Has anyone come to any solid conclusion for this Soundtoys problem? I also own Soundtoys 5, have updated everything thoroughly, and I still get the same sort of errors as above. Basically, you can load everything in fine on a fresh project, but it isn't until after you save and reopen it does a random effect decide to crash your project. Mine has happened with Decapitator in the past, but is currently doing it with Crystalizer.
I'll send my crash report to Sountoys so they can have a look, but I'll also post mine here just in case it's of any use at all.
(I'd like to add that when I open the project in recovery mode and load each individually, they all work. I enabled Crystalizer first, but it only loads in fine if I do it through recovery. Haven't tried different orders of loading as that could take quite a while.)
Quote:
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General
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Faulting application name: reaper.exe, version: 5.9.6.0, time stamp: 0x5bbbb4c2
Faulting module name: wwf6720.tmp_unloaded, version: 0.0.0.0, time stamp: 0x584173d2
Exception code: 0xc0000005
Fault offset: 0x00000000b6ee3a76
Faulting process id: 0x3748
Faulting application start time: 0x01d461065214074f
Faulting application path: C:\Program Files\REAPER (x64)\reaper.exe
Faulting module path: wwf6720.tmp
Report Id: 9b637886-ccf9-11e8-957f-005056c00008
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Details
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- System
- Provider
[ Name] Application Error
- EventID 1000
[ Qualifiers] 0
Level 2
Task 100
Keywords 0x80000000000000
- TimeCreated
[ SystemTime] 2018-10-11T02:01:47.000000000Z
EventRecordID 1246967
Channel Application
Computer MasterGrim
Security
- EventData
reaper.exe
5.9.6.0
5bbbb4c2
wwf6720.tmp_unloaded
0.0.0.0
584173d2
c0000005
00000000b6ee3a76
3748
01d461065214074f
C:\Program Files\REAPER (x64)\reaper.exe
wwf6720.tmp
9b637886-ccf9-11e8-957f-005056c00008
|
Windows 7
Reaper 5.96