Old 09-07-2017, 10:33 PM   #3881
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A little something I made, inspired by timbral's videos and randomize:



Fun with FX from ReaPack ran in parallel with randomizing parameters and routing. Randomize button on left is parameters, one on right is parameters, volumes, and routing. Some issues with the volume getting too loud with randomize, but it can create many unique textures and is so damn fun

Download: https://stash.reaper.fm/v/31562/FX%2...SFX.sharestrip

Script to make selected track have 16 channels: https://stash.reaper.fm/v/31561/16%20channel.lua (I map this to the "16" button in top left")

Leon if you're interested in developing randomize further, I've written quite a few ideas down. Let me know and I'll type them up, I've been quite inspired
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Old 09-08-2017, 12:03 AM   #3882
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Thank you Arthur!
i was very excited but ..

-some graphics missed



-also all plugin gui opens like this (even after resize & re open)... is there is a settings or something?



and i have mda package both x86-x64 but seems names different..
even after duplicate & rename the mdaDubDelay.dll to mda_dub_delay.dll .. no luck.

---

Autumn fun take two
https://www.youtube.com/watch?v=7WS8...ature=youtu.be


EDIT:
i think all offline(s) are mda (?)



EDIT2:
i guess they are old versions, i just download the package again for testing purpose but names same as like my versions..
if i am correct so if all mda fxes.. could you upload them somewhere?
since they are free, i guess wouldn't be a problem (?)

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Old 09-08-2017, 01:52 AM   #3883
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Originally Posted by Arthur McArthur View Post
A little something I made, inspired by timbral's videos and randomize:



Fun with FX from ReaPack ran in parallel with randomizing parameters and routing. Randomize button on left is parameters, one on right is parameters, volumes, and routing. Some issues with the volume getting too loud with randomize, but it can create many unique textures and is so damn fun

Download: https://stash.reaper.fm/v/31562/FX%2...SFX.sharestrip

Script to make selected track have 16 channels: https://stash.reaper.fm/v/31561/16%20channel.lua (I map this to the "16" button in top left")

Leon if you're interested in developing randomize further, I've written quite a few ideas down. Let me know and I'll type them up, I've been quite inspired
As Timbral mentioned - the background graphics is not included in the sharestrip file.



EDIT: Nope I got it wrong. Nothing to do with the ! in the filename - simply that there was a small start from 1 bug when it should have looped from 0 - meaning that the first item in the graphics list was never being included - and it just so happened that the graphics file you were using probably occupied the first slot.

A fix will be imminent!

And Fixed!

Also included is a basic randomize button for the modulators - as well as save and load modulator presets. This still needs developing further to make it easier to select a different preset (rather than just opening the load file dialog).

EDIT2:

Please hit me with any suggestions I'm working a little slower on the script at the moment as have a lot of other stuff on - but am doing bits and bobs when I can...
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Old 09-08-2017, 02:26 AM   #3884
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Time to give something back. Building a nebula 4 Eq in Stripper



Link to full size https://i.imgur.com/BnswR8T.gif
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Old 09-08-2017, 02:48 AM   #3885
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hmm Strip file still broken to me
also Thanks for the Modulator Randomize - Save - Load!
but..
loading preset seems resets the assignments

EDIT:
but assign indicator remains..if make sense.

Last edited by timbralzoom; 09-08-2017 at 02:53 AM.
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Old 09-08-2017, 02:55 AM   #3886
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hmm Strip file still broken to me
also Thanks for the Modulator Randomize - Save - Load!
but..
loading preset seems resets the assignments

EDIT:
but assign indicator remains..if make sense.
Ah ok - will look into later. It has to remove the assignments as you could be loading into any project - but yeah - it also needs to remove the indicator.
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Old 09-08-2017, 03:00 AM   #3887
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Ah ok - will look into later. It has to remove the assignments as you could be loading into any project - but yeah - it also needs to remove the indicator.
ah-ha!
if necessary to remove assignments..seems it is..
leave it then ..would kind a little helper to see the control while re assign
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Old 09-08-2017, 03:04 AM   #3888
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Time to give something back. Building a nebula 4 Eq in Stripper



Link to full size https://i.imgur.com/BnswR8T.gif
Hey - thanks for the tutorial - hopefully useful to many people. Will link to it in first post when I get a mo...
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Old 09-08-2017, 03:07 AM   #3889
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ah-ha!
if necessary to remove assignments..seems it is..
leave it then ..would kind a little helper to see the control while re assign
Actually - now you've got me thinking - I can probably retain the assignments quite easily.

