverb"

    SomeEncoder          FXParam "3"
    Property+SomeEncoder RingColor 0 127 127
    Property+SomeEncoder BottomColor 32 120 57
    Property+SomeEncoder AnotherParam 34
    Property+SomeEncoder YetAnotherParam 23
    Property+SomeEncoder StillAnotherParam 87 76 87

    AnotherEncoder       FXParam "6"
ZoneEnd
No need for a special SCZone and any Zone can now include properties.

What do you think ?
That sounds like a better approach to me.

I was with you until this line though

Code:
Property+SomeEncoder AnotherParam 34
That seems like, well, to be honest, I have no idea not even going to guess.
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Old 05-05-2021, 12:53 PM   #12725
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Quote:
Originally Posted by cjewellstudios View Post
That sounds like a better approach to me.

I was with you until this line though

Code:
Property+SomeEncoder AnotherParam 34
That seems like, well, to be honest, I have no idea not even going to guess.
I was imagining "AnotherParam" wasn't an FX param but rather another type of surface parameter. So in my head, something like this...

Code:
Zone "VST: Blah, etc. SomeFX" "Reverb"
    SomeEncoder          FXParam "3"
    Property+SomeEncoder RingColor 0 127 127
    Property+SomeEncoder BottomColor 32 120 57
    Property+SomeEncoder DisplayType 2
    Property+SomeEncoder DisplayColor 0 127 127
ZoneEnd
If so, I like it.
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Old 05-05-2021, 01:01 PM   #12726
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Quote:
Originally Posted by Geoff Waddington View Post
Posting this in the CSI discussion thread because we want a generalized solution, if possible.

The new SCE24 has a ton of controllable parameters.

Because of this there will be a special Zone type -- SCZone.

It would be nice to design this new Zone type in as general a way as possible to allow for future expansion, as well as porting to other "esoteric" controllers.

Suggest using the simple key value pairs approach were the key is the parameter name and the value is simply the collection of values needed for the parameter.

For instance you might want to use a Zone file entry to set the LED ring and Bottom light colours for a particular widget.



Suggest a syntax like:

Code:
SCZone "VST: Blah, etc. SomeFX" "Reverb"
    SomeEncoder    Param "3"
                   RingColor 0 127 127
                   BottomColor 32 120 57
    AnotherEncoder Param "6"
SCZoneEnd
Comments, suggestions, always welcomed.
Hi Geoff,
Thanks so much for helping with this. I think I had figured before how to handle my controller with only special widgets, and that I believe can work also. But having a special Zone might make it more clear for people.

Here is what I have in mind for the 24 encoders, I can add sections for the 8 LED buttons and the 8 OLED buttons next. But just wanted to get this out before you guys got into further discussion.

Code:
SCZone "Full Name of Zone" "Abbreviated ZoneName"
 Cell#     /These could be from A1-A8, B1-B8, C1-C8, D1-D8
   Encoder        FXParam "3"                  / but FXParam could be anything that can be controlled with an encoder like: TrackVolume
   EncoderPush    TrackVolume [ 0.7155 ]       /Again TrackVolume can be replaced by anything that can be used with a push button
   EncoderRelease NoAction                     /I'd like to have access to the push release (this one might be overkill though)
   Touch          SomeAction
   TouchRelease   SomeAction
   Ring           FXParam "3"  { r1 g1 b1 r2 g2 b2 clr3 r3 g3 b3 clr4 r4 g4 b4 }   /This will allow us to control how the ring LEDs will display the value and if you want to show a different parameter value than the encoder parameter. clr3 & clr4 indicate what LED# the 3rd color and the 4th color will start.
   DisplayType    #  { r1 g1 b1 r2 g2 b2 }    /This will determine which screen to show. 1-8 and we can also give a default color which can be overwritten on an individual item basis
          ----------------------------for display type 1---------------------------------
         Bar          FXParam "20" [1-6]          /Bar can be from 1-6. 1-Increase, 2-Decrease, 3-Pan, 4-Width, 5-Boost/Cut, 6-On/Off
         UprTxt       FXParamName "20"
         MdlTxt       FXParamName "3"
         LwrTxt       FXParamValue "3"

