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Old 06-19-2018, 05:32 AM   #41
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Originally Posted by Mercado_Negro View Post
Around 10% in both cases. Yes, Melodyne 4.2.009.

This is a MacPro with a 3,5 GHz 6-Core Intel Xeon E5 processor, 12 GB 1866 MHz DDR3 RAM and AMD FirePro D500 3072 MB for video.
Are you looking at RAM usage systemwide, or using the REAPER performance meter?
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Old 06-19-2018, 05:38 AM   #42
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Are you looking at RAM usage systemwide, or using the REAPER performance meter?
I've checked both.
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Old 06-19-2018, 10:58 AM   #43
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Just a wild guess... Retina screen?
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Old 06-19-2018, 11:52 AM   #44
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Just a wild guess... Retina screen?
No, it's a Thunderbolt Display.
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Old 06-19-2018, 12:38 PM   #45
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What's the resolution? On the Mac REAPER struggles a bit with high resolution displays, could be that this is more prevailing when working with Melodyne...
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Old 06-19-2018, 12:40 PM   #46
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2560x1440 is on that display (easily googlable). It's not even proper Retina.
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Old 06-20-2018, 10:39 AM   #47
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Are you looking at RAM usage systemwide, or using the REAPER performance meter?
Schwa, I just noticed that I get CPU spikes when I try to move, select, change the pitch modulation, etc., on blobs.

For example, REAPER is using 1.6% without touching anything in Melodyne but when I select a blob and try to move it the CPU jumps to 9% and then when it goes back to 1.6% the blob moves. It's quite fast the jump but it does happen.

[EDIT] In the activity monitor on Mac the jump is more drastic. Without touching anything REAPER uses let's say 30% but when I move a blob in Melodyne it jumps to 70% (rough numbers).
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Old 06-21-2018, 06:18 AM   #48
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Quote:
Originally Posted by Mercado_Negro View Post
Schwa, I just noticed that I get CPU spikes when I try to move, select, change the pitch modulation, etc., on blobs.

For example, REAPER is using 1.6% without touching anything in Melodyne but when I select a blob and try to move it the CPU jumps to 9% and then when it goes back to 1.6% the blob moves. It's quite fast the jump but it does happen.

[EDIT] In the activity monitor on Mac the jump is more drastic. Without touching anything REAPER uses let's say 30% but when I move a blob in Melodyne it jumps to 70% (rough numbers).
If you set REAPER's undo to disabled (max mem use of 0MB), does that change anything?
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Old 06-22-2018, 08:35 AM   #49
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If you set REAPER's undo to disabled (max mem use of 0MB), does that change anything?
You nailed it, Justin. That was it. If I disable the maximum undo memory use (0MB) Melodyne works flawlessly. Night and day difference.
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Old 06-22-2018, 08:47 AM   #50
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See if "Save minimal undo states" option helps with Melodyne.
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Old 06-22-2018, 08:49 AM   #51
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See if "Save minimal undo states" option helps with Melodyne.
Yes, I'm about to try that and see how it goes. I'll get back to you guys in a few minutes...
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Old 06-22-2018, 08:52 AM   #52
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No, that didn't help ED. Unfortunately...
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