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Old 02-07-2018, 05:35 AM   #41
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Originally Posted by schwa View Post
Like this.

YES, YES, YES ! Why not just make it like this, and avoid rendering altogether?
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Old 02-07-2018, 05:54 AM   #42
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wow how can i fix this ? without changing theme
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Old 02-07-2018, 06:11 AM   #43
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Quote:
Originally Posted by Stevie View Post
wow how can i fix this ?
Uncheck this (it should be unchecked by default).

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Old 02-07-2018, 06:24 AM   #44
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Originally Posted by schwa View Post
Like this.

Like this would be perfect. I would like to understand why this is not the default behaviour, there have to be some reason.
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Old 02-07-2018, 07:03 AM   #45
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Quote:
Originally Posted by svijayrathinam View Post
Pls have a look at the video from the below link
I can't reproduce what I thought the bug was, but It's difficult to see what is going on in a resized screencap video. Could you describe the individual steps and what is happening please?
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Old 02-07-2018, 07:11 AM   #46
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Quote:
Originally Posted by Vagalume View Post
I would like to understand why this is not the default behaviour, there have to be some reason.
https://forum.cockos.com/showpost.ph...9&postcount=31
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Old 02-07-2018, 07:36 AM   #47
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Quote:
Originally Posted by schwa View Post
I can't reproduce what I thought the bug was, but It's difficult to see what is going on in a resized screencap video. Could you describe the individual steps and what is happening please?
Thx for getting back to me Schwa. Let me try explaining this..

To reproduce the bug pls do as follows...step by step..


1. First insert an IOSONO anymix plugin on a stereo item as take fx.

2. Set the plugin pin configuration to 6/9in 6/9 out.

3. Change the setting inside the plugin to "IN: Stereo and OUT:5.1" and move the pan pucks to the rear. This should make the sound come off surround speakers.

4. Now save this setting as an FX chain. (You may call it "Stereo to surround")

5. Then import another item in a track

6. Recall the saved FX chain preset (name : "Stereo to Surround") onto the newly imported item as take FX.

7. If you notice the plugin pin configuration now it will show 6/9 in of 6/9 out which is what it should be. So far so good. The problem is on the next step

8. Hit play. Now you will see that the plugin pin configuration switch from 6/9 in 6/9 out to 2/9 in 2/9 out. This should not happen.

Hope this explains it. If not...pls let me know I will make another video where i dont have a resized screen. Sorry about this..I have a 21:9 ultrawide aspect ratio monitor. Didnt realise a screen capture is so bad to look at on other types of monitors..
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Old 02-07-2018, 07:37 AM   #48
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Perhaps: When inserting new AIs, they should by default extend their 'underlying' envelopes to the nearest points, so that the 'visible' part does not need to be interpolated.

On the other hand, if *all* automation in the project is converted to AIs, then any insertion/copying will automatically work as demonstrated by Schwa.

Last edited by juliansader; 02-07-2018 at 07:44 AM.
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Old 02-07-2018, 07:42 AM   #49
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It'd be better if Reaper could just add edge points but retain the curvature... if Live can do it, surely Reaper can do it too? schwa did say it's possible by representing the curve with more than one parameter. Now the question is: can this parameter be hidden to the user, yet still usable in the end picture, to produce the same result as Live?
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Old 02-07-2018, 07:47 AM   #50
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Quote:
Originally Posted by schwa View Post
Uncheck this (it should be unchecked by default).
but in dat case we have not this super amazing vertical bar tints. I get it, still in progress
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Old 02-07-2018, 07:48 AM   #51
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You need to adjust some theme colors if you want it to look nice.
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Old 02-07-2018, 07:51 AM   #52
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Quote:
Originally Posted by svijayrathinam View Post
To reproduce the bug pls do as follows
What do you have set for this plugin under compatibility settings, for "inform plugin when track channel count changes" and "hard reset on playback start"?
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Old 02-07-2018, 07:57 AM   #53
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Is it possible to get AI info in the state chunks?

It seems that neither the track nor the envelope state chunks include AIs.
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Old 02-07-2018, 08:03 AM   #54
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Quote:
Originally Posted by EvilDragon View Post
You need to adjust some theme colors if you want it to look nice.


are u serious ?
tracks (arrange view) looks super sexy (atleast i think so ) but below them.. it's super crazy things going on. i guess it's obvious.
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Old 02-07-2018, 08:03 AM   #55
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Quote:
Originally Posted by juliansader View Post
Is it possible to get AI info in the state chunks?