          ----------------------------for display type 2---------------------------------
         UprTxt1      SomeParameter
         UprTxt2      SomeParameter
         MdlTxt       SomeParameter "CustomText"
         UprBar       SomeParameter "#" [6]         /Bar in this screen should be On/Off only
         UprBarTxt    SomeParameterName
         MdlBar       SomeParameter "#" [6]         /Bar in this screen should be On/Off only
         MdlBarTxt    SomeParameterName "CustomText"
         LwrBarTxt    SomeParameter "#"
         LwrBar       SomeParameterValue [1-6]
   
          ----------------------------for display type 3---------------------------------
         UprTxt1      SomeParameter "CustomText"
         UprTxt2      SomeParameter "CustomText"
         MdlRgtTxt    SomeParameterValue
         MdlLftTxt1   SomeParameter "CustomText"
         MdlLftTxt2   SomeParameter "CustomText"
         MdlLftTxt3   SomeParameter "CustomText" 
         LwrBar       SomeParameter "#" [6]        /Bar in this screen should be On/Off only
         LwrTxt       SomeParameter "CustomText"
  
          ----------------------------for display type 4---------------------------------
         UprTxt1      SomeParameter "CustomText"
         UprTxt2      SomeParameter "CustomText"
         SymLft       SomeParameterValue  "#"      /still need to figure out if this does something or it's just a visual image
         SymRgt       SomeParameterValue "#"       /still need to figure out if this does something or it's just a visual image  
         MdlTxt       SomeParameterValue "#" 
         LwrTxt       SomeParameter "CustomText"

          ----------------------------for display type 5---------------------------------
         UprTxt1      SomeParameter "CustomText"
         UprTxt2      SomeParameter "CustomText"
         RdBox2       SomeParameterValue "#"
         MdlTxt       SomeParameterValue "#" 
         LwrTxt       SomeParameter "CustomText"

          ----------------------------for display type 6---------------------------------
         UprTxt1      SomeParameter "CustomText"
         RdBox3       SomeParameterValue "#"
         MdlTxt1      SomeParameter "CustomText"
         MdlTxt2      SomeParameter "CustomText"  
         LwrTxt       SomeParameter "CustomText"

          ----------------------------for display type 7---------------------------------
         UprTxt1      SomeParameter "CustomText"
         RdBox4       SomeParameterValue "#"
         MdlTxt1      SomeParameter "CustomText"
         MdlTxt2      SomeParameter "CustomText"  
         LwrTxt1      SomeParameter "CustomText"
         LwrTxt2      SomeParameter "CustomText"  

          ----------------------------for display type 8--------------------------------- 
         UprTxt1      SomeParameter "CustomText"
         MdlTxt1      SomeParameterName "5"
         MdlTxt2      SomeParameterValue "5"  
         MdlTxt3      SomeParameterName "30"  
         MdlTxt4      SomeParameterValue "30"
         LwrTxt1      SomeParameterName "21"
         LwrTxt2      SomeParameterValue "21"  
         LwrTxt3      SomeParameterName "18"  
         LwrTxt4      SomeParameterValue "18"
SCZoneEnd

I'll add the segments for the OLED buttons and the LED buttons next.

EDIT: to clarify once you type Cell#, everything below it will be for the Encoder Specified. (maybe you can do CellA1, and after you are done with it you can do CellEnd, then CellA2 and CellEnd. Similar to Zones. But if you can just do CellA1 and CSI understands not to affect CellA2 until the text CellA2 is typed, then that would work also? (hope that made sense)
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Last edited by siniarch; 05-05-2021 at 01:11 PM.
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Old 05-05-2021, 03:59 PM   #12727
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Quote:
Originally Posted by Funkybot View Post
I was imagining "AnotherParam" wasn't an FX param but rather another type of surface parameter. So in my head, something like this...

Code:
Zone "VST: Blah, etc. SomeFX" "Reverb"
    SomeEncoder          FXParam "3"
    Property+SomeEncoder RingColor 0 127 127
    Property+SomeEncoder BottomColor 32 120 57
    Property+SomeEncoder DisplayType 2
    Property+SomeEncoder DisplayColor 0 127 127
ZoneEnd
If so, I like it.
Yup, exactly !

