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03-25-2018, 04:36 PM
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#1
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,219
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v5.79pre1 - March 25 2018
+ Keyboard: passthrough spacebar in actions, automation items, project bay, metronome, dynamic split, media item properties, MIDI note properties, MIDI humanize/quantize, scale finder, and routing/grouping matrix windows.
+ MusicXML: fix importing voiced notes [t=204454]
+ ReaSurround: add per-input channel controls to reverse (mirror) edits [p=1968511]
+ ReaSurround: hold down control key to override reverse/mirror edits when moving inputs with the mouse
# linux: show ALSA device names
# linux: use PTHREAD_PRIO_INHERIT for mutexes
# mainthread_plugin_reset: fix issue with glue and differing media/audio device samplerates
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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03-25-2018, 08:26 PM
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#2
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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Wow, this pre-release has code dating back to v5.71pre1 - December 30 2017, all the other additions...
+ API: Get*EnvelopeByName() searches english names before any localized names
+ ASIO: permit buffer sizes that are not a power of 2 if the device does not very specifically request otherwise [t=200746]
+ Audio Units: Reset/re-initialize plugins only from main thread
+ Live FX Multiprocessing: improve performance with folder tracks that have PDC [t=169675]
+ Live FX Multiprocessing: process receives similar to folders
+ Localization: various localization corners rounded [p=1963506]
+ ReaSurround: add edit modes to move selected inputs directly towards or away from a specific speaker
+ ReaSurround: add relative speaker influence mode
+ ReaSurround: change default 9.1 channel order to match SMPTE (existing projects are not affected)
+ ReaSurround: hold shift key for faster edit, control key for slower edit
+ ReaSurround: in relative mode, prevent bleed into speakers at opposite edges of the space
+ ReaSurround: initialize arrangements with speakers closer to the edge of the space
+ ReaSurround: restrict edits to the visible space
+ VST: send plugin reset messages on the main thread whenever possible
+ VST3: add compatibility setting to flush buffers with hard vs soft reset [p=1946500]
+ VSTi: prevent hanging notes when resetting plug-ins on loop [p=1932726]
Full changelog - Latest pre-releases
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03-26-2018, 12:56 AM
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#3
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Human being with feelings
Join Date: Dec 2012
Posts: 13,336
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Congratulations for going over x.78.
Nice improvement with spacebar! REAlly helpful. Thanks guys!!!
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03-26-2018, 03:09 AM
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#4
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Human being with feelings
Join Date: Oct 2015
Posts: 739
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+ Keyboard: passthrough spacebar in actions, automation items, project bay, metronome, dynamic split, media item properties, MIDI note properties, MIDI humanize/quantize, scale finder, and routing/grouping matrix windows.
What does this mean/do?
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03-26-2018, 03:14 AM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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That means if one of the above mentioned things has focus, spacebar won't be stolen and you'd still be able to run the project. I think.
Now, if only all the keys NOT used by VKB (including combinations with modifiers) would also pass-through, that would be even better!
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03-26-2018, 03:17 AM
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#6
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Human being with feelings
Join Date: Dec 2012
Posts: 13,336
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Quote:
Originally Posted by EvilDragon
Now, if only all the keys NOT used by VKB (including combinations with modifiers) would also pass-through, that would be even better!
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Yes, especially Shift+ combinations.
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03-26-2018, 03:22 AM
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#7
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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ALL combinations. So, only single keystrokes are supposed to be reserved by VKB, but any other combinations should be pass-through to the action list and execute whatever is assigned there.
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03-26-2018, 04:33 AM
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#8
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Human being with feelings
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
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I am running the ARA beta version of Reaper ATM.
580preARA31.
Does it mean that i have to wait for an update of this ARA version to take advantage of the new features in 5.79pre1 ?
I am abit confused ..
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03-26-2018, 05:19 AM
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#9
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Yes, it's a separate development branch.
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03-26-2018, 07:50 AM
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#10
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Human being with feelings
Join Date: Apr 2017
Posts: 167
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Quote:
Originally Posted by EvilDragon
ALL combinations. So, only single keystrokes are supposed to be reserved by VKB, but any other combinations should be pass-through to the action list and execute whatever is assigned there.
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If we’re fixing stuff in Keyboardville this would be greatly appreciated
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03-26-2018, 07:54 AM
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#11
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Human being with feelings
Join Date: Dec 2012
Posts: 13,336
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Quote:
Originally Posted by Allspice
If we’re fixing stuff in Keyboardville this would be greatly appreciated
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And here is the related thread: https://forum.cockos.com/showthread.php?t=194984
Last edited by vitalker; 03-26-2018 at 08:32 AM.