It seems that neither the track nor the envelope state chunks include AIs.
AIs have their own chunk that is on top of the RPP, AFAIK (the <POOLEDENV part)?
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Old 02-07-2018, 08:04 AM   #56
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Quote:
Originally Posted by Stevie View Post


are u serious ?
tracks looks super sexy (atleast i think so ) but below them.. it's super crazy things going on. i guess it's obvious.
Hm, not sure, things look nice over here...

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Old 02-07-2018, 08:07 AM   #57
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@EvilDragon, hmmmm thanks, will try to fix it
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Old 02-07-2018, 08:07 AM   #58
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Check "Empty arrange view area" and "Empty arrange view area vertical grid shading" colors.
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Old 02-07-2018, 08:11 AM   #59
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Quote:
Originally Posted by EvilDragon View Post
Check "Empty arrange view area" and "Empty arrange view area vertical grid shading" colors.
i got it.
Just need to select next theme and going back. Just bug
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Old 02-07-2018, 08:15 AM   #60
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Quote:
Originally Posted by schwa View Post
Like this.

Something seems to go wrong when I try to repair AIs after splitting:

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Old 02-07-2018, 08:22 AM   #61
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On the other hand, if *all* automation in the project is converted to AIs, then any insertion/copying will automatically work as demonstrated by Schwa.
maybe this would be a good action. i have tons and tons of old projects that use the old style of automation, where the envelope exists for the whole track with lots and lots of flat space with no envelope data (example, a track volume fade in at the beginning and end of the track, with no changing values in between)

if the action could create AIs encapsulating all active envelope data and then disable the (flat, unchanging) underlying envelope, it'd really expedite the move to the new and improved automation system
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Old 02-07-2018, 09:07 AM   #62
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Quote:
Originally Posted by schwa View Post
What do you have set for this plugin under compatibility settings, for "inform plugin when track channel count changes" and "hard reset on playback start"?
inform plugin when track channel count changes - Unchecked

hard reset on playback start - Unchecked

Having both or atleast one checked resets the settings inside the plugin. So I assume unchecked is the best way.
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Old 02-07-2018, 10:30 AM   #63
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Sidenote:

Quote:
Originally Posted by schwa View Post
but It's difficult to see what is going on in a resized screencap video.
The 'Interactive Zoom' feature in VLC helps (me) somewhat in these cases.
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Old 02-07-2018, 10:34 AM   #64
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Originally Posted by svijayrathinam View Post
inform plugin when track channel count changes - Unchecked

hard reset on playback start - Unchecked
I'm still unable to reproduce. What am I missing? This is on macos x64.

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Old 02-07-2018, 01:28 PM   #65
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Quote:
Originally Posted by EvilDragon View Post
It'd be better if Reaper could just add edge points but retain the curvature... if Live can do it, surely Reaper can do it too? schwa did say it's possible by representing the curve with more than one parameter. Now the question is: can this parameter be hidden to the user, yet still usable in the end picture, to produce the same result as Live?
This is my ideal and how I expect the behavior of automation envelopes to work. They should just work like live imo.

Also want to say thank you to schwa for replying. Makes it seem like you guys care.
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Old 02-07-2018, 01:39 PM   #66
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Quote:
Originally Posted by EvilDragon View Post
It'd be better if Reaper could just add edge points but retain the curvature... if Live can do it, surely Reaper can do it too? schwa did say it's possible by representing the curve with more than one parameter. Now the question is: can this parameter be hidden to the user, yet still usable in the end picture, to produce the same result as Live?
REAPER represents the shape of each point by an integer: 0=linear, 1=square, 5=Bézier etc.

In my MIDI editor LFO scripts, to calculate partial curves, I represent the shape by fractions: 5.5 = Bézier, halfway into curve, for example.
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Old 02-07-2018, 01:39 PM   #67
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Sorry for probably wrong place, but I have asked in the general board and posted in the bugs report... without reaction

When in a one/two weeks I put this plug-in into public, I prefer to welcome Sonar users with "Hey, please use the latest Reaper!" then "Sorry to say, Reaper has a bug... the workaround is..."
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Old 02-07-2018, 04:10 PM   #68
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Quote:
Originally Posted by EvilDragon View Post
Those two subproject FRs seem pretty simple to implement, to me at least. #2 in particular just looks like an if-else thing where instead of just going ahead with rendering, you pop out a dialog asking if you really wanna do that.
The insistence on re-rendering when it isn't needed, re-rendering instantly on subproject open (before sample libraries may even fully load), and immediate rendering on subproject creation are definitely some simple to address annoyances that make subprojects less elegant to use than they could be.