EDIT: Try the update.
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Old 09-08-2017, 03:50 AM   #3890
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hmm Strip file still broken to me
also Thanks for the Modulator Randomize - Save - Load!
but..
loading preset seems resets the assignments

EDIT:
but assign indicator remains..if make sense.
Oh - and yes the strip file you have needs to be resaved by Arthur with the update - then the appropriate graphics file will be included in the file (currently it's missing).
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Old 09-08-2017, 04:09 AM   #3891
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wolaa!
save/load works beautiful Thank you!
..
then waiting for the King's re upload

EDIT:
actually, i am very happy with load file dialog..
not so important but
would useful also for save - if possible ..
to see preset list/names while saving & give names easily.

Last edited by timbralzoom; 09-08-2017 at 04:26 AM.
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Old 09-08-2017, 04:36 AM   #3892
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wolaa!
save/load works beautiful Thank you!
..
then waiting for the King's re upload

EDIT:
actually, i am very happy with load file dialog..
not so important but
would useful also for save - if possible ..
to see preset list/names while saving & give names easily.
I would love to - but as far as I've researched - there is no save dialog API in Reascript (although often requested).

So the only way to do it would be creating my own - but it wouldn't be as good.
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Old 09-08-2017, 04:44 AM   #3893
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I would love to - but as far as I've researched - there is no save dialog API in Reascript (although often requested).

So the only way to do it would be creating my own - but it wouldn't be as good.
ah! ok then, to me no need to bother for just mod. preset saving.
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Old 09-08-2017, 11:17 AM   #3894
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Ok re-upload saved with the latest version (also renamed plugins to default names and stretched the GUIs):

https://stash.reaper.fm/v/31565/FX%2...202.sharestrip

Let me know if this works better.

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Old 09-08-2017, 11:20 AM   #3895
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Great, I will type up my thoughts on randomize. In the meantime, I've lost my modulator and it won't come home:

http://imgur.com/a/AUP3y

Any way to get it centered again?
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Old 09-08-2017, 11:50 AM   #3896
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OK let me know if these make sense or not:

Intelligent Randomize Controls:

The current problem with randomizing many different parameters over many plugins is that some parameters are dangerously loud or silent when pushed to high or low values. This can be solved with parameter-by-parameter control over the randomization.

Parameter-by-parameter controls:

These parameters randomize controls are in % (except for snap)

Randomize chance: the chance that randomization is applied to a control
Bias: direction more likely to be chosen [i.e. 75% up chance]
Min value: minimum value set by randomization
Max value: maximum value randomization
Amount: an absolute amount by which the control is randomized. Overrides min and max value. (current Mutate control) cool implementation of this is in the "morph slider" in mpl's randomize fx script]
Wildcard: chance that all randomize controls are overridden and an entirely random value is chosen [because sometimes you just want to watch the world burn]
Snap: randomize snaps to value [i.e. 12, useful for octaves in pitch plugins]


General randomize requests:

Allow macros to work with randomize buttons
Allow randomize buttons to affect snapshot selection [useful for dangerous plugins where you just want to change presets and not mess with the controls too much]
Allow randomize to affect action triggers
Allow each parameter to have multiple discrete randomize controls linked to different randomize buttons (one set for one, another set for another, etc)
Linked parameters: same value of randomization applied to multiple
parameters
Inversely linked parameters: a change of +10 in one causes -10 in the other [i.e. input gain and output gain]
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Old 09-08-2017, 11:56 AM   #3897
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Great, I will type up my thoughts on randomize. In the meantime, I've lost my modulator and it won't come home:

http://imgur.com/a/AUP3y

Any way to get it centered again?
reopen the script.
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Old 09-08-2017, 12:10 PM   #3898
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Ok re-upload saved with the latest version (also renamed plugins to default names and stretched the GUIs):

https://stash.reaper.fm/v/31565/FX%2...202.sharestrip

Let me know if this works better.
All graphics is there. Somethings up with the randomize buttons - seems all the subsets are missing. They appear to be in the file so might be a bug. Will look into.

