|
|
|
07-23-2007, 01:42 PM
|
#81
|
Mobile
Join Date: Jan 2006
Location: London & São Paulo. Hardcore commercial REAPERite
Posts: 1,669
|
I've had this with kick drums on a 4 bar loop - I could hear the downbeat twice just at the junction of the two items even though there wasn't one just before the end of the first.
In my case I resolved it by zooming in at the junction and removing the little fades (which are not crossfades, just the standard fades you get on an item). Does removing those work for you?
If so then there is something screwy about how they are being interpreted on MIDI items.
__________________
Proudly using REAPER exclusively for...
* Media and event music composition & production, sound design + auto-processing at Qsonics.com
* Broadcast branding, promos, education & training and narration voice-overs at DrewWhite.com
|
|
|
07-23-2007, 02:19 PM
|
#82
|
Human being with feelings
Join Date: Jan 2007
Location: Underworld
Posts: 1,188
|
Heh, right
Tried shortening the last note in the MIDI part and the glitch is gone .
This should be just a temporary workaround, though. Looping should be seamless without doing any tricks like that. EnergyXT suffers from same looping glitch, too, btw, and the same trick applies.
I think it's called "bad audio-midi sync" and we can thank MicroSoft and Windows for that, too. Justin could tell us more about the painful subject of Windows timing and precision synching the MIDI and audio, I'm sure . Must be tricky stuff.
Windows is just no good when it comes to streaming and precise timing, it's a well known fact.
Cheers!
Last edited by DuX; 07-23-2007 at 02:26 PM.
|
|
|
07-23-2007, 02:32 PM
|
#83
|
Human being with feelings
Join Date: Jul 2006
Posts: 12,482
|
please don't mix up things. the thread is about this http://www.cockos.com/forum/showpost...10&postcount=1 issue. and this has nothing to do with bad timing of windows. it's a internal problem of reaper (related to streaming/buffering to the soundcard/driver).
Last edited by Dstruct; 07-23-2007 at 02:35 PM.
|
|
|
07-23-2007, 02:48 PM
|
#84
|
Human being with feelings
Join Date: Jan 2007
Location: Underworld
Posts: 1,188
|
It is Reaper's problem, of course, but I was just pointing out that Windows in general are the culprit of the problem with MIDI, and as we can't have one without the other... that's a computer technician talking from me, as I'm very familiar with OS's inner workings. Can't help myself not thinking in the broader sense.
Anyway, we have a workaround now , yay!
If you shorten the last MIDI note just a tad, glitch's gone. Cool.
Last edited by DuX; 07-23-2007 at 02:51 PM.
|
|
|
07-23-2007, 02:55 PM
|
#85
|
Human being with feelings
Join Date: Jul 2006
Posts: 12,482
|
Quote:
Originally Posted by DuX
Anyway, we have a workaround now , yay!
If you shorten the last MIDI note just a tad, glitch's gone. Cool.
|
It's not! That workaround doesn't "work". Just insert a short note in the midi-item, but increase the release-time in the VSTi (to get a long pad-type sound).
I say it again: http://www.cockos.com/forum/showpost...10&postcount=1
There's no workaround.
Ok -> never having repeat enabled in the transport would be a workaround. Other than that i can't find one.
It's about holding a sound properly (without glitches) over the loop-end on repeated playback of a loop-selection.
FIXED (2.99 alpha preview 1)
Last edited by Dstruct; 11-16-2008 at 06:05 AM.
|
|
|
07-23-2007, 06:29 PM
|
#86
|
Human being with feelings
Join Date: Jan 2007
Location: Underworld
Posts: 1,188
|
Quote:
Originally Posted by Dandruff
It's not! That workaround doesn't "work". Just insert a short note in the midi-item, but increase the release-time in the VSTi (to get a long pad-type sound).
|
Ouch! Correct. If the sound have a long release "The Glitch" creeps back. So it works only for short sounds.
|
|
|
07-24-2007, 11:11 AM
|
#87
|
Human being with feelings
Join Date: Jul 2007
Posts: 11
|
no it doesn't
Quote:
Originally Posted by DuX
Ouch! Correct. If the sound have a long release "The Glitch" creeps back. So it works only for short sounds.
|
Appart from the glitch theres also extra time (audio buffer size i guess)introduced at the loop point. So hey i see where ya might find workarounds to avoid the click, but it remains a bug that needs to get fixed...