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03-26-2018, 07:59 AM
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#12
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Human being with feelings
Join Date: Jan 2007
Posts: 496
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Quote:
Originally Posted by EvilDragon
Now, if only all the keys NOT used by VKB (including combinations with modifiers) would also pass-through, that would be even better!
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Yes!
And all this also for floating FX windows.
Somehow Kontakt still manages to steal Spacebar (and everything) if you ever click inside a dropdown or edit field... But i think it's an other issue alltogether.
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03-26-2018, 08:24 AM
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#13
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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funny idea, would a small floating window that displays what screen has focus be helpful to anyone else??
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03-26-2018, 08:26 AM
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#14
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Just an outline would do, I think.
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03-26-2018, 09:35 AM
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#15
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Human being with feelings
Join Date: Feb 2018
Posts: 30
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Can someone please explain how track height lock works. I tried and nothing happens; tracks can still be resized.
Thank you!
Edit: wrong post
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03-26-2018, 09:39 AM
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#16
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Human being with feelings
Join Date: Jul 2009
Posts: 7,598
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Quote:
Originally Posted by stamp
Can someone please explain how track height lock works. I tried and nothing happens; tracks can still be resized.
Thank you!
Edit: wrong post
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the tracks don't get resized from actions, like View: Zoom vertically (MIDI CC relative/mousewheel) or View: Expand selected track height, minimize others.
you can still manually resize by dragging the edge.
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03-26-2018, 09:53 AM
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#17
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Human being with feelings
Join Date: Dec 2012
Posts: 13,336
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Quote:
Originally Posted by EpicSounds
the tracks don't get resized from actions, like View: Zoom vertically (MIDI CC relative/mousewheel) or View: Expand selected track height, minimize others.
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And when you use Page Up/Down or Ctrl+ mouse wheel.
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03-26-2018, 09:54 AM
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#18
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Human being with feelings
Join Date: Nov 2007
Location: France
Posts: 919
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03-26-2018, 09:57 AM
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#19
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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That's a deprecated prerelease.
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03-26-2018, 10:42 AM
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#21
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Human being with feelings
Join Date: Jul 2009
Posts: 7,598
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Quote:
Originally Posted by vitalker
And when you use Page Up/Down or Ctrl+ mouse wheel.
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Maybe on YOUR system.
many keyboards don't have page up/down. Ctrl+ mouse wheel on a mac zooms the display
the actions matter not what button it's assigned to.
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03-26-2018, 10:54 AM
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#22
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Human being with feelings
Join Date: Feb 2018
Posts: 30
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Quote:
Originally Posted by EpicSounds
the tracks don't get resized from actions, like View: Zoom vertically (MIDI CC relative/mousewheel) or View: Expand selected track height, minimize others.
you can still manually resize by dragging the edge.
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Ah ok. Now it's clear. Thanks!
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03-26-2018, 11:59 AM
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#23
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,344
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Possibly wrong thread, but close enough maybe.
Would be nice if the devs can take a look at the shortcuts/actions for FX chains introduced in 5.78. Having trouble calling an fx chain inside a complex custom action. I need to assign it to the action list again to get it to work....for a little while.
Any idea what i am talking about?
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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03-26-2018, 12:05 PM
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#24
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Human being with feelings
Join Date: Jul 2009
Posts: 7,598
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Quote:
Originally Posted by mlprod
Possibly wrong thread, but close enough maybe.
Would be nice if the devs can take a look at the shortcuts/actions for FX chains introduced in 5.78. Having trouble calling an fx chain inside a complex custom action. I need to assign it to the action list again to get it to work....for a little while.
Any idea what i am talking about?
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I had some weirdness with it last week. fx going to tracks instead of items, or no fx chain added. When I start to look closer and investigate it works fine ever after
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03-26-2018, 12:15 PM
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#25
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,344
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Quote:
Originally Posted by EpicSounds
I had some weirdness with it last week. fx going to tracks instead of items, or no fx chain added. When I start to look closer and investigate it works fine ever after
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Yes! Seems to be the same issue, doesnt seem stable really. Sometimes works, mostly not in my case.
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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03-26-2018, 12:59 PM
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#26
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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Quote:
Originally Posted by EpicSounds
I had some weirdness with it last week. fx going to tracks instead of items, or no fx chain added. When I start to look closer and investigate it works fine ever after
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In early pre-release I had the odd behavior of the tracks FX going into bypass mode, but I couldn't reproduce it, haven't really used them much since. Hopefully someone can nail it down.
