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Old 09-06-2019, 01:17 PM   #1
Nonlinear
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Default Post-build "plists" don't always match resource.h - why?

I have made a habit now of compiling revised versions of my plugins TWICE in Xcode because sometimes the first compilation does not update the "plists" to match resource.h Any idea why that is happening? I am using the Xcode config files that came in WDL-OL. Updating the plists SHOULD be part of the process per the build settings - but it's not always working.

Anyone else come across this? Cause/solution?

Last edited by Nonlinear; 09-21-2019 at 08:59 AM.
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Old 09-15-2019, 11:18 PM   #2
Nonlinear
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Anyone?

For example, I can change and save the plugin version in resource.h to 1.2.0 from 1.1.0 but when compiled I get a plist that says version 1.1.0. If I build it a second time (changing nothing else) I get the correct 1.2.0 plist version.

Why is that happening?

Last edited by Nonlinear; 09-15-2019 at 11:28 PM.
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Old 09-21-2019, 08:59 AM   #3
Nonlinear
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Bump. Anyone?
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Old 09-22-2019, 02:00 AM   #4
olilarkin
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It’s to do with the sequencing of when the script gets run in the Xcode build phases.We have a IPlug2 branch To fix it that I need to look at
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