-M-
|
|
|
07-24-2007, 11:14 AM
|
#88
|
Human being with feelings
Join Date: Jul 2006
Posts: 12,482
|
Quote:
Originally Posted by Martijn Deluxe
theres also extra time (audio buffer size i guess) introduced at the loop point.
|
that's the reason of the glitch i think
|
|
|
07-24-2007, 09:13 PM
|
#89
|
Human being with feelings
Join Date: Jan 2007
Location: Underworld
Posts: 1,188
|
Quote:
Originally Posted by Martijn Deluxe
Appart from the glitch theres also extra time (audio buffer size i guess)introduced at the loop point. So hey i see where ya might find workarounds to avoid the click, but it remains a bug that needs to get fixed...
-M-
|
Exactemouis and I think you should've said "needs to get fixed *badly*", as in "it's been here for so long that people maybe forgot about it." Like an old dead neighbour or something...
Cheers!
|
|
|
07-24-2007, 09:42 PM
|
#90
|
Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
|
Quote:
Originally Posted by Martijn Deluxe
Appart from the glitch theres also extra time (audio buffer size i guess)introduced at the loop point. So hey i see where ya might find workarounds to avoid the click, but it remains a bug that needs to get fixed...
-M-
|
Umm there shouldnt be any additional time at the loop point. In fact, last we tested, it was sub-sample accurate, meaning you could set a loop that was 153715.5 samples long, and it would alternate between looping 153715 and 15716 samples each time through, as to not drift over time.
The glitch is from the fact that it does in fact render internally extra audio, but it doesnt play it all.
We have some solutions for the softsynth glitching that we will try out in the 2.x series. However these will require some internal changes that we'll want to spend a lot of time testing.
-Justin
|
|
|
07-24-2007, 09:51 PM
|
#91
|
Human being with feelings
Join Date: Jul 2006
Posts: 12,482
|
nice, great to hear this!
|
|
|
07-24-2007, 10:10 PM
|
#92
|
Human being with feelings
Join Date: Jan 2007
Location: Underworld
Posts: 1,188
|
I didn't know about the sub sample accuracy. Wow. It makes me feel safe working with Reaper, thanks for the info, now we have some new stuff to brag about .
but I don't like the fact we'll have to live with "The Glitch" for a long time... aargh
it didn't seem that complicated. Internal changes? Shoot...
Well, that's life: can't live with it, can't live without it.
Cheers!
Last edited by DuX; 07-24-2007 at 10:15 PM.
|
|
|
07-24-2007, 10:32 PM
|
#93
|
Human being with feelings
Join Date: Jul 2006
Posts: 12,482
|
Quote:
Originally Posted by DuX
but I don't like the fact we'll have to live with "The Glitch" for a long time... aargh
|
mmh, 120 days minimum ...
maybe justin even brings it earlier (like it happened with other announced stuff too)
|
|
|
07-27-2007, 10:04 AM
|
#94
|
Human being with feelings
Join Date: Jul 2007
Posts: 11
|
i get it
Quote:
Originally Posted by Justin
Umm there shouldnt be any additional time at the loop point. In fact, last we tested, it was sub-sample accurate, meaning you could set a loop that was 153715.5 samples long, and it would alternate between looping 153715 and 15716 samples each time through, as to not drift over time.
The glitch is from the fact that it does in fact render internally extra audio, but it doesnt play it all.
We have some solutions for the softsynth glitching that we will try out in the 2.x series. However these will require some internal changes that we'll want to spend a lot of time testing.
-Justin
|
Ya i was wrong there. What happened is that it was a seq with BPM synced delay. So the delayed pattern got shifted. thats why i thought there was extra latency at the glitch...
Keep up the good work ;-)
-Martijn-
|
|
|
10-02-2007, 08:25 AM
|
#95
|
Human being with feelings
Join Date: Oct 2007
Location: Tartu
Posts: 140
|
Here is the picture.Watch this picture.If you cut last note(in piano roll) at the end of the loop,you dont hear any clicks anymore.
BUT,THE FIRST NOTE OF THIS LOOP WILL PLAY WITH A SMALL DELAY.(!)
|
|
|
10-02-2007, 09:24 AM
|
#96
|
Human being with feelings
Join Date: Jul 2007
Posts: 31
|
Oddly, I haven't experienced any midi glitching with the new betas. Only if my buffer size is low and the project is getting cpu intensive, the timing of midi events will be totally out of whack, something I don't seem to get in other hosts...
|
|
|
10-02-2007, 10:02 AM
|
#97
|
Human being with feelings
Join Date: Mar 2007
Location: North of Boston
Posts: 649
|
Quote:
Originally Posted by Igr0
Here is the picture.Watch this picture.If you cut last note(in piano roll) at the end of the loop,you dont hear any clicks anymore.
