Old 10-31-2017, 09:27 AM   #1
Chain
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Join Date: May 2017
Location: Italy
Posts: 19
Default @Gfx section... (need help)

I was wondering how to use the gfx section...
i tried to code the graphix of an amp envelope....
so i typed:
@gfx
gfx_w=10;
gfx_h=5;
gfx_x=Attack;
gfx_y=Decay;
gfx_lineto(x,y,aa)
but i only get a big black window... and no line...
i also tried to change the values of gfx_w and gfx_h with bigger and smaller numbers but no sucess....
then i tried this...
@gfx
gfx_w=1000;
gfx_h=500;
gfx_x=Attack;
gfx_y=Decay;
gfx_lineto(gfx_x,gfx_y,aa)
what is the aa refering to?
i know that allasing is the nyquist thing.. but i only know it from audio...
not graphics...
actually i have more then 2 points in my envelope.... there is also the sustain and the release... how do i implement them if i have only gfx_x and gfx_y?
can someone point me to the right direction?
is there a way to limit the big black window?
i still have to implement decay and sustain and release... but attack is working fine....
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Old 10-31-2017, 10:58 AM   #2
Tale
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Default

Quote:
Originally Posted by Chain View Post
but i only get a big black window... and no line...
I think you need to define the color i.e.:

Code:
@gfx
gfx_r = 1; // Red
gfx_g = 0.5; // Green
gfx_b = 0; // Blue
gfx_a = 1; // Alpha
gfx_line(10, 10, 300, 200, 1);
Quote:
Originally Posted by Chain View Post
what is the aa refering to?
Setting it to 1 will draw a smooth line, 0 will draw a ragged line; the latter probably is faster but uglier.
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Old 10-31-2017, 03:04 PM   #3
Chain
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Default Thanks

I managed to draw the line... now i just need to figure out how to connect those with each other... thanks!!!
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