move cursor (jog) does not adhere to routing
When moving the cursor using
move cursor right one pixel (40105)
move cursor left one pixel (40104)
move cursor right to grid division (40647)
move cursor left to grid division (40646)
(and others)
the sound is played while moving the cursor.
What is strange is that routing is not done properly. Even if I do not send any sound to the master track, it is still played there.
For me, the problem is that when I use headphones, I route the sound on an extra track to the corresponding hardware IO and set the send to the master channel to -infinity.
If I do use any of the above commands, the sound plays through the master channel (and very loud).
I think the routing of the sound should be the same when using the above jog functions as with normal playback. Then I would hear the jog in my headphones, which is what I would prefer.
Best regards,
Bengt
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