BUT,THE FIRST NOTE OF THIS LOOP WILL PLAY WITH A SMALL DELAY.(!)
|
Yeah... It's a bit messed up and a quite aggravating.
I've been having a problem with this as well. I make my own loops of random ideas and save them for future use. Say a typical loop is 120bpm / 4 beats. If I enter the pattern like in your picture but run the last note to the end, then save it, when I import it into a project, it goes in with the notes in the right places, but the loop is now 5 beats long. In any other program it imports as 4 beats like it's supposed to. If I make the same pattern in another program the same thing happens (works everywhere but reaper). It's seeing the note off on 5.1.0 and assuming the length should really be 5 beats. I don't know if this is a new problem or not since a few days ago (surprisingly) was the first time I had a pattern that ran up to the very end of the last beat. Really annoying to have to split the item at the 5th beat before dragging it out to the desired length. The midi editor won't save the file with the end bar set at 5.1.0 either - it keeps moving to 5.2.0 which mocks me as soon as I reopen it.
ugh......
I feel like I'm stuck in Oz sometimes and I just have to keep telling myself... it's still in beta...... it's still in beta...... it's still in beta......
hm
|
|
|
11-07-2007, 05:53 AM
|
#98
|
Human being with feelings
Join Date: Oct 2007
Location: Tartu
Posts: 140
|
Bump, btw...
|
|
|
11-07-2007, 04:16 PM
|
#99
|
Human being with feelings
Join Date: May 2006
Location: NA - North Augusta South Carolina
Posts: 4,294
|
Quote:
Originally Posted by i978
I've noticed the "pop" comes on the first note of the loop. It's
|
I've been getting a glitch at the start of a loop when I do something that makes it overload - then if I deselect it, the glitch remains.... Nothing removes it.
EXCEPT - if I remove the ReaPitch on the one track it is on, it goes away...
|
|
|
11-09-2007, 01:50 AM
|
#100
|
Human being with feelings
Join Date: May 2006
Location: NA - North Augusta South Carolina
Posts: 4,294
|
Quote:
Originally Posted by chip mcdonald
EXCEPT - if I remove the ReaPitch on the one track it is on, it goes away...
|
Seems like I can re-create this if I've changed the default algorithm at least once? When the live audio glitches, the glitch stays there when the loop is unselected...
|
|
|
12-11-2007, 03:34 AM
|
#101
|
Human being with feelings
Join Date: Oct 2007
Location: Tartu
Posts: 140
|
When this HELL will be fixed?
I just wondered, how long should we wait FOR FIXING this terrible clicks and sound delay in LOOP START and LOOP END in looping mode( selected range repeat ). I use a lot of delay effects, so after loop end/start delay effects plugins go out of sinc! It sounds just worse. And this clicks DELAYED TOO! I'm too tired of it...
Last edited by Igr0; 12-11-2007 at 07:25 AM.
|
|
|
12-11-2007, 03:37 AM
|
#102
|
Human being with feelings
Join Date: Oct 2007
Location: Tartu
Posts: 140
|
I don't know, maybe i'm wrong. Maybe Justin working constantly with it, and it takes time. I really don't know...But i always wait the new update for fixing that.
Last edited by Igr0; 12-11-2007 at 03:41 AM.
|
|
|
12-11-2007, 11:46 PM
|
#103
|
Human being with feelings
Join Date: Oct 2007
Location: Tartu
Posts: 140
|
MEGA BUMP.
|
|
|
12-15-2007, 06:21 AM
|
#104
|
Human being with feelings
Join Date: Mar 2007
Posts: 81
|
bump.
this problem is particularly irritating for me. using fxpansion guru for drums, it makes the first hit in the bar go BANG as if the velocity was raised + 60. i'm not sure about other samplers, but I can only assume they would act the same.
|
|
|
12-15-2007, 06:46 AM
|
#105
|
Human being with feelings
Join Date: Oct 2007
Location: Tartu
Posts: 140
|
In another thread i wrote:
"...I use a lot of delay effects, so after loop end/start delay effects plugins go out of sinc! It sounds just worse. And this clicks DELAYED TOO! I'm too tired of it..."
So, any delay effects in repeat mode will just EAT your nervous. ))) (((( :0
|
|
|
12-16-2007, 02:05 AM
|
#106
|
Human being with feelings
Join Date: Jan 2007
Location: Underworld
Posts: 1,188
|
Besides not having zero-crossings for loops, mouse wheel not working consistently in the main window and the MIDI editor, I must admit this MIDI loop glitch is by far the most annoying Reaper's anti-feature . IMHO.