D'oh - it seems I've forgotten to allow for importing the snapshots with a shared strip!!! :|

I will fix and put this right - but it's a job I haven't time for right now - will do it soon.
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Old 09-08-2017, 12:20 PM   #3899
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i was thinking this for quite long time.. so, sorry if i ask already,
is it possible to hide some tracks (1000 for now ) from Stripper's browser?
but inserted controls must work (Track Mutes in this case)
" nothing urgent "
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Old 09-08-2017, 02:43 PM   #3900
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reopen the script.
It's staying in the same position on script repoen on latest build
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Old 09-08-2017, 03:16 PM   #3901
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It's staying in the same position on script repoen on latest build
Strange - I don't think I store the window position. Will look into when I get some time.
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Old 09-08-2017, 03:29 PM   #3902
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It's staying in the same position on script repoen on latest build
Ok - for now - make the script window bigger then restart.

Basically - your script window is not tall enough - so when it centres the window - it's title bar is off the top. I will fix this to ensure the title bar is always visible.
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Old 09-08-2017, 04:09 PM   #3903
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New update:

Should now import snapshots from sharestrips - works fine with Arthurs sharestrip file now in my limited testing.

Also Arthur - the mod window should now not get stuck off screen (unless you resize the window drastically (but even then - can be found easily by resizing the window back)).

Please note - I've started making some changes regarding how the graphics colours are selected - everything should still be the same - but let me know if anything looks wrong.

Please note - because Arthurs shared strip - which looks awesome fun BTW - just not had time to properly test it (and the chorus is missing on my machine) - uses the non-default background colour for the snapshot strip control - the snapshots appear missing in the dropdown list - they aren't - they're just written in black pixels! You can either change the dropdown background colour in settings or change the control text colour.
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Old 09-08-2017, 04:29 PM   #3904
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Ok - found another bug possibly. Don't think the pins are correctly allocated when recalling a fx from a strip! will look into.
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Old 09-08-2017, 06:25 PM   #3905
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snapshot list works but no mda
and JS guis still thin & large even after resize they do not keep the sizes..weird

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Old 09-09-2017, 03:57 AM   #3906
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snapshot list works but no mda
and JS guis still thin & large even after resize they do not keep the sizes..weird

Looks like they were saved in the strip like that. I opened them all - resized - then resaved the strip - they stayed resized
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Old 09-09-2017, 06:29 AM   #3907
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Looks like they were saved in the strip like that. I opened them all - resized - then resaved the strip - they stayed resized
wow i didn't know Stripper has this secret power on JS!
but nope, i tried re size & overwrite twice..
only the Chorus kept the size
i guess in my version they somehow got the William Wallace soul

just in case
forgot to write last night, Chorus JS was in the Reapack.

EDIT:
may i ask MDA plugins are x86 or x64 ?
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Old 09-09-2017, 06:52 AM   #3908
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wow i didn't know Stripper has this secret power on JS!
but nope, i tried re size & overwrite twice..
only the Chorus kept the size
i guess in my version they somehow got the William Wallace soul

just in case
forgot to write last night, Chorus JS was in the Reapack.

EDIT:
may i ask MDA plugins are x86 or x64 ?
Odd - mine seems to load ok. Just the pins aren't set up properly (have to manually increase the channels) Does yours load up all working?

mda plugins for me are simply JS's - so i guess whatever you are natively running (no idea internally).
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Old 09-09-2017, 07:06 AM   #3909
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Odd - mine seems to load ok. Just the pins aren't set up properly (have to manually increase the channels) Does yours load up all working?

mda plugins for me are simply JS's - so i guess whatever you are natively running (no idea internally).
pins..if its means track channel count..never worked..
even for my own multichannel scripts..
i always increase channels manually after loading scripts.