The thing that's nice about the Properties approach is that if a given widget doesn't support a property it is ignored, no havoc ensues

In the above example CSI will attempt to set the RingColor, BottomColor, DisplayType, and DisplayColor Properties of SomeEncoder.

Any Properties that SomeEncoder supports will be set, the rest will be ignored.

Kind of like the way it's turning out so far...
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Old 05-05-2021, 04:36 PM   #12728
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Quote:
Originally Posted by Geoff Waddington View Post
Yup, exactly !

The thing that's nice about the Properties approach is that if a given widget doesn't support a property it is ignored, no havoc ensues

In the above example CSI will attempt to set the RingColor, BottomColor, DisplayType, and DisplayColor Properties of SomeEncoder.

Any Properties that SomeEncoder supports will be set, the rest will be ignored.

Kind of like the way it's turning out so far...
I have to admit it took me a few minutes to decipher the "Property+". I was thinking What property? Then it clicked. Property is to let CSI know that the Encoder's property will be listed after this statement.

I'm totally ok with this method.

Question: does this mean that the DisplayType items will also be a property or handled as before?

Code:
Zone "VST: Blah, etc. SomeFX" "Reverb"
    SomeEncoder          FXParam "3"
    Property+SomeEncoder RingColor r1 g1 b1 r2 g2 b2 r3 g3 b3
    Property+SomeEncoder RingColorChange 50 75 /these two values determine when the ring changes from rgb1 to rgb2 and rgb3.
    Property+SomeEncoder BottomColor 32 120 57
    Property+SomeEncoder DisplayType 1
    Property+SomeEncoder DisplayColor 0 127 127
    Property+SomeEncoder Bar 6 /where 1-increase, 2-decrease, 3-pan, 4-width, 5-boost/cut, 6-on/off
/-----here it switches from Property+ to old method----------------
    SomeEncoder_DisTyp1_UprTxt TrackName
    SomeEncoder_DisTyp1_MdlTxt FxParam 20 "ratio"
    SomeEncoder_DisTyp1_LwrTxt FxParamValue 20 { r1 g1 b1 r2 g2 b2 } /these colors would supersede the "DisplayColor" in the Property+ section. 

ZoneEnd
Does the above make sense. The "Property+" section is to just define properties for items, but when you want to link those items to Values such as TrackName or FXParamName, or those sort of things, we revert back to standard CSI Zone syntax?

or would those be also Porperty+ types. As in:

Code:
 Property+SomeEncoder Bar 6
 Property+SomeEncoder UprTxt TrackName
 Property+SomeEncoder MdlTxt FxParam 20 "ratio"
 Property+SomeEncoder LwrTxt FxParamValue 20 { r1 g1 b1 r2 g2 b2 }
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Old 05-05-2021, 04:47 PM   #12729
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Quote:
Originally Posted by siniarch View Post
I have to admit it took me a few minutes to decipher the "Property+". I was thinking What property? Then it clicked. Property is to let CSI know that the Encoder's property will be listed after this statement.

I'm totally ok with this method.

Question: does this mean that the DisplayType items will also be a property or handled as before?

Code:
Zone "VST: Blah, etc. SomeFX" "Reverb"
    SomeEncoder          FXParam "3"
    Property+SomeEncoder RingColor r1 g1 b1 r2 g2 b2 r3 g3 b3
    Property+SomeEncoder RingColorChange 50 75 /these two values determine when the ring changes from rgb1 to rgb2 and rgb3.
    Property+SomeEncoder BottomColor 32 120 57
    Property+SomeEncoder DisplayType 1
    Property+SomeEncoder DisplayColor 0 127 127
    Property+SomeEncoder Bar 6 /where 1-increase, 2-decrease, 3-pan, 4-width, 5-boost/cut, 6-on/off
/-----here it switches from Property+ to old method----------------
    SomeEncoder_DisTyp1_UprTxt TrackName
    SomeEncoder_DisTyp1_MdlTxt FxParam 20 "ratio"
    SomeEncoder_DisTyp1_LwrTxt FxParamValue 20 { r1 g1 b1 r2 g2 b2 } /these colors would supersede the "DisplayColor" in the Property+ section. 

