View Poll Results: Option to exclude selected actions from Undo History
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Yes. I would use this.
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100.00% |
No. I wouldn't use this.
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0% |
Don't care. I never use undo.
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10-24-2016, 02:45 AM
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#1
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Human being with feelings
Join Date: Jun 2006
Posts: 1,113
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Option to exclude actions from undo history
I'd like to see an option in the Actions List which, when checked, will exclude the selected action from the undo history.
Reason - I have created custom actions for transport Play and Stop, and these get used A LOT - far more than any other action/command. Therefore, the Undo History fills up pretty quickly with a long list of "Play/Stop' commands, and other edits/changes get buried deep within it.
This would prevent the undo history from becoming cluttered and make it easier to find a needed undo point. It will also prevent the Undo History from filling up too quickly and possibly losing earlier edits because it exceeds the limit. Yes, I know it's possible to increase the limit, but even so.
A simple checkbox would suffice (don't include in Undo History) so that when an action is selected, the user can decide to have it in Undo or not.
I'm sure other Reaperites have actions they would rather exclude from Undo, so support this request if you are one.
Last edited by Andywanders; 10-26-2016 at 06:53 AM.
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10-24-2016, 04:25 AM
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#2
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Yeah, it would help in some difficult situations.
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10-25-2016, 10:58 PM
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#3
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Human being with feelings
Join Date: Jun 2006
Posts: 1,113
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Bumpity bump
And thanks to those who've voted so far.
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10-26-2016, 03:12 AM
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#4
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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It would be extremely useful. For example, if we want to have some custom actions using transport, we really don't need to undo stop or go forward.
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01-17-2017, 02:41 PM
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#5
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Human being with feelings
Join Date: Nov 2015
Posts: 642
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Kind of surprised that nobody is pushing this request.
I use the BBPlay/Pause/Stop script for my transport and in a way renders sometimes the undo list useless. There are several actions which are more of a cosmetic/viewing thingie were an undo point isn't desirable...
+1
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01-18-2017, 04:16 AM
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#6
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by Luster
I use the BBPlay/Pause/Stop script for my transport and in a way renders sometimes the undo list useless. There are several actions which are more of a cosmetic/viewing thingie were an undo point isn't desirable...
+1
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Yep. I agree with you.
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01-26-2017, 08:38 AM
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#7
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Human being with feelings
Join Date: Sep 2016
Posts: 42
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+1.
I use a custom action for play and it really clutters up the undo history.
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09-30-2017, 02:56 PM
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#8
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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01-21-2018, 09:29 AM
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#9
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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+1, there are way too many custom start / stop commands here as well. Would be great if we could exclude them.
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08-01-2018, 10:37 AM
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#10
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Human being with feelings
Join Date: Jan 2018
Posts: 4
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Unable to vote, but +100 yes please!
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08-02-2018, 06:04 AM
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#11
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Human being with feelings
Join Date: Apr 2011
Location: Location: Location
Posts: 254
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Maybe, even better: The ability to filter the undo history by type of actions. So you could colour all "selection" actions yellow, "transport" actions blue and whatnot. And maybe decide to have certain types hidden.
This way you could have them all visible but could find that important red item (or whatever) quickly amongst all those green ones. Or have the green ones not show at all.
And, because it's reaper: All the colours are configurable, of course
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11-12-2019, 01:55 PM
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#12
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Human being with feelings
Join Date: Jun 2018
Posts: 138
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+1
This would be really useful. Sometimes I have to press Cmd+Z several times to undo what I just did a few seconds ago.
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11-12-2019, 02:18 PM
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#13
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Yes, that's also one of my gripes. Pressing undo more often than needed.
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04-16-2020, 10:53 AM
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#14
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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Bump! +1
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10-23-2020, 10:31 AM
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#15
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Human being with feelings
Join Date: Feb 2019
Location: Austin, TX
Posts: 413
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This would massively helpful!
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10-24-2020, 09:34 AM
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#16
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Human being with feelings
Join Date: Dec 2014
Posts: 537
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I would find this very useful and have long wanted it.
First things I would exclude: closing the FX chain window, and closing floating FX windows.
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10-24-2020, 07:00 PM
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#17
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Human being with feelings
Join Date: Jan 2020
Posts: 1,927
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10-27-2020, 09:38 AM
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#18
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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+10000 Very nice option.
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12-24-2020, 07:24 PM
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#19
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Human being with feelings
Join Date: Dec 2014
Posts: 537
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Bumping this.
Another action that I would want to exclude from being in the undo queue is toggling free item positioning. (I was making a bunch of edits then turned FIP on, then continued making more edits, then decided to undo the edits from before I turned FIP on, but I didn't want to turn FIP off. I fall into that loop all the time.)