I'd far prefer more manual control over the rendering. In my opinion it would also be better to visually indicate on the prox file that it's out of date, rather than have some modal dialog always popping up which is often more a nuisance than a help (like every modal dialog).

And great usage case described in #2.
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Old 02-07-2018, 06:07 PM   #69
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VST2 x64: ImageLine - GrossBeat (crush when changing preset) but it is still ok in 5.70
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Old 02-07-2018, 08:57 PM   #70
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Quote:
Originally Posted by juliansader View Post
Unfortunately, this does not fix the bug reported by theFRSXT:



Nor any of the tempo envelope bugs that I reported, such as:
A fix for this behavior with old projects will be in the next pre...
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Old 02-07-2018, 09:21 PM   #71
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Originally Posted by musicbynumbers View Post
+ Subprojects: move track to subproject copies markers/regions
+ Subprojects: move tracks/items to subproject copies grid/framerate settings

THANK YOU SO MUCH GUYS!!!

not to seem ungrateful but please please please consider two more subproject reasonably small improvements that would make an absolutely massive difference. Some areas of Subprojects are "kind of" broken because of the lack of these two FRs!

1 = File menu option to "create Proxy file for current project".

Not only would this mean that you can give any song you are working on a full preview in media explorer (so handy for my rough piano ideas) but also that (for example), an external composer on a joint film project can create a piece of music in his studio and then he can have the proxy file rendered locally so that when I import it my end (into the master project), I don't have to render the project myself when I don't have the same VSTs and plugins etc.

It also means that he can re-open and update the project/proxy without having to also open up the master file which saves massive time for both of us.


2 = A pop up box saying something like "Some Subprojects need Proxy files re-rendering." "Skip for now?" or "re-render?".

Could we have the option that when reaper discovers subprojects that seem newer than the actual proxy file to ask in a pop up box to "leave as are" instead of trying to re-render them?

This is because I'm doing a media project with someone at the moment via google drive where they are adding musical subprojects to the master project which is fine until google seems to update/break the dates on the music project's .RPPs which causes reaper to want to re-render automatically on loading the master project.

The issue there is that I don't have the right VSTs and plugins to actually render these subprojects locally so they end up "wrecked" with missing parts when what I would actually prefer is to at least have the old Proxy file intact.

These would 2 FRs would help so much!

Subprojects are one of the biggest reason guys in the games and linear media industry come over to reaper when I tell them how they work, their eyes light up!
Looking at these now!
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Old 02-07-2018, 09:40 PM   #72
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Awesome!
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Old 02-07-2018, 09:54 PM   #73
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Quote:
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Looking at these now!
Awesome!

It would be great if the subproject container said something like [modified] similar to regular projects, and that any if any new dialogs are created they have a check-box not to be shown again (until the next session, or on a project wide basis).

Focus stealing, system-modal dialog boxes can be pesky, especially when we're already aware of the state of our subprojects.
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Old 02-08-2018, 01:16 AM   #74
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Originally Posted by schwa View Post
I'm still unable to reproduce. What am I missing? This is on macos x64.

Wow..Ok. It works fine if I recall the FX chain like how you are doing..But if i recall from the SWS S&M resources window then it doesnt work. So I think it could be an SWS extension bug. What do you think ?
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Old 02-08-2018, 01:27 AM   #75
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That is quite possible.
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Old 02-08-2018, 02:05 AM   #76
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Looking at these now!
Absolutely awesome, thanks!
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Old 02-08-2018, 06:40 AM   #77
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Originally Posted by EvilDragon View Post
Yes, I did read him ED. He explains WHAT/HOW they do but I still not understand WHY that is the default behaviour, it seems more logical/visual the alternative behaviour proposed. Anyway I am sure English, as usual, is the problem why I am not able to understand the explanations.
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Old 02-08-2018, 09:08 AM   #78
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Absolutely awesome, thanks!
looking forward to see how this will work! : ) never seen such a thing of proxy tracks? kennyyyyy!
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Old 02-08-2018, 09:44 AM   #79
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looking forward to see how this will work! : ) never seen such a thing of proxy tracks? kennyyyyy!

https://www.reaper.fm/videos.php#glUWwadF__w

http://reaperblog.net/2015/12/whats-...-update-video/

https://reaperblog.net/2016/04/sub-p...ound-magazine/
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Old 02-08-2018, 10:15 AM   #80
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thanks a lot epic!
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