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03-26-2018, 01:18 PM
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#27
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Human being with feelings
Join Date: Oct 2013
Location: Argentina
Posts: 1,303
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Quote:
Originally Posted by musicbynumbers
+ Keyboard: passthrough spacebar in actions, automation items, project bay, metronome, dynamic split, media item properties, MIDI note properties, MIDI humanize/quantize, scale finder, and routing/grouping matrix windows.
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Great! Thanks soo much! Just an observation : in Media Item Properties dialog, when you first open it you´re by default set to input take name (obviously, it has space bar stolen for that matter, that´s fine). But if you click on the window´s border or any other empty place in it the space bar is still stolen. Only if if I click on a box (loop, lock, etc.) it passes through. Maybe it could pass when clicking anywhere else in the window, don´t you think?
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03-26-2018, 01:27 PM
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#28
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Petit manitou
Join Date: Feb 2009
Location: Mars
Posts: 7,356
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Quote:
+ ReaSurround: add per-input channel controls to reverse (mirror) edits [p=1968511]
+ ReaSurround: hold down control key to override reverse/mirror edits when moving inputs with the mouse
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Waaouw thank you !
edit : ...but where, how ? I haven't found how to use the mirror function
Last edited by Vincent Sermonne; 03-26-2018 at 03:18 PM.
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03-27-2018, 03:26 AM
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#29
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Human being with feelings
Join Date: Jan 2012
Posts: 1,185
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Quote:
Originally Posted by EvilDragon
Just an outline would do, I think.
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An outline would be elegant!
A window to show which other window is working would be a cludge !
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03-27-2018, 06:27 AM
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#30
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Human being with feelings
Join Date: Feb 2018
Posts: 30
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Quote:
Originally Posted by Triode
An outline would be elegant!
A window to show which other window is working would be a cludge !
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This!
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03-27-2018, 07:05 AM
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#31
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,823
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Quote:
Originally Posted by Vincent Sermonne
I haven't found how to use the mirror function
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The R button will reverse (mirror) edits for that input. Mirroring mouse edits can be overridden with the control (command) key modifier while dragging.
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03-27-2018, 09:46 AM
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#32
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Petit manitou
Join Date: Feb 2009
Location: Mars
Posts: 7,356
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03-28-2018, 03:08 AM
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#33
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Quote:
Originally Posted by EvilDragon
That means if one of the above mentioned things has focus, spacebar won't be stolen and you'd still be able to run the project. I think.
Now, if only all the keys NOT used by VKB (including combinations with modifiers) would also pass-through, that would be even better!
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It would also be great, if passthru would work when a plugin window has focus.
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03-28-2018, 03:13 AM
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#34
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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It does work for spacebar, AFAIK. Which is about the most important thing anyways. However some plugins like to steal keystrokes from host completely (i.e. when naming presets etc., which is entirely justified), and I'm not sure there's anything host can do about that.
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03-29-2018, 03:03 PM
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#35
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Ah good to know, still on the ARA beta. Will check it out ASAP.
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04-07-2018, 05:21 AM
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#36
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Human being with feelings
Join Date: Dec 2017
Location: Quebec, Canada
Posts: 550
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Quote:
Originally Posted by HighVoltage
Yes!
And all this also for floating FX windows.
Somehow Kontakt still manages to steal Spacebar (and everything) if you ever click inside a dropdown or edit field... But i think it's an other issue alltogether.
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Exactly its a waste of time with a FX stealing focus of all your shortcuts. Example Custom Actions, Marker selection from number keys etc
A great thing is that now the space bar will work all the time which is awesome.
If the floating FX windows would be able to ignore and let keycommands passthrough it be the fastest working DAW ive ever seen. This little detail makes a big difference since you expect your keycommands to dominate your workflow but then you get interupted by not knowing why the shortcut isnt working etc
Thanks for all efforts Justin and the great team you guys are the best.
Related Feature Request details: https://forum.cockos.com/showthread.php?t=205625
Last edited by D Rocks; 04-14-2018 at 12:24 PM.
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04-14-2018, 12:01 PM
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#37
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Human being with feelings
Join Date: Dec 2017
Location: Quebec, Canada
Posts: 550
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Quote:
Originally Posted by musicbynumbers
+ Keyboard: passthrough spacebar in actions, automation items, project bay, metronome, dynamic split, media item properties, MIDI note properties, MIDI humanize/quantize, scale finder, and routing/grouping matrix windows.
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Hi again, I'm the annoying new guy who posts too often with requests
Please check this FR related with the new PASSTHROUGH SPACEBAR addition to this pre-release:
https://forum.cockos.com/showthread.php?t=205622
In this thread I am proposing to make "go-to markers/regions keycommands actions" also be passthrough like the Spacebar.
Thank you for your considerations and work
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