Would be good to be able to right click an event in the undo list and exclude it, like in a reaper-UNDOexclude.ini file or some such.
Some actions lend themselves to that more easily than others, obviously.
Be well all.
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12-28-2020, 03:19 AM
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#20
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 909
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Totally agree!!!
We need checkmarks for toggle undo in action list.
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01-03-2021, 06:09 PM
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#21
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Human being with feelings
Join Date: Nov 2016
Posts: 251
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Quote:
Originally Posted by force_redo
Maybe, even better: The ability to filter the undo history by type of actions. So you could colour all "selection" actions yellow, "transport" actions blue and whatnot. And maybe decide to have certain types hidden.
This way you could have them all visible but could find that important red item (or whatever) quickly amongst all those green ones. Or have the green ones not show at all.
And, because it's reaper: All the colours are configurable, of course
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I was just going to suggest this. Filter out undo's in the undo window itself would be a good solution here. Check boxes in a separate tab within it but the colouring sounds good too. Maybe both?
Also Logic has undo's separated into 3 sections, Sequencer, Mixer and I think Plug-ins or stock devices. This would be fantastic too.
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01-03-2021, 06:21 PM
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#22
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Human being with feelings
Join Date: Nov 2016
Posts: 251
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Quote:
Originally Posted by force_redo
Maybe, even better: The ability to filter the undo history by type of actions. So you could colour all "selection" actions yellow, "transport" actions blue and whatnot. And maybe decide to have certain types hidden.
This way you could have them all visible but could find that important red item (or whatever) quickly amongst all those green ones. Or have the green ones not show at all.
And, because it's reaper: All the colours are configurable, of course
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I was just going to suggest this. Filter out undo's in the undo window itself would be a good solution here. Check boxes in a separate tab within it but the colouring sounds good too. Maybe both?
Also Logic has undo's separated into 2 sections, Mixer and Plug-ins. This would be fantastic too.
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01-04-2021, 05:29 AM
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#23
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Human being with feelings
Join Date: Nov 2010
Posts: 1,722
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+1. Would definitely be useful for me!
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02-04-2021, 04:35 PM
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#24
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Human being with feelings
Join Date: May 2020
Location: Yevpatoria
Posts: 30
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+1, I want to choose my own actions for UNDO-History.
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02-24-2021, 05:26 AM
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#25
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Human being with feelings
Join Date: May 2013
Posts: 142
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+1 too, make all actions undoable by default but give the user the power to customize. In my case, doing A/B while checking mono compatibility gets a little cumbersome.
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05-20-2021, 05:47 AM
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#26
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Human being with feelings
Join Date: Oct 2020
Posts: 3
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i want this feature so bad
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06-09-2021, 04:12 AM
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#27
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Human being with feelings
Join Date: Dec 2020
Posts: 35
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Quote:
Originally Posted by _Stevie_
+1, there are way too many custom start / stop commands here as well. Would be great if we could exclude them.
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Same here. Definitely would be a great enhancement.
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02-10-2022, 10:31 AM
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#28
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Human being with feelings
Join Date: Jan 2022
Posts: 68
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+1, mashing CMD+Z endlessly every time I want to undo something simple has become part of my workflow. And then if I do something like press my custom play action and then decide I want to redo I'm screwed. This would be an amazing update!
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02-10-2022, 10:48 AM
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#29
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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I've done a similar request for API-functions for scripters.
However, the more I think through this, the more problems arise from it.
Many examples shown here could easily be excluded from history, however, there are more actions, that, if excluded, would cause a lot of problems.
You need to keep in mind, that many things you did in the past, are the basis for later actions and therefore undo-states. So you have dependencies in here.
So yes, excluding them would be possible, but the outcome is very impossible to predict.
So even if you can exclude an action, you'll quickly realise, that in some cases, including them would have been the better idea, because of unforeseeable dependencies.
Maybe in more cases, then you think.
And in these cases, the project becomes a mess, when undoing things and could totally destroy it.
And then, accidentally run an action so you can't redo the undone actions and you're screwed.
As I said, some things could work like that, but others wouldn't.
And finding a system, that allows excludable actions and disallows potentially problematic actions that are better included is more complicated than you think.
I would love to see such thing as well, but it could be one of the things, that are simply unsolveable and a cluttered undo-list could be the best of all options(even if annoying).
(I'd love to be proven wrong, though...)
Edit:
Maybe Consolidating actions into one undo-point could help.
So if you have 20 "Play-Stop"-actions, Reaper could try to combine them into one and therefore make space in the undolist.
Custom actions have such a feature to consolidate undo-points of all actions run in them, so having this in the undo-list as well to combine multiple undo-points into a single one(maybe even scriptable?) could make things a little more comfortable.
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