I mean, when you're working on a song, you have to loop parts of it, sometimes not just for a while, but a long while when tweaking or mixing sounds etc. Extremely annoying. So annoying that I'm making the Reaper loop at least 4x longer than usual, just so it doesn't poke me in the brain so often. It makes me paranoid, like something's wrong with the synth, or sample... like something's gonna crash...
Gotta lose "the glitch" somehows, dude... .
Cheers!
Last edited by DuX; 12-16-2007 at 02:07 AM.
|
|
|
12-16-2007, 02:17 AM
|
#107
|
Human being with feelings
Join Date: Mar 2007
Posts: 81
|
Quote:
Originally Posted by DuX
So annoying that I'm making the Reaper loop at least 4x longer than usual, just so it doesn't poke me in the brain so often.
|
lol +1 on that
|
|
|
12-16-2007, 04:02 AM
|
#108
|
Human being with feelings
Join Date: Oct 2007
Location: Tartu
Posts: 140
|
Quote:
Originally Posted by echosystm
lol +1 on that
|
And i'm forced to do the same. +1 or -1 ?
|
|
|
12-18-2007, 04:11 AM
|
#109
|
Human being with feelings
Join Date: Mar 2007
Posts: 81
|
...bump! :P
|
|
|
12-18-2007, 07:56 AM
|
#110
|
Human being with feelings
Join Date: Jul 2006
Posts: 12,482
|
yeah, nice to see that i'm not the only one with this problem. justin, any news on the timeframe for this?
FIXED (2.99 alpha preview 1)
Last edited by Dstruct; 11-16-2008 at 06:06 AM.
|
|
|
12-24-2007, 06:25 PM
|
#111
|
Human being with feelings
Join Date: Mar 2007
Posts: 81
|
CHRISTMAS BUMP
|
|
|
01-08-2008, 05:39 PM
|
#112
|
Human being with feelings
Join Date: Mar 2007
Posts: 81
|
9-days-past-new-year bump!
|
|
|
01-14-2008, 01:06 AM
|
#113
|
Human being with feelings
Join Date: Oct 2007
Location: Tartu
Posts: 140
|
Quote:
Originally Posted by James23
Ah this might be unavoidable for now.. since at the loop it has to render some excess that doesnt get played.. the glitch is probably the removal of that excess...
|
You right, it's unavoidable for now. Unavoidable for us I see the future, and seems to me version 2.36 will fix this problem ))))))))))))) Funny...
|
|
|
01-17-2008, 12:01 AM
|
#114
|
Human being with feelings
Join Date: Jan 2007
Location: Underworld
Posts: 1,188
|
Has anyone experienced a less pronounced MIDI loop-glitch lately? As of ,say, version 2.030?
I did. But it's still here, aargh.
Cheers!
|
|
|
01-17-2008, 03:10 AM
|
#115
|
Human being with feelings
Join Date: Jul 2006
Posts: 12,482
|
Quote:
Originally Posted by DuX
Has anyone experienced a less pronounced MIDI loop-glitch lately? As of ,say, version 2.030?
|
no. still the same problem here.
FIXED (2.99 alpha preview 1)
Last edited by Dstruct; 11-16-2008 at 06:07 AM.
|
|
|
01-17-2008, 03:14 AM
|
#116
|
Human being with feelings
Join Date: Oct 2007
Location: Tartu
Posts: 140
|
Try to use any delay effect(with short sound) with the large amount of feedback (40-80 %)....i tell you - nothing changed )
|
|
|
01-28-2008, 06:27 AM
|
#117
|
Human being with feelings
Join Date: Jun 2007
Posts: 9
|
hmm, i think it works now?
|
|
|
01-28-2008, 09:42 AM
|
#118
|
Human being with feelings
Join Date: Jul 2006
Posts: 12,482
|
no. still needs to be fixed.
FIXED (2.99 alpha preview 1)
Last edited by Dstruct; 11-16-2008 at 06:06 AM.
|
|
|
02-14-2008, 06:12 AM
|
#119
|
Human being with feelings
Join Date: Oct 2007
Location: Tartu
Posts: 140
|
Any news btw?
|
|
|
03-06-2008, 10:28 PM
|
#120
|
Human being with feelings
Join Date: Mar 2007
Location: Surrey, BC
Posts: 745
|
...might as well keep bumping this so J & C will hopefully be reminded that they were going to try out some solutions for this.
I've been hearing that click at the start of a loop and it is annoying! That and losing the first note in the first pass of the loop some of the time, depending on the VST.
Please guys!...pretty please even?!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -7. The time now is 12:57 AM.
|