ZoneEnd
Does the above make sense. The "Property+" section is to just define properties for items, but when you want to link those items to Values such as TrackName or FXParamName, or those sort of things, we revert back to standard CSI Zone syntax?
In order for existing things not to break there can be a mix of old and new, but your example does bring up a good point -- MAKE SURE the "old style" actions are listed first and any properties for given widget need to be listed on the lines immediately below the widget/action definition as you have with SomeEncoder in your example -- we're using a really cheap way to tie things together for now, as you can tell

[edit] Actually, just noticed -- slight correction -- /-----here it switches from Property+ to old method---------------- sort of -- it also was using the old method for SomeEncoder FXParam "3", then switched to the new Properties syntax to set the properties for SomeEncoder
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Last edited by Geoff Waddington; 05-05-2021 at 04:53 PM.
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Old 05-05-2021, 07:21 PM   #12730
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Default Faderport 8

I just recently got the faderport 8 to use with reaper and immediately downloaded CSI to see if I could tweak it to do exactly what I want. I started with airon's MST and ZON files and added a few features to them like adding/deleting markers, switching between channel and bank level track scrolling, etc. Unfortunately, I can't seem to figure out how to use the bigger rotary (setup as encoder) to control trackbank. I can get it to go 1 direction, but not the other. What's the syntax for utilizing an encoder on trackbank?

Also, is it possible to utilize it for scroll / zoom on reaper?
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Old 05-06-2021, 06:03 AM   #12731
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Just an FYI, this was just posted on the @siniarch controller thread:

New build is up.

CSI v1_0.zip

This is for @siniarch for testing with the new controller.

You can now set the text and background colours 2 different ways with the FB_SCE24_Text.

Code:
Widget SomeWidget
    FB_SCE24_Text 01 02 03 05
WidgetEnd
Using the conventional way:

Code:
Zone "SomeZone"
    SomeWidget FXParamValueDisplay "3" { 150 25 100 34 34 34 }
Zone End
Using the Properties way:
Code:
Zone "SomeZone"
    SomeWidget FXParamValueDisplay "3" 
    Property+SomeWidget Color 150 25 100
    Property+SomeWidget BackgroundColor 34 34 34
Zone End
@siniarch, please check that you get the same results either way -- make sure to remove the {} version when testing the properties method

If this works, the old method will be removed from SCE24_Text so that the Properties concept for both the SCE24 and any other surfaces that support Properties is consistent.
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Old 05-06-2021, 04:20 PM   #12732
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Quote:
Originally Posted by Geoff Waddington View Post
Just an FYI, this was just posted on the @siniarch controller thread:

New build is up.

CSI v1_0.zip

This is for @siniarch for testing with the new controller.

You can now set the text and background colours 2 different ways with the FB_SCE24_Text.

Code:
Widget SomeWidget
    FB_SCE24_Text 01 02 03 05
WidgetEnd
Using the conventional way:

Code:
Zone "SomeZone"
    SomeWidget FXParamValueDisplay "3" { 150 25 100 34 34 34 }
Zone End
Using the Properties way:
Code:
Zone "SomeZone"
    SomeWidget FXParamValueDisplay "3" 
    Property+SomeWidget Color 150 25 100
    Property+SomeWidget BackgroundColor 34 34 34
Zone End
@siniarch, please check that you get the same results either way -- make sure to remove the {} version when testing the properties method

If this works, the old method will be removed from SCE24_Text so that the Properties concept for both the SCE24 and any other surfaces that support Properties is consistent.
First of all, I can't say thank you enough.

2nd, please forgive my delay as today is my wife's b-day and I am still building the prototype. Was waiting for a few screws to come in and have to solder some cables. But I will certainly test this ASAP.
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Old 05-06-2021, 07:38 PM   #12733
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Quote:
Originally Posted by phiz118 View Post
I just recently got the faderport 8 to use with reaper and immediately downloaded CSI to see if I could tweak it to do exactly what I want. I started with airon's MST and ZON files and added a few features to them like adding/deleting markers, switching between channel and bank level track scrolling, etc. Unfortunately, I can't seem to figure out how to use the bigger rotary (setup as encoder) to control trackbank. I can get it to go 1 direction, but not the other. What's the syntax for utilizing an encoder on trackbank?