Oh!..MDA JS? how did i miss that still searching in forum but seems no info so far,
a download link would great

never mind i just found a big witti js fx pack and seems mda also in the rar!
EDIT:
might be useful.. here is the witti js fx pack link
https://stash.reaper.fm/v/25168/js_plugins.zip

EDIT2:
seems in out pins of Chorus was wrong assigning to 13+14 seems did the job done..
still trying to understand logic of the PhaseAdjustingRouter(s) logic (internal routing between effects?)...
but.. but... i love it already & 99 randomize gives wonderful result!
just need a limiter end of the chain.

again, Thank you so much Arthur!

EDIR3:
and a Q. as final
why a Macro knob for Fx Bypasses ? instead of just one Track Parameters / Fx Enabled?

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Old 09-09-2017, 08:23 AM   #3910
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EDIR3:
and a Q. as final
why a Macro knob for Fx Bypasses ? instead of just one Track Parameters / Fx Enabled?
I'm guessing because you may have the chain loaded as a strip on a channel with other processing also - so the macro knob disables just the strip fx and not the whole tracks fx.
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Old 09-09-2017, 09:19 AM   #3911
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I'm guessing because you may have the chain loaded as a strip on a channel with other processing also - so the macro knob disables just the strip fx and not the whole tracks fx.
well that was obvious thanks!
i start to tweak a little, to help to my old eyes.



@ Arthur

is there is a reason for Flanger parameters actually just a clone of FilterZ parameters in Switcher tab and Flanger has no parameter in the strip?

&
also there was some parameters with invisible graphic (not the bypasses) for example i found one of them top of the Dry slider..
they seems not the FX parameters..what are they?

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Old 09-09-2017, 11:28 AM   #3912
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is there is a reason for Flanger parameters actually just a clone of FilterZ parameters in Switcher tab and Flanger has no parameter in the strip?
No reason I think that's an oversight, oops. The mod's looking great, timbral. The mute buttons are definitely needed! Glad you guys are having fun with it. Does everyone have all the plugins now or shall I upload a zip of all of them?

The idea behind the routers is to be able to select and or randomize where each of the JSFX are taking their input from, and where their inputs are going. Each JSFX has its own channels (i.e. 9&10), but right before that 9&10 plugin, the router allows you to set if the 9&10 is actually coming from 9&10, or another channel again. Then after the plugin, the same process in reverse. So you can set the 9&10 JSFX to really process the incoming 3&4 signal and then output its signal on 3&4 as well.

I took some inspiration from this amazing talk on the DOOM soundtrack: https://www.youtube.com/watch?v=U4FNBMZsqrY&t=2317s (the whole talk is brilliant but the specific system I'm talking about shows up around the 17:00 mark. I wanted to make a system with the same sort of randomized output, so I randomized the outputs )

Also here's a script to increase selected track's channels to 16 https://stash.reaper.fm/v/31561/16%20channel.lua (i put it on the 16 button on the script for easy access)
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Old 09-09-2017, 11:30 AM   #3913
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well that was obvious thanks!
i start to tweak a little, to help to my old eyes.



@ Arthur

is there is a reason for Flanger parameters actually just a clone of FilterZ parameters in Switcher tab and Flanger has no parameter in the strip?

&
also there was some parameters with invisible graphic (not the bypasses) for example i found one of them top of the Dry slider..
they seems not the FX parameters..what are they?
Looks great.

you can right-click the invisible parameters in FX EDIT mode - choose control info - it tells you a little about the assignment. One I found just says Input Channels - no idea what it's for...

EDIT: Can confirm - flanger links to filterZ
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Old 09-09-2017, 11:34 AM   #3914
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No reason I think that's an oversight, oops. The mod's looking great, timbral. The mute buttons are definitely needed! Glad you guys are having fun with it. Does everyone have all the plugins now or shall I upload a zip of all of them?

