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08-18-2008, 02:41 AM
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#1
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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2.45pre7: DiracLE "Apply FX" glitches + Glue delay problems
There's definitely something buggy with DiracLE when using "Apply FX".
See this project:
diracle.rar (491kB)
-> You see that "Apply FX" gave glitches on Lambda2 and Lambda 3. "Glue" didn't produce such glitches!
And:
Please do a full zoom in at the right edge of the items. Glued items are 1 sample too long!
Items rendered via "Apply FX" have the loop-marker displayed -> but it shouldn't get displayed there (because they are not "dragged" out yet)!
FIXED (4.0alpha66)
snap settings: snap to project sample rate
project settings: align beats to samples
Last edited by Dstruct; 04-20-2011 at 11:52 PM.
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08-18-2008, 03:15 AM
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#2
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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And here a weird related problem:
glue-delay.rar (365.5kB)
glue-delay.png (Screenshot)
It's based on the project in the first post. What I did?
-> loaded the project posted the first post
-> deleted tracks 2 to 7 (so just track 1 was left)
-> duplicated the first track 4 times
-> selected all items on track 2 to 5
-> hit the shortcut for "Glue"
=> now you see each glued item is delayed (or shifted) by 35 samples!?
Last edited by Dstruct; 04-10-2010 at 07:12 AM.
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08-18-2008, 01:50 PM
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#3
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-blänk-
Join Date: Jun 2008
Posts: 11,359
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I can confirm both. The shifting bug only happens when there actually is a timeshift involved. Happens similarly with the low quality windowed mode but in no other.
The shift adds not only with duplicated tracks, but also when you glue multiple different item sources in one go.
The added length you mention in the op happens also when no timeshift is involved.
For that one please have a look at these two threads:
http://forum.cockos.com/showthread.p...d=1#post220758
and
http://forum.cockos.com/showthread.php?t=22161
(yes, I know you saw them, Dstruct, I mean the masses that also read this thread)
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08-20-2008, 11:55 PM
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#4
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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Bump.
All problems mentioned above still exist in 2.45pre7.
Justin:
These strange delays on rendered files (see post 2) also happen with "Apply FX".
This is a very random behaviour. Not easy to give exact reproducing steps here. Just twiddle around with "glue" and "apply fx" on several selected items (which are stretched with DiracLE) at once and you'll get it ...
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08-21-2008, 09:06 AM
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#5
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Should we revert to the older Dirac LE?
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08-21-2008, 09:14 AM
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#6
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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Don't know. I didn't test (or compare to) the older to be honest.
You can't do anything yourself about these issues? All caused by DiracLE itself?
You remember, the last version also had its issues (which were not fixed yet): http://forum.cockos.com/showthread.php?t=6301
Quote:
Originally Posted by Justin
OK so is the bug here "junk at end" ?
I've investigated, and what this is caused by is the shifting algorithm pre-echoing. It gets the data from what's coming up.. so if you have silence then something that happens right after the end of the item, then you may get some pre-echo.
Why don't we just feed it silence, rather than looping the item (if the item is set to loop)? Because if we had a transition to silence, that might do a couple of things, including glitching, as well as give the pitch shifter less data to work with. That and because we don't and changing it would be some work and break some things as well.
The reason it appears more in diff modes is because of the nature of their lookaheads etc.
I'll keep thinking about the best ways to deal with this...
Actually there may be one other issue (relating to the precision that dirac LE can shift to).. I'll post more on this later.
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08-21-2008, 09:16 AM
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#7
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Dstruct
Don't know. I didn't test (or compare to) the older to be honest.
You can't do anything yourself about these issues? All caused by DiracLE itself?
You remember, the last version also had its issues (which were not fixed yet): http://forum.cockos.com/showthread.php?t=6301
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Yeah, I dunno either
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08-21-2008, 09:47 AM
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#8
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Human being with feelings
Join Date: Jul 2006
Posts: 12,480
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Ok
I'll already stopped using it sometime ago.
Just installed it again after reading the v2.45pre4 changelog to try it ...
But this
Quote:
Originally Posted by Dstruct
Please do a full zoom in at the right edge of the items. Glued items are 1 sample too long! Items rendered via "Apply FX" have the loop-marker displayed -> but it shouldn't get displayed there (because they are not "dragged" out yet)!
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is a different problem I think. Happens even with non-stetched items!
Last edited by Dstruct; 08-21-2008 at 09:52 AM.
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08-21-2008, 11:59 AM
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#9
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Human being with feelings
Join Date: Sep 2007
Location: Brooklyn
Posts: 821
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Yeah... the "too long when glued" thing has been around for a long time!!!
Can I get a "wussup with that?" Thanks Devs!
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08-21-2008, 02:19 PM
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#10
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Human being with feelings
Join Date: Jun 2006
Posts: 761
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08-23-2008, 05:19 AM
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#11
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Human being with feelings
Join Date: Mar 2007
Location: Bristol, UK. Slowly sinking island next to mainland Europe
Posts: 542
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Just a stab in the dark:
If silence is a problem with pitch shifting, couldn't adding some low level dithering noise, frequency-compensated for the amount of pitch shift force Dirac Le to process things as expected?
Or am I barking?
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