Also, is it possible to utilize it for scroll / zoom on reaper?
Not sure. Have to check with current version of CSI.

The encoders are accelerated as far as I remember, so you could change the MST to have a different widget assigned for each value the encoder can send. Then in the Zone, you assign Track selection actions or whatever CSI has for track selection(don‘t remember right now) to each of those widgets.

This is what some people do with jog wheels. I haven‘t explored this myself, but I might want to do the same thing you want to. Stand by.
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Old 05-07-2021, 08:51 AM   #12734
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FYI -- new build is up -- see the @sinirach controller thread.
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Old 05-07-2021, 12:30 PM   #12735
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Quote:
Originally Posted by Geoff Waddington View Post
FYI -- new build is up -- see the @sinirach controller thread.
Thank you again. Will be testing this today.
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Old 05-08-2021, 03:47 PM   #12736
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Thinking about the new Slot Navigators for Sends, Receives, and FXMenu.

Seems intuitive to have one current Slot for each Page, like TrackBank.

CurrentTrackBank
CurrentSendSlot
CurrentReceiveSlot
CurrentFXMenuSlot

Seems like if it were per surface it would be very confusing.

What do you think ?
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Old 05-08-2021, 05:06 PM   #12737
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Quote:
Originally Posted by Geoff Waddington View Post
FYI -- new build is up -- see the @sinirach controller thread.
Thanks Geoff.

Video of new prototype is Up also.

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Old 05-10-2021, 10:18 AM   #12738
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New build is up.

CSI v1_0.zip

Added primitive support for Receives.

Basically the mirror image of Sends.

There is an example Receive Zone in the MCU.zon file.

Use MapSelectedTrackReceivesToWidgets to trigger the Zone activation.

I have no test environment right now so I have no clue what's going to happen, let me know

I started the wiki update, pretty raw right now...
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Old 05-11-2021, 07:18 AM   #12739
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Quote:
Originally Posted by Geoff Waddington View Post
New build is up.
...
I have no test environment right now so I have no clue what's going to happen, let me know
...
Hello and thank you for this fantastic job !
yesterday i tested the update quickly on osx10.1.1..without success, reaper crashes when I press a button on my controller.
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Old 05-11-2021, 05:24 PM   #12740
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Quote:
Originally Posted by Geoff Waddington View Post
New build is up.

CSI v1_0.zip

Added primitive support for Receives.

Basically the mirror image of Sends.

There is an example Receive Zone in the MCU.zon file.

Use MapSelectedTrackReceivesToWidgets to trigger the Zone activation.

I have no test environment right now so I have no clue what's going to happen, let me know

I started the wiki update, pretty raw right now...
Hey Geoff. I like the idea of being able to hit the receive . thanks for this. So I tested it out and the only thing i see a miss is actually being able to change the receive volume. I go into the send zone..all good there. Go into the recieve zone and try to change the recieve volume and it just snaps back to where ever it originally was. and also it reaper crashes leaving the receive zone coming back to home
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Old 05-11-2021, 10:30 PM   #12741
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Wow. Just saw this and trying it out today. Have some free time.

Quote:
Originally Posted by Geoff Waddington View Post
New build is up.

CSI v1_0.zip

Added primitive support for Receives.

Basically the mirror image of Sends.

There is an example Receive Zone in the MCU.zon file.

Use MapSelectedTrackReceivesToWidgets to trigger the Zone activation.

I have no test environment right now so I have no clue what's going to happen, let me know

I started the wiki update, pretty raw right now...
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Old 05-12-2021, 07:37 AM   #12742
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Quote:
Originally Posted by Geoff Waddington View Post
New build is up.

CSI v1_0.zip

Added primitive support for Receives.

Basically the mirror image of Sends.

There is an example Receive Zone in the MCU.zon file.

Use MapSelectedTrackReceivesToWidgets to trigger the Zone activation.