The idea behind the routers is to be able to select and or randomize where each of the JSFX are taking their input from, and where their inputs are going. Each JSFX has its own channels (i.e. 9&10), but right before that 9&10 plugin, the router allows you to set if the 9&10 is actually coming from 9&10, or another channel again. Then after the plugin, the same process in reverse. So you can set the 9&10 JSFX to really process the incoming 3&4 signal and then output its signal on 3&4 as well.

I took some inspiration from this amazing talk on the DOOM soundtrack: https://www.youtube.com/watch?v=U4FNBMZsqrY&t=2317s (the whole talk is brilliant but the specific system I'm talking about shows up around the 17:00 mark. I wanted to make a system with the same sort of randomized output, so I randomized the outputs )

Also here's a script to increase selected track's channels to 16 https://stash.reaper.fm/v/31561/16%20channel.lua (i put it on the 16 button on the script for easy access)
Awesome - will try the 16 channel script later - that should sort my issues out
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Old 09-09-2017, 11:43 AM   #3915
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Mod window resizing correctly now, thanks!

I just loaded a bunch of randomized mods onto all the controls on the JSFX, lots of spacy fun, though it seems the JSFX parameters aren't sample accurate as there are some clicks

Last edited by Arthur McArthur; 09-09-2017 at 11:50 AM.
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Old 09-09-2017, 11:53 AM   #3916
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No reason I think that's an oversight, oops. The mod's looking great, timbral. The mute buttons are definitely needed! Glad you guys are having fun with it. Does everyone have all the plugins now or shall I upload a zip of all of them?

The idea behind the routers is to be able to select and or randomize where each of the JSFX are taking their input from, and where their inputs are going. Each JSFX has its own channels (i.e. 9&10), but right before that 9&10 plugin, the router allows you to set if the 9&10 is actually coming from 9&10, or another channel again. Then after the plugin, the same process in reverse. So you can set the 9&10 JSFX to really process the incoming 3&4 signal and then output its signal on 3&4 as well.

I took some inspiration from this amazing talk on the DOOM soundtrack: https://www.youtube.com/watch?v=U4FNBMZsqrY&t=2317s (the whole talk is brilliant but the specific system I'm talking about shows up around the 17:00 mark. I wanted to make a system with the same sort of randomized output, so I randomized the outputs )

Also here's a script to increase selected track's channels to 16 https://stash.reaper.fm/v/31561/16%20channel.lua (i put it on the 16 button on the script for easy access)
Ah! OK now i understand!
as i guessed they was for internal routing between fxes
16 channel lua already installed..

i was searching for witti MDA earlier then realized to search witti JS.. so all ok now!

Thank you for the video link will watch in a min.

Having Fun? ..no..
I Love it!..
routed Microtonic to the FX Rack track..
after a few randomize & capture.. same patch playing over and over in background with snapshot morph active!





to me this is highly usable & Reaper native Strip so far Thank you so much!

as a final note
added Flanger parameters to fix but..
have to create my mod from scratch.. because i was remove all invisible controls
then will upload
(planning to create 1-with Switcher 2-all controls open in one page).. if you don't mind.
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Old 09-09-2017, 12:20 PM   #3917
Arthur McArthur
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Great, I don't mind at all, please make all the mods you want. I'm happy I can contribute! Next up... I think a JSFX frequency splitting randomized fx chain should be inbound soon
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Old 09-09-2017, 12:48 PM   #3918
lb0
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Great, I don't mind at all, please make all the mods you want. I'm happy I can contribute! Next up... I think a JSFX frequency splitting randomized fx chain should be inbound soon
I'm still missing the Chorus. I have downloaded the jsfx text and created a text file (but this may be old version) - I have updated Reapack.

For some reason the ZeBigChorus is still showing up missing and offline.

Would you mind posting just that one when you have time Thanks.

But even without it - I'm getting some really nice modulation effects
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Old 09-09-2017, 12:54 PM   #3919
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Cheers! Here's the chorus, hopefully, this will work:
Attached Files
File Type: zip TiaR_Ze Big Chorus.zip (5.2 KB, 135 views)
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Old 09-09-2017, 01:25 PM   #3920
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Cheers! Here's the chorus, hopefully, this will work:
Thanks again - that did the trick
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