I have no test environment right now so I have no clue what's going to happen, let me know

I started the wiki update, pretty raw right now...
Spotted a little buggery for the receive stuff. Some crashes and fun behaviour.

I'm using this to enter the mode:
Code:
AudioBtn     MapSelectedTrackReceivesToWidgets
And this here to run the mode
Code:
Zone "Receive"
  ReceiveNavigator
  FPDisplayA|             FixedTextDisplay "Receive"
  FPDisplayB|             TrackReceiveVolumeDisplay
  FPDisplayC|             TrackReceiveNameDisplay
  Fader|                  TrackReceiveVolume
  Mute|                   TrackReceiveMute
ZoneEnd

I set up a session with 8 tracks with eight sends each to eight other tracks.
  1. In the Receive zone, I select a track with eight receives on it. When I move the second fader that is supposed to regulates the send to the current track from track 2, it actually regulates that send for track 1. The fader movement also feeds back to control fader 1 . The fader that's supposed to control the send from track 1 does nothing.

  2. Exiting from the Receive zone can crash CSI and Reaper with it. There's quite a bit of crashing.

    Entering the Receive zone and going back to the Home zone can crash on the first time or the fourth. It happens when I go back to the home zone from any track, not just the ones with receives on them.

Looking forward to more testing . Thanks for implementing it all the same.
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Last edited by airon; 05-12-2021 at 07:44 AM.
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Old 05-13-2021, 06:45 PM   #12743
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New build is up.

CSI v1_0.zip

Hopefully fixed the Zone change crashes, please try it out and let me know.
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Old 05-14-2021, 07:24 AM   #12744
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Finally I have uploaded the ZON and MST files for using the Icon Qcon Lite single fader controller with CSI.
I eventually realised that the ICON needed to be set to run in Cubase/Nuendo mode rather than Logic mode as the fader control would not go the the full extent of +12db to -inf
There's probably still some tinkering to go, and there's a few custom scripts that I got from ReaPack that would need downloading, but it works fine for me as is.
https://stash.reaper.fm/v/42006/CSI%...con%20Lite.zip

Thanks again to all those involved in getting this project up and running
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Old 05-14-2021, 01:38 PM   #12745
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Quote:
Originally Posted by Geoff Waddington View Post
New build is up.

CSI v1_0.zip

Hopefully fixed the Zone change crashes, please try it out and let me know.
I'm getting crashes almost every time I go back to home zone. I even commented out the receivenavigator stuff, but going from Send zone to Home zone crashes CSI too.

It all works fine if I use CSI version 2021-03-26.

Here is the MST, ZON and session file I used to test.
https://stash.reaper.fm/42013/csi_re...to%2005-14.zip (6k)
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Old 05-16-2021, 08:54 AM   #12746
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Default Missing lib file

Poor practice; I grabbed the updated version which is crashing on mac when switching zones, and failed to back up the working version. Does anyone have a link to the previous version?
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Old 05-16-2021, 08:58 AM   #12747
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Poor practice; I grabbed the updated version which is crashing on mac when switching zones, and failed to back up the working version. Does anyone have a link to the previous version?
I have this one from 26th March, if that's any good.

Last edited by MixMonkey; 05-23-2021 at 05:14 PM.
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Old 05-16-2021, 11:58 AM   #12748
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New build is up

CSI v1_0.zip

Hopefully cured at least some of the crashes

However this is an EXPERIMENTAL build, so fair warning

OSC/EuCon are not functional, this is Midi only.

The whole Zone/Widgets thing has been a thorn in the CSI project's side for a number of years -- anyone remember the stack ?

Because of the number of R&D experiments in this area, the whole thing was a disaster, code-wise.

So, it got completely rewritten (finally).

We're starting from the ground up, please verify that Zones work properly.

Expect issues, please note them as you find them.

After a bit of pain testing this, we will have a much smoother, more stable sail going forward
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Old 05-16-2021, 12:06 PM   #12749
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-- anyone remember the stack ?
...we tell tales of it to our children on All Hallows Eve
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Old 05-16-2021, 12:21 PM   #12750
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Quote:
Originally Posted by Geoff Waddington View Post
New build is up

CSI v1_0.zip

Hopefully cured at least some of the crashes

However this is an EXPERIMENTAL build, so fair warning
Nothing doing here, i'm afraid. Nothing loads. Was there some significant change to Zone/Prefs that I missed?
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Old 05-16-2021, 12:46 PM   #12751
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Quote:
Originally Posted by Geoff Waddington View Post
New build is up

CSI v1_0.zip

Hopefully cured at least some of the crashes

However this is an EXPERIMENTAL build, so fair warning

OSC/EuCon are not functional, this is Midi only.
Geoff, may I suggest you create a new file on the Stash for CSI beta/experimental builds and keep v1.0 up for the solid builds? I could see some new user trying to setup CSI on this very Sunday and running into an issue where nothing works and thinking they're doing something wrong. This would also solve for the whole, "hey, does anyone have the last stable build they can share - I didn't back it up before updating" problem.
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Old 05-16-2021, 01:57 PM   #12752
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Geoff, may I suggest you create a new file on the Stash for CSI beta/experimental builds and keep v1.0 up for the solid builds? I could see some new user trying to setup CSI on this very Sunday and running into an issue where nothing works and thinking they're doing something wrong. This would also solve for the whole, "hey, does anyone have the last stable build they can share - I didn't back it up before updating" problem.
Yeah, definitely good point, we've been getting away with cowboy reckless until now

Needless to say working to fix this ASAP.
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Old 05-16-2021, 01:59 PM   #12753
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Nothing doing here, i'm afraid. Nothing loads. Was there some significant change to Zone/Prefs that I missed?
When you say nothing loads, are you including normal channel and other "Home" functionality or is that stuff OK ?

Does Play work properly ?

Does the Play light work properly ?
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Old 05-16-2021, 02:06 PM   #12754
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Quote:
Originally Posted by Geoff Waddington View Post
When you say nothing loads, are you including normal channel and other "Home" functionality or is that stuff OK ?

Does Play work properly ?

Does the Play light work properly ?
Play works and some buttons on the MCU (cycle, click) but no lights or feedback of any kind. No buttons, faders or displays in the channel zone work.
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Old 05-16-2021, 02:18 PM   #12755
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Play works and some buttons on the MCU (cycle, click) but no lights or feedback of any kind. No buttons, faders or displays in the channel zone work.
How about the C4 ?
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Old 05-16-2021, 02:30 PM   #12756
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How about the C4 ?
Nothing.
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Old 05-16-2021, 04:35 PM   #12757
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Nothing.
Ok, hang on, help is on the way !

Periodically I try to get the Mix units to switch to Mackie mode -- haven't been able to make it work for over a year -- today the stars aligned -- did a full power down and up to ensure it "took"

This means I have a way to test all (well most of) the MCU style stuff -- by far the largest CSI audience.

So, just a matter of time before I sort this out, now that I can test and see results.

Sorry for the last couple of builds folks -- way below standard...
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Old 05-16-2021, 04:50 PM   #12758
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Quote:
Originally Posted by Geoff Waddington View Post

Sorry for the last couple of builds folks -- way below standard...
No probs It's only a matter of swapping a dylib file, but @FunkyBot is right, we should probably have a quarantine zone for experimental builds, lest they escape into the wild and cause much confusion.
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Old 05-17-2021, 02:38 AM   #12759
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No probs It's only a matter of swapping a dylib file, but @FunkyBot is right, we should probably have a quarantine zone for experimental builds, lest they escape into the wild and cause much confusion.
Yeah, definitely was my fault on this one, pushing things too hard, that jury rigged bunch of crap was limping along, until the wheels started to come off a few builds ago , it was way past time to make it right, won't be long now...
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Old 05-17-2021, 04:33 PM   #12760
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New build is up.

CSI v1_0.zip

The power is slowly coming back on

Having an MCU emulation sure doesn't hurt either

You should now have basic transport, channel functions.

Next up -- Sends, Receives, OSC, EuCon, and anything else you folks find

Fingers crossed that things are returning to normal, that was a nasty little interlude.

However, as usual, the outcome will be a more solid internal architecture, the whole Zone thing was a piece waiting to be done for a while now...
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